Super Mario 3D World for Wii U

tbh I think 3DLand absolutely crushes every past 3D Mario game except Galaxy 2, which it's just a bit better than. So for me to say "no, I don't want this" is like saying "nah, I don't want more of the absolute best 3D Mario has ever been." It's not a complete revolution, but with this one it'll come entirely down to level design for me. I think if anything it could just use more distinctive visuals, to make it feel like the true next step in the 3DLand series, how Mario World was to Mario 3. But 3DLand was basically Nintendo getting 3D Mario right for the first time. I love Galaxy 2, but I don't think any 3D Mario felt like it was truly part of the series before 3DLand.
 
Mario 64 and Galaxy could not be more different. The former is open world and the latter is mostly linear (with a few levels one could maybe call "open world").

You're right that Mario 64 and Galaxy are different. That's precisely the point.

I said: "I want them to be the Nintendo that made Mario 64 and Mario Galaxy."

Because I want them to be the Nintendo that takes chances, that does something different, that creates something that completely upends our expectations and the expectations of the genre.

I'm not asking for an expansion pack to Mario 64 or Galaxy. I'm asking for something that plays new.

Also, was Galaxy 2 unimaginative?

No. But there's a few major differences in comparison.

First of all, the planet system meant that the developers could do literally anything from course to course. Planetoids in the same courses were radically different from each other. I'm not seeing the same level of creativity here.

Second, while Galaxy 2 was not unimaginative, it wasn't as mind-blowing and genre-defining as Galaxy 1. But that was expected. It was designed as an expansion pack. But also, it was done on the same console, so it didn't have the same expectations as a new Mario for a brand new console. Is Mario 3D World the least imaginative 3D Mario game to debut on a console? Yes, it is.

Third, I played 3D Land. It sticks very close to Mario conventions, including aping the NSMB "3 star coins" mechanic, and it's not as creative as the other 3D Marios. Personally, it's my least favorite of the five 3D Mario games. This is a direct sequel to that.

Spieler Eins said:
It's a disgrace to one of the greatest series in the industry, that has been known for milestones and showcase titles tailored for each platform. Even some rushed game like Sunshine at least tried to be something new and special.

This!

I don't want Galaxy 3 (although that'd be better than this). I want a milestone and showcase title for the platform. Hell, I want a milestone and a showcase title for all of gaming. That's what 3D Mario games used to be. This is not that game.
 
Iterative is not a dirty word people.

Instead we're getting some leftovers from the development of a handheld title,

So are sequels always made from 'leftovers'? Or just handheld ones?

It doesn't even feel like the natural evolution of the series, but Iwata deciding to give this into order,

They've been talking about multiplayer 3D platforming since Mario 64.

just because they finally got some 2D fans into playing 3D Land in Japan and multiplayer has already worked wonders for those.

Yes, because god forbid Nintendo should ever continue doing something that was popular. Or the fastest selling game in the series.

IEven some rushed game like Sunshine at least tried to be something new and special.

How many 4-player co-op 3D platformers with cat suits have you played?

This game even has several elements that feel completely nonsensical on the WiiU and randomly taken out of another 3DS development (including the goddamn title).

Such as?
---
It seems what some people find most egregious is that this is a sequel to a handheld title and handheld titles are sub-par games and therefore not worthy. I honestly thought we were beyond this sort of elitist attitude as a fandom, but, people's bias has become only more and more clear.

Others seem offended that they made a the 'wrong' sequel. Some clearly would have preferred Mario 64-2, Sunshine 2, or Galaxy 3. Which is fine, but I don't understand why any of those are more worthy or deserving of sequels than 3D Land.
 
There's a lot about this game we haven't seen, this is just a demo. I'll reserve my judgment until it's out.
What I've seen of it looks ideal but I guess I'm one of the few Mario fans that don't enjoy the 3D games.

Tell me exactly what about this makes it look "ideal" when you don't enjoy other 3D Mario games?

