Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

So I'm to assume these hardcore play melee or brawl daily? When you say "hardcore players," do you mean those that compete in tournaments or...? I play online matches almost daily, do I count as hardcore, because I don't compete in tournaments and wouldn't know how or where to even participate in one.

What is considered hardcore for Smash Bros.?

Hell, I still play Smash Bros 64 with friends and have never entered a tournament for it.

It's like Sakurai said. The casual players aren't as vocal as the Melee players who think they're the only ones who are "hardcore" or keep the game alive. They're just the loudest.
 
New pic of the day:
NccZuyz.jpg


mayor of steel
 
God, I miss the Dojo. Lo-res screens of characters jumping are gonna get pretty boring pretty fast.

I think people are trying to equate the Dojo with what Sakurai is doing now and are just ending up disappointing themselves. These screenshots aren't "updates" or supposed to bring new information to the game. It's very unlikely new characters will be revealed through screenshots.

This isn't a Dojo situation in the slightest. Instead, you're getting new screenshots of the game five days a week, instead of getting ~10 bullshots and a trailer every few months like you would other games. I'm assuming all big announcements character-wise will be a part of Nintendo Directs.
 
Has anybody thought about this yet?...

They revealed Megaman second...

I mean MEGAMAN. That's pretty huge when you think about it. Even more so after the hype and shock has died down.


Snake was a big reveal during Brawl, And even after that we got Sonic. I still remember that day in my mind just because how huge that was on Dojo.



What Im trying to say is... If they revealed Megaman so early...

They have a bomb reveal ready to be dropped
 
SSB64's site was completely different from Melee's, which was completely different from Brawl's. Why people are anticipating a rehash of Brawl's marketing campaign is beyond me. I'm positive new characters will be revealed through outlets like Nintendo Direct.
 
Has anybody thought about this yet?...

They revealed Megaman second...

I mean MEGAMAN. That's pretty huge when you think about it. Even more so after the hype and shock has died down.


Snake was a big reveal during Brawl, And even after that we got Sonic. I still remember that day in my mind just because how huge that was on Dojo.



What Im trying to say is... If they revealed Megaman so early...

They have a bomb reveal ready to be dropped

Why do you think that? Sonic wasn't even in the initial plan, based on Sakurai's post-mortems, and Snake was originally going to be the only 3rd party character. It's suspected that Sonic's the reason why there was the delay from late 2007 to early 2008.

I'm not saying that they can't surprise us, I just don't think they're ever planning a massive reveal like that this early.
 
SSB64's site was completely different from Melee's, which was completely different from Brawl's. Why people are anticipating a rehash of Brawl's marketing campaign is beyond me. I'm positive new characters will be revealed through outlets like Nintendo Direct.

Exactly! I pegged that we are getting Wonderful 101 Direct next month and Regular Nintendo Direct on Aug.
 
Has anybody thought about this yet?...

They revealed Megaman second...

I mean MEGAMAN. That's pretty huge when you think about it. Even more so after the hype and shock has died down.


Snake was a big reveal during Brawl, And even after that we got Sonic. I still remember that day in my mind just because how huge that was on Dojo.



What Im trying to say is... If they revealed Megaman so early...

They have a bomb reveal ready to be dropped

Sonic was a relatively late addition to the roster. That's why he only appears at the end of The Subspace Emissary. It's possible that he was added after Snake's reveal.
 
Being able to customize movesets has always been something I've wanted in SSB, since before Brawl was released. I'd love if that was the customization he was referring too. Imagine playing Mario on your 3DS version, going through the story mode or whatever, and unlocking cool moves. Then you can customize him and pop him onto your WiiU to play with friends. Maybe you unlocked a new B-up so he uses the F.L.U.D.D. jetpack instead of the punch. And you swapped out his bouncing fireballs for an attack that shoots starbits. But then your friend uploads his Kirby, who swapped Final Cutter for Hi-Jump Kirby and instead of having Hammer Kirby on Side-B, he has Fireball Kirby. It would lead to many, many, many more balance problems, but it would open up the door to so much.

