Super Mario 3D World for Wii U

I'm not sure what puzzles me more:
  1. The amount of dislike for 3D Land.
  2. Folks who view Sunshine as the pinnacle of the series.
People who dislike 2D Mario are more likely to dislike 3D Land. People who like 2D Mario are more likely to like 3D Land.

And Sunshine WAS the pinnacle of the series. Yeah, I said it.
 
I get the feeling from demos and footage that we're kinda seeing the "3DLand effect." When that game was first shown, the reaction was fairly mixed. When people played it, many called it too easy. But the more people played it, the better it got and the more it became clear that it was more than just a good game, it was a great one.

I think the same thing will likely happen here. I'll echo everyone else's disappointment that this isn't the spiritual successor to galaxy but I think we'll get that later in years to come. For now, in the near future, I'm looking forward to this.
 
The thing is, I know this game will be fun but when I considered the potential of the first 3d mario in HD on the Wii U I imagined something mindblowing.
 
i spoke with the nintendo rep today and they confirmed nunchuck and (wii u) classic controller pro support.

the controls didn't seem octogonal when i tried them, but i might have been off on that. it felt like super mario 3d land and not like super mario 64 ds on the 3ds.

mario's movesets had the long jump, backflip, ground pound, and pretty much all the standard stuff not sure about the triple jump. i tried it but wasn't able to pull it off.

the level design kinda grew on me too. it's not as bad as 3d land, but it's still easy.
 
I swear if this is another Mario platformer designed for the mentally inebriated of the current generation with super guides and whatnot I will never buy a Mario game again.
You do realise Super Guides have made the games more difficult right? Or is that your worry?
 
Jealous I could only get one game in at Best Buy (Mario Kart). I probably would have loved this especially since everyone I saw had a blast and each character plays differently and you could get some variety switching characters. Not to mention you have more free space to move around and not be a total burden to the end goal.
 
Problem in multiplayer is that nunchucks are going extinct now on WiiU imho, so people will have to use horizontal wiimotes and have a lessened experience. If only Nintendo bothered to include that cheap piece of plastic with wiimotes.
 
i spoke with the nintendo rep today and they confirmed nunchuck and classic controller pro support.

the controls didn't seem octogonal when i tried them, but i might have been off on that. it felt like super mario 3d land and not like super mario 64 ds on the 3ds.

mario's movesets had the long jump, backflip, ground pound, and pretty much all the standard stuff not sure about the triple jump. i tried it but wasn't able to pull it off.

the level design kinda grew on me too. it's not as bad as 3d land, but it's still easy.

Any chance that the game has (Wii) classic controller support as well? Or does it use motion?

Edit: Wait, thought you meant the Wii U Pro controller when you mentioned the Classic controller support. Happy to hear this, gives me more controllers for this when I eventually get this game.
 
Problem in multiplayer is that nunchucks are going extinct now on WiiU imho, so people will have to use horizontal wiimotes and have a lessened experience. If only Nintendo bothered to include that cheap piece of plastic with wiimotes.
In terms of plastic I'm glad they included a craddle instead of nunchucks, I had two of these already. The game can be played with wiimotes, nunchucks, pro controllers, GamePad, what's not to like?
 
Problem in multiplayer is that nunchucks are going extinct now on WiiU imho, so people will have to use horizontal wiimotes and have a lessened experience. If only Nintendo bothered to include that cheap piece of plastic with wiimotes.

I think anyone that owns a remote, also owns a nunchuck.

EDIT: Mario 3D land's second set of worlds should have been the first set imo.
 
So do all 4 players share from the same pool of lives?

In the screenshots, Toad is consistently the only player with a multiplier next to his name. Would suck if a mediocre player is squandering everyone's lives away.

No, I think this is an improvement. In NSMB Wii / U it was pretty discouraging for new players after they lost 5 lives to just sit there and wait until the level is finished so they can play again. I think it helps the feeling that you are playing toghether and need to help each other. When there is a diffivult passage, you can still bubble yourself.
 
As someone who just 100% finished 3D Land recently, I can't wait.

3D Land is one of the best Mario titles I ever played
the moment I reached the special stages.
 
No, I think this is an improvement. In NSMB Wii / U it was pretty discouraging for new players after they lost 5 lives to just sit there and wait until the level is finished so they can play again. I think it helps the feeling that you are playing toghether and need to help each other. When there is a diffivult passage, you can still bubble yourself.

