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MCV: Retail sources talk used Xbox One games, £35 for used game in UK [U2: Eurogamer]

Also I can't wait for XBone games to be exempt from retailer returns in many stores (if you don't have the Azure license transfer/creator then any returned inventory can not be re-sold).

in Australia thats illegal

http://www.consumerlaw.gov.au/content/Content.aspx?doc=home.htm

What does the Australian Consumer Law cover?
The ACL includes:

a national unfair contract terms law covering standard form consumer contracts;
a national law guaranteeing consumer rights when buying goods and services;
a national product safety law and enforcement system;
a national law for unsolicited consumer agreements covering door-to-door sales and telephone sales;
simple national rules for lay-by agreements; and
new penalties, enforcement powers and consumer redress

Quality products and services
All products must be safe, durable, free from defects, fit for purpose, acceptable in appearance, match its description and match any sample or demonstration model.

All services must be delivered with care and skill.

Businesses must honour all guarantees, including express and extended warranties.



We have adult ratings for games now, move here where the Government gives a fuck about consumer rights.

and heres the shitstorm simcity caused

http://www.choice.com.au/blog/2013/april/how-to-get-a-refund-on-sim-city.aspx

also

Refund rights enshrined in law

www.consumerlaw.gov.au/content/acl.../ACL_refund_returns_sign.pdf‎
 
I think I realized what I missed that's simple (and none of you guys got it), gamestop is putting new money into the system in this case (when they pay you for trade in)

They get your 50, but they give 40 of it back in the example. They are the ones "hurt", except they are keeping a cut of each transaction so they are not.

So I guess it's worse than the ideal for pubs, gamestop is pocketing some money they otherwise would not out of the system, but much of the blow can be softened by repeatedly using trade in money on new games?

economics is really complicated. i'm still confused.

The point is that if you take away the ability to trade in, it doesn't mean they will pay full price. They might just not buy the other game and therefore spend less.

Its that simple.
 
I think I'll go on record and say that if Sony implements this on a wide scale then I'll go full PC as well. That way I can have fantastic games and only pay a couple of dollars.

It'll end up being financially better for me too.

Same thing I've been planning. And on PC backwards compatibility will hardly ever be a problem. :)
 
2+2=5
Member
(Today, 06:03 AM)

3596842027_5998b205d9_z.jpg

Lol
I still feel the pain for the closure of some good developers, if this mechanism can give some more deserved money to the people that made the hard work and less money to retailers then i'm for it.
But i won't buy xb1 anyway :P
 
Microsoft is using Azure to run Xbox One?

well then

let me point you to this article

http://www.news.com.au/breaking-new...es-azure-outages/story-e6frfkui-1226584056998

Basically a SSL (simple huh) certificate expired on one of the servers that MS forgot to renew. The entire azure system for storage went down for like half a day. This outage also broke Xbox Live cloud saves.

An outage like that more than 24 hours? Your Xbone is dead.

If the power goes out for more than 24 hours, everything electronic will be dead! You'll have to reset clocks and shit! The horror!
 
Lol
I still feel the pain for the closure of some good developers, if this mechanism can give some more deserved money to the people that made the hard work and less money to retailers then i'm for it.
But i won't buy xb1 anyway :P

I'm fairly sure developers won't be seeing any of this money. The publishers will.
 
GameStop gives $25 at most for a new game traded in. How much will that drop when they have to start giving up some of the profits.

Meanwhile, I can resell that game for at least $45-$50 back on eBay.

Another negative is that sometimes Gamestop will allow you to return a game if you truly hate it within a day or two. They will not be able to do this with activation codes.
 
Lol
I still feel the pain for the closure of some good developers, if this mechanism can give some more deserved money to the people that made the hard work and less money to retailers then i'm for it.
But i won't buy xb1 anyway :P
Why not buy the new game at 149 bucks so more money can go the developer
publisher
 
I'm not sure if I understand this right. But if I do then it might as well be no used as it is not worth any retailer giving you any money for trading in...

So wait, if the retailer gives you more than £3.50 then they're losing money...selling used. Considering they only make about £3 per a new game (in part due to consumers not wanting to pay £50 so that part of the profit margin being eroded away). That is not better. That is the dictionary definition of kiss of death.

