cyberheater
PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I'm sorry. I'm calling bullshit that MS will take £35 to transact a used game. I simply do not believe it.
No private selling? People are okay with this?? This is why the industry is getting shitty.
Thanks Microsoft.
Who would ever buy a used game at that price considering how fast games go on sale at retail now anyway? Injustice was like $35 a week and a half after release.
For the benefit of any Americans in this conversation, this would translate to a minimum price of roughly $50 for every used game. This is obviously shit and obviously illegal.
I actually don't blame Microsoft really. .
If you can get people to sign up to Gold accounts for services others give a away for free, If you can get people to accept this vast array of anti-consumer measures ...
..then why not do it?
Consumers...as a whole.. get what they deserve.
What a load. So Gamestop will have to buy the game from you for under $2 to make a profit.
How is this even worth it?
52.91 USD at today's value.
This is indefensible.
But what drives prices down in the industry?
Doesn't make any sense. Won't this just shorten the lifespan of games. If you'd never played Kameo before and wanted to pick it up, you'd expect to pay maybe 10 quid/bucks at the most. Not 35.
Games will sell less under this policy and the people losing out will be retailers and consumers. In the past, someone might buy a used game at 15 quid/bucks because they're not sure about it but want to give it a try. If you had to pay 35, why even bother unless the game is a dead cert.
Xbox One is OK because it is a console. If you didn't want it, you don't have to buy it. It exists within a competitive market place so it has outside factors weighing in on it. You can like the console or not, you know it can't get too out of hand because of this...
The source revealed that game retailers will be forced to sell second hand games at just a 10% discount on the original RRP. This news will come as a shock to consumers who are currently used to purchasing trade-in games at up to 50% of the retail value.
So the retailer gets only typically gets only £3.50 back from a £35 sale? So retailers will have to offer trade in values less than £3.50 to be profitable while trying to shift used games at near new game prices?
People also defend paying for Xbox live. Go figure.There are plenty of steam fans and xbots defending this to the end right now. I'm just lost. How can anyone defend this?
This system would probably place upward price pressure on the retailers selling used games (since their cut will now be drastically smaller), and thus let publishers keep new prices higher longer, too.
Yay...
Doesn't make any sense. Won't this just shorten the lifespan of games. If you'd never played Kameo before and wanted to pick it up, you'd expect to pay maybe 10 quid/bucks at the most. Not 35.
Games will sell less under this policy and the people losing out will be retailers and consumers. In the past, someone might buy a used game at 15 quid/bucks because they're not sure about it but want to give it a try. If you had to pay 35, why even bother unless the game is a dead cert.
PC is an open box of individual competing services. those services have outside services competing with them. there is not and will not be a system on Xbox one for the individual components to compete with each other in an open market. i cannot go create my own competing Xbox One market place. it is a closed box system. they are not similar at all and your example is horrible.
I'm confused. $50 is as low as any pre-owned game GS will sell or is the price you have to pay to let a friend borrow the game.For the benefit of any Americans in this conversation, this would translate to a minimum price of roughly $50 for every used game. This is obviously shit and obviously illegal.
Yeah, I don't think I have seen a consumer base more ready to roll over than gamers. Makes me sad.
My brother!As a Gamefly subscriber i feel like a never-nude. There are dozens of us! DOZENS!
That's a pretty great assessment of the core situation.Yeah, I don't think I have seen a consumer base more ready to roll over than gamers. Makes me sad.
I'm really curious if the xbone will bomb because of all this, once people catch on.
Publishers don't deserve a cut of fucking anything after initial sale. The amount of people giving away their rights in this thread is terrible.
No, they can just not buy the games new. Reducing consumer options is rarely a winning strategy.
I'm starting to think that some of you are viral marketers right now.Ok. Analogy time.
Let's say you and 4 friends go out to dinner at Old Country Buffet. Only you pay the $12-$15 for the buffet. You eat then hand the plate over to the next guy. He eats then so on. If the restaurant makes $5 off the average diner, instead of making $20 off of you they lose $10.
yes.yes. I know you can't really do that at those types of restaurants, but imagine if you could.
This is the same thing as lending. It actually hurts the developer/publisher. The issue we all have here is a legacy one. It has been this way since the Atari 2600. We have been able to lend and borrow games forever.