The movement and level design sure looks like 3D Mario to me. 3D Land being more like the 2D games I can see... but I don't see that here. If anything, the levels look more sprawling and less directed than Galaxy 2 was.

Someone earlier in the thread said this reminded them or Mario 3 in 3D... but I just don't see that at all.
 
tbh I think 3DLand absolutely crushes every past 3D Mario game except Galaxy 2, which it's just a bit better than. So for me to say "no, I don't want this" is like saying "nah, I don't want more of the absolute best 3D Mario has ever been." It's not a complete revolution, but with this one it'll come entirely down to level design for me. I think if anything it could just use more distinctive visuals, to make it feel like the true next step in the 3DLand series, how Mario World was to Mario 3. But 3DLand was basically Nintendo getting 3D Mario right for the first time. I love Galaxy 2, but I don't think any 3D Mario felt like it was truly part of the series before 3DLand.

This whole statement plus your post is all types of wrong.

Mario 64 was amazing as were the other 3D sequels. 3D land while good felt like a diversion until we got a real 3D game again.
 
Played this today, was fun! Unfortunately I played with a Wii mote and no nunchuk, so I felt imprecise. But still, looked great and played well, and it was fun!
 
You're right that Mario 64 and Galaxy are different. That's precisely the point.

I said: "I want them to be the Nintendo that made Mario 64 and Mario Galaxy."

Because I want them to be the Nintendo that takes chances, that does something different, that creates something that completely upends our expectations and the expectations of the genre.

I'm not asking for an expansion pack to Mario 64 or Galaxy. I'm asking for something that plays new.

But this is different from Mario 64 and Galaxy, so I'm not sure what your problem is? It is new.
It also adds multiplayer for the first time in a 3D Mario game. It may not interest you, but that's a really big change. How many 4 player 3D platformers exist? And of those, how many are actually good? The cat suit adds much more verticality to the levels, too.

You're asking for something that plays new and you're getting it. For some reason, you don't actually want it.

No. But there's a few major differences in comparison.

First of all, the planet system meant that the developers could do literally anything from course to course. Planetoids in the same courses were radically different from each other. I'm not seeing the same level of creativity here.

Second, while Galaxy 2 was not unimaginative, it wasn't as mind-blowing and genre-defining as Galaxy 1. But that was expected. It was designed as an expansion pack. But also, it was done on the same console, so it didn't have the same expectations as a new Mario for a brand new console. Is Mario 3D World the least imaginative 3D Mario game to debut on a console? Yes, it is.

Third, I played 3D Land. It's sticks very close to Mario conventions, including aping the NSMB "3 star coins" mechanic, and it's not as creative as the other 3D Marios. Personally, it's my least favorite of the five 3D Mario games. This is a direct sequel to that.

You've seen just a few levels of the game. I don't see why you think the planet system is any different than disconnected levels like 3D World will have. The planet system had absolutely zero impact on the difference environments between courses. EAD Tokyo can be just as creative with the levels in 3D World as they were in both of the Galaxy games.

3D World is not a direct sequel to 3D Land - it's the next game in the 3D Mario series starting with 64. Are you insulted by the name or something? Would you feel better if the name was Super Mario Universe instead (actually, I bet a lot of people would)?

(Also, Galaxy 2 had Comet Medals which are very similar to the Star Coins, other than there being only one in a level).
 
This whole statement plus your post is all types of wrong.

Mario 64 was amazing as were the other 3D sequels. 3D land while good felt like a diversion until we got a real 3D game again.

Nope. The other 3D Marios were all excellent, but only with 3D Land did the series finally come full circle. It is the truest Mario in years.
 
It seems what some people find most egregious is that this is a sequel to a handheld title and handheld titles are sub-par games and therefore not worthy. I honestly thought we were beyond this sort of elitist attitude as a fandom, but, people's bias has become only more and more clear.

Others seem offended that they made a the 'wrong' sequel. Some clearly would have preferred Mario 64-2, Sunshine 2, or Galaxy 3. Which is fine, but I don't understand why any of those are more worthy or deserving of sequels than 3D Land.

