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Nintendo E3 Site Opens: E3 Direct one hour long. Teases some games.

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This thread next monday

ibw4gaHSLNexqZ.gif

lmao
I love their expressions
 
Skyward Sword was a massive project, and (as far as I'm aware) Nintendo's most expensive project to date. I also think the Zelda team suffers from a lot of disorganisation and (possibly) bad management. A lot of muddled directive, massive gameplay altering changes, and so on. Twilight Princess is notorious for having a point in development where Aonuma and Miyamoto came to the realisation the team was pissing away time and money on ideas that weren't going anywhere, let alone coming together, and had to "upend the tea table". Skyward Sword strikes me as a somewhat similar situation, wanting to do big new things, wrestling with the Wii's hardware, having standard controls evolve to M+ controls and then having to integrate that into all aspects of the game.

If any one IP at Nintendo worries me, going into this generation, it's Zelda. I know they'll come through and I do love the series, but if any team at Nintendo raises concerns of muddled management and aimless design, it's that lot. Iwata has already spoken about the predictably high demand of resources when making Wii U games. No franchise under Nintendo's banner is going to take a bigger chunk out of that than Zelda. In philosophy and history, it's their biggest "production" game I'd say, and by a long shot. They cant really afford to fuck around with Zelda Wii U, in my opinion.

According to Iwata Asks, Skyward Sword had a lot less detours than Twilight Princess. I think Miyamoto has made a statement he want to be a lot more involved with the Wii U one than he has in a while. Dont know if that is a good or a bad thing.
 
I think Miyamoto still has it, even if he is slightly outated in some of his ideals.
some things I don't really get, for instance:
Miyamoto: [eyes open wide] I am really pleased to hear Twitter’s opinion, because since the first episode on SNES many games have been made but the series has evolved very little. I thought people had grown weary of it.

I’d like to say: Thank you very much and try to wait by playing Nintendo Land’s F-Zero mini-game.

I am also very curious and I’d like to ask those people: Why F-Zero? What do you want that we haven’t done before?
I honestly felt baffled reading that.
 
They must have also had an idea, around that time, when Pikmin 3 and W101 would wrap up development. When sales were painfully low in January, and those key games needed more dev time, I think it was damage control.

Had Pikmin 3 been a Q1 game and sales been reasonable, I doubt they would have revealed so much during that direct. It certainly felt premature to show us TWW screen shots and announce that Mario and Mario Kart would be at e3. I'm sure that's not how they wanted to unveil them.

By the time they made that Direct, they barely had any January sales data. Remember that they don't script, plan, compile, tape, edit those directs a day before they "air."

I didn't see any 6 day picture yet.

Excuse me for sleeping once a day :D

6daysczk8x.png


Does the Conker franchise wholly belong to rare?

All of Rare's non-Nintendo characters belong to them/MS. Hence why Conker and Banjo were removed from Diddy Kong Racing DS (since they appeared in MS products now, the DKR-specific chars could stay since they MS didn't care).

No one ever wants to play as Mario in Mario games.

No one.

True. :D

That's why every year has been the Year of Luigi for me lol. I choose NOT-Mario whenever I can. :D

I'm kind of hoping that they team up with Capcom on something Mega Man related. It'd be nice to see a new Mega Man title on the Wii U in some capacity, or possibly see Nintendo help resurrect Mega Man Legends 3 on the Wii U.

It's on my Bingo card :D

If there is anything in this Direct about Pikmin 3, Game & Wario, New Super Luigi U, or Wonderful 101 then I will be really mad

That was the entire fucking point of the May direct, absolutely no need to bring them up again for this one.

G&W? No chance. Covered last time and out the week after. We've seen all we need to see about that game. Iwata will give no farts about this during E3.

NSLU? No chance. Covered last time and also out the week after. Pretty much everything was talked about already regarding that one.

Pikmin 3 might get a multiplayer trailer. TW101 will definitely get more coverage since we still know pretty much nothing about it. Count on it.

If Pikmin 3 multiplayer is offline local only, I'll prepare to get mad.

It either has two screen multiplayer OR it is indeed the first two-gamepad multiplayer game. Miyamoto said no online last year. I don't think it will have changed by now but that could be one of the reasons for the extended delay. Who knows. But do NOT expect online mp.

What is Rocksteady working on right now, anyone know?

