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FRC's are not hard... there are plenty of tricks to learning them easy.

Such as paying attention to a frame of animation, or sounds. Eventually that will warp into muscle memory. The only one's that are hard to learn are the ones with awkward timing such as Ky's HS fireball FRC but there are not that many in the game.
 
You can't really get good at Tekken by playing casually (or any fighting game imo) though I guess the same can be said about any competitive game
That depends on the definition of casual play. A lot of people are really good at fighting games but they never compete... they just play a lot.
 
Gotta love GAF fighters.

Make a pad I can use Markman D:

That depends on the definition of casual play. A lot of people are really good at fighting games but they never compete... they just play a lot.
I say casual would be between 10 to 15 hours a week at most of playing. Anything past that is beyond.

Going to a tournament doesn't make you good and I'm fairly sure I can beat a majority of people that go to those events. I'd get roadblocked once I hit the top players though as I don't have a lot of experience vs them.
 
You can't really get good at Tekken by playing casually (or any fighting game imo) though I guess the same can be said about any competitive game

On the subject of execution, I always found it pretty hard to do M.Bison's paint the fence on the P1 side http://www.youtube.com/watch?v=JUOrBn7mUrI

I disagree. I think your standard for what is good is too high. Pro players are beyond good, they are great. Being great at anything is hard. However being good is different ans I defenitely think you can become good just playing casually.
 
That depends on the definition of casual play. A lot of people are really good at fighting games but they never compete... they just play a lot.

Can you be called a casual player by playing a lot though? I wouldn't consider someone that plays a decent amount and knows frame data/combos/etc a casual player personally

They would be.........good players!
 
You can't really get good at Tekken by playing casually (or any fighting game imo) though I guess the same can be said about any competitive game

On the subject of execution, I always found it pretty hard to do M.Bison's paint the fence on the P1 side http://www.youtube.com/watch?v=JUOrBn7mUrI

You are right, but hitting the levels where you can beat average people in Tekken is much harder for me personally. I get scrubbed out by people who know nothing about fighting games in Tekken. 2d games I can just learn my normals , my special moves, and a bnb. This can easily put me at a 50% win rate. I think my win rate in tekken is like 22% or something abysmal. I just can't defend against multihit strings that lead into big damage. Every time I fight a Baek, or a Hwoarang I get fucked brutally because I can't tell if there strings are low mid or high half the time. Yes I'm super scrubby, and I probably sound like a scrub to a Tekken vet. This is just my experience with the game. I tried to play and learn from experience, but It requires too much dedication for my tastes. It's super discouraging to learn stuff, and get beat by strings that blow you up. I know a lot of people who have had similar experiences with Tekken in general.
 
The thing with Tekken is, it's less about learning your character than learning how to block and react to what every other character can do.

In general I hate this and it's why I hate string based characters in Tekken *though for the most part they suck at high levels*

On an unrelated note, I think I grew to love fighting games so much because the first game I spent hours playing nonstop as a kid was punch out.
 
I like Virtua Fighter and Soul Calibur because you can visually identify and react to moves being high/low. You don't really need to learn everyone's crap.
 
You are right, but hitting the levels where you can beat average people in Tekken is much harder for me personally. I get scrubbed out by people who know nothing about fighting games in Tekken. 2d games I can just learn my normals , my special moves, and a bnb. This can easily put me at a 50% win rate. I think my win rate in tekken is like 22% or something abysmal. I just can't defend against multihit strings that lead into big damage. Every time I fight a Baek, or a Hwoarang I get fucked brutally because I can't tell if there strings are low mid or high half the time. Yes I'm super scrubby, and I probably sound like a scrub to a Tekken vet. This is just my experience with the game. I tried to play learn from experience, but It requires too much dedication for my tastes. I know a lot of people who have had similar experiences with Tekken in general.

I think you just need to be more patient. Tekken isnt like most 2d games. You need to sacrifice hits sometimes. Lows dont do a lot of damage so just dont duck and wait till the pressure ends.
 
[QUOTE="God's Beard!";60658297]I like Virtua Fighter and Soul Calibur because you can visually identify and react to moves being high/low. You don't really need to learn everyone's crap.[/QUOTE]

I hate soul calibur because of sigfriend and nightmares low attacks not making any fucking sense upclose. I see it and think, oh I need to block this high because the sword is coming into contact with my fucking skull if i block low. Nope don't work like that.
 
You are right, but hitting the levels where you can beat average people in Tekken is much harder for me personally. I get scrubbed out by people who know nothing about fighting games in Tekken. 2d games I can just learn my normals , my special moves, and a bnb. This can easily put me at a 50% win rate. I think my win rate in tekken is like 22% or something abysmal. I just can't defend against multihit strings that lead into big damage. Every time I fight a Baek, or a Hwoarang I get fucked brutally because I can't tell if there strings are low mid or high half the time. Yes I'm super scrubby, and I probably sound like a scrub to a Tekken vet. This is just my experience with the game. I tried to play learn from experience, but It requires too much dedication for my tastes. I know a lot of people who have had similar experiences with Tekken in general.

