Super Mario 3D World for Wii U

It uses most of its assets from the Galaxy games, so I'm not really sure what you're talking about. Most of its influences come from Super Mario Bros 3. 3D Mario games pretty much look like this.

Ok, I suppose I should just say 'generic' rather than 'NSMB-like'. It looks like a generic Mario-themed game compared to Galaxy and Sunshine, which had interesting themes. NSMB I find generic as well, which is where the comparison comes from.
 
holy shit I thought most people complained about SMG1's hub so the devs smartened up and took it away in SMG2. The hubs in 64 and Sunshine were shit too.

Now people want a hub back?

yes

I've come to hate the SMB3-style level selection
and Delfino Plaza was brilliant and I've never heard anyone complain about Peach's Castle
 
I hope someone can get some good footage of it showing Mario in 3rd person. I would think it would be apt to just put "Welcome to Galaxy" on it afterwards.

Ok, I suppose I should just say 'generic' rather than 'NSMB-like'. It looks like a generic Mario-themed game compared to Galaxy and Sunshine, which had interesting themes. NSMB I find generic as well, which is where the comparison comes from.

I guess that is fair, but I feel NSMB's themes are usually visually the same, but 3D Mario games aren't. Like you may have grass levels or water levels that share the same theme but look completely different. NSMB isn't like that.
 
The Developer Direct addressed many of my initial concerns, mainly the handheld-appropriate camera, it not seeming tailored to the platform, and adjusting the scope and mission statement to fit a console release. Also, it looked like a 3DS game on the stream.

3D Land had some pretty bad initial impressions: no one knew about the run button, rolling, the long jump, or the rolling long jump, so the game looked very sluggish.

Is the roll/rolling long jump back for 3D World? I haven't seen it yet, but then again everyone played it safe in 3D Land's footage too.

One thing I liked about 3D Land was they didn't go overboard with open 3D design. Nothing here really says they are going to recapture that. Also I like the character icons a little too much.

I really enjoyed the focused design of 3D Land: the blend of 2D and 3D I always wanted. Full on exploration is lovely as well, hopefully the heavy-hitting Wii U Mario embodies that well.
 
yes

I've come to hate the SMB3-style level selection
and Delfino Plaza was brilliant and I've never heard anyone complain about Peach's Castle
Expansive hub worlds made sense back when they were novel and technically impressive, and also when I was coincidentally in middle school and had all the time in the world to kill in front of the TV.

These days I just prefer to get to the point.
 
I hope someone can get some good footage of it showing Mario in 3rd person. I would think it would be apt to just put "Welcome to Galaxy" on it afterwards.



I guess that is fair, but I feel NSMB's themes are usually visually the same, but 3D Mario games aren't. Like you may have grass levels or water levels that share the same theme but look completely different. NSMB isn't like that.

Yeah, I'm going to wait till I see more of the game before getting too disappointed. I'm sure I'll still enjoy the game regardless.
 
I'm sure this game will be fun but...

Look at the evolution between each console mario game

You see the jump in terms of concept and style, not just the graphics but that each game did something more extreme and different. You have Mario in the Mushroom Kingdom, you have Mario in a dinosaur continent, you have Mario in 3D, you have Mario in paradise and then you have Mario in SPAAAAAAAAAAAACE!

Now, we have Mario back in the Mushroom Kingdom and it's multiplayer and the characters can transform into cats? I'm sorry, but this is not what I expected from the next big title.

And then you have this underwhelming usual mario game that would best be fit for the 3DS and just looks less interesting.
So for right now, I am not buying a Wii U anytime soon until Nintendo gets their act together.
I barely hyped their direct and I still was left with disappointment, best thing about it was Megaman in smash bros. But who cares about my opinions, I might as well get a PS4 and stick with my 3DS, Mario and Luigi Dream Team seems original and fun.

SMW always felt like a step backwards after SMB3. The level design and challenge weren't as good.