They are rumored to work on a silver-age Batman game. Which is especially likely since Conroy (Batman voice actor) said he worked on an Arkham game that wasn't the announced Origins title (which features a younger Batman and thus another voice actor). So they likely are working on another Batman title for WB.

Anyone else have a sliver of hope that we'll see a localized Yakuza 1+2 HD announced for WiiU in the west? I kind of wanted to get into the series so I really wanted the PS3 one to come over and that never happened, the WiiU version is my last hope! I need it!

Probably only if the JP version sells "okay" for them.

That would be good, but more than anything I think they need a bit more new blood. Whenever Nintendo talks about "Mario Team" and "Zelda Team" I worry about stagnation. I shouldn't tell them how to run their highly successful studio :P, but I'm far more fond of developers who mix their workers around. Sometimes its good to not have a dedicated team, and instead see what other creative minds can introduce to franchises they've never worked on.

But they're doing exactly this type of staff rotation. I don't remember where but it was in some interview or Iwata Asks about some game ...last? year? I think this next one will be highly interesting in this regard, since Aonuma now has the message out there about them rethinking conventions and going even further than the baby steps they took with Skyward Sword.
 
I'm baffled that he doesn't feel that way about Zelda or Mario Kart. Those games have stuck to such a strict formula that it has become stale.

Mario Kart sells :p
And Zelda..c'mon, each new game present new artstyle and new key elements, in fact each game is blamed because it's not OOT.
 
At the very same time as they are making nsmb and Mario Kart.

Btw is isnt nsmb a lot more Tezukas responsibility than Miyamotos?

I'm baffled that he doesn't feel that way about Zelda or Mario Kart. Those games have stuck to such a strict formula that it has become stale.

that's exactly the point. Basically what I get from that is "sales justify stagnation".

Mario Kart sells :p
And Zelda..c'mon, each new game present new artstyle and new key elements, in fact each game is blamed because it's not OOT.

as far as I remember, the most common complaint is that they're too similar to OOT's framework.
 
that's exactly the point. Basically what I get from that is "sales justify stagnation".



as far as I remember, the most common complaint is that they're too similar to OOT's framework.

Maybe Tp. For sure not WW, SS or the DS iterations.
Btw, if you agree, you could suggesto to Miyamoto via Twitter that he could try to change the Fzero GX formula with:

toon shading
new adventure mode
new vehicles
inclusion of new "battle system" with weapons

so he can understand that there is room for additional changes to that formula


Looking at all those "please Fzero GX in HD, please" requests, it's not so crazy to say that GX did it so good, did it all (apart the HD reskin and the online challenge)
 
Maybe Tp. For sure not WW, SS or the DS iterations.
Btw, if you agree, you could suggesto to Miyamoto via Twitter that he could try to change the Fzero GX formula with:

toon shading
new adventure mode
new vehicles
inclusion of new "battle system" with weapons

so he can understand that there is room for additional changes to that formula


Looking at all those "please Fzero GX in HD, please" requests, it's not so crazy to say that GX did it so good, did it all (apart the HD reskin and the online challenge)

does he have a twitter account? in any case after selling my soul to the devil so I could complete GX's story mode on very hard, an adventure mode is the last thing I want. That stuff took years away from my life, never again.
 
I don't know, but I have a strong feeling that a new F-Zero is coming with online multiplayer. Nintendo and Sega are very close now. That's probably gonna be one of the big surprises.

It'll probably be called F-Zero UX
 
Zelda should be less story and based more on fun & gameplay.
Good level design which keep you on going without having boring parts between it (like collecting tears :( ).

So i'm glad they going back to zelda's from where it all started.
Lttp is still my fav zelda.
 
I'm baffled that he doesn't feel that way about Zelda or Mario Kart. Those games have stuck to such a strict formula that it has become stale.

Not so much in sales. F-zero on the other hand...

I can't seem to find exact figures for GX in the US/EU, but the game only sold 100k copies in Japan and at least 250k (the amount necessary to get a "player's choice" rerelease) elsewhere.

Compare that to Double Dash which sold 3.8 million in the US and 800k in Japan.

Going back and generation further isn't much better... F-zero X sold less than 500k between Japan and US where as Mario Kart 64 sold almost 8 million between the two.

Is it any wonder why Miyamoto figured people were tired of the series?
 
Zelda should be less story and based more on fun & gameplay.
Good level design which keep you on going without having boring parts between it (like collecting tears :( ).