Yeah this happened to me a lot when I'd play with friends and family. Some of them would die off rather quickly and then be forced to watch as we, or just me alone, finished a stage.
 
Any chance that the game has (Wii) classic controller support as well? Or does it use motion?

Edit: Wait, thought you meant the Wii U Pro controller when you mentioned the Classic controller support. Happy to hear this, gives me more controllers for this when I eventually get this game.

no, i am fairly sure it's the wii u classic controller pro.
 
What I'm saying is that the majority of people that want to play multi on Wii/WiiU buy additional wiimotes, but hardly they buy also additional nunchucks, which could instead easily be bundled with said wiimotes at almost no additional cost for Nintendo. I mean, wiimote is not cheap to buy, and even doesn't provide full control options for players who don't own an equal number of nunchucks... this can arise as a problem, as we see in the case of 3dWorld.
 
i love how "tight" 3d land is and 3d world looks even better, with the "tightness" of 3d land combined with larger levels.. some of you guys should relax until you played the game!
 
i love how "tight" 3d land is and 3d world looks even better, with the "tightness" of 3d land combined with larger levels.. some of you guys should relax until you played the game!

That doesn't change the fact that it's not as ambitious as we've come to expect of 3D Mario. It's frustrating to see it.
 
Mario Galaxy 2 should have been DLC. M.o.re planet pack. Not it's own game. I would like to reiterate I will eventually buy this title but I feel thoroughly disappointed with the reveal. I do not speak for all Nintendo fans but I would definitely like to see a poll of it Mario fans are content with this new entry or if they wanted something different from the franchise. It's almost like Nintendo is trying to do the capcom street fighter thing. Super street fighter turbo, hyper, extreme, faster with mario. As for the adoption and attachment rates it is once again settling. If a console only has one good game at launch that title will sell large numbers. Not a "hater" just expected more.

No. Just no. Mario Galaxy 2 being it's own game is fine, there's no need for to it have been made into an expansion pack or DLC even though the game play is basically the same as galaxy 1 with the main difference being a whole new set of levels (which is a significant thing) you know considering that level design is kind of integral in a game like a platformer where the main mechanic is jumping.

There might even be interviews out there where someone from Nintendo talks about how Mario Galaxy 2 incorporates everything they weren't able to put in galaxy 1 and though that might make it seem like an expansion pack its not.

I remember reading though that a lot of sequels are made this way, with things they weren't able to put in the first game. It doesn't mean it should be DLC, an expansion pack or anything else. If I'm wrong on this I'm sure someone will hopefully correct me, but I'm fairly certain what I've written about sequels is true
 
I'm fine with this because it's kind of a breath of fresh air from the giant open non-linear goal-based Mario games we usually get on consoles. This looks like a nice departure from most of the Mario games in the past and it's nice to see Nintendo switching things up with the franchise.
 
I hoped that after Galaxy people were aware that the "open world-free roaming stuff" is absolutely not the RIGHT (at least not the ONLY) way to create a great Mario game, but it seems that this though is still going on...
After having really enjoyed 3D Land, at the same level as Galaxy 1 and 2 (despite being not excited before playing it) I'm really looking forward for this one.
I hope that the level could be longer and bigger than 3D Land (that's a portable game) but not "open", I prefer the more concentrated formula (that Galaxy 1 started, Galaxy 2 brought ahead, Land refined), compared to the "free roaming" approach of M64 and Sunshine
 
Man, did not read past first page, which seemed like just a bunch of adults complaining that a mario game wasnt made for them. Its aimed at kids and kids will love it.
 
Get off your high horse dude. There was no consensus what mario fans wanted. Some abstract platforming "revolution", or Galaxy 3, or Sunshine 2, or 64-2, or even some people have said they wanted 3D Land expanded on the home console. I think my impressions on GAF after I played 3D Land expressed that I would enjoy seeing that.

This will be a fun game. I play games to have fun, honestly nothing at E3 looked more fun to me. And I don't get where the NSMB comparisons come from, this looks so much different.

EDIT: Found my posts from way back about this

Just got off my high horse. The Strangest thing happened next....my horse started talking and said didn't we already play new super mario brothers on DS I said ya. He said well why did nintendo make damn near the same game for wii as a launch title. I said it was a lazy move. Nintendo wii u same thing regurgitation and now another luigi type game same style. He continued to tell me about the 3D land for 3DS. He said I already played this why is Nintendo releasing the same game with a new coat of paint on the wii u. I said because the lost touch and are playing it safe. If my horse mr ed can see there is a problem with innovation on Nintendo's part. You should too.



