You can't really get good at Tekken by playing casually (or any fighting game imo) though I guess the same can be said about any competitive game
That depends on the definition of casual play. A lot of people are really good at fighting games but they never compete... they just play a lot.You can't really get good at Tekken by playing casually (or any fighting game imo) though I guess the same can be said about any competitive game
Gotta love GAF fighters.
I say casual would be between 10 to 15 hours a week at most of playing. Anything past that is beyond.That depends on the definition of casual play. A lot of people are really good at fighting games but they never compete... they just play a lot.
You can't really get good at Tekken by playing casually (or any fighting game imo) though I guess the same can be said about any competitive game
On the subject of execution, I always found it pretty hard to do M.Bison's paint the fence on the P1 side http://www.youtube.com/watch?v=JUOrBn7mUrI
That depends on the definition of casual play. A lot of people are really good at fighting games but they never compete... they just play a lot.
10 to 15 hours per week of a single game is casual play?
I wish I had 10-15 hours a week to play video games.
10 to 15 hours per week of a single game is casual play?
You can't really get good at Tekken by playing casually (or any fighting game imo) though I guess the same can be said about any competitive game
On the subject of execution, I always found it pretty hard to do M.Bison's paint the fence on the P1 side http://www.youtube.com/watch?v=JUOrBn7mUrI
You are right, but hitting the levels where you can beat average people in Tekken is much harder for me personally. I get scrubbed out by people who know nothing about fighting games in Tekken. 2d games I can just learn my normals , my special moves, and a bnb. This can easily put me at a 50% win rate. I think my win rate in tekken is like 22% or something abysmal. I just can't defend against multihit strings that lead into big damage. Every time I fight a Baek, or a Hwoarang I get fucked brutally because I can't tell if there strings are low mid or high half the time. Yes I'm super scrubby, and I probably sound like a scrub to a Tekken vet. This is just my experience with the game. I tried to play learn from experience, but It requires too much dedication for my tastes. I know a lot of people who have had similar experiences with Tekken in general.
You are right, but hitting the levels where you can beat average people in Tekken is much harder for me personally. I get scrubbed out by people who know nothing about fighting games in Tekken. 2d games I can just learn my normals , my special moves, and a bnb. This can easily put me at a 50% win rate. I think my win rate in tekken is like 22% or something abysmal. I just can't defend against multihit strings that lead into big damage. Every time I fight a Baek, or a Hwoarang I get fucked brutally because I can't tell if there strings are low mid or high half the time. Yes I'm super scrubby, and I probably sound like a scrub to a Tekken vet. This is just my experience with the game. I tried to play learn from experience, but It requires too much dedication for my tastes. I know a lot of people who have had similar experiences with Tekken in general.
The thing with Tekken is, it's less about learning your character than learning how to block and react to what every other character can do.
In general I hate this and it's why I hate string based characters in Tekken *though for the most part they suck at high levels*
On an unrelated note, I think I grew to love fighting games so much because the first game I spent hours playing nonstop as a kid was punch out.
I think you just need to be more patient. Tekken isnt like most 2d games. You need to sacrifice hits sometimes. Lows dont do a lot of damage so just dont duck and wait till the pressure ends.
A Tekken-like 3D Punch Out fighter would be tits.
A Tekken-like 3D Punch Out fighter would be tits.
So Wii Boxing?
So Wii Boxing?
e: or Punch Out Wii i guess
Bad players will just whiff a move with recovery and launch them..
How are those things like Tekken?
Some lows do a LOT of damage (like Paul demo man, or Mishima hellsweep), other lows might not do a lot of damage but give advantage on hit or even knock down leaving you open to their oki
Some lows are juggle starters or if done close to a wall can cause wall splat for a combo
I have the best idea for a fighter.
And it will be the best fighter ever.
Hellsweeps dont have a lot of range and only do like 12% damage and if you block them you can do 50% damage. Thats pretty risky, if you get hit by like 8 hellsweeps, you are just not paying attention.
Kazuya's hellsweep does a lot more than 12 damage, has longer range, hard to see since it's camouflaged by wavedash, knocks down and can combo near the wall. It's a great low but the risk is, as you've said, is getting launched should it get blocked or low crushed
You don't need to get hit by 8 hellsweeps when you can potentially lose 50% by getting hit by 1 (near a wall for a combo, or hit by oki wake up)
Point being it's important to know when to duck in Tekken
You are devolving into panda with every post.
You mean evolving.
I dont want to argue but hellsweeps are not that good. Bringing super situational conditions for arguments sake is silly.
Risk/Reward on it is bad. Itd be like if doing an overhead in SF was raw Super punishable.
Only if 5.0 Roger can come back as well