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Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

they fight each other

how is it not a fighting game

Wikipedia:
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as "combos".

sounds like SSB to me
 
So it's pretty much not a genre since it's not a gameplay-describing term. Guitar Hero is a party game, Wii Party is a party game. What a useless term, pretty much any game can be a "party game" - I've seen Tekken being a "party game".

Not exactly. Party game does have pretty specific implications for gameplay mechanics, such as four player local multiplayer support. It isn't really a genre in of itself, but it is a pretty major philosophy that underlies a host of game design decisions.
 
I think Sakurai was talking about how Smash used different mechanics than almost every other fighting game that existed at the time. It had the pick up and play ease of sports games, which is probably why he used that analogy. He's not saying it's a party game or whatever.
 
No, he just called it a "sports game."

...yeah, let's not use that Sakurai quote for viable reference.

He didnt call it a sports game. He said it was similar to one. Read the whole quote, he elaborates. He actually doesnt say what kind of game it really is. My impression he doesnt think it can be traditionally quanitfied in one genre.

And hes right.
 
they fight each other

how is it not a fighting game

Wikipedia:
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as "combos".

sounds like SSB to me

Under that definition Punch-Out is a fighting game too, when I'd have trouble not classifying it as a puzzle game.

The fact of the matter is that genres have such loose definitions that it really just comes down to personal definition for what is or isn't a party/fighting/puzzle/rhythm/bralwer/sumo/sports/whatever game.
 
Sakurai was saying that Smash Bros. shouldn't be tied down to the fighting genre the way games like Street Fighter are, because it's more than just a fighting game.
 
Under that definition Punch-Out is a fighting game too, when I'd have trouble not classifying it as a puzzle game.

The fact of the matter is that genres have such loose definitions that it really just comes down to personal definition for what is or isn't a party/fighting/puzzle/rhythm/bralwer/sumo/sports/whatever game.

do you have attack combos in punch out
 
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The next sentence he says it's most similar to a sports game...yeah. Whatever you say Sakurai.
 
Smash has lots of different, playable characters. Different match-ups, movesets that involve elements like range, priority, frames, lag. Blocking, jumping, dodging, projectiles - and revolves around competitive multiplayer (serious or lulz-ish, you decide!). The Punch Out! comparison is not that adequate in my opinion. I always think of Smash as a fighter-platformer. But for all I care people can label it as a dating sim, it truly makes no difference. It's like the whole "Wii/WiiU isn't next gen thing!" - Yeah, fine, for all I care it belongs along with the Saturn and PS1, I'll keep buying its games that are being released during this generation.
 
Smash has its roots in sumo, which isn't really considering fighting. You're not trying to beat the other person in to submission, you are trying to push them past a line.

I have no doubt that's commonly considered sports.
 
If I had to decide on which five characters were cut, it would be:

1. Lucario
He has had his time, and isn't a relevant Pokemon anymore. Replace with Mewtwo.
2. Falco
Star Fox has far too much representation for a series that hasn't had a new game in years. Of the three, Falco is the least important (Fox is the hero, Wolf is the villain) and he also has the least interesting style. He's still too similar to Fox. While I'm not a huge fan of her, it would make sense to replace him with Krystal for some female lance-wielding action.
3. Olimar
Captain Olimar apparently isn't going to be in Pikmin 3, so he should be replaced by one of the new Captains.
4. Jigglypuff
Like Lucario, Jigglypuff isn't a particularly relevant Pokemon anymore. With the advent of the Fairy type I guess that could change, but I don't see her as a necessary character.
5. Ike
As much as I love him, it seems inevitable that Chrom will be joining the fight, and there's no point having three blue haired swordsmen.
 
Smash has its roots in sumo, which isn't really considering fighting. You're not trying to beat the other person in to submission, you are trying to push them past a line.

I have no doubt that's commonly considered sports.
3D fighters often involve ring-out victories, though. And in sumo you don't really need flashy kicks, punches, swords, projectiles, etc.
 
Here is my thoughts.

It is a fighting game, It is different kind of fighting game.

There plenty of RPG's that do not fall under the normal constraits of rpg's that does not stop them from being rpg's.

It sounds a lot of people seem limited in there thinking.
 
Smash has lots of different, playable characters. Different match-ups, movesets that involve elements like range, priority, frames, lag. Blocking, jumping, dodging, projectiles - and revolves around competitive multiplayer (serious or lulz-ish, you decide!). The Punch Out! comparison is not that adequate in my opinion. I always think of Smash as a fighter-platformer. But for all I care people can label it as a dating sim, it truly makes no difference. It's like the whole "Wii/WiiU isn't next gen thing!" - Yeah, fine, for all I care it belongs along with the Saturn and PS1, I'll keep buying its games that are being released during this generation.