If we're lucky then its been missreported (its MCV so 50:50 there) and the £35 is for having to rebuy a new license while transferring a license is considerably less (but not the £0 it effectively is on current systems).

Also I can't wait for XBone games to be exempt from retailer returns in many stores (if you don't have the Azure license transfer/creator then any returned inventory can not be re-sold).

It's not very clear is it? However, if they are describing an activation fee in regards to a used game (license), Then that suggests the price for the game would be £35 minimum, maybe including the retailers fee, maybe not, plus whatever they pay the seller. That's damn near the same price as retail, (more if you buy online).

I can't see why 'transferring' a license in this context is any different than 'activating' one. They are describing the activation fee in the specific context of retail sales after all. And yes, it would have a massive effect on the used market. I'm not sure MS or the publishers care as long as they get theirs.
 
The other thing not being mentioned is the data mining that occurs as a result of this system. The platform holder knows who registers a game, who sells games used, who buys games used, how often this happens. My feeling is that all this data will be utilized to sell targeted ads.
 
In that case you'd get your money back from the seller. No different than if you'd bought any other item and received a faulty copy.

Besides, we don't even know whether you can reactivate the disc yourself.

I'm assuming you can un-register the game yourself, i know, it's a wild guess.

But, given that assumption, that means you either play safe and buy used games at retail or bet your chance on a private reseller and hope.

I've bought three or four used games in my gamer life but nevertheless I'm sure not buying a console like XB1...
 
I have seen morons in Gamestops selling their Madden '08's and '09's for $0.25, yes FUCKING $0.25

They could get $5, hell $10, if they get lucky on other places that cater to second hand sales

Also I can't wait, down the line where I bet you any fucking money Pubs will start asking MS/GS to have a grace period in returning 2nd hand sales
System won't except such and such title for the first 2 weeks, please hold onto your copy
 
The details sound hideous. The person buying the game needs an activation fee of £35? So basically the seller is going to get 5 dollars or so after everyone takes their cut.
 
He's talking about the servers losing power so he's electronics would be fine but the servers would be unavailable.

Even if the server is unavailable its not like the console is counting down 24 hours regardless of if you're even playing a game or not. Your X1 won't be dead as he put it.
 
By its judgment delivered today, the Court explains that the principle of exhaustion of the
distribution right applies not only where the copyright holder markets copies of his
software on a material medium (CD-ROM or DVD) but also where he distributes them by
means of downloads from his website.
Where the copyright holder makes available to his customer a copy – tangible or intangible
– and at the same time concludes, in return form payment of a fee, a licence agreement
granting the customer the right to use that copy for an unlimited period, that rightholder
sells the copy to the customer and thus exhausts his exclusive distribution right. Such a
transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.
1
Directive 2009/24/EC of the European Parliament and of the Council of 23 April 2009 on the legal protection of
computer programs (OJ 2009 L 111, p. 16).
www.curia.europa.eu

http://curia.europa.eu/jcms/upload/docs/application/pdf/2012-07/cp120094en.pdf

This is interesting.
 
And so the pre-owned games cartel begins. Assuming it's a success:

- Microsoft wins
- Publishers win
- Retailers lose some of their margins, but not all, and they are still part of the cartel
- Customers lose

I also have a feeling that the European games market will be repulsed by this, especially in tough times. If MS want to capture this market, they are doing themselves no favours.
 
If it kills the private market, this is actually a potentially better situation for gamestop. A bit less cash per game, sure, but a potentially bigger market.
 
So if you can't find a retailer in your area that has agreed to participate in this bullshit - you're fucked, deal with it. Thanks Microsoft.
 
Average UK release = £40 (RRP 49.99)

Max discount - £4 ( or £4.99)

Activation fee £35


Does not compute.


49.99 games confirmed with a new fake RRP of £55.99


Edit : who the duck are consoledeals ?

