Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Actually, I brought it up in the old thread xD (though that's one out of hundreds of thousands of posts)

I wanted a Luigi's Mansion rep so E. Gadd or King Boo were my picks,

Ha. Nice one. There is never truly anyone who is alone in the world. XP

I'd definitely choose King Boo, if we had to choose between them. Then his FS would ne like Pit's and send out 50 Boo's!
 
Here's the screen showing Mario spiking the Wii Fit soccer ball:


Now it could be a separate item, possibly, but I'm leaning toward this being Mario fitting a ball spawned by Wii Fit Trainer, much like how other players can grab Mega Man's Metal Blade and turn it against him.
Very cool.

Palutena projects herself as a big hologram thing, she's never actually seen physically gigantic like Hades and Medusa are.

The only indication that there is no consistency to the gods' size in the Kid Icarus universe is the inconsistency between Medusa's size in the original Kid Icarus (same size as Palutena) and Uprising (fucking huge), and considering the uncertainty regarding Uprising's Medusa (she doesn't seem to be the real Medusa), I'm not sure how far we can take that.

The gods can project themselves as large as they want but there's never any god in Uprising seen actually physically changing their size.
Maybe Hades was just a projection the entire time. /plot twist
 
Luigi being the only one of those whom I accept. Yes I would rather have melee with less characters than the clones.



Look Beef, you're from the FGC. I don't give a fuck about your definition of a clone. You are one of the people that actually gives a shit about character properties like where the character will go after he gets hit by this attack, oh the clone sends him back but the original sends him up. SO MANY POSSIBILITIES. I don't give a shit about that, I'm not looking to carefully combo shit and whatever. If Fox and Falco have the same moves, but they just function a little differently like how I said it. Then they are clones and deserve to be relegated to being an alternate costume or removed. Nothing else.

They dont function a little different. Falco having hitstun on his blaster alone makes him a hugely different character in both Melee and Brawl.

Luckily I doubt the clones go anywhere, so you can be all pissy while everyone else plays all those extra characters.
 
Look Beef, you're from the FGC. I don't give a fuck about your definition of a clone. You are one of the people that actually gives a shit about character properties like where the character will go after he gets hit by this attack, oh the clone sends him back but the original sends him up. SO MANY POSSIBILITIES. I don't give a shit about that, I'm not looking to carefully combo shit and whatever. If Fox and Falco have the same moves, but they just function a little differently like how I said it. Then they are clones and deserve to be relegated to being an alternate costume or removed. Nothing else.

Well if you're willing to stay ignorant, then by all means you are free to do so.
 
Let's talk Anna:

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She's a merchant trickster. Been in nearly ever FE (maybe every FE?). She was all over Awakening -- playable for the first time, and her identical sisters were the merchants heralding DLC.

What could make her unique? Aside from being a redhead female, her fighting style in Awakening has a unique look to it. Like Gray Fox in Metal Gear Solid, she swings her sword handle first. When she stands, she holds her sword upright behind her. When she runs, she also keeps her blade upright behind her. Very stylish!

Where her sword is concerned, she could use the lightning-zapping Levin Sword, as seen in this official art:

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She could also swing around sacks of gold and fling coins in the face of her enemies, being a merchant trickster and all. I mean, look at all of that gold!

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I think she'd be great. :)

I think she was missing in Fire Emblem Gaiden, but apparently many don't care much for that game.
I think she would be great, considering she's been a character that appears in pretty much every game and isn't just another standard Fire Emblem Lord. Not to mention that Tricksters can use staffs so she could use various magic like teleporting or something, while being a merchant she could pull out a bunch of other random items and weapons for her moves. Probably not the most popular choice, but they could get pretty creative with Anna, more so than they probably could with any other character in the series.
 
Explain to me where the logic that the lack of clones would lead to new characters that aren't clones.

In Brawl, we have... Falco well above Fox, Toon Link well above Link (like five tier classes ahead). Conversely, Ganondorf and Lucas lose to their counterparts, but their counterparts are poor as well. Frankly, calling them useless and awful is complete bias, and completely baseless. Clones clearly are not useless. If Falco was the original, and Fox was the clone, would Fox be useless? Of course not. You can't play any clone like you do the original, so they are in no way redundant to their originals.
This is the main thing people need to understand about 'clone' characters. Also the fact that they take significantly less time to develop than a brand new character, and thus don't take up slots that would go to other characters. Either you can have a few clone characters in the game, or just have less characters.
 
Anna's Awakening design is a visual delight. The gold lines, the red frills, it just guides the eye for sleek and dynamic effect. Super-cute, too (even if she's a total gold-digger).
 
