Super Mario 3D World for Wii U

About the Cat power-up, this preview had this to say:

The cat power-up is actually much more interesting than I expected based on the reveal gameplay that rolled during the Nintendo Direct presentation. The pounce and swipe combat makes tangling with enemies a little more action focused than is standard in Mario titles. The real bonus, though, is the ability to scale up walls.
The course layout and mechanics are really up in the air when heroes take to walls. Rather than moving through the game’s space in a horizontal and stuck-to-the-ground fashion, running up walls means that anywhere on the map with a tangible background can be reached. And, in true Mario fashion, sometimes the tops of these scaleable walls packed score bonuses or 1UPs.
My time with the game was exceptionally brief. I played alone, so I can’t speak to how the cooperative play works in action. What I did see, though, was fun and inspired. Like I said up top, Mario games are for folks who like Mario games. The core mechanics remain intact in this entry, but Nintendo’s tried to push the experience out on all sides.

I like this picture:
mario5_thumb.jpg
 
The game will undoubtedly be fun (as 3d land is), but yeah, this is the first time that a new console Mario has not left me particularly excited. Well, aside from the nsmb entries, I suppose. I totally get it if this absolutely does it for some people, but man... new console Mario platformers used to be an event. They never played it safe. Even sunshine was daring and exciting (i love sunshine).

This sort of reminds me of the feeling I got when four swords adventure was announced. It did turn out to be incredibly fun, but when you were expecting a proper new Zelda game it definitely seemed underwhelming at the time.
 
Man, did not read past first page, which seemed like just a bunch of adults complaining that a mario game wasnt made for them. Its aimed at kids and kids will love it.

Must agree with you, i don't get the hate about SM3D World, and also DKC ... and ... well ... about nintendo doing some nintendo "safe" stuff.

But what about an adult who will love it with or without his kids ;)
and even more without ...
 
Thank you for summing this up perfectly. I'm not sure why this game needs a run button anyway, the controllers have an analogue stick?

Now I'm never one to be bothered by the opinions of others and if you like it that's fine. I'd be lying if I said it isn't a little disheartening to see everyone praising this. It'll probably be a great game, but I expected far more from a team of this caliber.

yup. it makes me think h/c Nintendo fans are delusional and any advice they have to give is worse than PR.

Must agree with you, i don't get the hate about SM3D World, and also DKC ... and ... well ... about nintendo doing some nintendo "safe" stuff.

But what about an adult who will love it with or without his kids ;)
and even more without ...

There is no hate, just disappointment.
 
Things I don't like about this game:
  • Flag Poles - I want to collect my stars-shines in a 3D Mario. Also I suspect there aren't multiple goals/level but just reaching the end?
  • Timer - Also a thing for 2D Mario. Give me time to explore, even if the worlds aren't that big.
  • Camera - Looks ok for 1 player, but with 2 or more, it seems restrictive
  • Controls - give me an option for Analog Sticks for 2-4 player pls. I don't want to play 3D Mario with digi-pads - also make the analog controls precise and not 8-way/run button
  • Cat-Suit Optics: I don't like how much it reminds me of NSMB
  • Music seems to much like NSMB and not like 3D Mario

Things that I like about the game:
  • Everything else!
    [*]The graphics are fine - not as 'epic' as the galaxy games, but Nintendo will get back to that with the next game I guess.
  • The cat item seems fun
  • 4 player is always fun in a Mario game
  • Level design seems ok at first glance
  • It's coming out soon
I'm not convinced we'll see a "proper" 3D Mario, but we'll see.

I agree it looks fine though.
 
I finally worked out what bugs me about this game, and it's two things.


1: The pacing. Mario Galaxy had this amazing cadence to it that's missing because the pace off this game is so manic.

2: The throw-away music. I felt the same way about the 3D Land trailer. I get they're cutifying this game with cat mario, but I'd love to hear some serious music too.

Still, will buy. But just not looking forward to it like I have prio mainline mario games.

For music taste reference this is one of my favourite Mario 64 remix tracks. Super mario 64 bowser road remix ''The Alternate Route''
 
Yeah I know but the world is still "grounded" with ground-based backdrops that fade into the horizon. At this point I'd take unclimbable barrier hills over oblivion cliffs.
It sounds like a strange complaint, but I absolutely agree with you. Such walls feel more restrictive and are more difficult in terms of camera angles, but at the same time, they make the world feel more cohesive.
 
The music is actually really catchy, even after hearing it once or twice it got stuck in my head.

Then, even more good news for you ... Koji Kondo is at work http://mynintendonews.com/2013/06/12/super-mario-3d-world-may-feature-orchestrated-music/

also, sorry if already post ...

