I don't want Krystal for the same reason I don't want Sonic to return: the fandom scares me.
If it i sarcasm , hah.
If not.
Eh... what does that matter?
" hey there is a creepy over enthused minority part of this fanbase"
"like everything?"
I don't want Krystal for the same reason I don't want Sonic to return: the fandom scares me.
Who is the gemetsu insider?
If it i sarcasm , hah.
If not.
Eh... what does that matter?
" hey there is a creepy over enthused minority part of this fanbase"
"like everything?"
Not pictured: Wii Fit Trainer.
Am I the only who doesn't care for the "Toon" moniker? It sounds so lame. There are more dignified ways of differentiating between Links: Wind Link, Twilight Link, Ocarina Link, etc..
I only know second-hand tales but there's someone in the character prediction thread who is currently 3 for 3 on character reveals with 3 slots remaining to be determined. They're apparently affiliated with gemetsu or something that ran a story on character reveals earlier? or something? idk
wait, the guy who got a few predictions correct is suddenly an insider now?
This is the first that I have seen this. This is gold.
It maybe an unpopular opinion but I feel the same way. If SS is any indication, Impa would be a great character with some magic skills.
Am I the only who doesn't care for the "Toon" moniker? It sounds so lame. There are more dignified ways of differentiating between Links: Wind Link, Twilight Link, Ocarina Link, etc..
Wolf doesn't need to be revamped. He's not a clone. Why do people keep saying that? Because of his Final Smash?
Clone or not, I've always thought his moveset was dull. I don't like how he shares B moves with Fox either.
Sorry, but Toon Link doesn't return most likely.
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(At least his cameo is pretty sweet!)
We're most likely having ALttP Link taking the "Young Link" tunic this time around.
Wind Waker Link and Spirit Tracks Link are two different people, too.But that was Cranky Kong![]()
High level balancing dreams CRUSHED![]()
From Kotaku:
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390
Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
On the other hand, the casual group of people (that's me) won't mind much with very detailed tweakings (like someone said one version of Ganondorf is better, to me it's the same). But what I get is for a more visible mechanics like items, things Sakurai deemed fun is prioritized over balance. Within acceptable boundaries, of course.
Ignoring your other qualifications, that's not really a barrier for entry.However I don't think Nintendo necessarily wants to represent Star Fox Adventures. It wasn't a great game...
This makes perfect sense to me. Crossover fighting games are mostly supposed to appeal to the people who are fans of the characters, not exclusively to fans of the genre.From Kotaku:
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390
Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
This makes perfect sense to me. Crossover fighting games are mostly supposed to appeal to the people who are fans of the characters, not exclusively to fans of the genre.
Sakurai via Kotaku said:That goes along with thinking about how I think each player should be able to customize the experience so we can accommodate different play styles. It's very important for me for everybody to have the play experience that they want. It's also very important for me to be able to accommodate the opinions of the most passionate players, of course, which tend to be the more advanced players.
But that's not to say that I don't appreciate very high-level competitive play, the type of very refined competitive gameplay that happens in other fighting games. Personally, I have a lot of experience playing in the arcade scene, and personally came out as a champion of a 100-person battle in arcade Street Fighter II.
"It's very important to have that system of checks and balances where if a character has some very strong point, you have to give him something weak."
wait, the guy who got a few predictions correct is suddenly an insider now?
I only know second-hand tales but there's someone in the character prediction thread who is currently 3 for 3 on character reveals with 3 slots remaining to be determined. They're apparently affiliated with gemetsu or something that ran a story on character reveals earlier? or something? idk
We're most likely having ALttP Link taking the "Young Link" tunic this time around.
I like how Mario hits the ceiling , bounces back to the floor and fly up again.This is the first that I have seen this. This is gold.
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Sakurai also just confirmed that they intentionally tried to the balance characters this time(none of this "he doesn't care" nonsense) with what I believe is a trial and error system. I'm keeping my fingers crossed for decent character balance.
IGN said:Sakurai noted in his discussion with Iwata that in the past he has done all of the balancing personally. He plans to involve his staff much more for these future installments.
I think melee was a happy accident for the FGC.
Sakurai: I would consider the changes that we're making this time around not as fixes, but that we're changing the direction. And so the vision for the overall balance of the game in Smash Bros. Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we're sort of aiming for something that is in between those as far as the speed of the game. Because I don't really think this time we're in a situation where we're trying to accommodate that many new players like we did last time.
[*]Does anyone really, really care about Ice Climbers? IIRC the game was thoroughly mediocre.[/LIST]
remember when dk was dropped when 75m was a stage
He brings up a good point that perfect balancing is near impossible because changing the stage layout changes which characters are good. That was true even for melee. Slightly lower platforms gave marth a competitive advantage, right?
He can only try to do his best, so i think balancing for the intermediate player is great. Also I REALLY REALLY REALLY hope he supports balancing via patches. A broken metaknight could be fixed via patch, etc.
"Shit Link"?Am I the only who doesn't care for the "Toon" moniker? It sounds so lame. There are more dignified ways of differentiating between Links: Wind Link, Twilight Link, Ocarina Link, etc..
Fundamentally we’re going to have the same characters on both systems," said Sakurai. "If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers.
Perfect balancing is impossible in any fighting game.
I don't understand what balancing for the intermediate player even means. Character balance is character balance; how does that change when it comes to intermediate players or more advanced players?
Creepiness as you call it infects every gaming community where there are female characters involved. Human or animal, its rule 43, welcome to the internet.
Interview with Sakurai pretty much solidifies that both versions will have the exact same roster.
lmfaoeven the 3DS version is limiting and gimping past stages from returning
poke floats canceled, f-zero stages canceled- can't handle all dem cars.
jeez that sucks.
[*]Does anyone really, really care about Ice Climbers?
I seriously don't know why anyone would think otherwise.
I meant the game, not the characters. The characters shouldn't go anywhere if Sakurai can help it!my friends wants them out. so they can have a chance to win against me =P
She could actually work with Snake's moveset if he doesn't appear in the new game.
And I would prefer that.
Yeah, I'd trade Snake for Sami in a heartbeat.
Does anyone really, really care about Ice Climbers? IIRC the game was thoroughly mediocre.
Yeah, I'd trade Snake for Sami in a heartbeat.