You won't be laughing when you see this stuff in action
Because its really going to make you wish you had it sooner
Son, you are comedy gold.....
You are joking yes?
You won't be laughing when you see this stuff in action
Because its really going to make you wish you had it sooner
How will you feel if/when you are proven wrong on this?
Even enemy AI stuff doesn't sound asynchronous enough for this to work.DRM actually isn't the first reason, they already have DRM
And yes I am being accurate
And no I am not referencing the Sim City stupidity which is EAs own dumbass fault
You guys are thinking so narrow or "they're always out to get me"
Fact is, console -> cloud assisted computation -> game done entirely in the cloud
Industry will do cloud assisted because there's a ton if things holding games back that 99% of the populace dont even realize and that there is some very time sensitive/latency sensitive things that need to be done locally. (Like combatant AI)
This is why I say cloud initially will be used to greatly enhance the experience until later where it completely changed everything. The enhancements are where it starts.
Are you implying you've got insider knowledge on this?I will never be proven wrong on this
I can't resist:Can a game journalist please fucking push back on these claims and get them to detail how the fuck this could potentially work in any meaningful fashion considering the bottlenecks of cloud services.
That's actually a good comparison: Diablo 3 doesn't do that to lower the processing load on your local system in any way (and it doesn't) -- it's exclusively a DRM measure. And in turn you get latency in single-player games and a title that is unplayable for the majority of its customers for over a week (not that they were missing much in hindsight).Doesn't Diablo 3 do this? In terms of enemy placement, composition, loot, and even some AI?
It introduces latency into single player sessions, which sucks, but it seems like it could serve a positive game purpose if so desired.
Doesn't Diablo 3 do this? In terms of enemy placement, composition, loot, and even some AI?
It introduces latency into single player sessions, which sucks, but it seems like it could serve a positive game purpose if so desired.
I will never be proven wrong on this
Not sure if serious.Gakai render a entire game in the cloud, so why you guys can´t believe that some parts of the game can be rendered or processed by a cloud?
I will never be proven wrong on this
Can a game journalist please fucking push back on these claims and get them to detail how the fuck this could potentially work in any meaningful fashion considering the bottlenecks of cloud services?
I will never be proven wrong on this
no it's the url messup of .......
the dots messed up the url
see:
Jonathan_Blow/st...26695146876928
I will never be proven wrong on this
The have Phil Harrison now. So yes.Microsoft is the new (2005) Sony?
Can a game journalist please fucking push back on these claims and get them to detail how the fuck this could potentially work in any meaningful fashion considering the bottlenecks of cloud services?
That was my first thought after the reveal focus on cloud computing. It's an interesting coincidence.This also explains why Gies was defending Simcity so much.
Is this real life? Lol!
Is this real life? Lol!
Page does not exist
everyone likes online.....
however not forced online
You won't be laughing when you see this stuff in action
Because its really going to make you wish you had it sooner
Haha, you know anyone who can get close is just gonna take the bullshit.Can a game journalist please fucking push back on these claims and get them to detail how the fuck this could potentially work in any meaningful fashion considering the bottlenecks of cloud services?
Can a game journalist please fucking push back on these claims and get them to detail how the fuck this could potentially work in any meaningful fashion considering the bottlenecks of cloud services?
I will never be proven wrong on this
Yeah, I wouldn't describe what its doing as extending the "power" of PCs playing the game, but that offloading could make way for MMO-like events and dynamic tweaks to each gameplay session that could add some flair. Maybe the game does something special for your birthday, or puts special settings into effect on holidays, whatever. Or new enemies and items and abilities could be streamed into the game. Mod support too.That's actually a good comparison: Diablo 3 doesn't do that to lower the processing load on your local system in any way (and it doesn't) -- it's exclusively a DRM measure. And in turn you get latency in single-player games and a title that is unplayable for the majority of its customers for over a week (not that they were missing much in hindsight).
Play Diablo 3 on PC. That day has come.I for one look forward to the day my single player game AI opponent starts suffering from packet-loss related rubberbanding![]()
I will never be proven wrong on this
Gemüsepizza;58887121 said:
Quantum Computing. It knows what game and inputs you will use before you do so it can process them ahead of time.so it offloads a bunch of processing to the cloud, but only once every 24 hours
Okay, Microsoft. Whatever you say.
No, because most of them have no fucking clue and will eat up every bite of horseshit that PR feeds them.Can a game journalist please fucking push back on these claims and get them to detail how the fuck this could potentially work in any meaningful fashion considering the bottlenecks of cloud services?
By the way i'm a computer engineer and i work with realtime graphics at the Puc- Rio de Janeiro university Brazil
No, because most of them have no fucking clue and will eat up every bite of horseshit that PR feeds them.
You wouldn't add an additional 285k servers just because so I would hope they have some proof that what they're saying works on some level.
Reiko's apprentice has arrive, Please do tell us more..