This is the main thing people need to understand about 'clone' characters. Also the fact that they take significantly less time to develop than a brand new character.

This is cool and i'm sure everyone understands this. I think the big debate is that the movesets could have more individuality than rehashed tweaks.

Ganondorf should NOT have any moves looking similar to Captain Falcon at all. It doesnt even make sense to try and defend that.

Falco, Fox, and Wolf all use the same type of tools, fine. Similarities will be prevalent but did all three of them really need the same Final Smash??

Ness and Lucas will be similar pretty much so I guess nothing can be said for them.
 
Oh I know, I was just being a stickler for Kid Icarus continuity.

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Amazing how people actually hate clones so much that a game is better when it has less content. You're basically saying you prefer less quality.

Yeah, that statement made me raise both of my eyebrows.

I think she was missing in Fire Emblem Gaiden, but apparently many don't care much for that game.
I think she would be great, considering she's been a character that appears in pretty much every game and isn't just another standard Fire Emblem Lord. Not to mention that Tricksters can use staffs so she could use various magic like teleporting or something, while being a merchant she could pull out a bunch of other random items and weapons for her moves. Probably not the most popular choice, but they could get pretty creative with Anna, more so than they probably could with any other character in the series.

I actually would not mind Anna as a playable character, and would enjoy her much MUCH more than sword user 2345243.

I'm still dreaming of Ephraim or Leon, because I like Sacred Stones, and think a lance using lord or a necromancer/shadow magic user would be really cool additions, but I know that fantasy is never going to happen. :P

Falco, Fox, and Wolf all use the same type of tools, fine. Similarities will be prevalent but did all three of them really need the same Final Smash??

But apart from the Final Smash and the specials (that even function quite a lot differently than those of the 2 Star Fox members), Wolf's moveset is ENTIRELY different from Fox's. Falco shares a lot of moves with Fox, even in Brawl where clones were made more independent, but Wolf's entire A-button moveset is 100% unique.

Calling Wolf a clone would be akin to calling Samus a clone of Link.
 
Cackletta for Smash.

Fawful Assist Trophy.

I can see Newtwo stepping up unless we have a Lucario type equivalent in Gen 6.

Reverse that shit, and we're good.

This is the main thing people need to understand about 'clone' characters. Also the fact that they take significantly less time to develop than a brand new character, and thus don't take up slots that would go to other characters. Either you can have a few clone characters in the game, or just have less characters/

Right. It was a matter of "something" or "nothing".

I play Dr. Mario more than Mario
I play Falco more than Fox
I play Ganondorf more than Captain Falcon
I play Young Link more than Link

I play Falco more than Fox
I play Toon Link more than Link

If clones didn't exist, I wouldn't have the option to have more fun with a character model. I'm sorry that Smash couldn't be made to have less content to suit your ego.
 
If we have to wait a year for new information (like we did between E3 2006 and 2007), then I'm going to die. All of this character speculation is just making the wait harder.
 
Cackletta for Smash.

Fawful Assist Trophy.

I can see Newtwo stepping up unless we have a Lucario type equivalent in Gen 6.

I wouldn't mind Cackletta. I think having a character that isn't particularly "beautiful," "cool," or "cute" adds value to a roster in terms of diversity.

That's why I LOVED when MODOK was announced for UMVC3.
 
If it's an specific Mii, then the answer is obvious.

revY2RN.jpg

Nikki would work, but it would be so weird to see her size in the game.

I imagine Roll is a lock for assist trophy.

Maybe Bass as well.

Wait, come to think of it, did Sonic or Snake get any assist trophies?

It might be Dr. Light, Roll or Proto-Man.

Do you guys remember when sp0rsk banned people for even saying "MegaMan" in the Dojo thread? Haha! Those were the days.

:lol I remembered that day and someone got banned after he announced that his avatar was from mega man after Brawl got released.
 
Here's the screen showing Mario spiking the Wii Fit soccer ball:


Now it could be a separate item, possibly, but I'm leaning toward this being Mario hitting a ball spawned by Wii Fit Trainer, much like how other players can grab Mega Man's Metal Blade and turn it against him.

It's worth noting that this screenshot was only added to the press kit and website after Wii Fit Trainer was unveiled.
 
If we have to wait a year for new information (like we did between E3 2006 and 2007), then I'm going to die. All of this character speculation is just making the wait harder.

Nah, I'm sure it won't be as bad as the wait for Brawl.

At least this time we got real gameplay right from the start.
 
If we have to wait a year for new information (like we did between E3 2006 and 2007), then I'm going to die. All of this character speculation is just making the wait harder.