If you're going to strawman people, at least quote them.

People don't want this game because Mario 3D platformers used to be and play special. They were genre-defining and unique. Each one did wonders for its console. This is not that. It's a straight-up sequel that looks and plays just like the one before.

And no, a four player mode is not innovation to me. And while a single suit is great and all (wonderful they didn't force the raccoon suit into yet another game), it's really not the grand innovation that is comparable to things like the shift to 3D in Mario 64, the Fludd mechanics in Sunshine, or the gravity/planetoid mechanics in Galaxy.
 
People don't want this game because Mario 3D platformers used to be and play special. They were genre-defining and unique. Each one did wonders for its console. This is not that. It's a straight-up sequel that looks and plays just like the one before.
You're giving games like Galaxy far too much credit when you say things like this. That game seemed to still function an awful lot like Mario 64 to me.

What I infer most from the complaints here on GAF is that people would be going apeshit if this game had a different coat of paint and perspective, and it comes off as extremely superficial.
 
But this is different from Mario 64 and Galaxy, so I'm not sure what your problem is? It is new.

What? I played 3D Land. This is a direct sequel. It will play just like that.

3D World is not a direct sequel to 3D Land - it's the next game in the 3D Mario series starting with 64. Are you insulted by the name or something? Would you feel better if the name was Super Mario Universe instead (actually, I bet a lot of people would)?

I feel you're being intentionally obtuse. How can you say this game isn't a direct sequel to 3D Land?

Look at how it plays. Run button. Same moves. Same physics. Same three coin collection. Timer. Flag pole at the end. Same basic camera. And also, look at how this looks.

If you love that, fine. But don't try to pass this off as the next line of innovative 3D Mario games in the tradition of 64, Sunshine, and Galaxy. It's not, and other people are not fooled.

The dev video even says this is a direct sequel because they wanted to make multiplayer for 3D Land.

Is there a cat suit? Yeah. There's a new suit that looks like it even isn't necessary to complete the levels. I'm not blown away by the idea that I can optionally run up some walls now to find the hidden Star Coins... I mean, green stars.

You're giving games like Galaxy far too much credit when you say things like this. That game seemed to still function an awful lot like Mario 64 to me.

What I infer most from the complaints here on GAF is that people would be going apeshit if this game had a different coat of paint and perspective, and it comes off as extremely superficial.

Don't put words in my mouth. I've barely touched on the aesthetics. This is a direct sequel to a game that is, in my opinion, the worst of the 3D Mario platformers. It doesn't look imaginative in its ideas. Its mechanics are the same as 3D Land. You want to talk about Galaxy, but the fling stars in that game were more creative gameplay-wise than anything I've seen from this one, and they were a minor part.

Is the art style sterile? Sure. But that's really not the complaint. It's lame to keep trying to accuse the detractors of this game by saying they care about art or the camera or the origins of 3D Land as a handheld game. I care that this is a 3D Mario game, the first one ever, not to wow me.
 
Nope. The other 3D Marios were all excellent, but only with 3D Land did the series finally come full circle. It is the truest Mario in years.

I've seen people complaining that the game is set in the Mushroom Kingdom.

If you're going to strawman people, at least quote them.

Some people certainly do have that argument, or at least that attitude, look at Speiler's post that I did quote.

People don't want this game because Mario 3D platformers used to be and play special. They were genre-defining and unique. Each one did wonders for its console. This is not that. It's a straight-up sequel that looks and plays just like the one before.

My mind can't reconcile co-op platformer in 3D with what you said, to be perfectly honest. And so what if it is a sequel? Mario Galaxy 2 was and it was better than 1, in my opinion. Why does Galaxy 2 get a free pass - just because this is the Wii U's first 3D Mario? Again, so what? Because of history?