So i'm glad they going back to zelda's from where it all started.
Lttp is still my fav zelda.

Nah, story with cutscenes is since TP important for Zelda. They just haven't to overdo it. A good mixture between gameplay and story is the key. I think Majora's Mask is the right balance, maybe a little bit more cutscenes like TP.
 
I agree. Just make a great Zelda game again, I don't care for multiplayer and a different Zelda, I want a classic epic Zelda again.

Yea I feel like a lot of people say they want to play the dungeons in any order, but if they actually got it they would probably bitch about it.
 
Yea I feel like a lot of people say they want to play the dungeons in any order, but if they actually got it they would probably bitch about it.

Absolutely. The kind of people that moan that Minecraft doesn't specifically tell you to do stuff would moan that they don't know where to go next in Zelda.
 
I agree. Just make a great Zelda game again, I don't care for multiplayer and a different Zelda, I want a classic epic Zelda again.

I don't think most people know what they mean by epic. It seems to be a catch all phrase when they can't put into words exactly what they want. I would definitely say that I found flying around skyloft to be epic personally. Very few games have that great feeling of exploring their overworlds like that.

Sadly, I think they were going with a Wind Waker vibe with it, and just couldn't quite pull it off... Wind Waker's ocean was beyond epic because you were never quite sure what you'd find, and there always seemed to be at least something of interest in every square on the map... The extended view from being in the air kind of took some of that away, coupled with not having all that many physical places to explore didn't help.
 
Yea I feel like a lot of people say they want to play the dungeons in any order, but if they actually got it they would probably bitch about it.

I think the non linear target they want for the new Zelda is pretty good, but they haven't to overdo it. For example, the NES Zelda was way too open and had not storyline. Because everything, truly everything was open, so it can't motivate me. The best non linearty was done in Ocarina of Time in my opinion, you can do 4 temples in a different order, I think that was a really great experience, because it gives you freedom but not too much and every aera around the dungeons had a different story to tell. OoT just lacks of cutscenes and length, the way between dungeons and overworld is way too short, especially in the adult part.
 
Not so much in sales. F-zero on the other hand...

I can't seem to find exact figures for GX in the US/EU, but the game only sold 100k copies in Japan and at least 250k (the amount necessary to get a "player's choice" rerelease) elsewhere.

Compare that to Double Dash which sold 3.8 million in the US and 800k in Japan.

Going back and generation further isn't much better... F-zero X sold less than 500k between Japan and US where as Mario Kart 64 sold almost 8 million between the two.

Is it any wonder why Miyamoto figured people were tired of the series?

but they could always allocate a smaller budget for it, after all they funded niche stuff like Sin & Punishment 2 and Wario Land Shake It (amongst others) which I've never seen numbers for, but I assume wouldn't surpass a decent f-zero.
 
Yea I feel like a lot of people say they want to play the dungeons in any order, but if they actually got it they would probably bitch about it.

I'm playing Seasons right now, and I thought it was neat that I stumbled upon the 5th dungeon before reaching the 4th, but when you completely remove any structure to the game progression, not only does it force the dungeons to not require specific items, it collapses most of your forward momentum while playing.

Maybe making dungeons playable in ordered pairs would be best, while giving people a sense of that freedom they desire (but they don't actually want, despite thinking they do). By that I mean, (1/2)->(3/4)->(5/6), etc. with each pair of dungeons allowing you to complete either one before the other.
 
I would love to play a Zelda game with as little story as either of the Mario galaxies. After playing the galaxy games, I feel like all franchises should go through a similar 'deconstruction' phase to make future games more lean and focused.

I do love the Zelda games, but I think their formula (for dungeons and gameplay) needs to be abandoned going into the future.


Edit: I think it'd be interesting if you got all of the important items at the very beginning of the game, and you could upgrade them or get secondary ones in the dungeons.
 
The wait is absolutely killing me at this point and I am loving every second of it. All I want from this Nintendo direct is more information on previously announced titles (MK, X, ect.) and localization announcements. If they could just deliver that I will be very happy come Tuesday.....localize localize localize!
 
but they could always allocate a smaller budget for it, after all they funded niche stuff like Sin & Punishment 2 and Wario Land Shake It (amongst others) which I've never seen numbers for, but I assume wouldn't surpass a decent f-zero.

if you and the Fzero crew can accept a "Wario-land" style (in terms of budget, resources and so on) Fzero game, probably you are right.
The problem is that with a game as S&P there was the chance to keep the standard quality (longevity, graphics, gameplay and so on) of the brand without big investment.
I'm not sure that that could be possible with Fzero.

