TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

Because most of it is smoke and mirrors. We've already seen everything they are talking about done in MMOs. They are just rewording it to help push this new XB1 "infinite power of the cloud" narrative.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

Only skeptical of some claims that the cloud will help in anything buy what's been stated by Respawn. I'm fine if they want to use it for physics comps and AI info, but anything past that is unrealistic and stupid to even try and claim.
 
Poor guy.

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Now he can just take a vacation during E3 seeing as the cat's out of the bag :lol
 
Interesting that it's EA published. Depending on Sony's DRM plans, I wouldn't be surprised to see superior versions of games (and eventually substantially more support, sports titles included) on Xbox, despite the substantially inferior GPU.
 
Wouldn't have attempted it without the cloud.

Then you have a PC version confirmed, a 360 version confirmed and they are not ruling out the possibility of a PS4 version basically.

This cloud shit is the new cell.

I disagree. The CELL was actually real. It was actually very powerful. It was just very hard to work on.


This cloud computing bullshit is a joke. Dedicated servers are not something new, and Microsoft's claims on this topic are laughable. It's 2013. This kind of shit doesn't fly anymore. We're smarter than this.


People need to come to terms with "the cloud". It's a buzzword that will be thrown around by everyone for anything that uses the internet this gen. We will need to get over it at some point, lol.

No one has a problem with companies talking about the cloud. No one screamed and yelled when Microsoft and Sony began offering "cloud saves" on the 360 and PS3.

It's when you start making up extra layers to the claims, which people know are not true, that you begin seeing people getting angry. It's insulting to our intelligence to try and feed people these lines about cloud computing being used on the Xbox One.

People with deep knowledge of such things have already spoken up and said it's pretty much not possible.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

Microsoft deliberately oversold it in the first place, claiming it would be used for graphics. People are apparently unable to distinguish between something being oversold and it not existing at all. Nothing about what they're doing seems impossible, and is the kind of cloud computing that people assumed would be within the realms of possibility.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

don't know. Sounds like any other mmo world boss or something.

I would be more skeptical if this was a SP game and had some bs cloud ai... but online? Sure why not.

maybe throw in a little L4D director like feature that makes encounters unique.
 
May I have a confirmation of that please? I'm pretty excited about Black Tusk's new IP. I have a feeling that they will deliver that same feeling when Gears of War was first announced.

No confirmation,just rumored it will be horror shooter(not confirmation it will be TPS or FPS either)
 
Please help me understand why peeps are saying using the cloud in the way they mentioned might be PR BS?

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

Discusses the possible uses and what's technical fantasy.

EDIT: Unless you're talking about this specific game. In which case, people are probably saying BS because they haven't listed any actual uses. Just that it'd be impossible without the cloud* *Please ignore the PC version with said statement.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.
At least for me, its not skepticism that they'll use "the cloud", or wont have the features listed. Its that I don't think that servers doing client-server stuff should be re-marketed as "the cloud" and hyped for no goddamn reason as something new and innovative.

A multiplayer campaign with AI controlled by servers, is exactly what L4D does (even has a director sitting in a cloud analysing your performance and changing the gameplay~!!). Its not new at all, in the slighest.
 
Any word on if this is Windows 8 only? Imagine that: Windows 8 and Origin only: The kiss of death for a PC game. I wouldn't put it past MS to make this a requirement.
 
i joked about it, but seriously if you were a new studio made up of former top devs and got approached with big money/incentives to bring your ambitious game to the PS4/X1 wouldnt you take the money?

i mean seriously some people here act like Studios run on thin air or something.
 
Well they're not going to say "You see Microsoft walked up with a giant bag of cash and is paying the boatload for the servers, so we're not releasing a PS4 build for 12 months." :P

They're not going to say it but why CAN'T they say it?

Seriously?

"Microsoft drove a dumptruck full of money up to our building and said we want exclusivity for a period of time."

Besides the Sony fans that are already sharpening their pitchforks, most people would get the reasoning behind that decision.

All of this dancing around the truth in the gaming industry makes me weary at times. Just out with it already.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.