So what has changed? Well, for one, it costs a lot more to develop, publish AND MARKET a game. Think back to Square/Enix recently. Their comments that Tomb Raider was a disappointment in sales when it sold the most of any installment in the first month.
Bottom line is there has to be some changes this coming generation and we now know what these changes are. I think it sucks, but I also see why it has to be this way.
I do want to maybe throw this out there. I was driving home from work yesterday and thinking about how they could actually implement a system to compromise all of this. Some of you might be too young, but VHS releases back in the day could hold the key to a different way of solving some of the problems.
Bear with me here. Back in the day a movie would release in the theaters, then around 6 months later, release at video stores at a very high price(around $100) for rental only. Then 3 months or so down the line, everyone would sell it for around $20.
Video games could do the same. Release at $60 bucks with no lending or trading in for 3 months. All the people who want to play it must pay FULL price. After 3 months you may trade it in used. After 6 more months or maybe after 1 year of release the game unlocks and it can be lent out. Though, I think each disc can only be lent out a couple of times to prevent everyone from just copying the game to everyone else's system.
Just a thought.
I'm confused. $50 is as low as any pre-owned game GS will sell or is the price you have to pay to let a friend borrow the game.
By the way, where are our fucking journalists? Shouldn't this be front of the webpage news.
Injustice is probably about $55 used at GS right now. Next gen these used games won't fall that fast in price if there is a regulation. It takes months for those games to get below $50. Anyone who bought it used that week when they could have walked into Toys R Us and got it for $15 cheaper and new is a sap.But what drives prices down in the industry?
I actually don't blame Microsoft really. .
If you can get people to sign up to Gold accounts for services others give a away for free, If you can get people to accept this vast array of anti-consumer measures ...
..then why not do it?
Consumers...as a whole.. get what they deserve.
Yeah, sadly this is pretty much the truth. There has been no effective pushback before, why would they expect it now. I don't.A lot of us might not want to admit it, but MS is simply staying on the course they've always been on. They charged for XBL all the way through the gen, and people were fine with that. There was no real BC for older XBOX games, and people were fine with that. The UI was filled with ads, and people were fine with that. They've been offering an array of games that were more or less the same for the past few years, and most of them sold well and received praise from audiences.
Their confidence and strategy is based on their experience this past gen. I understand why they would be confused and why they would think people are ''whining'' now all of a sudden.
I wonder if the people they target who don't keep up on information like us will be as happy when everything they knew about gaming changes. Really pushing on casual ignorance may be the thing that blows this whole thing apart if apathy doesn't run as rampant as it did during the red ring fiasco.
That's a pretty great assessment of the core situation.
Ok. Analogy time.
Let's say you and 4 friends go out to dinner at Old Country Buffet. Only you pay the $12-$15 for the buffet. You eat then hand the plate over to the next guy. He eats then so on. If the restaurant makes $5 off the average diner, instead of making $20 off of you they lose $10.
yes.yes. I know you can't really do that at those types of restaurants, but imagine if you could.
This is the same thing as lending. It actually hurts the developer/publisher. The issue we all have here is a legacy one. It has been this way since the Atari 2600. We have been able to lend and borrow games forever.
So what has changed? Well, for one, it costs a lot more to develop, publish AND MARKET a game. Think back to Square/Enix recently. Their comments that Tomb Raider was a disappointment in sales when it sold the most of any installment in the first month.
Bottom line is there has to be some changes this coming generation and we now know what these changes are. I think it sucks, but I also see why it has to be this way.
I do want to maybe throw this out there. I was driving home from work yesterday and thinking about how they could actually implement a system to compromise all of this. Some of you might be too young, but VHS releases back in the day could hold the key to a different way of solving some of the problems.
Bear with me here. Back in the day a movie would release in the theaters, then around 6 months later, release at video stores at a very high price(around $100) for rental only. Then 3 months or so down the line, everyone would sell it for around $20.
Video games could do the same. Release at $60 bucks with no lending or trading in for 3 months. All the people who want to play it must pay FULL price. After 3 months you may trade it in used. After 6 more months or maybe after 1 year of release the game unlocks and it can be lent out. Though, I think each disc can only be lent out a couple of times to prevent everyone from just copying the game to everyone else's system.
Just a thought.
"The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale."
Who would ever buy a used game at that price considering how fast games go on sale at retail now anyway? Injustice was like $35 a week and a half after release.
I'm really curious if the xbone will bomb because of all this, once people catch on.