Thanks mate.
Unfortunately they go on about the story, which i barely give a shit about, but don't clarify how the game works.
It's an always online open world RPG, and they kind of clarified just the online part of it.
How does the open world work?
It's either going to be a city loaded entirely at once or seperate zones that are a mix of safe areas, pve/pvp, and full on pvp.
Why are they calling it an RPG (looks like a shooter, to me) and what's the objective in the game? Basically, what will you be doing for 90% of the time?
It's an RPG first from what the devs have said. You have different weapons, lots of skill choices and talent points to distribute. A shooter is one of the only ways to make an RPG that isn't entirely based around math. Math based combat systems lead to people finding the absolute most efficient way to do everything and it really ruins any sense of experimentation. Since a shooter is entirely about skill you get less of the I must be as efficient as possible otherwise I can't do anything mentality that plagues many RPGs.
Are there missions and quests giver?
Not really, from what we can see and the devs have said, everything is dynamic and emergent where things happen and you react. It's very much a sandbox. An example is at one point they were looking down at those sewers which were glowing orange and the devs said that was an area with group content. Then the gun shots rang out and they headed to the police station. Now they could have ignored the police station entirely and someone else could have come along and did that as well as got the loot. So it becomes a choice of what you want to do and when, it's not using a go from point a to point b questing system.
Are there no combat hubs? Or maybe you just scavenge around the city? Is the city fully open or divided in sections? Are there classes? Can you create a character, or do you select one? Etc Etc..
As it is a sandbox you will scavange the city for supplies and loot. As for classes they said no there's no classes but you change out your loadout based on what you're doing and your group composition rather than being forced into specific roles because of the class you chose.
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