3D World does present a jump forward. It's like a much more detailed Galaxy without the gravity mechanics and a tighter focus on platforming. The game is visually stunning in full resolution on the eShop with a rock-solid FPS. The cat suit seems like a very fresh new powerup with both the climbing and the pounce attack. Luigi, Peach, and Toad all being playable with their own abilities in 3D is something that is long past due, as well.
 
Oh? That's seriously great news!

From the videos it still seems to slightly "freeze" when someone grabs a power-up [or it might just be the video].

Can you please confirm that, as well?

i don't recall off the top of my head. i can check it out again tomorrow.

What did you like about Galaxy 2 that was missing in this? Very curious to hear your answer and see if my fears are founded or not.

from the start, the level design was strong. within the first world, there's a great twist to reconsider overreliance on the midair save (waggle). it's also a much faster-paced game (which requires the waggle to save yourself sometimes).

the end of the game made you think outside the box and rethink what boundaries are. it's pretty brilliant.

3d land's last half should have been the entire game. then we would have had a game that went from easy to somewhat difficult. i'm afraid 3d world will be similarly easy for way too long.
 
I figured it's just another game in the line of the spinoffs NSMB and 3D Land. I don't think it's actually taking the place of the mainline Mario games, is it?
The producer said in the dev video that it's supposed to be culmination of the best elements of every Mario game before it. Maybe they won't accomplish that but this is certainly supposed to be a full-on Mario. That's not to say there won't be another Mario after this with a greater emphasis on graphics.
 
It's so funny cause I was hoping it was not gonna be Mario Galaxy 3.

NOW I would do anything for MG3!!! The reveal of this game was the biggest/worst surprise in E3 history for me.
 
i don't recall off the top of my head. i can check it out again tomorrow.

This may have been answered earlier in the thread, so I apologize if so, but does 3D World have a run button like 3D Land? And how does the character momentum feel compared to 3D Land? Mario in 3D Land felt really slow to me compared to Galaxy.
 
I figured it's just another game in the line of the spinoffs NSMB and 3D Land. I don't think it's actually taking the place of the mainline Mario games, is it?

This is their new 3D mario Game. Not a spinoff.

Look at Iwata Asks Super Mario 3D Land.

That game was a crossroads for new games.

they wanted to blend 2d and 3d mario aspects for future games.
 
This may have been answered earlier in the thread, so I apologize if so, but does 3D World have a run button like 3D Land? And how does the character momentum feel compared to 3D Land? Mario in 3D Land felt really slow to me compared to Galaxy.

Did you use the roll? The classic/rolling long jumps?

3D Land felt faster to me, but maybe its the more focused levels talking.
 
i don't recall off the top of my head. i can check it out again tomorrow.
Thanks for the reply!

There's no need to check, I just checked the Developer Interview video. The game does "pause" when you grab power-up's. :(

Oh well, I'm still excited! It might not have been the Wii U Super Mario game I was expecting, but it looks to be a lot of fun.

I'll definitely purchase this one at launch.
 
I'm sure this game will be fun but...

Look at the evolution between each console mario game



You see the jump in terms of concept and style, not just the graphics but that each game did something more extreme and different. You have Mario in the Mushroom Kingdom, you have Mario in a dinosaur continent, you have Mario in 3D, you have Mario in paradise and then you have Mario in SPAAAAAAAAAAAACE!

Now, we have Mario back in the Mushroom Kingdom and it's multiplayer and the characters can transform into cats? I'm sorry, but this is not what I expected from the next big title.

And then you have this underwhelming usual mario game that would best be fit for the 3DS and just looks less interesting.

So for right now, I am not buying a Wii U anytime soon until Nintendo gets their act together.
I barely hyped their direct and I still was left with disappointment, best thing about it was Megaman in smash bros. But who cares about my opinions, I might as well get a PS4 and stick with my 3DS, Mario and Luigi Dream Team seems original and fun.

You realize you can't get much more extreme and different than space, right?
 
Expansive hub worlds made sense back when they were novel and technically impressive, and also when I was coincidentally in middle school and had all the time in the world to kill in front of the TV.