I hope not. I'm still hoping that we would get one or two newcomer or returner characters next Direct in two months or so.

Nah, I'm sure it won't be as bad as the wait for Brawl.

At least this time we got real gameplay right from the start.

We got gameplay in announcement trailer.
 
Also Luigi has tons of material to play off of regarding his moveset. They have yet to leverage Luigi's Mansion which is a very obvious grab to add some pizzaz to Luigi. Frankly, If I don't see it in Smash WiiU/3DS then it proves that HAL Lab and Smash Team haven't put 100% into really making the best game possible...

They only put 98% :P
 
It's worth noting that this screenshot was only added to the press kit and website after Wii Fit Trainer was unveiled.
Yes, which probably supports the notion that it's Wii Fit Trainer's ball, and not just an item replica of it.

In other words, when Wii Fit Trainer uses her projectile move, the resulting ball stays on the field and can be hit back by other players.

It'd be fun to stage an entire volleyball match in this fashion, lol
 
He literally said that. Clones were added after the roster was finished. Explain to me where the logic that the lack of clones would lead to new characters that aren't clones.
I never said this.

You also discuss the idea of clones being awful and useless. Hmm...

The current Melee tier list has Falco only one spot below Fox. Dr. Mario well above Mario. Ganondorf a few spots below Captain Falcon. Young Link only one spot below Link. The only low tier clone relative to a higher tier clone is Roy.
Tiers matter to people who play competitively and it is those same people who care about clones and want them back. Little changes like that mean nothing to me. Make an alt. costume out of them if people want them back so much. Same moveset anyways, just not taking up a spot on the roster.

In Brawl, we have... Falco well above Fox, Toon Link well above Link (like five tier classes ahead). Conversely, Ganondorf and Lucas lose to their counterparts, but their counterparts are poor as well. Frankly, calling them useless and awful is complete bias, and completely baseless. Clones clearly are not useless. If Falco was the original, and Fox was the clone, would Fox be useless? Of course not. You can't play any clone like you do the original, so they are in no way redundant to their originals.
Once again, don't care about playstyles. Lucas is the only one you mentioned that is more of a semi-clone.

Amazing how people actually hate clones so much that a game is better when it has less content. You're basically saying you prefer less quality.
Clones aren't quality. If you're going to have different characters then use different goddamn moves. It screams lazyness to me. Do something right or don't do it at all. I prefer full original characters not half-assed ones.
 
I never said this.


Tiers matter to people who play competitively and it is those same people who care about clones and want them back. Little changes like that mean nothing to me. Make an alt. costume out of them if people want them back so much. Same moveset anyways, just not taking up a spot on the roster.


Once again, don't care about playstyles. Lucas is the only one you mentioned that is more of a semi-clone.


Clones aren't quality. If you're going to have different characters then use different goddamn moves. It screams lazyness to me. Do something right or don't do it at all. I prefer full original characters not half-assed ones.

well that is selfish, and generalizing.
 
I never said this.


Tiers matter to people who play competitively and it is those same people who care about clones and want them back. Little changes like that mean nothing to me. Make an alt. costume out of them if people want them back so much. Same moveset anyways, just not taking up a spot on the roster.


Once again, don't care about playstyles. Lucas is the only one you mentioned that is more of a semi-clone.


Clones aren't quality. If you're going to have different characters then use different goddamn moves. It screams lazyness to me. Do something right or don't do it at all. I prefer full original characters not half-assed ones.

I'm sorry that the fact that there's a higher level of play than you are used to offends you.
 
We got gameplay in announcement trailer.

I know, but I meant like the presentation at this E3 where Sakurai fought somebody with an early build of the game. The Brawl's announcement trailer only had a few quick instances of gameplay and the rest was CGI.

I forgot how long it took for the Fox trailer to come out after that and then again it took a pretty long time for more info.

This time around we had the presentation and the developer direct that showcaseed real time gameplay. And we got the WFT trailer.
 
I have to say, part of me is torn between Hades as a playable character, and Hades as a massive stage danger (like Kraid in Brinstar Depths) where he's constantly talking, nonstop, the entire match. The latter would only work if they got the same voice actor and wrote literally hours of dialogue for him... but man, that'd be tempting.
 
Guys, how awesome would this scenario be:

At the end of a Nintendo Direct, they show a new Smash Bros. trailer. Some gameplay and a few new characters are shown off, nothing really outside the norm. Then at the very end, the screen fades to black. Silence for a few seconds, and then you hear a manly voice shout:

"Agents

are...

GO!!"

