Super Mario 3D World for Wii U

I was just thinking about what they can't do in the game because of the format. Like full underwater levels. I never played 3D Land. Did it have underwater levels? Also, even if you can move the camera around in single player, since you can't in multi-player it forces all "secrets" to be right there only in the form of hidden blocks insead of other places you can't see without moving the camera. If you have to move the camera to find secret things, then that means you might not be able to get 100% completion in multi-player, which would not happen.

3D Land did have underwater levels. And I think there's a good chance they'll be returning, otherwise the Frog Suit is pointless.
 
We've really only seen the basic world 1. I'm not worried at all. Later worlds will look much more complex and intricate with less generic themes.

I'm really excited.
 
You really think we'll go through 2015-2016 without a Mario platformer?

No, we'll probably get Super Mario 3D World 2.

But this is the big 3D Mario this gen. Anyone who believes this is just some filler title while Nintendo secretly has a team working on a proper Galaxy successor is completely in denial.
 
Why are people complaining? Super Mario 3DLand was brilliant and this game seems to be a whole lot better (if that was even possible)

To the people bitching, have you played 3D lands?
 
Why are people complaining? Super Mario 3DLand was brilliant and this game seems to be a whole lot better (if that was even possible)

To the people bitching, have you played 3D lands?

Yes. And I've also played Galaxy/Galaxy 2. Guess which games are the better of the 3.
 
Yeah let's compare a handheld game to a console one.

The games are similar in style so I think it's a fair comparison. This game, so far, appears to not be as grand as Galaxy. I could eat my words after it's released, but for now, I completely see where a lot of people are coming from with this. This is not the grand Mario 64/Galaxy sequel people wanted. That's it.
 
This will sell as much systems as NSMB did, the games are conceptually similar.

Except by that point the Wii U will have undergone a price cut, will possess a more appealing library to supplement the new Mario title, and will be marketed more clearly.

This game will move Wii U's in ways NSMBU couldn't due to the Wii U's self-inflicting issues at launch.
 
The games are similar in style so I think it's a fair comparison. This game, so far, appears to not be as grand as Galaxy. I could eat my words after it's released, but for now, I completely see where a lot of people are coming from with this. This is not the grand Mario 64/Galaxy sequel people wanted. That's it.

A lot of people bitched about SMG2 BTW. Just sayin'
 
Priority is different from outright dismissal of the concept.

I agree that fun is not the only thing that matters in video game experiences, but if your (general) angry rant includes the words "It doesn't matter if it's fun," at that point there is nothing anyone can say that can convince you.

Ultimately when the hype cycle is over and I am no longer being marketed to and I put that $60 down for a video game, it is less important that it wows me and more important that the game itself is well-designed.

Part of the primary fun was the control of Mario himself. Just running and jumping and so forth. This was diluted in 3D Land thanks to the 8-way controls and run button and it continues in 3D World. The fun of controlling Mario is diminished and so unless reviews match Galaxy 2 in praising it's sheer creativity in level design, then there's no fun to be had.

It's pretty clear something has gone awry when Mario Kart 8 and Galaxy 1 & 2 look more impressive than EAD Tokyo's HD Mario title.
 
I'm really hoping that this game lives up to its WORLD title. It has lots of returning Mario World enemies, which is great, but I'm hoping that like SMW and NSMBU, it features an open world map with diverging paths and secrets. SMW and NSMBU are so fun to play not only because their level design is great and the multiplayer is fun, but trying to find all the secret paths and such is awesome as it makes each play-through different in some way. A few months ago my friend and I went through NSMBU in 2 hours because we knew the fastest route to Peach's Castle, that was seriously rewarding and was some great old school fun. Hoping this game has a similar structure, a lot can be achieved in the level design with the cat costume that lends merit to this concept.
 
Part of primary fun was the control of Mario himself. Just running and jumping and so forth. This was diluted in 3D Land thanks to the 8-way controls and run button and it continues in 3D World. The fun of controlling Mario is diminished and so unless reviews match Galaxy 2 in praising it's sheer creativity in level design, then there's no fun to be had.

It's pretty clear something has gone awry when Mario Kart 8 and Galaxy 1 & 2 look more impressive than EAD Tokyo's HD Mario title.

I don't know, personally I would MUCH rather have a run button than rely on analog controls. It just feels much more precise to me which is critical for a 3d platformer. I feel the same way about 8 way controls.. I don't really see the problem with it and if anything it makes it possible to make the platforming much smoother and probably even more challenging when there is more certainty regarding where the player may be positioned at any given time.