These days I just prefer to get to the point.

depends on the player. Exploration is one of the most important aspects of gaming for me

the timer is really annoying me. No Mario game ever has benefited from having a time limit in which to complete a level
 
The producer said in the dev video that it's supposed to be culmination of the best elements of every Mario game before it. Maybe they won't accomplish that but this is certainly supposed to be a full-on Mario. That's not to say there won't be another Mario after this with a greater emphasis on graphics.

I think this game does have a pretty good emphasis on graphics, it's just that it loses a lot of detail in compression. It's one of those games you need to see in full resolution and framerate to appreciate.

This may have been answered earlier in the thread, so I apologize if so, but does 3D World have a run button like 3D Land? And how does the character momentum feel compared to 3D Land? Mario in 3D Land felt really slow to me compared to Galaxy.

I wouldn't mind a run button, but my biggest problem with 3D Land was that sometimes I would want to run and jump with limited space and Mario would decide I didn't get enough speed and slowly jump to his death.
 
holy shit I thought most people complained about SMG1's hub so the devs smartened up and took it away in SMG2. The hubs in 64 and Sunshine were shit too.

Now people want a hub back?

I always liked the hubs, at least until they got pared back to nothing.

As a kid, it was always fun/relaxing just to explore and test your abilities without the pressure of a level or goals to meet.

I wish Nintendo didn't always choose the simple/accessible route for everything; it strips their most recent games of wonder.
 
the timer is really annoying me. No Mario game ever has benefited from having a time limit in which to complete a level
I'll agree with this much. Didn't like it in Super Mario Bros. Liked it even less in New SMB where it works against searching for star coins. Won't like it here either.

Ah well.
 
I want a new Mario game that takes bold ideas like Galaxy did. But I also thoroughly enjoyed 3d Land.

I'm sure this will be great, but I want moar as well.
 
This may have been answered earlier in the thread, so I apologize if so, but does 3D World have a run button like 3D Land? And how does the character momentum feel compared to 3D Land? Mario in 3D Land felt really slow to me compared to Galaxy.

they look fast in the previews. very fast. especially TOAD. In the dev video they even talk about how Toad will be used by experts who will want to try for high scores/times etc...
 
I'm surprised at the backlash against this game. It looks terrific, and I love some of the gameplay ideas shown in the trailer. Just because it doesn't push the Wii U's graphical capabilities doesn't mean that it won't be an entertaining game.
 
I haven't played 3D Land, so this looks pretty interesting to me. And I'm sure there's also a Galaxy style Mario game in the works, they just want to get this one out first.

edit: I also hope that the single player mode is good, it always worries me when this much focus is on the multiplayer part...
 
Being 3D Land my least favorite 3D Mario this game has disappointed me greatly, I do hope the multiplayer and overall "SMB2 - ness" with all the different gameplay options makes up for it. The cat suite was very meh, new power ups always introduced some new gameplay mechanic, this is mostly the shrink mushroom plus claws... and cat ears. It's more cosmetic than a gameplay enhancement honestly.
 
We'll still get another 3D Mario for Wii U, so hopefully that one is the one they will be taking their time with.
Super Mario Universe

The Super Mario Galaxy 1/2 galaxies are included in Super Mario Universe, all re-created in stunning HD along with new planets to explore in each!

In addition, there's a brand new third galaxy that rivals the former two in terms on content. Unlock special power-ups as you progress through the game, and return to the previous galaxies to uncover secret paths/levels, as well as additional stars.

...Hey, a man can dream. :(
 
I haven't played 3D Land, so this looks pretty interesting to me. And I'm sure there's also a Galaxy style Mario game in the works, they just want to get this one out first.

Galaxy is finished. They have moved on from it. They have stated in interviews.

If you mean a more expansive, abstract Mario 3D mario game, then yes, they may have another being developed.
 
