TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

Why the hell are you guys getting so hung up on marketing speak? Who gives a crap? This is a new game and it looks interesting.

The forums focus on how much the cloud is 'BS' is much more than its use in marketing. Get over it and talk about the damn game.

Because it's dumb and making fun of stuff is more fun than just saying "this game is cool, can't wait!"?

It's a first person shooter with a heavy online component with only a few screenshots and pieces of art released. The details are sparse and we'll see more at the MS conference most likely. There's really not that much to talk about besides what the cloud means and the GI leak fiasco.
 
"What XBox One lacks in RAM, it potentially makes up for in cloud computing."

Oh piss off. I hope the majority of people see through this utter horseshit.

Exactly, see Sony E3 for the past 6 years and how the power of the cell and blu-ray made gaming possible ONLY on PS3.

The irony of course that 50gb discs and SPU's forcing multi-threaded development really were clear advantages.
 
Source engine makes sense due to Respawn personnel's experience with the Quake engine. They're both BSP based and I know of at least one Respawn level designer who got hired off his work on Source custom maps.
 
Yep. You gotta remember Respawn had a lot of leverage when they signed that contract. EA didn't give them the ownership of the IP because they wanted to. They had to if they wanted Respawn.

Yes, Respawn was probably able to go to many pubs and negotiate and have some leverage.
 
If it's coming to PC too does that mean Microsoft are allowing PC games to access their Azure cloud computing stuff or are Respawn using another cloud infrastructure (or MS' commercial Azure cloud stuff). It would be good if PC games had access to Microsoft's cloud stuff too.

As far as I am aware the Source engine isn't a DX11 engine so hopefully they are adding modifying it to use some of the nice new features (and some of the quicker operations/functions/methods) of DX11.
 
Yep. You gotta remember Respawn had a lot of leverage when they signed that contract. EA didn't give them the ownership of the IP because they wanted to. They had to if they wanted Respawn.

I can expect they had a lot of creative autonomy on the project. They came to EA after all, but distribution wise.. it's not going on Steam.
 
XO looks to be pretty promising on the software side. This is a major console exclusive for them (from the creators of COD) and it's not even part of the 15 titles they hyped about.
 
But an MMO such as WoW is stored on your computer, and everything is rendered using the hardware in your machine. Microsoft wants to use the Cloud to make up for the lacking hardware in the One. What happens if your available bandwidth is low, does the game run at 30FPS?

What examples did they give? Like more geometry? Higher FPS? Infinite textures or something?
 
I'd like to know more about the exclusivity. Is it multiple games or just the one with the sequels being multiplatform?

They seem to suggest just this game with the option of multi in the future.

In all honesty though will Titanfall penetrate the market, it's already pretty bloated with COD, Battlefield as multi, Destiny soon to join them and exclusive shooters like Halo and Killzone on both Xbox and PS, not to mention Free Planetside 2 on PS4 - is there really room for another multiplayer shooter (online or not)?
 
Yeah, Titan AI might be tricky but could happen, Other NPCs 100%.

See this is where cloud computing may make huge innovations. Scores more of more NPC AI interactions with the world making it more life like, then just load the necessary data that is in LOS range. You could do things like a "simulated" D-Day with the cloud controlling non-player centric interaction or Skyrim like game with much more living world.

Pretty sure this has been reiterated already, but most people call that "Playing online", the only difference being that Microsoft will be responsible for providing the servers rather than the publishers/developers (and from the sounds of it, they'll be providing ALOT of servers, which could allow for alot more npc AIs). There's nothing really new about what they're trying to do, besides possibly the scale of it in a "non-mmo game" (MMOs have done this for years, technically you could say FF11 on console was "running on the infinite power of the cloud" years before the X-Box One arrived).

Its unfortunate that Microsoft got off on such a wrong foot with describing the capabilities of the cloud by describing terrible uses for it (graphics processing over the internet? lol...) because its clouding (pun intended) the genuine uses of it. Having a large number of dedicated servers can definitely make for larger scale "experiences" (for lack of a better word) when it comes to large numbers of AI-controlled NPCs and is definitely something that can be put to good use by developers.