If it looks like a duck, and quacks like a duck it's a duck.

No. Just no. Mario Galaxy 2 being it's own game is fine, there's no need for to it have been made into an expansion pack or DLC even though the game play is basically the same as galaxy 1 with the main difference being a whole new set of levels (which is a significant thing) you know considering that level design is kind of integral in a game like a platformer where the main mechanic is jumping.

There might even be interviews out there where someone from Nintendo talks about how Mario Galaxy 2 incorporates everything they weren't able to put in galaxy 1 and though that might make it seem like an expansion pack its not.


I remember reading though that a lot of sequels are made this way, with things they weren't able to put in the first game. It doesn't mean it should be DLC, an expansion pack or anything else. If I'm wrong on this I'm sure someone will hopefully correct me, but I'm fairly certain what I've written about sequels is true
 
When this lackluster announcement starts to bother me I just have to remind myself that Mario isn't that appealing of a franchise to begin with. The last Mario game I really enjoyed was Sunshine, though in retrospect it was extremely flawed. Mario 64 was a revelation, but that was 1996. It reminds me of Star Wars; a neat franchise that permeated pop culture and managed to retain and exploit an obsessive fanbase, forever coasting off brand awareness.

I'll likely pass on SM3DW, but I'll enjoy the hell out of Nintendo's other lackluster announcement, DKC:TF.
 
Brad on the GB stream just said the game has 8-way movement instead of analog :|

in order to make it better for sideways Wiimote players. But you still get 8-way with the analog on the gamepad

that's...... bad

Wh... why wouldn't they just make it require the nunchuck? Who the F owns Wii Remotes but doesn't own a nunchuck!?
 
Brad on the GB stream just said the game has 8-way movement instead of analog :|

in order to make it better for sideways Wiimote players. But you still get 8-way with the analog on the gamepad

that's...... bad

Surely that's also wrong based upon the videos we have
 
I want to make an observation. At e3 2011, the super mario 3d land demo left me tremendously desatisfyied. It seemed very barren and I feared the complete game would lack. It ended up being my favorite 3d mario ever.
What we are seeing this week im sure its just a glimpse of the full game. Even still, it's already a great experience. Hell, the cat suit alone completely changes the gameplay, and it's the only new power we know of.
I'm sure once the full product is shown people that are a bit down on this might change their tune.
 
Brad on the GB stream just said the game has 8-way movement instead of analog :|

in order to make it better for sideways Wiimote players. But you still get 8-way with the analog on the gamepad

that's...... bad
Yeah, checked to be sure today. It's definitely 8-way. This game is fun, but just such a let down compared to what it could have been.
 
Valid, but observe Galaxy 2's initial trailer.

In there, we see Yoshi properly implemented in 3D, we see new ways of getting round the levels with his tongue lash, we see the fruits that he uses, we see the drill powerup and the applications that it has in gameplay, we see the freezing of a water level and the transition it makes to an ice level, we see the combination of 2D space and 3D space in a way we hadn't seen much before, we see the use of the slowdown switch to navigate an incredibly fast level, we see a level where the ground is constantly changing, deforming and cutting itself away beneath your feet, we see Flipswitch Galaxy and the way that an action you have taken for granted in Mario changes the makeup of the level, you see the shadow Mario concept in action... and this is just for the trailer for the perceived expansion pack sequel!

Comparably, 3D World shows off multiplayer, the cat suit and transparent pipes. I don't deny the wall-climbing stuff with the cat suit has potential for interesting gameplay, but that aside there's absolutely nothing to compete with the lurid ingenuity of that Galaxy trailer, never mind the finished product itself. I accept that they might be hiding the scope, innovation and genuinely new mechanics that 3D World has, but I have severe doubts. :(

Thank you for summing this up perfectly. I'm not sure why this game needs a run button anyway, the controllers have an analogue stick?

Now I'm never one to be bothered by the opinions of others and if you like it that's fine. I'd be lying if I said it isn't a little disheartening to see everyone praising this. It'll probably be a great game, but I expected far more from a team of this caliber.
 
If it looks like a duck, and quacks like a duck it's a duck.

What does that even mean? Is it just Mario galaxy 2 you feel this way about or is it all sequels that share similar art styles?

