Visualante2
Member
You think Respawn is going to bow to EA?You think EA is gonna put one of their flagship shooters on Steam?
You think Respawn is going to bow to EA?You think EA is gonna put one of their flagship shooters on Steam?
Except Respawn made these comments and your console crusading is getting seriously old.
We did.
This cloud stuff sounds insane. And oddly reminiscent of SimCity.
Seems most info is being coverd, but one nugget I did not see in the OP yet:
"As you would expect from a studio featuring more than 40 former Call of Duty designers, Respawn has big plans for the progression system in Titanfall. Though it would'nt go into detail, the studio promises a robust system filled with unlocks for both your pilot and titan."
"In addition to the campaign multiplayer, Titanfall has a more traditional multiplayer mode, as well as a one-player mode the studio isn't ready to talk about yet"
Yeah, Titan AI might be tricky but could happen, Other NPCs 100%.
See this is where cloud computing may make huge innovations. Scores more of more NPC AI interactions with the world making it more life like, then just load the necessary data that is in LOS range. You could do things like a "simulated" D-Day with the cloud controlling non-player centric interaction or Skyrim like game with much more living world.
What if the PC version is on Windows 8 and uses the same cloud computing?
Love to know your PC specs.
I could have sworn that I was dreaming of this yesterday. I always forget what I dream of...
Anyway, I hope this will be the last new FPS for MS. Titanfall sounds really good after all but MS will need to prove that it still has that diversity of exclusives from its original Xbox days.
You think Respawn is going to bow to EA?
This isn't technically true actually. Dear Esther is available as a DRM free standalone.
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
It doesn't exactly scream 'next-gen', though.
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- To my eyes it looks visually very nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
Yes, I do.
What about the dudebrahs?Developers must think none of us will see through thiis bullshit. This has got to stop.
bummer for sony peeps
MORE STUFF
A lot of the article has to do with Respawn's origins, actually.
So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."
There is going to be a lot of pie on a lot of faces if this game actually does make use of the cloud. Fingers crossed.for entertainment value
You would think so. I mean it's current version is pretty dated for current gen consoles and this is for next gen so I would think they'd have a newer build.
360 version being made by another team so probably scaled downWhat a bunch of bullshit. So the power of the cloud works equally well for PC and 360 as it does for Xbone?
You would think so. I mean it's current version is pretty dated for current gen consoles and this is for next gen so I would think they'd have a newer build.
- we can't do it on 360
- but someone else will
yeah, sounds like a clusterfuck.
What if the PC version is on Windows 8 and uses the same cloud computing?
This thread is moving waaaay to fast so I'll ask again.
Does it say anything cool about NFS: Rivals?
Games index of the issue:
A.N.N.E.
Beyond: Two Souls
Black Rock Shooter
Bureau: XCOM Declassified
Call of Duty: Ghosts
Castlevania: Lords of Shadow 2
Cut the Rope: Time Travel
Don't Starve
Draw Something 2
Dying Light
Eador: Masters of the Broken World
Earth Defense Force 2025
The Evil Within
Fantasia: Music Evolved
Fuse
Gran Turismo 6
Grid 2
Haunted Hollow
Iron Man 3
Lightning Returns: Final Fantasy XIII
Mario and Donkey Kong: Minis on the Move
Metro: Last Light
NCAA Football 14
Need for Speed: Rivals
Neverwinter
NHL 14
Plants vs. Zombies 2
Remember Me
Sanctum 2
Scribblenauts Unmasked: A DC Comics Adventure
Shovel Knight
Skylanders: Swap Force
Soul Sacrifice
Star Drive
Star Trek
Tales of Symphonia Collection
Tales of Xillia
Titanfall
Watch Dogs
Wolfenstein: The New Order
Well they're not going to say "You see Microsoft walked up with a giant bag of cash and is paying the boatload for the servers, so we're not releasing a PS4 build for 12 months."I just cannot believe this to be true...I hate it when devs try to justify moneyhatting with tech speak. Isn't the PS4 supposed to make porting from PC and XB1 easier?
Just say we're partnering with Microsoft (or something along those lines).
I need screenshots to be wowed by "teh infinite power of the cloud"
Will wait for the superior PS4 version, don't worry folks you don't have to buy a XB1 this will likely be timed.
Technically Respawn benefits from the game selling on Origin since if EA is getting 95% of the revenue instead of 70%, their royalties will be higher.
You would think so. I mean it's current version is pretty dated for current gen consoles and this is for next gen so I would think they'd have a newer build.
Personally I really like the look of the graphics.
It's not like super mind blowing, but imagine Half-Life 2 if it was made on technology appropriate for this decade.
Love to know your PC specs.