However, making it a selling point is odd because this isn't something that is unique to the X-Box One anyways, hence the ports to 360 and PC. If Respawn wanted to get this working on any other system, all they'd need is another cluster of servers (I doubt Microsoft would be too happy about having their servers used for ports to other systems), which they might not be getting right away from Sony or Nintendo, which I suppose might be the reason for the stated "intrigue".

Game looks and sounds promising however, I just hope it won't require Windows 8 on PC.
 
Yep. You gotta remember Respawn had a lot of leverage when they signed that contract. EA didn't give them the ownership of the IP because they wanted to. They had to if they wanted Respawn.
I could be wrong, but I don't think EA owns any of the IP from any of the games published under the EA Partners program.
 
Hmm sounds really intriguing. Too bad I won't be able to play it for awhile since I'll probably be picking up the PS4 first and I don't have a PC equipped for these types of games.
 
Wow MS now marketing xbone with COD:ghosts and TITANfall from the makers of COD.looks like no matter how many screw ups they make they will outsell ps4 this holiday

I wouldnt be so sure about that. When is Destiny supposed to come out? They will also have Call of Duty and "A new game from the developer that brought you Halo"

I think they will sell pretty evenly with a slight edge to PS4 (unless there is a huge price difference)
 
I think people just go into immediate overreaction when they see 'cloud'.

What's described sounds like rather ordinary authoritative dedicated servers for a MP game - i.e. where the physics and game simulation runs server side. They're not very common these days in a world of P2P network games but they're also nothing new. They just have a new tag attached, here running 'on the cloud'.

I suppose maybe that's partially why people react like this...because often old ideas are spun just because they're running in a cloud context.

On PC games mostly you forgot to add..


What's new is dedicated servers for ALL Xbox One games will make those "old ideas" now viable and more widespread on console games for first time ever and give all devs resources they may otherwise never have had as well as cultivating new innovation in its use.


So much greater possibility of more fulfilling online gaming never before on consoles ...no more p2p play in Xbox.
finally!
 
this looks pretty cool tbh.

are there new info in the magazine for other games?

They have some previews for these games. I don't know what has been revealed for some of these games, but much of what i've seen so far is known.

COD: Ghosts
Fantasia: Music Evolved
Skylanders: Swap Force
Scribblenauts Unmasked
GT6
Dying Light
Lightning Returns: FFXIII
Watch Dogs
The Bureau
Castlevania: Lords of Shadow 2
Plants vs. Zombies 2
The Evil Within
Wolfenstein The New Order
Beyond: Two Souls
Need for Speed Rivals
NCAA Football 14
NHL 14
Earth Defense Force 2025
Tales of Xillia
Tales of Symphonia Collection
 
If it was impossible without the cloud, why is there a 360 version? Im confused, obviously the cloud is the same thing MMOs have done for years...ridiculous
 
I wonder if its part of the contract to mention "The power of the cloud" if you are making a game thats X1 exclusive (lets pretend like MS that PC gaming doesnt exist).

or they get free dedicated server hosting (aka cloud) from MS if the game is Microsoft (XBox/Windows) exclusive?
MS can afford that since they charge for XBL.
 
I think too many people wrap around the graphic advantages (or lack of) in cloud processing. What Cloud processing can bring tremendously to games is immersion. As I stated earlier, Cloud servers can calculate say a simulated "war" and just send the data to the X1 when a player is in LOS range of assets, and the X1 takes over.

This basically sounds like what this game is doing, running a "mock" war on the cloud that the players partake in.

It is true that SimCity did a mockery of the idea (and honestly didn't really build any cloud processing into the game, just stat tracking), but that doesn't make the concept invalid.

Sure, but how is that an XB1 exclusive talking point when Sony has the Planetside franchise doing the same things, and has for years? That isn't "cloud processing". That's dedicated servers doing what dedicated servers are supposed to do.
 
I wonder if Microsoft will hold GI financially accountable for breaking NBA. Like what are the penalties of this going to be?