I assume you can play as any of the 4 characters in single player, or at least I hope. Maybe not. Playing as Toad or Peach, at least, will be an experience different from any 3D Mario that I have played. Maybe that's not what you want, that's fine. I didn't want planets when I first saw Galaxy. I thought it looked stupid and simplistic in the early trailers and I didn't see the appeal of playing on them. When I actually did play it, I was delighted by the gravity mechanic.

While technically you are right, the game is little more than NSMB in a 3D Land wrapper. Sorry if I'm not very impressed by it's "uniqueness"

What have the Romans done for us lately?
 
Nope. The other 3D Marios were all excellent, but only with 3D Land did the series finally come full circle. It is the truest Mario in years.

Maybe truest (whatever that means, maybe because you jump on a flagpole at the end of each stage?) but definitely inferior (imo) when compared to 64, Sunshine and Galaxy
 
They've been talking about multiplayer 3D platforming since Mario 64.

Yes, but it still feels forced here.

Yes, because god forbid Nintendo should ever continue doing something that was popular. Or the fastest selling game in the series.

This is a series people expect to stand above this kind of shit. They already have their NSMB, sports titles and whatnot for standard milking.


One trailer even has one of this ,,cube'' rooms, no? Whose whole gimmick was the 3D effect of the 3DS. wtf are they still doing here? Also, controls are apparently like 3D Land instead of Galaxy?
It seems what some people find most egregious is that this is a sequel to a handheld title and handheld titles are sub-par games and therefore not worthy. I honestly thought we were beyond this sort of elitist attitude as a fandom, but, people's bias has become only more and more clear.

And you seem way too obsessed with the handheld aspect of other's arguments. It just happens that the game this copies is also a handheld title, which auotmatically has a different focus a home console game should have. But Galaxy 3 would have been equally underwhelming. It's about that this is the first hardware that doesn't get it's own showcase Mario title, instead it completely rehashes an older formula (and doesn't even look good). It simply isn't a game on par with the mindblowing milestones that were the mainline titles before it. And as already said, while Sunshine might have failed, at least it tried to have it's own identity and show the GCNs strenghts.
 
What? I played 3D Land. This is a direct sequel. It will play just like that.

I feel you're being intentionally obtuse. How can you say this game isn't a direct sequel to 3D Land?

Look at how it plays. Run button. Same moves. Same physics. Same three coin collection. Timer. Flag pole at the end. Same basic camera. And also, look at how this looks.

Camera is only "basic" in multiplayer. Fully movable in single player.

Same moves as they've had since 64, basically. Minus the dive (which I do miss, but wasn't in either Galaxy) and I guess the triple jump? Haven't heard whether or not that's back.

If you love that, fine. But don't try to pass this off as the next line of innovative 3D Mario games in the tradition of 64, Sunshine, and Galaxy. It's not, and other people are not fooled.

Okay, whatever you say

The dev video even says this is a direct sequel because they wanted to make multiplayer for 3D Land.

They've been wanting to do multiplayer in 3D Mario since Super Mario 64, this just gave them a good opportunity to do it

Is there a cat suit? Yeah. There's a new suit that looks like it even isn't necessary to complete the levels. I'm not blown away by the idea that I can optionally run up some walls now to find the hidden Star Coins... I mean, green stars.

Did you enjoy finding the hidden Comet Medal in Super Mario Galaxy 2? By optionally doing something with whatever powerup was in the level?
 
What frustrates me mostly is the fact that the game is built around multiplayer co-op, that's not something I'd associate as necessary for this type of game and it limits the scope of the levels you can create because all the players have to be on screen at once. For example, you couldn't do the crazy gravity stuff on planetoids here because you only have one camera. I guess one thing to point out though is that - apart from the gravity stuff - a lot of the other levels in the Galaxy games were very similarly designed to levels in 3D Land and 3D World, but these two games focus on a very specific camera perspective - it's not maybe as stark a contrast as some people are saying it is. The Super Mario series has definitely moved towards the abstract in terms of level design, and this game kind of grounds it a bit more, but I do feel they have missed an opportunity to do something a bit more special. It definitely feels more like a cool spin-off rather than a full-on mainline game.
 