3d platformers can be a real pain in the ass when it comes to precise jumping and timing so I for one think Nintendo is on to something with this control scheme.
 
Part of the primary fun was the control of Mario himself. Just running and jumping and so forth. This was diluted in 3D Land thanks to the 8-way controls and run button and it continues in 3D World. The fun of controlling Mario is diminished and so unless reviews match Galaxy 2 in praising it's sheer creativity in level design, then there's no fun to be had.

It's pretty clear something has gone awry when Mario Kart 8 and Galaxy 1 & 2 look more impressive than EAD Tokyo's HD Mario title.

As someone who does really want this game, I agree. Now, I think that the addition of a run button is much more precise than what can be achieved on analogue, I really don't see any reason as to why Nintendo decided to omit the brilliant triple jump concept. It adds nothing to level design, but it adds so much to the fun of controlling Mario, rewarding you for getting in three concise jumps one after the other. It's just... fun, and really shouldn't have been taken out.
 
As someone who does really want this game, I agree. Now, I think that the addition of a run button is much more precise than what can be achieved on analogue, I really don't see any reason as to why Nintendo decided to omit the brilliant triple jump concept. It adds nothing to level design, but it adds so much to the fun of controlling Mario, rewarding you for getting in three concise jumps one after the other. It's just... fun, and really shouldn't have been taken out.

Agreed. The triple jump has always been a nice feature. I'm just hoping the different power ups, like cat suit, allow for some interesting new control mechanics. Game looks really fun though and I'll probably day one it regardless.
 
I don't think a run button (+ 8 way controls) enhances precision.

I would recommend you guys take a look at Siglemic's Mario 64 120-star speed run to see some of the crazy acrobatics he can pull off (particularly in Rainbow Ride).
 
Yes. And I've also played Galaxy/Galaxy 2. Guess which games are the better of the 3.

Yeah let's compare a handheld game to a console one.
3DLand > galaxy 2 >>> galaxy

easily. And going further, 3DLand > Galaxy 2 >>> Galaxy > Sunshine >>> 64

As they continued, they kept getting more and more in line with what a 3D Mario should look like. 3DLand is the ideal evolution of 3D Mario, and I hope they keep the framework and push it forward with crazy level designs. There's no reason you can't have the tight control and Mario feel of 3D Land and the unique ideas of Galaxy, united together in one game.
 
I found the trailer underwhelming. What I expect out of a 3D Mario didn't manifest at all. The presentation had no drama to it, there was no central game mechanic to make the game its own, no distinguishing theme at all whatsoever. It just all seemed so familiar. I'm used to 3D Mario games being these fully distinct experiences, yet I got both a strong 3D Land and NSMBU vibe from it.

That said, I can understand why Nintendo went this direction, and I suspect 3D World will end up being a great game. This definitely would have been a good time to blow everyone away with something truly fresh, though.
 
I don't think a run button (+ 8 way controls) enhances precision.

I would recommend you guys take a look at Siglemic's Mario 64 120-star speed run to see some of the crazy acrobatics he can pull off (particularly in Rainbow Ride).

Well about the run button it actually does. You know Sonic Lost World is using one too, because make the speed more controlable, and better for the platform parts.

If you like to goes always fast just keep pressing that button, I don't get why people dislike the run button that much.

About siglemic runs, I don't know what it has to do with this thread, but yeah it is amazing.
 
I don't think a run button (+ 8 way controls) enhances precision.

I would recommend you guys take a look at Siglemic's Mario 64 120-star speed run to see some of the crazy acrobatics he can pull off (particularly in Rainbow Ride).

Yeah that guy is a boss. But what does that have to do with precise controls. Maybe he'd do even better with run button + 8 way? Maybe this way is more fun for those of us who aren't as skilled as top speed runners lol
 
Well about the run button it actually does. You know Sonic Lost World is using one too, because make the speed more controlable, and better for the platform parts.

If you like to goes always fast just keep pressing that button, I don't get why people dislike the run button that much.

About siglemic runs, I don't know what it has to do with this thread, but yeah it is amazing.

Some were questioning the precision and how it is "improved" with a run button. But Mario 64 doesn't have one and his control of Mario is amazing, with pure analogue control (but enough about that :))

Also Mario's top speed isn't anywhere near Sonic's and Mario controlled fine in 64/Sunshine/Galaxy 1 & 2.
 
3DLand > galaxy 2 >>> galaxy

easily. And going further, 3DLand > Galaxy 2 >>> Galaxy > Sunshine >>> 64

As they continued, they kept getting more and more in line with what a 3D Mario should look like. 3DLand is the ideal evolution of 3D Mario, and I hope they keep the framework and push it forward with crazy level designs. There's no reason you can't have the tight control and Mario feel of 3D Land and the unique ideas of Galaxy, united together in one game.