I don't think there is much in the way of financial damages here. I would hope MS understands that it was someone's error and just gives Game Informer a stern warning. They may not receive an exclusive from MS for a while.
 
So it's on PC, that's all I needed to hear. If it actually turns out to be interesting, I might look at it.

So, if this is coming to PC, I guess ME2 is too.
 
You're trying to use two multiplatform games as evidence of something? Call of Duty will also be on PS4, and running at 60fps.

Framerate is always just a matter of the dev team choosing to target that number. It says nothing about the hardware in general.






Yes, that's why the game is also coming to the 360 and PC.



I'm trying nothing. It's interesting to me that developer with 60 fps intention goes to weaker platform. And interesting that developer with full access to most powerful platform goes to 30 fps for better graphics. Games sold through screenshots and trailers at 30 fps. But you can still do bullshots.
 
Why the hell are you guys getting so hung up on marketing speak? Who gives a crap? This is a new game and it looks interesting.

The forums focus on how much the cloud is 'BS' is much more than its use in marketing. Get over it and talk about the damn game.
....

So how about those mechs? That should be interesante. Oh wait there are no screens or gameplay videos yet. But mechs are funnnnn!
 
If it's coming to PC too does that mean Microsoft are allowing PC games to access their Azure cloud computing stuff or are Respawn using another cloud infrastructure (or MS' commercial Azure cloud stuff). It would be good if PC games had access to Microsoft's cloud stuff too.

As far as I am aware the Source engine isn't a DX11 engine so hopefully they are adding modifying it to use some of the nice new features (and some of the quicker operations/functions/methods) of DX11.

In the late '90 we used to call it "dedicated servers" MS for some PR reason renamed them as The Cloud.
 
If it's coming to PC too does that mean Microsoft are allowing PC games to access their Azure cloud computing stuff or are Respawn using another cloud infrastructure (or MS' commercial Azure cloud stuff). It would be good if PC games had access to Microsoft's cloud stuff too.

As far as I am aware the Source engine isn't a DX11 engine so hopefully they are adding modifying it to use some of the nice new features (and some of the quicker operations/functions/methods) of DX11.

No it means game will run on dedicated servers only vide WoW or Planetside2

We may as well just call dedicated servers "cloud" because that is reality of MS "cloud"
 
I can expect they had a lot of creative autonomy on the project. They came to EA after all, but distribution wise.. it's not going on Steam.

I'm not saying it will. I'm saying it's more likely because Respawn has more control. It's not your traditional publisher/developer relationship, as far as we know.
 
I can expect they had a lot of creative autonomy on the project. They came to EA after all, but distribution wise.. it's not going on Steam.

I don't know; 38 Studios had far, far, far less cred than Respawn does, and they negotiated a Steamworks version of Kingdoms of Amalur just fine.
 
I'm trying nothing. It's interesting to me that developer with 60 fps intention goes to weaker platform. And interesting that developer with full access to most powerful platform goes to 30 fps for better graphics. Games sold through screenshots and trailers at 30 fps. But you can still do bullshots.

They could also just show the PC version with a couple extra cVars turned up or on for marketing.

It would not be the first time.
 
Google doesn't publish the content unless it has reached its publish date.

The GI guy probably forgot to insert the proper publish date for it.

Which is nuts. I've never submitted content before to the Play store, but seriously, it has be like a four step process, and he/she screwed up on arguably the most important one (besides maybe the actual content itself).
 
If it's coming to PC too does that mean Microsoft are allowing PC games to access their Azure cloud computing stuff or are Respawn using another cloud infrastructure (or MS' commercial Azure cloud stuff). It would be good if PC games had access to Microsoft's cloud stuff too.

As far as I am aware the Source engine isn't a DX11 engine so hopefully they are adding modifying it to use some of the nice new features (and some of the quicker operations/functions/methods) of DX11.

PCs have enough power so that they only need to work in conjunction with a dedicated server for games like these. I think the cloud stuff is there to do some tasks that a CPU or GPU normally would but we've yet to see how well that works or if it works at all.

See: Planetside 2, EVE Online
 
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