EDIT : woops, yes, already post but good news is good news.

http://www.destructoid.com/super-mario-3d-world-reunites-mario-galaxy-composers-256073.phtml

I don't think we will have to worry about not having an orcestrated soundtrack... (Hopefully)
 
The problem for me is that Mario games, in the past, have been one of the (if not the) defining reason to buy a Nintendo console. Nintendo would take the system’s features and craft a game that was not only fun and creative, but justified said features. Things like scaling and rotating objects/enemies in Mario World, the analog stick for true 3D movement in Mario 64, the double click on the shoulder buttons of Mario Sunshine, and the motion controls of the Mario Galaxy games. This is an update to a handheld title, a title designed around the fact that it can be played in true 3D. This game does not, yet it features the same design (including those cubed bonus rooms) of 3D Land and shares level themes with both 3D Land and the NSMB series. Where is the imagination? Where is the creativity? Where is the innovation? Where is the drive to take a risk and tell the industry “No, this is how you are supposed to do it!”? And most importantly, where is justification of the Wii U's signature feature (the Gamepad)? Nintendo poured so much R&D into that thing and yet not a single game from them really justifies its existence. That was supposed to be this game's job and so far it has failed miserably. Will it be a fun game? Of that, I have no doubt. Can it still be a disappointment? Absolutley. And for me, and apparently others, it is.
 
It is odd "3D" is in the title, though I understand how they get there. It's mixed messaging for their branding and may be contributing to the 3DS confusion, though I mostly blame the art style and crap quality of streaming video for that.
 
Having played it yesterday (and managing to sneak in a few levels before the demo booth person told me to get off), here's what I think:

Keep in mind that I really didn't like the reveal and don't hide my disappointment that the scale of this game is not what I had hoped. I enjoyed the latter half of 3D Land (though I think I enjoyed NSMBU more from a level design perspective) but felt console Marios should aspire to be something grander.

If you are judging this game by the initial footage of the first level and how it looks like 3D Land in higher resolution, do not do that. It would be like judging the first few minutes of Galaxy 2 as a remake of Mario 1. Even the first level of the game has a little underground section that feels like Galaxy's 2D Stuff. The later levels still feel like they have the creativity and whimsy of Galaxy's best ideas, even if they're not in largely open areas.

If you're disappointed that you wanted a Galaxy-style game and they gave you something else, I understand that and nothing I've seen will probably fix that for you. If you wanted a really good Mario game from people who make really good Mario games, 3D World isn't going to disappoint you.

It's not a half-measure, it's a sidestep, which is weird but ultimately not going to prevent an amazing game.
 
It is odd "3D" is in the title, though I understand how they get there. It's mixed messaging for their branding and may be contributing to the 3DS confusion, though I mostly blame the art style and crap quality of streaming video for that.

I find it odd too, is it the final name?
 
as 3DLand lover, I can't understand the backlash.

I loved 3D Land on the 3DS. It was a perfect fit for the 3DS. Just like before that, Mario 64 and Galaxy were the perfect fit for each hardware, perfectly tailored to them, defining the console and a generation. Sunshine was rushed, but still tried to be something fresh and special, showing off the GCNs strenghts.

3D World is not the successor to these games. It's not the game tailored for this first HD hardware from Nintendo, it's a rehash of their handheld title that just came out recently. When I look at this game, I don't see the natural evolution of the series the developers came up with, but I only see a game solely existing because of marketing decisions. And people should expect better from this, usually this team stood above this shit something like NSMB also went through. I don't give a crap how fun the stages gonna be, that's not gonna change the main problems and disappointment with this. Right now, the whole console solely consists of quick leftovers from the Wii and god knows why we ever needed that gamepad. It's saddening that Iwata even dragged some of their best teams into the mud with these lame ass work assignments. And hence this game alone makes me give up hope on this consoles future under the current leadership to even come close to it's predecessors or even the 3DS.
 
I loved 3D Land on the 3DS. It was a perfect fit for the 3DS. Just like before that, Mario 64 and Galaxy were the perfect fit for each hardware, perfectly tailored to them, defining the console and a generation. Sunshine was rushed, but still tried to be something fresh and special, showing off the GCNs strenghts.

3D World is not the successor to these games. It's not the game tailored for this first HD hardware from Nintendo, it's a rehash of their handheld title that just came out recently. When I look at this game, I don't see the natural evolution of the series the developers came up with, but I only see a game solely existing because of marketing decisions. And people should expect better from this, usually this team stood above this shit something like NSMB also went through. I don't give a crap how fun the stages gonna be, that's not gonna change the main problems and disappointment with this. Right now, the whole console solely consists of quick leftovers from the Wii and god knows why we ever needed that gamepad. It's saddening that Iwata even dragged some of their best teams into the mud with these lame ass work assignments. And hence this game alone makes me give up hope on this consoles future under the current leadership to even come close to it's predecessors or even the 3DS.

