If the contract says so.
Ummm... they said they were having trouble fully utilizing the Xbone's 5GB as well.
Why the hell are you guys getting so hung up on marketing speak? Who gives a crap? This is a new game and it looks interesting.
The forums focus on how much the cloud is 'BS' is much more than its use in marketing. Get over it and talk about the damn game.
E3 Spoiler: Every Xbox One game will be pushed as utilizing the "cloud."
I wonder if Microsoft will hold GI financially accountable for breaking NBA. Like what are the penalties of this going to be?
"What XBox One lacks in RAM, it potentially makes up for in cloud computing."
Exactly, see Sony E3 for the past 6 years and how the power of the cell and blu-ray made gaming possible ONLY on PS3.
If you destroy a Titan the particle effects will show after 2 sec?
Well that's because the devs haven't gotten word about the downclock yet. Those games will be dropped to sub 30 before release.
Yep. You gotta remember Respawn had a lot of leverage when they signed that contract. EA didn't give them the ownership of the IP because they wanted to. They had to if they wanted Respawn.
E3 Spoiler: Every Xbox One game will be pushed as utilizing the "cloud."
Yep. You gotta remember Respawn had a lot of leverage when they signed that contract. EA didn't give them the ownership of the IP because they wanted to. They had to if they wanted Respawn.
Doesn't the Source engine suffer from streaming issues, making it incompatible with open-world style game?
But an MMO such as WoW is stored on your computer, and everything is rendered using the hardware in your machine. Microsoft wants to use the Cloud to make up for the lacking hardware in the One. What happens if your available bandwidth is low, does the game run at 30FPS?
Holy shit! Stop the finals! Diddy Stern out of a job!I wonder if Microsoft will hold GI financially accountable for breaking NBA. Like what are the penalties of this going to be?
lol beaten (like a memphis grizzlies).is that a new game..? NBA..? ;o)
I'd like to know more about the exclusivity. Is it multiple games or just the one with the sequels being multiplatform?
Yeah, Titan AI might be tricky but could happen, Other NPCs 100%.
See this is where cloud computing may make huge innovations. Scores more of more NPC AI interactions with the world making it more life like, then just load the necessary data that is in LOS range. You could do things like a "simulated" D-Day with the cloud controlling non-player centric interaction or Skyrim like game with much more living world.
I could be wrong, but I don't think EA owns any of the IP from any of the games published under the EA Partners program.Yep. You gotta remember Respawn had a lot of leverage when they signed that contract. EA didn't give them the ownership of the IP because they wanted to. They had to if they wanted Respawn.
It'll be interesting to see if it's Windows 8 only, too.
Wow MS now marketing xbone with COD:ghosts and TITANfall from the makers of COD.looks like no matter how many screw ups they make they will outsell ps4 this holiday
Source engine? Using an engine from 2004 on a next gen game seems a bit wrong to me...
I think people just go into immediate overreaction when they see 'cloud'.
What's described sounds like rather ordinary authoritative dedicated servers for a MP game - i.e. where the physics and game simulation runs server side. They're not very common these days in a world of P2P network games but they're also nothing new. They just have a new tag attached, here running 'on the cloud'.
I suppose maybe that's partially why people react like this...because often old ideas are spun just because they're running in a cloud context.
this looks pretty cool tbh.
are there new info in the magazine for other games?
I wonder if its part of the contract to mention "The power of the cloud" if you are making a game thats X1 exclusive (lets pretend like MS that PC gaming doesnt exist).
They didn't break NDA, presumably they always send the magazines early, and Google let it slip.
I think too many people wrap around the graphic advantages (or lack of) in cloud processing. What Cloud processing can bring tremendously to games is immersion. As I stated earlier, Cloud servers can calculate say a simulated "war" and just send the data to the X1 when a player is in LOS range of assets, and the X1 takes over.
This basically sounds like what this game is doing, running a "mock" war on the cloud that the players partake in.
It is true that SimCity did a mockery of the idea (and honestly didn't really build any cloud processing into the game, just stat tracking), but that doesn't make the concept invalid.
I wonder if Microsoft will hold GI financially accountable for breaking NBA. Like what are the penalties of this going to be?
You're trying to use two multiplatform games as evidence of something? Call of Duty will also be on PS4, and running at 60fps.
Framerate is always just a matter of the dev team choosing to target that number. It says nothing about the hardware in general.
Yes, that's why the game is also coming to the 360 and PC.
....Why the hell are you guys getting so hung up on marketing speak? Who gives a crap? This is a new game and it looks interesting.
The forums focus on how much the cloud is 'BS' is much more than its use in marketing. Get over it and talk about the damn game.
If it's coming to PC too does that mean Microsoft are allowing PC games to access their Azure cloud computing stuff or are Respawn using another cloud infrastructure (or MS' commercial Azure cloud stuff). It would be good if PC games had access to Microsoft's cloud stuff too.
As far as I am aware the Source engine isn't a DX11 engine so hopefully they are adding modifying it to use some of the nice new features (and some of the quicker operations/functions/methods) of DX11.
If it's coming to PC too does that mean Microsoft are allowing PC games to access their Azure cloud computing stuff or are Respawn using another cloud infrastructure (or MS' commercial Azure cloud stuff). It would be good if PC games had access to Microsoft's cloud stuff too.
As far as I am aware the Source engine isn't a DX11 engine so hopefully they are adding modifying it to use some of the nice new features (and some of the quicker operations/functions/methods) of DX11.
I can expect they had a lot of creative autonomy on the project. They came to EA after all, but distribution wise.. it's not going on Steam.
I can expect they had a lot of creative autonomy on the project. They came to EA after all, but distribution wise.. it's not going on Steam.
I'm trying nothing. It's interesting to me that developer with 60 fps intention goes to weaker platform. And interesting that developer with full access to most powerful platform goes to 30 fps for better graphics. Games sold through screenshots and trailers at 30 fps. But you can still do bullshots.
Google doesn't publish the content unless it has reached its publish date.
The GI guy probably forgot to insert the proper publish date for it.
If it's coming to PC too does that mean Microsoft are allowing PC games to access their Azure cloud computing stuff or are Respawn using another cloud infrastructure (or MS' commercial Azure cloud stuff). It would be good if PC games had access to Microsoft's cloud stuff too.
As far as I am aware the Source engine isn't a DX11 engine so hopefully they are adding modifying it to use some of the nice new features (and some of the quicker operations/functions/methods) of DX11.