Nintendo is prioritizing players like you. You should be happy.
 
Also, why is there a timer? Why can I not just explore the levels? 3D Land was a great game for handhelds. But trying to put it on Wii U, add co-op, and increase the resolution isn't cutting it for me.
 
Some were questioning the precision and how it is "improved" with a run button. But Mario 64 doesn't have one and his control of Mario is amazing, with pure analogue control (but enough about tha:))

Also Mario's top speed isn't anywhere near Sonic's and Mario controlled fine in 64/Sunshine/Galaxy 1 & 2.

Yeah, no one said Sm64 was imprecise, it was only said that adding a run button and a 8 way move could make it MORE precise =)

And just to add to the whole siglemic thing, he doesn't like Galaxy.
 
But Mario 64 doesn't have one and his control of Mario is amazing, with pure analogue control

If you sit down a new player with Mario 64 (by which I mean somebody who plays a ton of new and old games but has never played Mario 64) he will tell you that the controls are awful. Mario does exactly what you don't want him to do, grabbing onto everything until you need him to, sliding off cliffs, and generally bumbling around. The reason people can do such amazing things with Mario 64 is because the game has been around for fifteen years.

Nintendo is prioritizing players like you. You should be happy.
I am happy. Nintendo's been trying to fix Mario 64's formula for years, as is evidenced by their continued drift toward a more natural 3D Mario, and they've finally found it. I just hope that Nintendo doesn't fall into New Super Mario Bros-style rehashing. Though that series was *never* as good as previous 2D entries.

There's no reason why you can't have the better controls and structure of 3D Land and the fantastic ideas of Mario Galaxy in one game. There's no reason why you can't have the feel of 3D Land in an explorable 3D world. There are multiple points of division between 3D Land and older games, but the essential feel, the thing that makes it so good, can be expanded in any number of ways, none of which are exclusionary to the design goals of old games. The older 3D Marios just didn't know how to make their design a reality.
 
So after the E3 reveal, I've been thinking a lot about this game.

And I'm still disappointed.

This game is such a letdown that many of those hoping for a console-defining, original experience are even refusing to believe this is the real 3D Mario. It's like they can't even believe it.

Unfortunately I can believe it. I only hope that Nintendo doesn't suck the life out of 3D Mario like they did to 2D Mario.
 
Also Mario's top speed isn't anywhere near Sonic's and Mario controlled fine in 64/Sunshine/Galaxy 1 & 2.
This game is about multiplayer, green stars discovery and about speed runs. They made toad make small jumps but run faster for experts players. Secondly, when you run, at one point you get a boost, which is new to the series.
 
So after the E3 reveal, I've been thinking a lot about this game.

And I'm still disappointed.

This game is such a letdown that many of those hoping for a console-defining, original experience are even refusing to believe this is the real 3D Mario. It's like they can't even believe it.

Unfortunately I can believe it. I only hope that Nintendo doesn't suck the life out of 3D Mario like they did to 2D Mario.

Yeah, some hopes of ,,surely Retro Studios must handle another game alongside DK'' have already been crushed, I don't think there's some ,real 3d Mario' waiting around the corner either. And even if it was, the impact would already be devalued now. It would just further give off the impression of milking Mario and angst of new projects if they now split the mainline Mario platformers even further. The damage of this project can not be undone :/ Wasting the Tokyo team on some quick cash-in must the one of the lowest points in their (videogame related) history. I mean, this might have been forgiving if all the other WiiU projects also wouldn't feel like lazy leftovers/rehashes from last gen either. Thank fuck Monolith seem to have a certain amount of freedom and ambition left...
 
Adding a run button to mario 64 to make it more precise ...the fuck? The one thing Nintendo has always done right is excellent mario controls.
 
Yeah, some hopes of ,,surely Retro Studios must handle another game alongside DK'' have already been crushed, I don't think there's some ,real 3d Mario' waiting around the corner either. And even if it was, the impact would already be devalued now. It would just further give off the impression of milking Mario and angst of new projects if they now split the mainline Mario platformers even further. The damage of this project can not be undone :/ Wasting the Tokyo team on some quick cash-in must the one of the lowest points in their (videogame related) history. I mean, this might have been forgiving if all the other WiiU projects also wouldn't feel like lazy leftovers/rehashes from last gen either. Thank fuck Monolith seem to have a certain amount of freedom and ambition left...

Says who? Do you have some info I don't? How can this be? Just because you didn't like the game now is a quick cash-in?