What frustrates me mostly is the fact that the game is built around multiplayer co-op, that's not something I'd associate as necessary for this type of game and it limits the scope of the levels you can create because all the players have to be on screen at once. For example, you couldn't do the crazy gravity stuff on planetoids here because you only have one camera. I guess one thing to point out though is that - apart from the gravity stuff - a lot of the other levels in the Galaxy games were very similarly designed to levels in 3D Land and 3D World, but these two games focus on a very specific camera perspective - it's not maybe as stark a contrast as some people are saying it is. The Super Mario series has definitely moved towards the abstract in terms of level design, and this game kind of grounds it a bit more, but I do feel they have missed an opportunity to do something a bit more special. It definitely feels more like a cool spin-off rather than a full-on mainline game.

So does Nintendo consider this a full mainline Mario? That's something I'm frankly not really clear on. I assume it is based on the dev team alone.
 
Maybe truest (whatever that means, maybe because you jump on a flagpole at the end of each stage?) but definitely inferior (imo) when compared to 64, Sunshine and Galaxy

No way. I love the 3D games, but 3D Land's design is incredibly good. This is going to be far more expanded too. EAD Tokyo are pretty much the best platforming developer in the entire industry, I don't think anyone can touch them.

This game is going to be fantastic.
 
It cracks me up how many people are upset by this. We'll get a 3D Mario that's more along the lines of Galaxy eventually, but honestly, I'm a little burned out on those. Galaxy 2 didn't do much for me, it was more of the same. This at least is interesting and different. Nintendo took a risk, oh no! This will probably be awesome with 3 other people just like the NSMB games are.
 
They have even said this game is aiming to incorporate the best from all past 3D Mario's. I expect some galaxy and 64 inspired levels. This will be more than just 3D Land 2.
 
The game has really grown on me. Watching the trailers and playing it at Best Buy, it has really grown on me. I can see it being a blast playing with my wife and friends.
 
Tell me exactly what about this makes it look "ideal" when you don't enjoy other 3D Mario games?

The movement and level design sure looks like 3D Mario to me. 3D Land being more like the 2D games I can see... but I don't see that here. If anything, the levels look more sprawling and less directed than Galaxy 2 was.

Someone earlier in the thread said this reminded them or Mario 3 in 3D... but I just don't see that at all.

It's the ideal 3D Mario game for me. Multiplayer, characters with different abilities and the catsuit is super kawaii ^_^
 
No way. I love the 3D games, but 3D Land's design is incredibly good. This is going to be far more expanded too. EAD Tokyo are pretty much the best platforming developer in the entire industry, I don't think anyone can touch them.

This game is going to be fantastic.

I played some 3D Land and Galaxy last night. I have to say that 3D Land feels more like a Mario game by virtue of being set in the Mushroom Kingdom. Galaxy, I think, is the better platformer, but 3D Land is not far behind and I think it nails the Mushroom Kingdom play-style.

I like that there appear to be non Bam-Bam boss fights in this one. I felt the boss battles in 3D Land got very bland after a while, not that they were bad, but playing against the same two characters was a little disappointing. Hopefully, they have mostly Galaxy-style bosses, which I loved.

While I don't need a hub-world (although it's nice) I hope that the menu is a little more engaging than 3D Land's too. It was cute and a neat idea for a handheld, but I think the console version deserves more pizzazz. With Peach not being kidnapped, I am intrigued about the motivation they will create and whether there will many cut-scenes or story in this game.

I hope that Yoshi and/or Bowser Jr. are back in this one too. Neither were in 3D Land, but I think they deserve it. The Dragon/Boat creature is nice, but not the same.
 
My overall thoughts post E3 on this title as well as Nintendo as a company is lazy and safe. They know Nintendo fans will eat up anything they serve. Therefore in my eyes this game is unacceptable. It's time for Nintendo fans to hold Nintendo to a higher standard. This is NOT the new Mario Nintendo fans wanted.
Anyone that says otherwise is lying to themselves.

