TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

It's a bunch of BS. That's why. I know when BS is being fed to me. "Better with Kinect." This is that. MMOs already do what they are pumping their chest out about. "The infinite power of the cloud" Sure, MS, sure.
 
That's another exclusive crossed off of the list. It sounds interesting but I don't have a 'YEAH EXCLUSIVE' feeling yet. Maybe I've played to many shooters and sci-fi doesn't interest me all that much.
 
Interesting that first confirmed xbone games are all 60 fps (Titanfall, PGR5, CODog) being the weakest next gen platform while KZ:S and Drive Club are 30 fps in the most powerful console.

The difference in IQ must be enormous.

What graphic property will be more appreciated by the players?

it begins.
 
Still so confused about using source engine. SUrely there are tons of other engines which can hit 60fps on different hardware.

Source is really darn ugly IMO excluding highly stylized graphics. Plus it has a limited feature set and multi-core performance problems... it would require quite the reqrite to get it to work well... specifically for building large multiplayer levels.

Well I mean these are the people who took the Quake 3 engine and rewrote it into CoD4.

I'm not notably concerned, especially after looking at the screens.
 
Personally I really like the look of the graphics.

It's not like super mind blowing, but imagine Half-Life 2 if it was made on technology appropriate for this decade.

I guess we'll just have to wait and see how modified it really is!
 
Interesting that first confirmed xbone games are all 60 fps (Titanfall, PGR5, CODog) being the weakest next gen platform while KZ:S and Drive Club are 30 fps in the most powerful console.

The difference in IQ must be enormous.

What graphic property will be more appreciated by the players?

The first thing most people notice are the better graphics.
 
But an MMO such as WoW is stored on your computer, and everything is rendered using the hardware in your machine. Microsoft wants to use the Cloud to make up for the lacking hardware in the One. What happens if your available bandwidth is low, does the game run at 30FPS?

Well in the case of this game, everything they said they were using the cloud for is exactly what MMO servers do.
 
Wait so "We didn't have enough RAM, but the RAM in the PS4 was too hard to use, so we used "cloud computing" instead"

WTF?

Am I reading this right?
 
Source is really darn ugly IMO excluding highly stylized graphics. Plus it has a limited feature set and multi-core performance problems... it would require quite the reqrite to get it to work well... specifically for building large multiplayer levels.

I don't think source games are ugly at all. L4D2 and Portal 2 are beautiful, IMO.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

Digital Foundry | In Theory: Can the Xbox One cloud transform next-gen gaming?

Long story short.

For local level dynamic (sensitive) load or rendering, not at all plausible.
For local level insensitive load, possible but not viable or ideal, due to added complexities and reliability.
For online gaming latency advantageous benefits via dedicated servers (more players, bigger maps etc), absolutely.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.
Due to inherent limitations (esp. latency and bandwidth constraints), cloud computing can only be gainfully used for "non-latency-critical" computations. AI, possibly some lighting, stuff like that. It is limited to having a marginal contribution to overall computations, the brunt of which still has to done locally. Presenting cloud computing as essential is slimy second hand car salesman talk at best, completely disingenuous at worst.

Dedicated servers for MP is nice however.
 
http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

Discusses the possible uses and what's technical fantasy.

EDIT: Unless you're talking about this specific game. In which case, people are probably saying BS because they haven't listed any actual uses. Just that it'd be impossible without the cloud* *Please ignore the PC version with said statement.

Thanks for the article, I went over it quickly but I'll read it attentively... I really think the cloud is next-gen worthy. I mean it's really a good thing non-gaming industries. Even if MS won't be able to bring graphical leverage to consoles yet, I believe that one day we would achieve it.
 
This thread is going by too fast to keep up with every post. Can someone explain to me why people are so skeptical about the cloud stuff? Other than the precedent of lies surrounding SimCity, of course.

It's not skepticism, it's perspective. Dedicated servers have been doing worldstate-calcs for years and ai/physics/worldstate servers for already-online shooters are not what the infinite power of the cloud promised. It's not they're not doing the things they say they're doing, it's that what they're doing does not demonstrate any particularly new technology or techniques, let alone the fact that is absolutely is not 40x more powerful or whatever marketing bullshit MS used to try to spin the fact that its favored dev have access to modern server architecture.

It's got modern dedicated servers for an online shooter. There's just a lot of them ($$$).
 
Well I mean these are the people who took the Quake 3 engine and rewrote it into CoD4.

I'm not notably concerned, especially after looking at the screens.

Well it was not really like that. First they rewrote it to MOHAA, then to COD 1 , 2 and then 4. I was a very progressive thing.
 
So brink with mechs? Breathe in dat innovation. Lol @ dedi servers and offloaded air ala MMOs being the "power of the cloud!!!!". Any game can have dedi servers. Not impressed until I see gameplay.
 
Interesting that first confirmed xbone games are all 60 fps (Titanfall, PGR5, CODog) being the weakest next gen platform while KZ:S and Drive Club are 30 fps in the most powerful console.

The difference in IQ must be enormous.

What graphic property will be more appreciated by the players?

Well that's because the devs haven't gotten word about the downclock yet. Those games will be dropped to sub 30 before release.
 
Physics and AI server-side, pretty awesome, but I wonder how this would affect someone playing the game over 200ms, would that translate into a constant 200ms of latency/lag? Would be interesting to see what the universal cutoff for acceptable latencies are in the next gen.

Something like BF3 really danced well with 250ms, partly because it was server side, and the combat was slower, seems big team battles in general cope better with a slightly higher latency because of the game's actual speed.
 
Wait so "We didn't have enough RAM, but the RAM in the PS4 was too hard to use, so we used "cloud computing" instead"

WTF?

Am I reading this right?

It was more like..

"We wouldn't know what to do with 8GB.... With XBOX ONE with have 5gb... So we made up for the lack of RAM with the Cloud!"
 
Have you played an MMO before? Unless you're running in dial up you should be fine. The only problem is server stability and that's usually good except for launch week.

Even a good ping of 30ms is way too high for realtime computing stuff. There is literally nothing you could outsource to the cloud and the PC version disproves disproves any claims the game would only work with the cloud.
 
Well it was not really like that. First they rewrote it to MOHAA, then to COD 1 , 2 and then 4. I was a very progressive thing.

Right, I didn't mean to imply that they did it all at once.

They are working with a pretty new engine though and then modified it for around 3-4 years.
 
Even a good ping of 30ms is way too high for realtime computing stuff. There is literally nothing you could outsource to the cloud and the PC version disproves disproves any claims the game would only work with the cloud.

Unless the PC version also uses Azure...
 
I can't imagine developing on the Source engine with the Xbone specs and having to rely on further 'cloud' computing for anything.
 
The fact that they are outsourcing a 360 version to another dev but not outsourcing a PS3 version makes it all the more transparent.

True, but Respawn is also developing a PC version. Couldn't a PS4 version be ported from that? It's clearly a moneyhat but I really need EA/Respawn to justify console exclusivity to the E3 audience without using the word "cloud"
 
Still so confused about using source engine. SUrely there are tons of other engines which can hit 60fps on different hardware.

Source is really darn ugly IMO excluding highly stylized graphics. Plus it has a limited feature set and multi-core performance problems... it would require quite the reqrite to get it to work well... specifically for building large multiplayer levels.

A small team. Wants to work with something familiar. That's the same exact reason they used the Quake 3 engine for CoD. Source is an off-shoot of that. Sometimes being familiar with something trumps all else.
 
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