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Nintendo E3 Site Opens: E3 Direct one hour long. Teases some games.

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Except it's not even an indirect confirmation. It's an insinuation, if anything. But I apologize, I'm just being difficult.

You should be since you're right, it really doesn't confirm anything. There could be a Shulk assist trophy in Smash Bros. Some people take twitter too seriously.
 
[1]Well thatfalls down to a matter of difference of opinion, but the point is that Nintendo had already shown game-worthy design choices using the Gamerpad that would warrant a sequel. Nintendo needs ways to sell the Gamerpad to people and those demos are still some of the best ideas they have shown.

[2]I wouldn't say rarely. Many times patents have been discovered from Nintendo that turned into something. The WiiU voice chat, the help system in Mario and Zelda, the Gamerpad, etc. It's just another piece of the puzzle showing the motions have started for a WiiU sports title. Nintendo most likely didn't go through all that trouble to create WiiU Sports demos/concepts and patent it for nothing.

[3]Your original point ignores games like Wii Fit U which use the Gamerpad in motion-gaming ways, or NintendoLand Zelda which has motionplus sword-fighters teaming up with a player using the Gamerpad as a bow. It ignores SiNG and Just Dance as well. It also ignores the very compelling demos that already provided some exciting new ways to play a Wii Sports game.

[4]Anyways, you can continue to put your head in sand, but just don't be surprised when WiiU Sports is revealed. it is probably going to happen soon (like 9 days soon).

[1]
I would disagree with the sentiment that those two demos are "some of the best ideas" they have shown for the GamePad usage. The golf one being especially useless from what I can tell by that video.

[2]
Yes, good point. Agreed, "rarely" might not have been the best word to use there.

[3]
No it does not. My original point has nothing to do with what you describe there. You make it sound like I said motion gaming in general has no place on Wii U which couldn't be farther from the truth. Your examples are from completely different types of games. Nintendo Land is all about the GamePad and for the most part can be fully enjoyed with only that while Wiimotes only come into play during multiplayer sessions or alternate modes. Like I said now multiple times, the action-based gameplay that is central to the Wii Sports experience doesn't work with the GamePad other than for maybe a racing game. Your primary input would still have to be a Wiimote, meaning it would have to be bundled in and thus not really being a selling point for the GamePad idea. I don't see how any of your examples are relevant to my original point.

[4]You get a free pass to rub it in my face if Nintendo actually does announce a Wii Sports title for Wii U this year. I give you the whole rest of 2013 for that. But you can only rub it in AFTER it has been actually announced and not before which is what your closing statement looks like there...
 
You should be since you're right, it really doesn't confirm anything. There could be a Shulk assist trophy in Smash Bros. Some people take twitter too seriously.

It couldn't be more obvious what that tweet means, though. Especially since the game was already shown off this year ...
 
Is it even possible that... the third game is NINTENDOXSEGA F-ZERO!?
Oh my gosh.... bombs... will be dropped... delicious hater tears...
you'll get f-zero x on virtual console and like it.
It couldn't be more obvious what that tweet means, though. Especially since the game was already shown off this year ...
why are you being so stubborn over this? new x footage is one out of many possibilities.
 
MK is a huge seller on its own, so there is no way they are going to sacrifice MK for MK X Sonic. If that game is coming, its in addition to MK and probably in a year or two.
 
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Can't wait for the Wonderful 101. It will release two days after my birthday. So hyped.


me too. it has a viewtifuljoe vibe, but also a strong arcade/japanese/oldschool feeling.
it reminds me of the times where the console world was ruled by japanese softco and their proper view of that media
 
[1]
I would disagree with the sentiment that those two demos are "some of the best ideas" they have shown for the GamePad usage. The golf one being especially useless from what I can tell by that video.

If you would have actually looked at the link I provided, you would have seen why it is one of the best implications of the gamerpad yet:

The patent pertains to using the new controller on the ground to see the lie of the ball, but it goes into more detail, revealing it's possible to 'miss' the ball entirely if your aim is off. If you succeed in striking the ball, the speed of your swing and angle of the club face are used to calculate the ball's trajectory. You know, like in normal Wii golf games.

It uses the IR between the Gamerpad and wiimote to make sure you are accurately hitting the virtual ball with your swing. That is revolutionary for a golf game.