Probably Wave Race has a better chance to be revitalized with a not-huge budget game for not-insane sales expectation
 
I don't think most people know what they mean by epic. It seems to be a catch all phrase when they can't put into words exactly what they want. I would definitely say that I found flying around skyloft to be epic personally. Very few games have that great feeling of exploring their overworlds like that.

Sadly, I think they were going with a Wind Waker vibe with it, and just couldn't quite pull it off... Wind Waker's ocean was beyond epic because you were never quite sure what you'd find, and there always seemed to be at least something of interest in every square on the map... The extended view from being in the air kind of took some of that away, coupled with not having all that many physical places to explore didn't help.

Yes, epicness is pretty subjective. For me, Skyward Sword wasn't as epic as other Zelda games including Wind Waker. I give you an example what I call epic:

http://www.youtube.com/watch?v=1MtkD3GJ8uY

http://www.youtube.com/watch?v=sGdBoWLGdUM

I want such epic cutscenes back in the next Zelda! It was really a driving point in TP.

In terms of gameplay epicness and depth, Majoras Mask is the best imo

http://www.youtube.com/watch?v=fczFOsrdOrE
 
Maybe Im talking blasphemy here, but I dont really like the original Legend of Zelda because of this. I never found the second dungeon and I did quite a bit of searching. I completed one dungeon but there is really no way I can know if that was the first one because its completely unlinear. It is also a really hard game. I like the "pick up and play" factor of it though. Here is your sword, go explore.

I heard the original release actually came with a physical map. I never played it in my childhood, only the VC version. That would have helped a lot.
 
but they could always allocate a smaller budget for it, after all they funded niche stuff like Sin & Punishment 2 and Wario Land Shake It (amongst others) which I've never seen numbers for, but I assume wouldn't surpass a decent f-zero.

There is no doubt that they could, I'm just saying there was a very large drop off from a number that wasn't very high to begin with. That said, even if they give it a reduced budget, it's not likely to sell very good numbers, especially given the current state of the Wii U.


I'm definitely not AGAINST a new F-zero, and there have been quite a few promising signs (again, Nintendo Land is a good sign), I just wouldn't get your hopes up super high and I can definitely understand why Nintendo has been gun shy about the series over the last gen.

Maybe Im talking blasphemy here, but I dont really like the original Legend of Zelda because of this. I never found the second dungeon and I did quite a bit of searching. I completed one dungeon but there is really no way I can know if that was the first one because its completely unlinear. It is also a really hard game. I like the "pick up and play" factor of it though. Here is your sword, go explore.

I heard the original release actually came with a physical map. I never played it in my childhood, only the VC version. That would have helped a lot.

You realize the VC version has complete digital instructions including a map right?
 
I would love to play a Zelda game with as little story as either of the Mario galaxies. After playing the galaxy games, I feel like all franchises should go through a similar 'deconstruction' phase to make future games more lean and focused.

I think that the pre-dungeon/dungeon fusion of SS was exactly that.

EDIT:
Well, Skyward Sword is excatly like that.

Good to hear that I'm not the only one thinking this!
 
if you and the Fzero crew can accept a "Wario-land" style (in terms of budget, resources and so on) Fzero game, probably you are right.
The problem is that with a game as S&P there was the chance to keep the standard quality (longevity, graphics, gameplay and so on) of the brand without big investment.
I'm not sure that that could be possible with Fzero.
Probably Wave Race has a better chance to be revitalized with a not-huge budget game for not-insane sales expectation
I don't know about other people, but as I said I'd be contempt with an f-zero x remake. The most frequent request is GX with online, I don't think that would cost much since it already looks great in HD (see dolphin screens). That game was massive and had everything you could think of, so I get why it's considered the ultimate f-zero by most; they could sell a direct port and add some course packs via DLC, I don't think it would cost as much as developing something like wario land (which, by the way, has the best animation I've ever seen in a 2d game) and am sure every f-zero fan would bite.
There is no doubt that they could, I'm just saying there was a very large drop off from a number that wasn't very high to begin with. That said, even if they give it a reduced budget, it's not likely to sell very good numbers, especially given the current state of the Wii U.
I'm definitely not AGAINST a new F-zero, and there have been quite a few promising signs (again, Nintendo Land is a good sign), I just wouldn't get your hopes up super high and I can definitely understand why Nintendo has been gun shy about the series over the last gen.
I certainly see your point, well put.
 