On the same token, Smash isn't about competitive multiplayer to at least some subset of its fans, I know more than a few misguided souls who've only dabbled in it to unlock more characters for the solo mode.

Whether they're wrong or right is irrelevant, Smash Bros. then becomes a brawler to them primarily. The Punch-Out comparison then becomes more apt.

Again it's all down to preference! I was basically agreeing with you, who gives a fuck about what you call it?
 
I don't think I'll ever understand why people care about the genre label of this game so much.
There are two sides for this.

Side A: Lol of course it's NOT a fighter! It's impure and kiddy and just tarnishes the sanctity and glory of the genre which consists of only Street Fighter and Tekken-like games (and some exceptions we like, like Bushido Blade which is even less traditional than Smash Bros. but whatever).

Side B: Smash Bros. is TOTALLY a fighter and deserves to be featured at EVO and it's just as complex as Virtua Fighter or even more!
 
I don't think I'll ever understand why people care about the genre label of this game so much.

Some people want validation that the game they like isn't considered "lesser."

Others see that validation as making a series that like way more serious than they care for it to be.

Some people are just assholes that argue about anything.
 
I don't think I'll ever understand why people care about the genre label of this game so much.

I wanna be right, and I know I am right.

Shut up and let me argue about nonsense.

Also think the way we label games is wrong and needs to be fixed. So mostly the 3rd thing.
 
I don't think I'll ever understand why people care about the genre label of this game so much.
Smash discussion used to be banned from the Fighting Game Weekly threads because it was "not a fighting game". SRK used to shun the game as well. It's important that people recognize the genre as "fighting game" because it actually has repercussions. It's part of why the Smash fanbase is so secluded today.
 
Under that definition Punch-Out is a fighting game too, when I'd have trouble not classifying it as a puzzle game.

Punch-Out is a pretty unique kind of action game, but it's still just an action game. Figuring enemy tells out and reacting to them properly is something that's in all kind of action games, so I don't think it's appropriate to call Punch-Out a puzzle game.

Also, I think Smash Bros. is pretty clearly a fighting game. Sumo games would be fighting games too.
 
Smash discussion used to be banned from the Fighting Game Weekly threads because it was "not a fighting game". SRK used to shun the game as well. It's important that people recognize the genre as "fighting game" because it actually has repercussions. It's part of why the Smash fanbase is so secluded today.

Which is odd.

You would think they would want the traffic of a game that sells several times more than everything the fuck else they got going on.
 
Which is odd.

You would think they would want the traffic of a game that sells several times more than everything the fuck else they got going on.
If I were to guess, I'd think it's mostly the fault of Capcom fans. They tend to look down on anything that isn't Capcom, and the more different your game is from a Capcom game, the worse it is to them.
 
Smash discussion used to be banned from the Fighting Game Weekly threads because it was "not a fighting game". SRK used to shun the game as well. It's important that people recognize the genre as "fighting game" because it actually has repercussions. It's part of why the Smash fanbase is so secluded today.
To be honest, the FGC community can be absolutely retarded sometimes in their effort to be exclusive and cool

Yeah enjoy your valueless esport! I said it
 
Punch-Out is a pretty unique kind of action game, but it's still just an action game. Figuring enemy tells out and reacting to them properly is something that's in all kind of action games, so I don't think it's appropriate to call Punch-Out a puzzle game.

But it's action based on precise timing and visual and auditory hints, which then likens it to a rhythm game!

I just think Punch-Out is another one of those games that blurs a lot of the lines defining genres and mirrors the Smash Bros. genre discussion pretty well.
 
Jigglypuff isn't going anywhere; specially now that she is a FAIRY.

Boys can be fairies too!

But yeah, if they were going to drop Jigglypuff, they would have done so already. She's probably more relevant now than it was during the time of Brawl. Plus she was a part of the original 12 characters in the first game, which probably makes her more likely to stay.
 
There are hardcore, generally knowledgeable gamers on this very forum who think the only reason people would want to play Smash Bros. competitively is that they're Nintendo fanboys or that they aren't good enough to play standard fighters. A lot of people just don't understand Smash Bros.
 
Well

Hardcore Smash fans can also be really ridiculously embarrassing

And let me tell you, it takes some fucking doing to be bad enough to turn off the mainstream FGC.

Anyways, now that I'm done being a driveby jerk, anyone have a suggestion of which of these titles is best to start practicing on? The last I played was on the Gamecube, and I didn't care for it.
 
And let me tell you, it takes some fucking doing to be bad enough to turn off the mainstream FGC.

Anyways, now that I'm done being a driveby jerk, anyone have a suggestion of which of these titles is best to start practicing on? The last I played was on the Gamecube, and I didn't care for it.

Melee is the best if you're looking for a deeper game. If you don't like Melee then you probably won't be interested in any of them.
 
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