Skyward Sword was a massive project, and (as far as I'm aware) Nintendo's most expensive project to date. I also think the Zelda team suffers from a lot of disorganisation and (possibly) bad management. A lot of muddled directive, massive gameplay altering changes, and so on. Twilight Princess is notorious for having a point in development where Aonuma and Miyamoto came to the realisation the team was pissing away time and money on ideas that weren't going anywhere, let alone coming together, and had to "upend the tea table". Skyward Sword strikes me as a somewhat similar situation, wanting to do big new things, wrestling with the Wii's hardware, having standard controls evolve to M+ controls and then having to integrate that into all aspects of the game.
If any one IP at Nintendo worries me, going into this generation, it's Zelda. I know they'll come through and I do love the series, but if any team at Nintendo raises concerns of muddled management and aimless design, it's that lot. Iwata has already spoken about the predictably high demand of resources when making Wii U games. No franchise under Nintendo's banner is going to take a bigger chunk out of that than Zelda. In philosophy and history, it's their biggest "production" game I'd say, and by a long shot. They cant really afford to fuck around with Zelda Wii U, in my opinion.
some things I don't really get, for instance:I think Miyamoto still has it, even if he is slightly outated in some of his ideals.
I honestly felt baffled reading that.Miyamoto: [eyes open wide] I am really pleased to hear Twitters opinion, because since the first episode on SNES many games have been made but the series has evolved very little. I thought people had grown weary of it.
Id like to say: Thank you very much and try to wait by playing Nintendo Lands F-Zero mini-game.
I am also very curious and Id like to ask those people: Why F-Zero? What do you want that we havent done before?
They must have also had an idea, around that time, when Pikmin 3 and W101 would wrap up development. When sales were painfully low in January, and those key games needed more dev time, I think it was damage control.
Had Pikmin 3 been a Q1 game and sales been reasonable, I doubt they would have revealed so much during that direct. It certainly felt premature to show us TWW screen shots and announce that Mario and Mario Kart would be at e3. I'm sure that's not how they wanted to unveil them.
I didn't see any 6 day picture yet.
Does the Conker franchise wholly belong to rare?
No one ever wants to play as Mario in Mario games.
No one.
I'm kind of hoping that they team up with Capcom on something Mega Man related. It'd be nice to see a new Mega Man title on the Wii U in some capacity, or possibly see Nintendo help resurrect Mega Man Legends 3 on the Wii U.
If there is anything in this Direct about Pikmin 3, Game & Wario, New Super Luigi U, or Wonderful 101 then I will be really mad
That was the entire fucking point of the May direct, absolutely no need to bring them up again for this one.
If Pikmin 3 multiplayer is offline local only, I'll prepare to get mad.
What is Rocksteady working on right now, anyone know?
Anyone else have a sliver of hope that we'll see a localized Yakuza 1+2 HD announced for WiiU in the west? I kind of wanted to get into the series so I really wanted the PS3 one to come over and that never happened, the WiiU version is my last hope! I need it!
That would be good, but more than anything I think they need a bit more new blood. Whenever Nintendo talks about "Mario Team" and "Zelda Team" I worry about stagnation. I shouldn't tell them how to run their highly successful studio, but I'm far more fond of developers who mix their workers around. Sometimes its good to not have a dedicated team, and instead see what other creative minds can introduce to franchises they've never worked on.
some things I don't really get, for instance:
I honestly felt baffled reading that.
I'm baffled that he doesn't feel that way about Zelda or Mario Kart. Those games have stuck to such a strict formula that it has become stale.some things I don't really get, for instance:
I honestly felt baffled reading that.
I'm baffled that he doesn't feel that way about Zelda or Mario Kart. Those games have stuck to such a strict formula that it has become stale.
At the very same time as they are making nsmb and Mario Kart.
Btw is isnt nsmb a lot more Tezukas responsibility than Miyamotos?
I'm baffled that he doesn't feel that way about Zelda or Mario Kart. Those games have stuck to such a strict formula that it has become stale.
Mario Kart sells
And Zelda..c'mon, each new game present new artstyle and new key elements, in fact each game is blamed because it's not OOT.
that's exactly the point. Basically what I get from that is "sales justify stagnation".
as far as I remember, the most common complaint is that they're too similar to OOT's framework.
that's exactly the point. Basically what I get from that is "sales justify stagnation".
as far as I remember, the most common complaint is that they're too similar to OOT's framework.
Should have saved that for 5.
Maybe Tp. For sure not WW, SS or the DS iterations.
Btw, if you agree, you could suggesto to Miyamoto via Twitter that he could try to change the Fzero GX formula with:
toon shading
new adventure mode
new vehicles
inclusion of new "battle system" with weapons
so he can understand that there is room for additional changes to that formula
Looking at all those "please Fzero GX in HD, please" requests, it's not so crazy to say that GX did it so good, did it all (apart the HD reskin and the online challenge)
Hope Aonuma and the gang aren't too busy overthinking this one
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I'm baffled that he doesn't feel that way about Zelda or Mario Kart. Those games have stuck to such a strict formula that it has become stale.
Zelda should be less story and based more on fun & gameplay.
Good level design which keep you on going without having boring parts between it (like collecting tears).
So i'm glad they going back to zelda's from where it all started.
Lttp is still my fav zelda.
I agree. Just make a great Zelda game again, I don't care for multiplayer and a different Zelda, I want a classic epic Zelda again.
Yea I feel like a lot of people say they want to play the dungeons in any order, but if they actually got it they would probably bitch about it.