Adding a run button to mario 64 to make it more precise ...the fuck? The one thing Nintendo has always done right is excellent mario controls.


Exactly, and the same Nintendo who does excellent controls added a run button and a 8- way move, I think we are onto something here huh?
 
Adding a run button to mario 64 to make it more precise ...the fuck? The one thing Nintendo has always done right is excellent mario controls.

Mario 64's controls were amazing for traversing open environments, making it fun to get from one place to the other, but were an absolute nightmare when forced to do anything even vaguely similar to precision platforming. Rainbow Ride, Tick Tock Tower, the volcano in the fire world, etcetera, were all so difficult not due to the level design, but the controls. They were improved upon in Sunshine, then perfected in Galaxy.
 
Yeah, some hopes of ,,surely Retro Studios must handle another game alongside DK'' have already been crushed, I don't think there's some ,real 3d Mario' waiting around the corner either. And even if it was, the impact would already be devalued now. It would just further give off the impression of milking Mario and angst of new projects if they now split the mainline Mario platformers even further. The damage of this project can not be undone :/ Wasting the Tokyo team on some quick cash-in must the one of the lowest points in their (videogame related) history. I mean, this might have been forgiving if all the other WiiU projects also wouldn't feel like lazy leftovers/rehashes from last gen either. Thank fuck Monolith seem to have a certain amount of freedom and ambition left...
You guys assume that the Tokyo team is going to develop a quick cash, defying all logic, ignoring their track record, and proving that you either haven't played 3D Land and don't remember how cramped and unimaginative the level design was in comparison to what we're seeing here, or that you're being disingenuous in order to justify your opinions. You guys assume that the 3DL/W mechanics are going to replace 3D Star-collecting Mario games when it makes more sense, infinitely more sense, to assume that they'll replace New Super Mario instead. Its all ridiculous
 
If you sit down a new player with Mario 64 (by which I mean somebody who plays a ton of new and old games but has never played Mario 64) he will tell you that the controls are awful. Mario does exactly what you don't want him to do, grabbing onto everything until you need him to, sliding off cliffs, and generally bumbling around. The reason people can do such amazing things with Mario 64 is because the game has been around for fifteen years.

Lol, I don't think we're playing the same game here.
 
You guys assume that the Tokyo team is going to develop a quick cash in in order to justify your opinions. You guys assume that the 3DL/W mechanics are going to replace 3D Star-collecting Mario games when it makes more sense, infinitely more sense, to assume that they'll replace New Super Mario instead. Its all ridiculous

A couple things:

1. How does it make sense that the 3D Land mechanics will replace New Super Mario instead of the 3D Star-collecting mechanics? The team in charge of 3D World is the one that used to make Galaxy. This is the 3D game from the 3D Mario team. Then, Nintendo will release their 2D game as well, from an entirely different team.

Hopefully this disappointment doesn't replace anything, but if it does, it's going to be replacing an original 3D Mario game, not NSMB.

2. You're assuming I even want a star-collecting game. While that'd be better than this, I only ask for something new, fresh, original, and daring. How that comes is not something I think much about. I'm not a game designer.

Are my standards for 3D Mario high? Yes. But that's because Nintendo set them that way with Mario 64, Sunshine, and the 2 Galaxies. I want to be wow'ed like that. This is not that creative wellspring of ideas. I did not say wow.
 
You guys assume that the 3DL/W mechanics are going to replace 3D Star-collecting Mario games when it makes more sense, infinitely more sense, to assume that they'll replace New Super Mario instead. Its all ridiculous

I can't even begin to fathom the logic jump in suggesting that 3DL/W will replace 2D mario when they proceeded to release a 2D mario almost a year after 3D land, when the two were made by separate teams.
 
A couple things:

1. How does it make sense that the 3D Land mechanics will replace New Super Mario instead of the 3D Star-collecting mechanics? The team in charge of 3D World is the one that used to make Galaxy. This is the 3D game from the 3D Mario team. Then, Nintendo will release their 2D game as well, from an entirely different team.

Hopefully this disappointment doesn't replace anything, but if it does, it's going to be replacing an original 3D Mario game, not NSMB.

2. You're assuming I even want a star-collecting game. While that'd be better than this, I only ask for something new, fresh, original, and daring. How that comes is not something I think much about. I'm not a game designer.

Are my standards for 3D Mario high? Yes. But that's because Nintendo set them that way with Mario 64, Sunshine, and the 2 Galaxies. I want to be wow'ed like that. This is not that creative wellspring of ideas. I did not say wow.