BAM! Without A Fight kicks in as awesome new gameplay is shown. Mario being blasted by music notes, Megaman getting smacked with a microphone, Bowser being blown away by a blue wave of energy. A titlecard cuts in:

"AGENT J takes the stage!"

And then Scrafty has a joy-induced aneurysm and dies a happy man.
 
I have to say, part of me is torn between Hades as a playable character, and Hades as a massive stage danger (like Kraid in Brinstar Depths) where he's constantly talking, nonstop, the entire match. The latter would only work if they got the same voice actor and wrote literally hours of dialogue for him... but man, that'd be tempting.

I say we combine the two and make playable Hades constantly commentate on the match and characters while he fights.
 
This is the main thing people need to understand about 'clone' characters. Also the fact that they take significantly less time to develop than a brand new character, and thus don't take up slots that would go to other characters. Either you can have a few clone characters in the game, or just have less characters.

They are not zero-effort though. I would happily take one new character with an original moveset over two or three clone characters. Clone characters just add less than a character with a unique move-list.

Ganondorf is a pretty good example of how clones are short-tern gain at the cost of long-term problems. Making Ganondorf a clone might have gotten him into Smash Bros. faster, but at the cost of shackling him into a moveset that just doesn't suit him. Now, we are stuck with the problem that some people don't want Nintendo to change Ganon's attacks, while others want him to be completely overhauled. That wouldn't be a problem if Ganon was never a clone character in the first place.

So yes, I would rather have a few new additions, all of whom have original moves, over a large roster increase predominately made of clone characters.
 
Man, totally fired up by this Anna theorycrafting. More I think about it, the more likely I want to believe. I never really thought about that seniority angle before. I think she'd be a pretty interesting character, aside from being a fairly recognizable and consistent element within the franchise - a fast, fairly unpredictable blade user with a lot of nice tricks under her sleeve. I could easily imagine her Side-A whacking someone with her big sack of gold, too, haha.

I think you could get absolutely tons of mileage out of the RPG merchant angle, too. Her projectile could be pulling out random items from her inventory and just chucking them at people - and maybe some items could have random effects (competitive players are gonna slay me, haha) - like, she'd usually be throwing out stuff like trinkets and baubles, and then out of nowhere just tosses out a honking Helswath or Falchion at some poor fellow, haha. Maybe stun an opponent for a couple seconds with a sales pitch.

Not sure what her Final Smash would be. Maybe powering up to Goddess Anna mode, haha.

So, that's what your avatar is!
You know it.
 
I never said this.


Tiers matter to people who play competitively and it is those same people who care about clones and want them back. Little changes like that mean nothing to me. Make an alt. costume out of them if people want them back so much. Same moveset anyways, just not taking up a spot on the roster.


Once again, don't care about playstyles. Lucas is the only one you mentioned that is more of a semi-clone.


Clones aren't quality. If you're going to have different characters then use different goddamn moves. It screams lazyness to me. Do something right or don't do it at all. I prefer full original characters not half-assed ones.

Huh.

I'm a little lost with how much you aren't grasping things.

I prefer full characters, too.

However, a game without clones has less characters overall, not more full characters. It's a matter of "nothing" versus "something". How is it wrong that SSB does what most of the greatest fighting games do? Oh Mortal Kombat, why you so lazy that you can't even give a new model instead of copy/pasting/paintbucketing a ninja. Oh Street Fighter, why you so lazy that you even have clones. Clones are a staple of fighting games because it allows them to add more content that they would otherwise not be able to add. Sakurai specifically stated that they added clones at the last minute because they wanted to maximize the content that they could add in the short amount of time that they had. They wanted to fill out the roster, and clones were their only option to accomplish this.

Also, I can't stand casual Smashers, more so than I can't stand elitist Smashers. The very notion that they have the same moveset is a damn stupid statement. As a matter of fact, a good Fox strategy is not a good Falco strategy. They work differently. They play differently. Moves have different effects, one move may not be as reliable as another move. If you play Falco like Fox, you lose as Falco.
 
Guys, how awesome would this scenario be:

At the end of a Nintendo Direct, they show a new Smash Bros. trailer. Some gameplay and a few new characters are shown off, nothing really outside the norm. Then at the very end, the screen fades to black. Silence for a few seconds, and then you hear a manly voice shout:

"Agents

are...

GO!!"

BAM! Without A Fight kicks in as awesome new gameplay is shown. Mario being blasted by music notes, Megaman getting smacked with a microphone, Bowser being blown away by a blue wave of energy. A titlecard cuts in:

"AGENT J takes the stage!"