The other thing I've always dreamed of was Alternate Forms for characters. You would have the normal "Four costumes per character" with the same attack, but you could also switch to a different form of your character after unlocking them, one that plays completely differently. So when you start a match, you move your chip to Mario. But to mix things up, you change your Mario Form. You skip over Dr. Mario and go straight for Paper Mario, who has a whole different moveset and is much floatier. Kirby could have Yarn Kirby. Zero Suit Samus would become a new Samus form. This would allow the introduction of characters that were really similar, or in effect the same, without having to clog up the main roster list with too many people that would be knocked as "clones." Another option could be to reuse Fox, Falco, and Wolf down to one character, just Fox, but with Fox and Wolf (and hell, why not more?) forms you can switch between. I don't think this will actually happen, though. I should be clear about that. It would be a massive increase in the number of characters if everyone was just given one extra form. I just think it would be my ideal way to balance the desire for more characters against the limits of double-dipping in a character or cloning, which always bugs people.

I'd much rather have a balanced game than one with customizable characters or more clones.
 
I also believe that items do play a role in the balance of the game and balance of characters.

I think the Final Smash is a great and obvious testament to that. After all, a Final Smash IS a part of a character's moveset. Then you start to take into account frame count on swinging, say, the home run bat for each and every character. There's also jumping speed that makes some characters better suited for more hazardous stages. The developers I'm sure have to take all of these things into consideration when balancing the game.
The final smashes are some of the most unbalanced items in the game. Compare Falco's final smash (Pretty much guaranteed to kill someone) with Captain Falcon's. Falco is top tier without final smashes, Falcon is bottom. That gives you an idea of how well they balance the game's characters.
 
Has anybody thought about this yet?...

They revealed Megaman second...

I mean MEGAMAN. That's pretty huge when you think about it. Even more so after the hype and shock has died down.


Snake was a big reveal during Brawl, And even after that we got Sonic. I still remember that day in my mind just because how huge that was on Dojo.



What Im trying to say is... If they revealed Megaman so early...

They have a bomb reveal ready to be dropped
Perhaps one that they could drop is the inclusion of Mewtwo. Mewtwo is the only character that would make a bigger reveal than Mega Man would, which would also really hype the game.
 
Perhaps one that they could drop is the inclusion of Mewtwo. Mewtwo is the only character that would make a bigger reveal than Mega Man would, which would also really hype the game.

Don't get me wrong, I loved Mewtwo in Melee and missed him in Brawl...but bringing back a first-party character from a previous installment would in no way be as big an announcement as a brand new character, especially another third party guest.
 
The final smashes are some of the most unbalanced items in the game. Compare Falco's final smash (Pretty much guaranteed to kill someone) with Captain Falcon's. Falco is top tier without final smashes, Falcon is bottom. That gives you an idea of how well they balance the game's characters.

You're still only looking at two aspects of the game.

Sure, Falco is top tier under a single set of circumstances (1v1, stock match, no items, only specific stages). If Falco top tier in 4 player FFA? Team Match? Coin battle or time matches? On either Donkey Kong stage?
 
Don't get me wrong, I loved Mewtwo in Melee and missed him in Brawl...but bringing back a first-party character from a previous installment would in no way be as big an announcement as a brand new character, especially another third party guest.

This... I read that post in major confusion. Gaming websites couldn't do much with that either. The big new characters will be front page gaming news... The return of Mewtwo would be a foot notes even in the Wii U only section of many websites.
 
You're still only looking at two aspects of the game.

Sure, Falco is top tier under a single set of circumstances (1v1, stock match, no items, only specific stages). If Falco top tier in 4 player FFA? Team Match? Coin battle or time matches? On either Donkey Kong stage?
MetaKnight is god regardless of how you're playing, Jigglypuff is garbage regardless of how you're playing. Having very obvious advantages like speed, priority, range, KO potential, safe approaches, etc. - that's basic stuff, the "goal" of the mode you're playing is kind of irrelevant. In no mode Ganondorf can be considered good and MetaKnight bad, because the balance is terrible.
 
A balanced game is fun.

If in Mario Party, one character would be much better than the rest somehow, it'd be less fun. It's fun to pick any character you love and it not being useless.

If good balancing is what makes it fun, great. If it's fun despite balancing, also great.
 
Perhaps one that they could drop is the inclusion of Mewtwo. Mewtwo is the only character that would make a bigger reveal than Mega Man would, which would also really hype the game.

No. Not just because its not a new character, Its because there is a large generation gap when it comes to pokemon. In short, there are alot of youngin's who would not give the jakiest of shits about ol' mewtwo.

That and megaman still has some noteriety , because he is megaman. And a guest character in smash bros.