I would have probably just avoided playing against scrubs, or just learn some scrub killing strats like Bryan snake edge or 10 hit strings or something since you won't really learn anything from playing against scrubs

At least if you can find someone that's a similar level to you, both of you can learn and improve by fighting each other

Sad to hear about your experience with Tekken though, I hope you give it another chance and avoid playing against button mashers
 
The thing with Tekken is, it's less about learning your character than learning how to block and react to what every other character can do.

In general I hate this and it's why I hate string based characters in Tekken *though for the most part they suck at high levels*

On an unrelated note, I think I grew to love fighting games so much because the first game I spent hours playing nonstop as a kid was punch out.

A Tekken-like 3D Punch Out fighter would be tits.
 
I think you just need to be more patient. Tekken isnt like most 2d games. You need to sacrifice hits sometimes. Lows dont do a lot of damage so just dont duck and wait till the pressure ends.

Some lows do a LOT of damage (like Paul demo man, or Mishima hellsweep), other lows might not do a lot of damage but give advantage on hit or even knock down leaving you open to their oki

Some lows are juggle starters or if done close to a wall can cause wall splat for a combo
 
Thing about strings in Tekken is that its just best to avoid the situation entirely by staying out of range... like against throws. Bad players will just whiff a move with recovery and then you can launch them. Usually you just learn which mid/low mix up strings scrubs use and you just parry the low. That's how I learned to beat the scrub Eddy players which I had problems with starting out. Bad Hawoarang/Baek players are generally free to reversals as well.
 
Bad players will just whiff a move with recovery and launch them..

I got to top 16 in Virtua Fighter 5 doing literally nothing but blocking, the occasional throw and whiff punishing with Beat Knuckle because I hadn't played the game in two years.

Wound up losing to the Jean that won the whole thing and a Lion player because fuck Lion.
 
How are those things like Tekken?

Yeah I was thinking of a more 2.5d view *like tekken sorta* Then your character actually has lows and highs and such as well as side steps *like punch out*

I think a kickboxing themed game would be a perfect environment.

I said too much already
 
Some lows do a LOT of damage (like Paul demo man, or Mishima hellsweep), other lows might not do a lot of damage but give advantage on hit or even knock down leaving you open to their oki

Some lows are juggle starters or if done close to a wall can cause wall splat for a combo

Hellsweeps dont have a lot of range and only do like 12% damage and if you block them you can do 50% damage. Thats pretty risky, if you get hit by like 8 hellsweeps, you are just not paying attention.
 
[QUOTE="God's Beard!";60658297]I like Virtua Fighter and Soul Calibur because you can visually identify and react to moves being high/low. You don't really need to learn everyone's crap.[/QUOTE]

This makes no sense to me. The speed of lows in Virtua Fighter are overall exactly the same as Tekken. And like Virtua Fighter the lows that do track except for a handful are reactable.
 
Hellsweeps dont have a lot of range and only do like 12% damage and if you block them you can do 50% damage. Thats pretty risky, if you get hit by like 8 hellsweeps, you are just not paying attention.

Kazuya's hellsweep does a lot more than 12 damage, has longer range, hard to see since it's camouflaged by wavedash, knocks down and can combo near the wall. It's a great low but the risk is, as you've said, is getting launched should it get blocked or low crushed

You don't need to get hit by 8 hellsweeps when you can potentially lose 50% by getting hit by 1 (near a wall for a combo, or hit by oki wake up)

Point being it's important to know when to duck in Tekken
 
Soul Calibur and Tekken Mid Lows are essentially the same. Any low that is going to lead serious damage will have an obvious start up while faster lows that are harder to react to will have low range, low damage if connected or a combination of both. Plus lows can be parried and a lot of powerful lows if blocked will lead to a stagger.
 
Kazuya's hellsweep does a lot more than 12 damage, has longer range, hard to see since it's camouflaged by wavedash, knocks down and can combo near the wall. It's a great low but the risk is, as you've said, is getting launched should it get blocked or low crushed

You don't need to get hit by 8 hellsweeps when you can potentially lose 50% by getting hit by 1 (near a wall for a combo, or hit by oki wake up)

Point being it's important to know when to duck in Tekken

I dont want to argue but hellsweeps are not that good. Bringing super situational conditions for arguments sake is silly.

Risk/Reward on it is bad. Itd be like if doing an overhead in SF was raw Super punishable.
 
I dont want to argue but hellsweeps are not that good. Bringing super situational conditions for arguments sake is silly.

Risk/Reward on it is bad. Itd be like if doing an overhead in SF was raw Super punishable.

What's not good about an unseeable low that does good damage and oki that also wallsplats? It's widely regarded as one of the best lows in the game

Do you really think it's a bad low just because it's launch punishable when blocked?

This isn't T5 anymore where characters like Feng have a hard to see sweep that juggles and high crushes and only -12 or -14 depending on how close you are when it's blocked
 
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