1. Completly agree with you.


2. SM3DW is fresh, very fresh, let's look at the last Mario game released in a console and he is DAMN fresh.

All right he is not so fresh because he is look like SM3DLand, so what? Sunshine was pretty much SM64 on the beach, as Galaxy was SM64 on Space.

See it is kind reductive to say this because, yeah while is true there is more to it than just it, the formula may be the same but we have yet to see the rest of this story, and also it doesn't help that our first contact with this formula was on a handheld system where things are more simple.
 
A couple things:

1. How does it make sense that the 3D Land mechanics will replace New Super Mario instead of the 3D Star-collecting mechanics? The team in charge of 3D World is the one that used to make Galaxy. This is the 3D game from the 3D Mario team. Then, Nintendo will release their 2D game as well, from an entirely different team.

Hopefully this disappointment doesn't replace anything, but if it does, it's going to be replacing an original 3D Mario game, not NSMB.

2. You're assuming I even want a star-collecting game. While that'd be better than this, I only ask for something new, fresh, original, and daring. How that comes is not something I think much about. I'm not a game designer.

Are my standards for 3D Mario high? Yes. But that's because Nintendo set them that way with Mario 64, Sunshine, and the 2 Galaxies. I want to be wow'ed like that. This is not that creative wellspring of ideas. I did not say wow.

To be fair, it looks like the team set out to make a 3d local multiplayer mario that is good for families to play together, which is in line with what Iwata stated the whole motivation for the Wii U console was--connecting families. Viewed in these terms, the game might be just as good as SMG1&2 or even better. As such, I don't condemn the design team or the game.

I am bitterly disappointed that this flagship release doesn't serve my tastes, which are single player deep rich 3d platforming.

But that is ok, I have some special memories of SMG1&2, and hopefully some young families can have some special memories with the new local multiplayer 3d mario.
 
I can't even begin to fathom the logic jump in suggesting that 3DL/W will replace 2D mario when they proceeded to release a 2D mario almost a year after 3D land, when the two were made by separate teams.
Because Iwata pointed it out in an Iwata Asks that they wanted a way to blend 2D Mario's accessibility and familiarity with 3D Mario's depth of control and freedom of movement (which I posted several times in the other thread), so that 3D Mario doesn't continue to be ignored by half of Nintendo's userbase despite its obvious qualities, because 2D Mario doesn't act like a stepping stone to star collectors whatsoever
Because this game has far more similarities to 2D Mario design than it does to 3D Mario design
Because I highly doubt that Nintendo would ignore the gameplay formula that lead them not once but twice to the upper echelon of Metacritic scores last generation, the gameplay formula that revolutionized a genre and continues to impress core gamers to this day
Because 2D Mario is acknowledged as becoming incredibly stale due to Nintendo's own treatment of the series

This just makes far more sense as a replacement of NSMB than as a replacement of star collectors, and it doesn't make any sense at all to me to not have at least a little bit of trust in the development team that crafted masterpieces last generation. The game is already looking way more inspired and expansive than Super Mario 3D Land and those who say otherwise are those who haven't played 3D Land or are just reaching to hate.
 
Because Iwata pointed it out in an Iwata Asks that they wanted a way to blend 2D Mario's accessibility and familiarity with 3D Mario's depth of control and freedom of movement (which I posted several times in the other thread), so that 3D Mario doesn't continue to be ignored by half of Nintendo's userbase despite its obvious qualities, because 2D Mario doesn't act like a stepping stone to star collectors whatsoever
Because this game has far more similarities to 2D Mario design than it does to 3D Mario design
Because I highly doubt that Nintendo would ignore the gameplay formula that lead them not once but twice to the upper echelon of Metacritic scores last generation, the gameplay formula that revolutionized a genre and continues to impress core gamers to this day
Because 2D Mario is acknowledged as becoming incredibly stale due to Nintendo's own treatment of the series

This just makes far more sense as a replacement of NSMB than as a replacement of star collectors, and it doesn't make any sense at all to me to not have at least a little bit of trust in the development team that crafted masterpieces last generation. The game is already looking way more inspired and expansive than Super Mario 3D Land and those who say otherwise are those who haven't played 3D Land or are just reaching to hate.

You kinda contradicted yourself there.

See? Nintendo is trying to take that gameplay formula that lead them not once but twice to the upper echelon of Metacritic scores last generation, the gameplay formula that revolutionized a genre and continues to impress core gamers to this day and change it to something that will blend 2D Mario's accessibility and familiarity with 3D Mario's depth of control and freedom of movement.

Why?

So that 3D Mario doesn't continue to be ignored by half of Nintendo's userbase despite its obvious qualities
 
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