It would have to be something huge someone huge.
 
You're still only looking at two aspects of the game.

Sure, Falco is top tier under a single set of circumstances (1v1, stock match, no items, only specific stages). If Falco top tier in 4 player FFA? Team Match? Coin battle or time matches? On either Donkey Kong stage?

The settings don't really matter that much... if it's time only and FFA, I could definitely see Falco still coming out on top with his Final Smash and his overall moveset (depending who the other characters are in the match). If it's Teams... umm... teams is completely different even in a stocks setting (although double MK is still the best team hands down in Brawl). And Coin Battle? Who even plays that? That's obviously something meant to be a fun diversion or a one off mode. (I don't know *anyone* who plays that mode after trying it once). But even so, the characters don't change that drastically in each gametype anyway.

The point is, the basics of the game carry over into each gametype as do the characters' potential. Ganondorf suddenly doesn't shoot up the tier list when items are on... he still is slow, he still has no projectile of his own, he still is crippled in KO potential because of stale moves (knockback decay HEAVILY affects the KO potential for him). And while items on help alleviate some of that a little, Ganondorf won't always be able to get the item that drops over someone who is clearly faster than he is. He still has to work hard to get his KOs... unlike the higher tiered characters. Falco doesn't fall down the tier list because items are in effect, he benefits even MORE from them because now he has even more projectiles to play with *and* he can stop others from getting them with his amazing stage control via his lasers.

Balance makes the game more fun. If Sakurai isn't going to balance anything at the most basic level, then the other game modes falter just the same way. There will be a character that winds up being better than the others among a group of friends and that does frustrate casuals. And some times, the best characters in a comp. setting trickle down into casual play.
 
For everyone who wants Bayonetta in Smash, Kamiya would be more than happy to have her in, if Sakurai chooses to.

That meant she is already in the game. :-\

At least, I have a punching bag ready.

Edited: I think prediction statistics would be very interesting for people who like that kind of things. I'm surprised with how people were thinking about SSB4 rosters. (other than fantasy wishy lists)
 
Balance makes the game more fun. If Sakurai isn't going to balance anything at the most basic level, then the other game modes falter just the same way. There will be a character that winds up being better than the others among a group of friends and that does frustrate casuals. And some times, the best characters in a comp. setting trickle down into casual play.

Of course. Do you know how many doofuses I've heard scream 'NO YOU CAN"T PICK METAKNIGHT HERE HE'S BROOOOOKEN' when they're doing FFA stuff? It's funny how many people I've seen be staunchly against any sort of competitive play yet follow competitive rules or use things like chain grabbing and whatever the fuck. I have never seen anyone get more pissed off playing these game than casuals

Also Snake kills everyone in FFA
 
That meant she is already in the game. :-\

At least, I have a punching bag ready.

Edited: I think prediction statistics would be very interesting for people who like that kind of things. I'm surprised with how people were thinking about SSB4 rosters. (other than fantasy wishy lists)

Would you be disappointed if she was in? I'd think they'd tone down her sexuality, and she'd fit in quite well IMO.
 
That meant she is already in the game. :-

At least, I have a punching bag ready.

Edited: I think prediction statistics would be very interesting for people who like that kind of things. I'm surprised with how people were thinking about SSB4 rosters. (other than fantasy wishy lists)

I'd be happy if she did get in, because I absolutely love Bayonetta. But at the same time, eh. She doesn't exactly fit in and it'd be pretty complicated to do her moveset correctly.

Honestly, I wish I could change mine a bit. My list is a mix of prediction/wish list/people getting into my head (Ex: Mike Jones. Hah.)
 
Of course. Do you know how many doofuses I've heard scream 'NO YOU CAN"T PICK METAKNIGHT HERE HE'S BROOOOOKEN' when they're doing FFA stuff? It's funny how many people I've seen be staunchly against any sort of competitive play yet follow competitive rules or use things like chain grabbing and whatever the fuck. I have never seen anyone get more pissed off playing these game than casuals

Also Snake kills everyone in FFA

Yup. Back when Brawl initially came out, at a library I went to a few times the casuals there had heard about the "mortar sliding" Snake could do and I seem to recall them discouraging anyone from using it. It was really funny, to say the least. (Yes, the library had their own Wii and you could play Smash there lol)

For all the shit comp. players get for being "elitist", I find it amazing how hypocritical casuals are when they impose the same kind of "rules" you have to follow when you play with them lol.
 