I think youre making a shitton of assumptions based on a trailer and a few demo levels. We have no idea how the final game will turn out yet. Its made by the galaxy team, its not gonna be NSMB even though it initially looks as such.
 
The problem for me is that Mario games, in the past, have been one of the (if not the) defining reason to buy a Nintendo console. Nintendo would take the system’s features and craft a game that was not only fun and creative, but justified said features. Things like scaling and rotating objects/enemies in Mario World, the analog stick for true 3D movement in Mario 64, the double click on the shoulder buttons of Mario Sunshine, and the motion controls of the Mario Galaxy games. This is an update to a handheld title, a title designed around the fact that it can be played in true 3D. This game does not, yet it features the same design (including those cubed bonus rooms) of 3D Land and shares level themes with both 3D Land and the NSMB series. Where is the imagination? Where is the creativity? Where is the innovation? Where is the drive to take a risk and tell the industry “No, this is how you are supposed to do it!”? And most importantly, where is justification of the Wii U's signature feature (the Gamepad)? Nintendo poured so much R&D into that thing and yet not a single game from them really justifies its existence. That was supposed to be this game's job and so far it has failed miserably. Will it be a fun game? Of that, I have no doubt. Can it still be a disappointment? Absolutley. And for me, and apparently others, it is.

About innovation, you forgot to mention the multiplayer aspect ...
 
Biggest disappointment of E3 right here.

Loved the Galaxy games, but I was really hoping this wouldn't be another one because I wanted something new.

But now...yeah, I wish they would have just made Galaxy 3.
 
As someone who's favorite series might be the 3D Mario games, I felt a little disappointed. The 3D Mario games used to be a huge event – you knew that you were getting something very innovative and different at the turn of each console cycle. This seems rushed, and I haven't seen any substantial new ideas from the demo.

About the 8-way deal, the Best Buy demo didn't even support nunchucks. Maybe it's still coming?
 
I think fun is a necessary prerequisite for a game like Mario, but I expect more than just "fun" when that Mario game happens to be the flagship 3D title for the console. I want to be wowed.

Priority is different from outright dismissal of the concept.

I agree that fun is not the only thing that matters in video game experiences, but if your (general) angry rant includes the words "It doesn't matter if it's fun," at that point there is nothing anyone can say that can convince you.

Ultimately when the hype cycle is over and I am no longer being marketed to and I put that $60 down for a video game, it is less important that it wows me and more important that the game itself is well-designed.
 
I'm not convinced we'll see a "proper" 3D Mario, but we'll see.

I agree it looks fine though.

One of two things are likely to happen. This game and DKCR does well and helps turn sales around. If so that's it and we're likely to see Super Mario 3D World 2. Or they fail to do so similarly how Nintendo Land and NSMBU did and they refocus their offerings. At that point I think is when we might see a 3D Mario similar to Galaxy, 64, and Sunshine. Them going in the other direction.

Nintendo still believes (I believe) that the family and/or casual audience or those that simply want local multiplayer is still there in significant numbers and that they haven't found the right game to hook them. I don't really think that's the case but whatever. They thought it would be Nintendo Land and NSMBU they either failed to realize or accept that they had allowed that market to die by how they handled the Wii in it's last years. They allowed Microsoft with Kincet to grab some of them. iOS games grabbed some as well. They refused or simply weren't able to proactively keep them engaged. All the while they allowed a bleeding of their fanbase that could be considered "core" the core gamer. The ones that love Zelda, Metroid, F-Zero, etc. Those that bought those "niche" games that were early adopters and willing to buy the smaller titles and where there for big flagship titles. I still believe that is why Skyward Sword seemingly didn't do as well as it should have. It's why people got to pissed about how they handled Xenoblade. Why the Wii U isn't being bought on simple faith. If there was no bleeding I think the install base would be higher even if they weren't grabbing the casual or mass market crowd at the moment.

I think that is why the Wii took off the way it did. It offer something significant to both markets with Wii Sports and Legend of Zelda: Twilight Princess. Offering platformer in 3D World along side another platformer DKCR isn't the same thing and I really don't think it's going to work. Mario Kart is the game that should have been given the priority and have that along side DKCR or 3D World.

3D World looks fun. I have a fondness for cats and cat suits. I'm going to buy it for the lack of having a better alterative at the time, it looks fun, and simply out of habit as well. However I do not have faith that it and DKCR: TF is going to work out as they hoped.

To many platformers from Nintendo in to short of a period. The variety they do have with other titles is likely NOT to be pushed by them as well.
 