I agree. Just make a great Zelda game again, I don't care for multiplayer and a different Zelda, I want a classic epic Zelda again.
Yea I feel like a lot of people say they want to play the dungeons in any order, but if they actually got it they would probably bitch about it.
Not so much in sales. F-zero on the other hand...
I can't seem to find exact figures for GX in the US/EU, but the game only sold 100k copies in Japan and at least 250k (the amount necessary to get a "player's choice" rerelease) elsewhere.
Compare that to Double Dash which sold 3.8 million in the US and 800k in Japan.
Going back and generation further isn't much better... F-zero X sold less than 500k between Japan and US where as Mario Kart 64 sold almost 8 million between the two.
Is it any wonder why Miyamoto figured people were tired of the series?
Yea I feel like a lot of people say they want to play the dungeons in any order, but if they actually got it they would probably bitch about it.
but they could always allocate a smaller budget for it, after all they funded niche stuff like Sin & Punishment 2 and Wario Land Shake It (amongst others) which I've never seen numbers for, but I assume wouldn't surpass a decent f-zero.
I don't think most people know what they mean by epic. It seems to be a catch all phrase when they can't put into words exactly what they want. I would definitely say that I found flying around skyloft to be epic personally. Very few games have that great feeling of exploring their overworlds like that.
Sadly, I think they were going with a Wind Waker vibe with it, and just couldn't quite pull it off... Wind Waker's ocean was beyond epic because you were never quite sure what you'd find, and there always seemed to be at least something of interest in every square on the map... The extended view from being in the air kind of took some of that away, coupled with not having all that many physical places to explore didn't help.
but they could always allocate a smaller budget for it, after all they funded niche stuff like Sin & Punishment 2 and Wario Land Shake It (amongst others) which I've never seen numbers for, but I assume wouldn't surpass a decent f-zero.
Maybe Im talking blasphemy here, but I dont really like the original Legend of Zelda because of this. I never found the second dungeon and I did quite a bit of searching. I completed one dungeon but there is really no way I can know if that was the first one because its completely unlinear. It is also a really hard game. I like the "pick up and play" factor of it though. Here is your sword, go explore.
I heard the original release actually came with a physical map. I never played it in my childhood, only the VC version. That would have helped a lot.
I would love to play a Zelda game with as little story as either of the Mario galaxies. After playing the galaxy games, I feel like all franchises should go through a similar 'deconstruction' phase to make future games more lean and focused.
Well, Skyward Sword is excatly like that.
I don't know about other people, but as I said I'd be contempt with an f-zero x remake. The most frequent request is GX with online, I don't think that would cost much since it already looks great in HD (see dolphin screens). That game was massive and had everything you could think of, so I get why it's considered the ultimate f-zero by most; they could sell a direct port and add some course packs via DLC, I don't think it would cost as much as developing something like wario land (which, by the way, has the best animation I've ever seen in a 2d game) and am sure every f-zero fan would bite.if you and the Fzero crew can accept a "Wario-land" style (in terms of budget, resources and so on) Fzero game, probably you are right.
The problem is that with a game as S&P there was the chance to keep the standard quality (longevity, graphics, gameplay and so on) of the brand without big investment.
I'm not sure that that could be possible with Fzero.
Probably Wave Race has a better chance to be revitalized with a not-huge budget game for not-insane sales expectation
I certainly see your point, well put.There is no doubt that they could, I'm just saying there was a very large drop off from a number that wasn't very high to begin with. That said, even if they give it a reduced budget, it's not likely to sell very good numbers, especially given the current state of the Wii U.
I'm definitely not AGAINST a new F-zero, and there have been quite a few promising signs (again, Nintendo Land is a good sign), I just wouldn't get your hopes up super high and I can definitely understand why Nintendo has been gun shy about the series over the last gen.
I would love to play a Zelda game with as little story as either of the Mario galaxies. After playing the galaxy games, I feel like all franchises should go through a similar 'deconstruction' phase to make future games more lean and focused.
I do love the Zelda games, but I think their formula (for dungeons and gameplay) needs to be abandoned going into the future.
Edit: I think it'd be interesting if you got all of the important items at the very beginning of the game, and you could upgrade them or get secondary ones in the dungeons.
There is no doubt that they could, I'm just saying there was a very large drop off from a number that wasn't very high to begin with. That said, even if they give it a reduced budget, it's not likely to sell very good numbers, especially given the current state of the Wii U.
I'm definitely not AGAINST a new F-zero, and there have been quite a few promising signs (again, Nintendo Land is a good sign), I just wouldn't get your hopes up super high and I can definitely understand why Nintendo has been gun shy about the series over the last gen.
You realize the VC version has complete digital instructions including a map right?
What the hell is that from?
I don't know about other people, but as I said I'd be contempt with an f-zero x remake. The most frequent request is GX with online, I don't think that would cost much since it already looks great in HD (see dolphin screens). That game was massive and had everything you could think of, so I get why it's considered the ultimate f-zero by most; they could sell a direct port and add some course packs via DLC, I don't think it would cost as much as developing something like wario land (which, by the way, has the best animation I've ever seen in a 2d game) and am sure every f-zero fan would bite.
Should have saved that for 5.
Well, an HD port "à la" Wind Waker is still possible, imho. HD reskin, online game, offtv features and that's it.
I've got a creative Zelda suggestion:
Stop making Zelda games. There, that's it. A decade or 15 years or 25 years from now, let some mid-level producer discover the series' heritage and take another stab at it. In the mean time, retire it.