[3]
No it does not. My original point has nothing to do with what you describe there. You make it sound like I said motion gaming in general has no place on Wii U which couldn't be farther from the truth. Your examples are from completely different types of games. Nintendo Land is all about the GamePad and for the most part can be fully enjoyed with only that while Wiimotes only come into play during multiplayer sessions or alternate modes. Like I said now multiple times, the action-based gameplay that is central to the Wii Sports experience doesn't work with the GamePad other than for maybe a racing game. Your primary input would still have to be a Wiimote, meaning it would have to be bundled in and thus not really being a selling point for the GamePad idea. I don't see how any of your examples are relevant to my original point.

Nintendo has already provided two compelling uses that make two Wii Sports original presumably more compelling experiences. You just happen to be ignoring them. Zelda Nintendoland proves that the Gamerpad and wiimote can be used together to make compelling motion experiences. Wii Fit U has plenty of neat uses of the balance board along with the gamerpad, like balance a tray with your hands while walking. Those are games that were already motion-active games on Wii, and Nintendo has provided examples using the WiiU Gamerpad to keep those franchises motion-active if they wanted to. Somehow we are suppose to believe that Nintendo can't provide more compelling sports-related Gamerpad events for a new WiiU Sports? Why?

[4]You get a free pass to rub it in my face if Nintendo actually does announce a Wii Sports title for Wii U this year. I give you the whole rest of 2013 for that. But you can only rub it in AFTER it has been actually announced and not before which is what your closing statement looks like there...

I'm just matching your original definite statements with some of my own. Obviously a Wii Sports U happening or not happening is in no way a definite either way, but at least my arguement is backed up with actual evidence compared to yours which is strictly opinion-based.
 
i would be really surprised if a wii sports u gets released this year. that game will probably get overlooked if it comes out this year. it needs all of that extra time in the oven anyways. i really liked the idea behind the Golf game, i think casuals would eat that up but i'm not sure where else they can go
 
I don't like that we are split between two hype-threads right now :P
 
If you would have actually looked at the link I provided, you would have seen why it is one of the best implications of the gamerpad yet:



It uses the IR between the Gamerpad and wiimote to make sure you are accurately hitting the virtual ball with your swing. That is revolutionary for a golf game.



Nintendo has already provided two compelling uses that make two Wii Sports original presumably more compelling experiences. You just happen to be ignoring them. Zelda Nintendoland proves that the Gamerpad and wiimote can be used together to make compelling motion experiences. Wii Fit U has plenty of neat uses of the balance board along with the gamerpad, like balance a tray with your hands while walking. Those are games that were already motion-active games on Wii, and Nintendo has provided examples using the WiiU Gamerpad to keep those franchises motion-active if they wanted to. Somehow we are suppose to believe that Nintendo can't provide more compelling sports-related Gamerpad events for a new WiiU Sports? Why?



I'm just matching your original definite statements with some of my own. Obviously a Wii Sports U happening or not happening is in no way a definite either way, but at least my arguement is backed up with actual evidence compared to yours which is strictly opinion-based.

So being able to "miss the ball" is supposed to be fun in a Wii Sports-follow up? That has use in a golf sim, not in a simplified golf game suitable to the Wii Sports-formula.

As for the rest, I feel like you're repeating yourself. I'm not ignoring anything, I am dismissing the tech demos from 2011 as not suitable for a Wii Sports sequel. You keep making the point that fun motion-based games exist which has no bearing on our discussion since I never said that they don't or couldn't. I'm saying Wii Sports doesn't work on Wii U because it focuses on entirely different kinds of controllers with the Wiimote being perfect for "move around a lot" sports and the GamePad not really fitting into that picture (aside from the very limited range of examples provided earlier).

Now that we've both explained the same thing three or four times without bringing anything new to the discussion, let's just move on. Remember, you have your free rub-it-in pass.
 
i would be really surprised if a wii sports u gets released this year. that game will probably get overlooked if it comes out this year. it needs all of that extra time in the oven anyways. i really liked the idea behind the Golf game, i think casuals would eat that up but i'm not sure where else they can go

I could see it being their big casual Christmas title, but I imagine it will be saved for Summer of 2014 with the Wii Fit U delay. I could also see Nintendo saving the reveal for a Nintendo Direct closer to release, but I think not having it for the press to play and report on at E3 would be a big missed opportunity.
 
Wii Sports and Wii Sports Resort sold a combined 114 million copies. Given how (comparatively) cheap it would be, Nintendo would have to be god damned insane not to make a sequel.
 
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