I'm fine with this because it's kind of a breath of fresh air from the giant open non-linear goal-based Mario games we usually get on consoles. This looks like a nice departure from most of the Mario games in the past and it's nice to see Nintendo switching things up with the franchise.

I really like it because it looks like a more traditional, straightforward Mario game. There's something about it that screams old-school Mario. I love Galaxy and even 64, but this is great too. Hell, there may yet be another Galaxy type Mario during the Wii U's time. This doesn't stop that from happening still yet. It would be kinda cool if the Wii U launched with a NSMB game, then a Mario game like Mario 3D Land, and then move onto the big Galaxy scope Mario for the final mainline Wii U Mario.
 
I was disappointed with the reveal of 3D Mario

But very few levels were shown and I am sure it will be fun.

DKCR TF and this 3D Mario were developed very safely to get them out to market quickly.

I am confident both games will be amazing.

I prefer to have this games in the next six months that having to wait for better releases until late 2014

I don't get my hopes up but I hope they are at work in a proper revolutionizing 3D Mario and something by Retro, 100+ employees working on DKCR is silly.
 
Im sure a more instantly "wowing" 3D Mario is coming in the future. Wii U will only have been out a year when this Mario comes, and I know that it has been the case with every other Nintendo console to have their one and only Mario early, but I think the rules are different here. EAD will then have a few years to put another Mario together
 
I was disappointed with the reveal of 3D Mario

But very few levels were shown and I am sure it will be fun.

DKCR TF and this 3D Mario were developed very safely to get them out to market quickly.

I am confident both games will be amazing.

I prefer to have this games in the next six months that having to wait for better releases until late 2014

I don't get my hopes up but I hope they are at work in a proper revolutionizing 3D Mario and something by Retro, 100+ employees working on DKCR is silly.

This. I can't wrap my head around this. Three years and a talented team of 100+ and all they have to show for it is a sidescrolling platformer in DK?! It's just unbelievable to me.

I can totally buy the EDGE story about porting the Super Mario 3DS sequel to Wii U though, sad as it seems.
 
This. I can't wrap my head around this. Three years and a talented team of 100+ and all they have to show for it is a sidescrolling platformer in DK?! It's just unbelievable to me.

Maybe their work on Mario Kart 7 and DKCR3D was more substantial than you would think? 3 full years for a 2D platformer does seem a bit excessive. Or maybe they've just been very inefficient. Or maybe DKCR2 is actually some epic monster of a 2D platformer that needed 3 years to develop...
 
World 2-1 which Nintendo used for the Direct video was probably one of the reasons to the initial dissapointment. I have watched videos of the other levels from the demo and the level designs are much denser in those. Having seen World 6-3, I'm not doubting Nintendo anymore. That level is very similar to something out of one of the Galaxy games. Just with less gravity stuff. I can live without the gravitational stuff, but the worlds shouldn't look like something that could be boiled down to run on a handheld console.
 
Oh my god so much bitching. Do you guys really think that THIS is their next true 3D game? Obviously it won't replace the full console Mario experience, what problem do you people have with an extra fun game on the side?
 
Oh my god so much bitching. Do you guys really think that THIS is their next true 3D game? Obviously it won't replace the full console Mario experience, what problem do you people have with an extra fun game on the side?

Just no, really...if it happens to be another one, it will be a nice surprise, but for now stop being on denial, just...stop.
 
I'm pretty uninformed when it comes to things like this, but I'm just assuming a 2D side-scrolling game would take less time and resources than a large-scale 3D adventure like Metroid or something.
Depends on the quality of the game.

If 100 people from Retro are working on DKCTF, then you can guarantee the output will be quality, and retrospectively justifies the input.
 
No, I think this is an improvement. In NSMB Wii / U it was pretty discouraging for new players after they lost 5 lives to just sit there and wait until the level is finished so they can play again. I think it helps the feeling that you are playing toghether and need to help each other. When there is a diffivult passage, you can still bubble yourself.

I do think this changes the focus to help the other players. You don't want to let the other players die, because it affects you. That seems to be why competing with other players is through a score only. So you would play it cooperatively (to not let the other players die) AND also at the same time competing (for score).
 
Seems like people look for the wrong things in a platform game, especially a Mario one...
3DWorld looks amazing and has a frantic pace as it's due for a Mario game. Galaxies were loose and slooow in comparison, Nintendo here finally achieved to incorporate the manic gameplay of the 2d titles in the 3d series. It's the final step of an almost 20 year long process, how can't people see this?
 
Show me ANY 3D platformer with 4 player Co Op and you will get a point!

Multiplayer, in and of itself, is not innovation. Multiplayer is something people have been asking for for years in Mario games. Nintendo is just now implementing it. By innovation, I meant in terms of level design and art direction in addition to just adding the most obvious mutiplayer feature.
 
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