Get off your high horse dude. There was no consensus what mario fans wanted. Some abstract platforming "revolution", or Galaxy 3, or Sunshine 2, or 64-2, or even some people have said they wanted 3D Land expanded on the home console. I think my impressions on GAF after I played 3D Land expressed that I would enjoy seeing that.

This will be a fun game. I play games to have fun, honestly nothing at E3 looked more fun to me. And I don't get where the NSMB comparisons come from, this looks so much different.

EDIT: Found my posts from way back about this

I actually like the concept more than the Galaxy games and would love to see a home-console sequel. And yes halfway through the game there is a jump in difficulty. Still nothing too hard.

Yeah I totally agree, I would love to see some of the elements of 3D land incorporated into a full-on 3D home console game.

No one is lying to themselves.
 
Let's be blunt here. Nintendo fucked up with their HD development. There's just no way to get around that fact. Nintendo only forcibly admit this, due to their pride. Super Mario 3D World will be fun but it is NOT as groundbreaking as Super Mario 64, Super Mario Galaxy, or even Super Mario 3D Land. But guess what? These "great" Nintendo games that you want to rub your balls and titties against don't get developed overnight! They will take several years of TRUE HD development to get made. We know enough from reports/news and Wii U's devoid first 6 months to know Nintendo did NOT start prepping the company and their teams when they should have. 3rd party developers/publishers are dropping Nintendo left and right. Think GAF and other internet hotspots have been cruel and mean to the company? Who knows what kind of lion they had in internal meetings during the last 6 months while the majority of us have bitched and moaned behind glass monitors.

Put 2 and 2 together. If Nintendo is playing catchup with HD development and they are experiencing a ton of pressure(internally and externally via media/us/3rd parties) to deliver, what kind of 3D Mario game did you think you were going to "realistically" get in the first year? It wasn't Super Mario Universe that's for sure. It's this. Either Nintendo waits another 2 years to drop the Mario bomb as their last Wii U title or they continue to survive as a console hardware maker and drop the Mario bomb anyway. It comes down to that choice. I feel almost CERTAIN that Wii U will not have been on the store shelves in another 2 years had they not released heavy hitting, "certain" IP this holiday season. They need to increase the userbase until the company gets up to speed. It's that simple. This is what we got.

I want them to be around in another few years to create that experience that I have always remembered them for. I don't know about you, but I do.
 
This whole statement plus your post is all types of wrong.

Mario 64 was amazing as were the other 3D sequels. 3D land while good felt like a diversion until we got a real 3D game again.
I'm not saying I don't like the other 3D Marios, though I do much prefer 3D Land. I'm saying that Mario 64 felt completely unlike a Mario game, and it wasn't until 3D Land that they actually struck a working balance between a 3D space and making a game that feels like it's in the same series as the 2D games. They were moving and moving in this direction for years. It seems like they realized they hadn't captured the gameplay correctly, and were trying to make a working model of what 3D Mario should be. Well, they found it. I hope they come up with innovative new worlds and interactions, but the core gameplay is amazing. It works.

The first time I played Mario 64, I couldn't believe what I was playing. Not because it was so fresh and exciting, but because it felt so off. The first time I played 3D Land, I knew that Nintendo had finally got it. There are still plenty of places to go from here, one of which could be including planetoids or any number of new ideas within this framework. But if this is the series that Nintendo settles on to inform their games, much in the same way that Mario 64 informed Sunshine and Galaxy, then I'm all for it. 3D Land is a great model.
 
So do all 4 players share from the same pool of lives?

In the screenshots, Toad is consistently the only player with a multiplier next to his name. Would suck if a mediocre player is squandering everyone's lives away.

ibka0a0BgsW9KY.jpg
 
This whole statement plus your post is all types of wrong.

Mario 64 was amazing as were the other 3D sequels. 3D land while good felt like a diversion until we got a real 3D game again.