And then Scrafty has a joy-induced aneurysm and dies a happy man.
If they can work out a moveset for EBA (or Ouendan, for that matter), that would be amazing. Or hell, I'd gladly take a stage with the circles acting as hazards and the drag lines as platforms, or an assist trophy where they wave their hands in the air while a song plays, making said circles appear. I was just happy to see both of them included as stickers and trophies in Brawl.
 
They are not zero-effort though. I would happily take one new character with an original moveset over two or three clone characters. Clone characters just add less than a character with a unique move-list.

Ganondorf is a pretty good example of how clones are short-tern gain at the cost of long-term problems. Making Ganondorf a clone might have gotten him into Smash Bros. faster, but at the cost of shackling him into a moveset that just doesn't suit him. Now, we are stuck with the problem that some people don't want Nintendo to change Ganon's attacks, while others want him to be completely overhauled. That wouldn't be a problem if Ganon was never a clone character in the first place.

So yes, I would rather have a few new additions, all of whom have original moves, over a large roster increase predominately made of clone characters.

Just like the Brawl roster additions were mainly clones...oh wait no.
 
I have a bad feeling so I would like to assume that we might only get one representative for Kid Icarus which would be Pit if Sakurai is being modest once again.

NO PALUTENA, NO MEDUSA, NO HADES!
 
I have a bad feeling so I would like to assume that we might only get one representative for Kid Icarus which would be Pit if Sakurai is being modest once again.

NO PALUTENA, NO MEDUSA, NO HADES!

That would suck.

Also, I demand Dark Pit alt. Different voice.

As for Elite Beat Agents, as much as I love them, I want Karate Joe.
 
You guys are slowly beginning to sell me on Anna now. She makes so much sense and hearing that she's a "Jack (Jill?) of All Trades" type is fascinating now. What the fuck. :lol :lol :lol

Marth, Anna/Tharja, Chrome+Lucina, let's go.

@Heath: I'm sorry to say this, but you are WAY too paranoid.

Also, that clone discussion earlier makes me want to hurt things.
 
Also, I can't stand casual Smashers, more so than I can't stand elitist Smashers. The very notion that they have the same moveset is a damn stupid statement. As a matter of fact, a good Fox strategy is not a good Falco strategy. They work differently. They play differently. Moves have different effects, one move may not be as reliable as another move. If you play Falco like Fox, you lose as Falco.

no they play exactly the same because they are clones and clearly falco and wolf's spot should've gone to someone else
 
I have a bad feeling so I would like to assume that we might only get one representative for Kid Icarus which would be Pit if Sakurai is being modest once again.

NO PALUTENA, NO MEDUSA, NO HADES!

Last time he added two new characters from his baby and made them both super good. He's not above giving preferential treatment to his characters.
 
Just like the Brawl roster additions were mainly clones...oh wait no.

Thankfully so. Brawl had a great amount of added, original characters. There was only one borderline clone character added: Wolf, and he isn't nearly as bad of a clone as Falco. In fact, the most egregious clones (Dr. Mario, Roy, and Pichu) were purged from the roster. I support that decision.

EDIT: Okay, two added clones. I forgot about Lucas. He is a clone, too.
 
If they can work out a moveset for EBA (or Ouendan, for that matter), that would be amazing. Or hell, I'd gladly take a stage with the circles acting as hazards and the drag lines as platforms, or an assist trophy where they wave their hands in the air while a song plays, making said circles appear. I was just happy to see both of them included as stickers and trophies in Brawl.

Don't worry: the Scraftmeister's got your back:

B: Sing It! (Agent J strikes his signature "mic and point" pose while a music note is shot at the opponent. Can be charged to create a burst shockwave around J.)

Side B: Mic Grapple (J swings his microphone forward and pulls in any enemies hit by it. Can also be used to grab edges.)

Up B: Agents Are GO! (Agent J equips his jetpack from EBA and rocket upwards.)

Down B: Breakdance (Agent J busts a move and begins to spin on the ground. Functions similarly to Mario Tornado, but protects J from damage while active.)

Final Smash: Music LIVES! (J summons Agents Derek and Morris and creates the enormous blue musically-charged blast used to defeat the Rhombulans at the end of EBA. Enemies caught in it explode with a KABALAFOOOOOOOOOM)

All of his smash attacks could involve different dance moves like the handstand from Canned Heat or the shuffle from The Anthem.
 
Anything from Rhythm Heaven/Fever would get support from me. So much moveset potential to grab from all of the different levels.
I'd love to see a stage that cycles through many of the different mini-games, similar to the remixes that would change between the mini-game throughout the song.

Or at the very least, we can get music that can be used for stage themes.
 
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