MetaKnight is god regardless of how you're playing, Jigglypuff is garbage regardless of how you're playing. Having very obvious advantages like speed, priority, range, KO potential, safe approaches, etc. - that's basic stuff, the "goal" of the mode you're playing is kind of irrelevant. In no mode Ganondorf can be considered good and MetaKnight bad, because the balance is terrible.

MetaKnight is terrible in FFA (in my extensive, though still admittedly anecdotal) experience. In fact, since that's my playgroup's primary mode, we were tickled pink to learn that he was top tier in tournament style play because he's not good at all outside that very specific role.

In fact, we'd get a bunch of irregulars who would come over and play with us pretty frequently, and 80% of them would main Metaknight or Snake. The Metaknight players would get thrashed and they couldn't understand why (Snake was still very competent in FFA).

And Ganondorf is allowed to shine in FFA. You just take a more reserved approach, stay out of the fray, get more aggressive when you notice other players with high percents. The use of items gives him a better approach and more options too.

EDIT:

Just for shits and giggles, in our specific playgroup meta, Captain Falcon and Luigi were "top tier" (best stats after thousands of hours of playtime). Isn't Captain Falcon somewhere near the bottom on the "official" tiers? And yet he's incredibly suited for FFA.
 
The final smashes are some of the most unbalanced items in the game. Compare Falco's final smash (Pretty much guaranteed to kill someone) with Captain Falcon's. Falco is top tier without final smashes, Falcon is bottom. That gives you an idea of how well they balance the game's characters.

Experienced users of a character can pull off the character's Final Smash in equal terms, usually. But I agree that generally speaking FS's are nothing but unbalanced.

I suspect "interactive" Final Smashes (like Super Sonic or Pikachu's Volt Tackle) may become fewer in SSB4. WFT's FS at least, seems to be closer to a traditional Super, like say Mario's or Marth's FS. I don't really mind the asymmetry -- hopefully both options will exist in a more balanced way.
 
Everyone is sending this #youcandoitsakurai on twitter?

https://twitter.com/search?q=#YouCanDoItSakurai&src=hash

I'm in awe of how much support people are saying to this guy.

I didn't know that it was really stressful and now that I think of it every decision of the roster can be really tough in order to not piss all the fans.

Awesome, I will send him a message as well.

Would you be disappointed if she was in? I'd think they'd tone down her sexuality, and she'd fit in quite well IMO.

Yeah, I would be disappointed with her inclusion because in my view, she's a waste of time and slot. Her franchise didn't really contributing to video game history much as Pac-Man, Sonic and Mega Man.

I'd be happy if she did get in, because I absolutely love Bayonetta. But at the same time, eh. She doesn't exactly fit in and it'd be pretty complicated to do her moveset correctly.

We will see how she would played in the game, then I might change my mind. Right now, I'm anti-Bayontta at the moment.
 
MetaKnight is terrible in FFA (in my extensive, though still admittedly anecdotal) experience. In fact, since that's my playgroup's primary mode, we were tickled pink to learn that he was top tier in tournament style play because he's not good at all outside that very specific role.

In fact, we'd get a bunch of irregulars who would come over and play with us pretty frequently, and 80% of them would main Metaknight or Snake. The Metaknight players would get thrashed and they couldn't understand why (Snake was still very competent in FFA).

And Ganondorf is allowed to shine in FFA. You just take a more reserved approach, stay out of the fray, get more aggressive when you notice other players with high percents. The use of items gives him a better approach and more options too.

EDIT:

Just for shits and giggles, in our specific playgroup meta, Captain Falcon and Luigi were "top tier" (best stats after thousands of hours of playtime). Isn't Captain Falcon somewhere near the bottom on the "official" tiers? And yet he's incredibly suited for FFA.
Lol no, for starters MetaKnight can just disappear using his cape glitch and just appear when there's only one fighter left. He could also just camp going back and forth below the stage (or above the stage). His sword attacks don't interact with any other move (pretty much like Falco's lasers), so he can defend from multiple characters better than anyone in the roster (not to mention his sword attacks outrange most characters, including Marth).

Can you please tell me how with GANONDORF of all characters you can "stay out of the fray"? He's slow and punishable, easy to gang on, easy to gimp. This strategy you mention actually works for MK, because he's great at avoiding being hit.
 
Top Bottom