According to your logic Doom 2 should have been an expansion for Doom 1. Seriously look them up, it's damned hard to tell the difference between the two. What about the pokemon games? Imagine if the game boy had been capable of receiving dlc, well then there would have been no point for gold/silver to be made, they could have added those pokemon and the region in gold/silver into blue/red as some sort of dlc update rather then its own game.

I don't see why you're ignoring the fact that galaxy 2 has all new levels and the design of these levels affects the mechanics themselves, so calling it an expansion pack just doesn't seem right. If galaxy 2 had half the content of galaxy 1 I would agree with you totally! It didn't though galaxy 2 if anything had more content than galaxy 1

If a game being set in a new environment isn't worthy of the sequel moniker, then there's a lot of titles out there that should have just been dlc.

I mean isn't Fallout New Vegas similar to Fallout 3 in terms of the mechanics? (I genuinely don't know) but if it is why couldn't they have just released New Vegas as downloadable DLC for Fallout 3 (okay I don't know if that would actually work, since the file size might be huge then)
 
as 3DLand lover, I can't understand the backlash.

3DWorld is pretty much 3DLand perfected to death :

1/ faster
2/ prettier
3/ bigger
4/ 1-4 players
5/ Big screen
6/ Small screen

and cherry on the top, it's coming soon.

So far, WiiU won E3 for me.
 
as 3DLand lover, I can't understand the backlash.

3DWorld is pretty much 3DLand perfected to death :

1/ faster
2/ prettier
3/ bigger
4/ 1-4 players
5/ Big screen
6/ Small screen

and cherry on the top, it's coming soon.

So far, WiiU won E3 for me.

I agree wholeheartedly. Ill add to that that it plays sublimely as well.
 
Wh... why wouldn't they just make it require the nunchuck? Who the F owns Wii Remotes but doesn't own a nunchuck!?

you know until they showed a pic of DKC tropical freeze with a mote + chuck I had always guessed Nintendo had just abandoned the Nunchuk. All you always see is Gamepad + Wiimotes.
 
I scanned through this thread and it very much reminds me of NSMBW when it was announce. It was called an enhance DS game that shouldn't be on a console, wtf was Nintendo thinking, bla, bla, bla. This really just can be called the Mario cycle at this point since NSMBU went through the same mess and it still ended up being a good game that never leaves the Wara Wara plaza.

Yeah, history repeats itself indeed. When will people on the boards learn to not to judge a game before it is release? You do not like the 3D Land concept or the art, fine. But you should not call a game crap, or should only be on a portable by a few trailers and base graphical power on a game that is months from release. I remember when Matt from ign had to eat major crow when he claimed that Mario Galaxy looked like a game that could be done on the Gamecube.
 
I don't think I would have had a problem with it had it not look so cheap and stale...

This looks like nsmb but in 3D it looks and feels cheap and bland.

The art style of galaxy and sunshine were awesome. Sunshine really is underrated too it's a good challenging mario game.
 
I still remember what people said about the first pìcs and videos of Nintendo 3D Land and then the game was (is) amazing.

I don't have any doubts about this.

The game looks amazing too.
 
Things I don't like about this game:
  • Flag Poles - I want to collect my stars-shines in a 3D Mario. Also I suspect there aren't multiple goals/level but just reaching the end?
  • Timer - Also a thing for 2D Mario. Give me time to explore, even if the worlds aren't that big.
  • Camera - Looks ok for 1 player, but with 2 or more, it seems restrictive
  • Controls - give me an option for Analog Sticks for 2-4 player pls. I don't want to play 3D Mario with digi-pads - also make the analog controls precise and not 8-way/run button
  • Cat-Suit Optics: I don't like how much it reminds me of NSMB
  • Music seems to much like NSMB and not like 3D Mario

Things that I like about the game:
  • Everything else!
  • The graphics are fine - not as 'epic' as the galaxy games, but Nintendo will get back to that with the next game I guess.
  • The cat item seems fun
  • 4 player is always fun in a Mario game
  • Level design seems ok at first glance
  • It's coming out soon
 
When what it isn't is a spiritual sequel to two of the generation's best games, I think that's understandable.


Being upset because it is not a spiritual sequel to two great games is fine, but calling it crap, soulless, and lazy is another. Just because the graphics is not 'HD mindblowing' does not equal a good game. I can name plenty of games that looked pretty and played the utter crap.

Quite frankly, a game can look like it fell off the N64 and I would play it if the gameplay was great. Yeah, I love pretty games and have been enjoying my HD games, but that is more of a bonus to me next to the actual gameplay.
 
Top Bottom