What I could see happening is £35 activation fee if you sell to a friend - normal trade in if you go through a retailer ( ie no activation fee just the publisher/MS cut)
 
Why not buy the new game at 149 bucks so more money can go the developer

I love how all these poster who are about the developer don't know shit how much devs make off copies
Devs are paid for their service, the money publishers invest in a title is just that
When a game sells, pubs get first dibs, then the console holder with fees, devs are like 3rd or 4th in the totem pole, hell most of the time it just measly bonuses

You would be helping devs out directly if you bought a t-shirt/mug directly from their store to help them out or send checks to them for doing a job well done, how many fucking gamers do this
YOUR FUCKING $60 TO A FUCKING TITLE DOESN'T MEAN YOU HAVE CONTRIBUTED TO THE DEVELOPER EQUALLY AND NOW HAVE THE MORAL HIGH GROUND!
 
****ing hell. So the plan isn't to kill used games, it's to, as several people have said, create a cartel in which user-to-user game sales are impossible, and everyone has to go through ****ing Gamestop.

So, in other words, it's more anti-consumer than any of the speculation suggested.

Damn, Microsoft. You're batting a thousand. I can't tell you how glad I am that I have no interest in your console or any of your exclusives.
 
Oh dear, so in other words if shops like CEX and Games Grainger who are dedicatated pre-owned game shops don't comply to Microsoft (or GAME gets a deal), that ultimately means I can't shop around for the best deal when selling my games and I HAVE to get ripped off by GAME's buying prices.

I don't like it, although it sounds better than when MS first announced the used game thing.
 
In the last 7 years I rented one game and borrowed one game from a friend, which I ended up not playing anyway. For me personally, this policy doesn't bother me.
 
****ing hell. So the plan isn't to kill used games, it's to, as several people have said, create a cartel in which user-to-user game sales are impossible, and everyone has to go through ****ing Gamestop.

So, in other words, it's more anti-consumer than any of the speculation suggested.

Damn, Microsoft. You're batting a thousand. I can't tell you how glad I am that I have no interest in your console or any of your exclusives.

You can say fuck here brah.
 
I'm fairly sure developers won't be seeing any of this money. The publishers will.
If publishers get more money less developers close hence developers still get more money :P

Why not buy the new game at 149 bucks so more money can go the developer
publisher
I'm almost all digital and no used games, all my money already go to developers/publishers/whatever, so not my problem :P
 
In the last 7 years I rented one game and borrowed one game from a friend, which I ended up not playing anyway. For me personally, this policy doesn't bother me.

Great for you, but in the larger scale, this shit isn't expanding, it's contracting
 
why would you be okay with this though?

This is basically Microsoft fully fucking the consumer to the fullest extent.
Personally I don't lend games to people ever. None of my friends IRL even play games any more.

The thing that sucks is that I can't sell as a private seller on eBay or Craigslist. But i sell 90% of my stuff back to Amazon (who I'm sure will be a part of this reseller program)

It honestly affects me very minimally unless the money I get back from Amazon or GS drops dramatically.
 
So this means Microsoft will continue to be cagey and evasive with this in order to avoid getting taken to court in various countries for violating their second hand sales laws?
 
At least the real reason for the servers is clearer, a worldwide system linking retailers, gamers, Microsoft and publishers.

What a complete waste of energy.
 
There's a ton of people in here blindly raging on this saying it's stupid that anyone thinks it's fair, or that people in here saying " ok" are idiots. The blind ragers are forgetting that this is introducing a method of digital copy resale!

This doesn't currently exists in any viable fashion, and as digital versions, digital downloads and sales are are increasing, a method like the one added to xbox1 is actually the right direction to go.

Yes I'm aware that you can't just walk over to some guy and say " gimme 20 bucks for this game and it's yours " like you could with a disc. But now with downloadable games ( and you will be able to download more this gen directly to the consumer, you will be able to resell your downloaded game to another user.

Physical discs are becoming less useful ( just like they are on PC). You could technically throw the disc away if the person you are selling the license to already has the game installed.

I'm sure there are arguments against this, but are consumers really losing when you can easily resell digital copy's of games? typically i don't trade anything in for cash, as i trade games in to get new ones.
 
In the last 7 years I rented one game and borrowed one game from a friend, which I ended up not playing anyway. For me personally, this policy doesn't bother me.

Until your Internet goes down and Microsoft cant check your library for this activity, and you can't play games.
 
It's a forty-mile round trip for me to get to the nearest of the 'big' games retailers, so probably represents two hours out of my day, plus fuel, plus parking.

Microsoft can, once again, go forth and multiply.
 