I would love to play a Zelda game with as little story as either of the Mario galaxies. After playing the galaxy games, I feel like all franchises should go through a similar 'deconstruction' phase to make future games more lean and focused.

I do love the Zelda games, but I think their formula (for dungeons and gameplay) needs to be abandoned going into the future.


Edit: I think it'd be interesting if you got all of the important items at the very beginning of the game, and you could upgrade them or get secondary ones in the dungeons.

Well, Skyward Sword is excatly like that.
 
There is no doubt that they could, I'm just saying there was a very large drop off from a number that wasn't very high to begin with. That said, even if they give it a reduced budget, it's not likely to sell very good numbers, especially given the current state of the Wii U.


I'm definitely not AGAINST a new F-zero, and there have been quite a few promising signs (again, Nintendo Land is a good sign), I just wouldn't get your hopes up super high and I can definitely understand why Nintendo has been gun shy about the series over the last gen.



You realize the VC version has complete digital instructions including a map right?

No. Lol.
 
The problem with the Zelda team is a problem that curses almost all things Zelda-related: they themselves have no idea what Zelda is supposed to be anymore.

It's pretty well known Aonuma reads reactions on the internet and basically every Zelda he's been involved with has been met with as much vitriol (or, at very least, apathy) as it has praise for at least a few years. It can be argued opinion on Majora's Mask turned around eventually, but long after anyone was paying attention.

I think he's taking the myriad of opinions about Zelda and trying to please everyone with one game and ultimately ends up not pleasing anyone. Oh, people like fantastical settings and characters, make sure to frontload those. Some people want to get to a dungeon immediately, well, we can't do that because of the last thing, so let's make part of this opening include fighting and puzzles to satiate that group. Some people want to explore, well, let's have the player look for someone to run an errand so they can look around.

And then suddenly you have a two-hour intro.

Eventually all that stuff starts bleeding in to confusion among the design team. Should this game be for Zelda veterans or Zelda newbies? Well, let's hedge our bets and have interruptions from navigator, pro players can just move on, except it never actually works that way in practice. This is obvious from the get-go, too. The opening of Skyward Sword has tons of silent tutorials (the first time you are rescuing Loftwing at night, the enemies, path, and puzzles are set up in such a way that they're designed to teach you everything about using the sword without ever saying a word), but they still insist on having Fi repeat all that stuff later. They seemed so worried that a player might be able to muddle through the opening and finish it without learning how to play that they had to make sure, which made for a lesser experience.

I think a Zelda game committed to a vision, even if that vision is what the largely-fractured Zelda fanbase doesn't want, will probably be a better experience than one that tries to be everything and ultimately fails.
 
I've got a creative Zelda suggestion:
Stop making Zelda games. There, that's it. A decade or 15 years or 25 years from now, let some mid-level producer discover the series' heritage and take another stab at it. In the mean time, retire it.

Why it's not going to happen:
kMr1pCd.gif
 
I don't know about other people, but as I said I'd be contempt with an f-zero x remake. The most frequent request is GX with online, I don't think that would cost much since it already looks great in HD (see dolphin screens). That game was massive and had everything you could think of, so I get why it's considered the ultimate f-zero by most; they could sell a direct port and add some course packs via DLC, I don't think it would cost as much as developing something like wario land (which, by the way, has the best animation I've ever seen in a 2d game) and am sure every f-zero fan would bite.


Well, an HD port "à la" Wind Waker is still possible, imho. HD reskin, online game, offtv features and that's it.
 
Well, an HD port "à la" Wind Waker is still possible, imho. HD reskin, online game, offtv features and that's it.

F Zero GX does not need a re-skin. It already has a widescreen mode, and looks INCREDIBLE in native 1080p via dolphin:


All it needs is online 30 car multiplayer, a resolution bump, off tv play and some AA.

...well, that's quite a bit of work. but I can dream...
 
I've got a creative Zelda suggestion:
Stop making Zelda games. There, that's it. A decade or 15 years or 25 years from now, let some mid-level producer discover the series' heritage and take another stab at it. In the mean time, retire it.

Your idea is terrible because the industry still seems to live in fear of Zelda-type game design.
 
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