What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely, and Microsoft needs to prove its claims with actual software. Yet based on what we've been told, the firm itself isn't sure of what uses to put it to, while the limitations of latency and bandwidth severely impede the benefits of all that computing power. Frequent references to Live and multiplayer gaming suggest a less exciting, though certainly valuable, use for Microsoft's new servers in providing better, conventional, multiplayer experiences. More players, adaptive achievements and intelligent worlds all sound great in theory, but we're certainly not seeing the notional results of a four-fold increase in Xbox One's processing power.

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming
 
I think people just go into immediate overreaction when they see 'cloud'.

What's described sounds like rather ordinary authoritative dedicated servers for a MP game - i.e. where the physics and game simulation runs server side. They're not very common these days in a world of P2P network games but they're also nothing new. They just have a new tag attached, here running 'on the cloud'.
Yeah you're probably right. Makes sense.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

It just seems so far fetched to me. What type of factors are at play? My internet can go from 2mb downloads to 20+ mbs. Will that effect Tue performance? How exactly does the cloud work? I'm completely ignorant to what they're offering here......
 
Interesting that first confirmed xbone games are all 60 fps (Titanfall, PGR5, CODog) being the weakest next gen platform while KZ:S and Drive Club are 30 fps in the most powerful console.

The difference in IQ must be enormous.

What graphic property will be more appreciated by the players?
 
People need to come to terms with "the cloud". It's a buzzword that will be thrown around by everyone for anything that uses the internet this gen. We will need to get over it at some point, lol.

"The infinite power of the cloud" is the blast-processing of next gen.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.
What they've described doesn't seem any different from what MMOs and other games with dedicated servers already do on the PC, from what I understand.

I don't think people aren't skeptical that it requires servers for its functionality (unlike SimCity), it is after all seemingly a heavily online multiplayer game, but they're simply groaning at the "cloud" PR lines used to describe common functionality and pretending that it makes up for the lack of intrinsic hardware grunt.
 
Well it's basically just what an MMO does no?

The server handles all the NPCs and some of the physics effects if something gets blown up, then that's transmitted to the players.

issue is MMOs arent realtime combat and dont require quick reflexes like an fps would
 
This was an irresistible leak. :D

Not so funny for people who have to deal with the fallout though.

I imagine a lot of people's weekend plans just got fucked.
 
Please help me understand why peeps are saying using the cloud in the way they mentioned might be PR BS?

This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.



The things they are describing with "the cloud" is standard MMO stuff + matchmaking through masterservers - this isn't exactly a new concept.
The point is - they are using established techniques and try to portrait them in a new way as "the cloud" in order to sugercoat the hw shortcomings of the xbox one.
Every other plattform with internet access can use these techniques as well - this is not a special feature of the xbox one - they want you to believe that it is though...
 
Sounds pretty cool, but my excitement plummeted when I read it’s a first-person shooter.

pretty much this. With the way they're describing it, doing acrobatics and such, it sounds much more fitting for third person. But I guess we'll see gameplay soon enough.


How likely/unlikely is it they show PC footage during the X1 conference ?
 
Have you played an MMO before? Unless you're running in dial up you should be fine. The only problem is server stability and that's usually good except for launch week.

But an MMO such as WoW is stored on your computer, and everything is rendered using the hardware in your machine. Microsoft wants to use the Cloud to make up for the lacking hardware in the One. What happens if your available bandwidth is low, does the game run at 30FPS?
 
Pilots (of Titans) are jack of all trades special forces.

Pilots call wall run, have jump kits allowing for multiple jumps at once (double jumping), and jump kits prevent fall damage.

Pilots can attack titans by dropping onto their backs (like in the cover shot)

Pilots have a smart pistol "noob-friendly" capable of locking onto and engaging multiple targets at once with one trigger pull. Good for engaging AI but humans get a "target lock warning"

Pilots have an assault rifle, anti-titan rocket launcher, and a data knife that can reprogram computer controlled characters to fight on their side

Repsawn's data shows that there is roughly equal preference to Titan and Pilot player time.


Holy shit this sounds awesome. More like what I'd always hoped from Lost Planet but on steroids.
the cloud. :lol It has begun ;)
 
Still so confused about using source engine. SUrely there are tons of other engines which can hit 60fps on different hardware.

Source is really darn ugly IMO excluding highly stylized graphics. Plus it has a limited feature set and multi-core performance problems... it would require quite the reqrite to get it to work well... specifically for building large multiplayer levels.
 
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