It's still crap. The whole idea of a rights database for physical games is crap, as it makes it possible that sometime in the future a game you've bought, for which you still have the physical media and the console to play it, is unplayable. Maybe because your account got banned, or hacked, or the rights database was taken down, or who knows what. Yes, this is all true of non-physical games but the difference there is at their price level I'm willing to take the risk. Not so at $60+.

Also, won't it be hilarious when you can't sell your THQ game because the company is going through bankruptcy? In the past we've seen items delisted from our digital marketplaces. Existing owners, however, could download the game again at least. That won't be the case with this system, they'll have to block the sale. Why? Because money is changing hands -- who would be paid THQ's slot? THQ still? What if the game's IP is being sold to another -- still THQ? Bankruptcy is tricky business and it could easily shut down selling transactions until the proper party is identified for that publisher cut.

It's a mess, and an unnecessary one at that.
 
So this means Microsoft will continue to be cagey and evasive with this in order to avoid getting taken to court in various countries for violating their second hand sales laws?
Expect a whole lot of "we haven't finalized our policies" doubletalk until the Xbox Ones are already in stores and in people's hands and this is far more difficult to address as a legal matter. Then expect a bunch of filibustering by Microsoft's legal team with the assorted European courts as they feign ignorance of any wrongdoing and obstruct any formal investigation or ruling for months.

There's a ton of people in here blindly raging on this saying it's stupid that anyone thinks it's fair, or that people in here saying " ok" are idiots. The blind ragers are forgetting that this is introducing a method of digital copy resale!

This doesn't currently exists in any viable fashion, and as digital versions, digital downloads and sales are are increasing, a method like the one added to xbox1 is actually the right direction to go.
I'm not forgetting. I suggested this very thing on Tuesday.
We'll be able to sell our digital games to other people - yay - for MS Store credit - yay - and it'll be like $5-10 extra for you meanwhile the person you sell to will still need to pay 85-90% of the new price for the game.
 
****ing hell. So the plan isn't to kill used games, it's to, as several people have said, create a cartel in which user-to-user game sales are impossible, and everyone has to go through ****ing Gamestop.

So, in other words, it's more anti-consumer than any of the speculation suggested.

Damn, Microsoft. You're batting a thousand. I can't tell you how glad I am that I have no interest in your console or any of your exclusives.

you're able to sell your license to your game to another user via xbox live. Perhaps you could be able to unlink a game from your console too.
 
Publishers Win

Retailers Win


This is something both sides of the equation can support...

Everyone wins except of the customer who will receive even less money from Gamespot for their used games? Who can no longer sell his game on ebay or Amazon?

Not to mention that even retailers don't win. The big chains benefit of it and the last few remaining local stores can face their local death. Great.
 
There's a ton of people in here blindly raging on this saying it's stupid that anyone thinks it's fair, or that people in here saying " ok" are idiots. The blind ragers are forgetting that this is introducing a method of digital copy resale!

This doesn't currently exists in any viable fashion, and as digital versions, digital downloads and sales are are increasing, a method like the one added to xbox1 is actually the right direction to go.

Yes I'm aware that you can't just walk over to some guy and say " gimme 20 bucks for this game and it's yours " like you could with a disc. But now with downloadable games ( and you will be able to download more this gen directly to the consumer, you will be able to resell your downloaded game to another user.

Physical discs are becoming less useful ( just like they are on PC). You could technically throw the disc away if the person you are selling the license to already has the game installed.

I'm sure there are arguments against this, but are consumers really losing when you can easily resell digital copy's of games? typically i don't trade anything in for cash, as i trade games in to get new ones.

Who says you can sell digital copies? I'm assuming this just applies to discs.
 
If publishers get more money less developers close hence developers still get more money :P

No more money publishers get mean more money for their Shareholders who the Publishers really get there money from

Do you really think devs will not close up shops in PS4/Xbone era?

Now you have this newfangled fly-by dev/publisher agreements
Dev gets opened up, team built, assets created, publisher funded, game goes gold, team broken up, publishers swallows profits, devs back to being displaced, repeat process
If the game is a super breakout hit, you give to a dev team you own and ask force them to create sequel
 
although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale

Sounds good to me. I'm totally with this.
 
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