Agreed. I woke up e3 morning like I can't wait to see what the new mario will look like. In my head, I saw an evolution of those non FLUDD levels in Super Mario Sunshine. I know this game will be fun. I know a lot of people are of the opinion that getting straight to the platform Mario is best Mario. I think that type of Mario is great, but I'd rather play that on my 3DS, or not so soon after I had New SMB U and soon to be NEW Luigi. I want to explore some big worlds, and do some platforming in them. I thought Galaxy was the perfect amalgamation of the two. Tight platforming with just the right amount of exploring. Kind of let down although I know it'll be good. I just feel like they got this out because they need system sellers. I hope the "true" 3D Mario comes soon next year.
 
This doesn't have the presentation that Galaxy did (no where near it) but I think we should give the game more of a shot. Wait until we see a bit more, then if it's still unimpressive, we shit on it.

For now I'm cautiously optimistic.
 
Agreed. I woke up e3 morning like I can't wait to see what the new mario will look like. In my head, I saw an evolution of those non FLUDD levels in Super Mario Sunshine. I know this game will be fun. I know a lot of people are of the opinion that getting straight to the platform Mario is best Mario. I think that type of Mario is great, but I'd rather play that on my 3DS, or not so soon after I had New SMB U and soon to be NEW Luigi. I want to explore some big worlds, and do some platforming in them. I thought Galaxy was the perfect amalgamation of the two. Tight platforming with just the right amount of exploring. Kind of let down although I know it'll be good. I just feel like they got this out because they need system sellers. I hope the "true" 3D Mario comes soon next year.

Correct me if I'm wrong, but weren't those Fluddless levels the most "get straight to the platform" levels in the entire game? It's been a long time, but I distinctly remember thinking "thank god, no more messing around, just pure platforming." That's what I wanted Mario to be: just pure platforming challenge.
 
Correct me if I'm wrong, but weren't those Fluddless levels the most "get straight to the platform" levels in the entire game? It's been a long time, but I distinctly remember thinking "thank god, no more messing around, just pure platforming." That's what I wanted Mario to be: just pure platforming challenge.

You're right, they were. Maybe I should clarify. I wanted the FLUDDless challenge of platforming, mixed with the exploration or 64 and Sunshine. If Sunshine had more FLUDless platforming, and more variety in worlds/more interesting mechanics it would have been perfect. That's what I want for the new Mario.
 
Just spent the past two hours playing NSMB Wii with my housemate. What a blast. Forgot how fun co-op Mario can be, and I'm eager to see how co-op 3D Mario is. Can't wait to play this game with him.

I just hope they really step up the difficulty.
 
I think maybe I and others have overreacted to this. Watching some offscreen on youtube this actually looks pretty nice, and after all these just a few demo levels.
How do we know this game doesnt have a hub, super mario galaxy type level designs and all that?
I think just the lameness of that trailer is throwing people off to the fact that this will be another awesome mario game.
 
I think maybe I and others have overreacted to this. Watching some offscreen on youtube this actually looks pretty nice, and after all these just a few demo levels.
How do we know this game doesnt have a hub, super mario galaxy type level designs and all that?
I think just the lameness of that trailer is throwing people off to the fact that this will be another awesome mario game.
lol. I'm glad people are coming round on this ... and it will only get more appealing as more footage and info is released.

But yeah, your reactions were in particular incredibly overdramatic lol
 
This game is beautiful. Just too bad at the release date. I would have bought a Wii U already right now if they said this was coming out next week!
 
I'm not sure what puzzles me more:
  1. The amount of dislike for 3D Land.
  2. Folks who view Sunshine as the pinnacle of the series.

I'm baffled. This looks fantastic, especially given that it's a follow-up to 3D Land, which was fantastic -- Galaxy mixed with classic/"real" Mario gameplay. This even tosses in multiplayer in 3D space with the Princess, a minor point that folks had been whining for for ages.
 
Brad on the GB stream just said the game has 8-way movement instead of analog :|

in order to make it better for sideways Wiimote players. But you still get 8-way with the analog on the gamepad

that's...... bad
 
Top Bottom