They might develop another one, or might have another in development, but atm this seems to be the 3D mario for Wii U. Why not?

well in the 3D Land iwata asks interview, they seemed pretty clear that they saw Super Mario 3D Land as something different than a traditional game. here's a quote from

Satoru Iwata said:
Stereoscopic 3D came along and you were able to create a bridge between 2D Super Mario and 3D Super Mario. I can't wait to see with my own eyes how this game decreases people's resistance to 3D Super Mario and creates a bridge. Thank you very much for your time today.

so wii u strategy

NSMB:U = introduction to platforming
SM 3D = bridge that audience into 3d
Mario Universe = true 3d?

looks like a sound product strategy to me
 
well in the 3D Land iwata asks interview, they seemed pretty clear that they saw Super Mario 3D Land as something different than a traditional game. here's a quote from



so wii u strategy

NSMB:U = introduction to platforming
SM 3D = bridge that audience into 3d
Mario Universe = true 3d?

looks like a sound product strategy to me

Could be.

from that interview was that 3D land was a crossroads for future 3D mario games. A new starting point.

So maybe the next 3D Mario game will take even more inspiration from this accessibility to enhance the next experience.
 
well in the 3D Land iwata asks interview, they seemed pretty clear that they saw Super Mario 3D Land as something different than a traditional game. here's a quote from



so wii u strategy

NSMB:U = introduction to platforming
SM 3D = bridge that audience into 3d
Mario Universe = true 3d?

looks like a sound product strategy to me

Sounds hopeless, if that's actually how they're seeing it. Just put more effort into the 2d ones. It's ok that 2D and 3D are legitimately different games. Stop holding back on them. Stop designing the 3d mario games around chasing players that have no interest in the project. A creative, high budget 2d mario could be enough of a masterpiece that there would be no point in trying to train people to like 3d.
 
Im super hyped for this. Its a very simple idea but man, the design challenges for a game like this are fucking insane. Anybody making this out to be simple or uninspired game design has no clue.
 
I'd be shocked if we didn't get a 64/Sunshine/Galaxy-esque game eventually. It's a bit disappointing that we have to wait longer than expected, but that shouldn't dectract from how awesome 3D World looks. I'm expecting to have a tonne of fun with this game.
 
well in the 3D Land iwata asks interview, they seemed pretty clear that they saw Super Mario 3D Land as something different than a traditional game. here's a quote from



so wii u strategy

NSMB:U = introduction to platforming
SM 3D = bridge that audience into 3d
Mario Universe = true 3d?

looks like a sound product strategy to me

My thoughts on their long term Wii U/3DS strategy:

1. NSMBU (after NSMBWii)
2. SM3DWorld
3: Super Mario Universe (more open world)

1. NSMB2 (after NSMB DS)
2. SM3DLand (yeah I know they were technically 6 months around the wrong way)
3. Super Mario Galaxy 3 Dimensions
 
This may have been answered earlier in the thread, so I apologize if so, but does 3D World have a run button like 3D Land? And how does the character momentum feel compared to 3D Land? Mario in 3D Land felt really slow to me compared to Galaxy.

i think so. i played it on the wii remote only. i think i held the run button out of habit, but because it's wii remote only, i don't think it's run-speed only.

Thanks for the reply!

There's no need to check, I just checked the Developer Interview video. The game does "pause" when you grab power-up's. :(

Oh well, I'm still excited! It might not have been the Wii U Super Mario game I was expecting, but it looks to be a lot of fun.

I'll definitely purchase this one at launch.

i'll recheck the power down. i know it happened to me, but i don't know if it happened to everyone.
 
Damn Galaxy was so good.

It was truly the "3D" Mario, it took that third dimension and went insane with it, I get that the levels aren't one big cohesive level but several disconnected ones, but the things it did with gravity and level design were so awesome, 3D Land and now 3D world is going back to isometric top-down view of Mario 64, that ultimately relies too much in 2D gameplay mechanics, and we have already way too many Mario 2D games.

I do not get the fans of Mario 64 not liking 3D world, when it is taking that base premise and throwing everything and the kitchen sink in it, it blew our minds back then because of polygons, but it really didn't play with the new dimension added that much, in terms of platforming.
 
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