Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Who is the gemetsu insider?

I only know second-hand tales but there's someone in the character prediction thread who is currently 3 for 3 on character reveals with 3 slots remaining to be determined. They're apparently affiliated with gemetsu or something that ran a story on character reveals earlier? or something? idk
 
This is the first that I have seen this. This is gold.


e3smashbroswiifit.gif
 
Am I the only who doesn't care for the "Toon" moniker? It sounds so lame. There are more dignified ways of differentiating between Links: Wind Link, Twilight Link, Ocarina Link, etc..

I don't mind Toon Link, but I don't think he is necessary if they just make regular link a more balanced character.
 
I only know second-hand tales but there's someone in the character prediction thread who is currently 3 for 3 on character reveals with 3 slots remaining to be determined. They're apparently affiliated with gemetsu or something that ran a story on character reveals earlier? or something? idk

wait, the guy who got a few predictions correct is suddenly an insider now?
 
wait, the guy who got a few predictions correct is suddenly an insider now?

The Gemetsu site claimed that something identical to his "prediction" was actually insider information. And who had even thought of "Wii Fit Trainer" as a possible character?

On the other hand, there apparently were supposed to be 6 reveals, and we only got 3. But, like other people mentioned, they might be want to spread out the announcements.
 
It maybe an unpopular opinion but I feel the same way. If SS is any indication, Impa would be a great character with some magic skills.

She's make sense as a transformation for SS Zelda, too - have Impa poof in with a cloud of smoke and then swap back. Or give her a new slot all her own using a tweaked Sheik, I'd be good either way.

Am I the only who doesn't care for the "Toon" moniker? It sounds so lame. There are more dignified ways of differentiating between Links: Wind Link, Twilight Link, Ocarina Link, etc..

Could always be worse - Hyrule Historia calls him "Cat-Eyed Link."
 
From Kotaku:
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390

Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
 
From Kotaku:
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390

Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.

On the other hand, the casual group of people (that's me) won't mind much with very detailed tweakings (like someone said one version of Ganondorf is better, to me it's the same). But what I get is for a more visible mechanics like items, things Sakurai deemed fun is prioritized over balance. Within acceptable boundaries, of course.
 
On the other hand, the casual group of people (that's me) won't mind much with very detailed tweakings (like someone said one version of Ganondorf is better, to me it's the same). But what I get is for a more visible mechanics like items, things Sakurai deemed fun is prioritized over balance. Within acceptable boundaries, of course.

Smash bros is hands down my favorite series, but I never took it to the level of melee hardcore players. As long as it's relatively balanced for casual play with friends, i'm fine. :)
 
However I don't think Nintendo necessarily wants to represent Star Fox Adventures. It wasn't a great game...
Ignoring your other qualifications, that's not really a barrier for entry.

  • R.O.B.'s games weren't great; the guy wasn't an especially reliable partner, making Gyromite and Stack-Up fairly frustrating for reasons beyond your control.
  • A lot of Link's moveset was borrowed from Zelda II, which Miyamoto called his "[most] disappointing" game. The game still gets a lot of flak, to this day.
  • Samus's design is based on Other M, which is something of a laughing stock from what I've seen.
  • Sonic's games have been total shit, starting anywhere between Sonic Heroes and Sonic 3D Blast (depending on who you ask), and not ending until Sonic Colors or Sonic Unleashed (again, depending on who you ask). They were still in the crapper when Brawl came out.
  • Does anyone really, really care about Ice Climbers? IIRC the game was thoroughly mediocre.

So, yeah, I'm not inclined to say high-quality games are necessarily the bar you have to clear.
 
It sounds like he's trying to simultaneously appeal to beginner level players and intermediate level players, and i'm totally down with that.

I'm really interested in this character customization system (I was the type of person who spent a long time customizing each of the characters in SSE)

EDIT: Still bummed about his shoulder pain, please don't strain yourself Sakurai :(
 
From Kotaku:
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390

Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
This makes perfect sense to me. Crossover fighting games are mostly supposed to appeal to the people who are fans of the characters, not exclusively to fans of the genre.
 
Sakurai via Kotaku said:
That goes along with thinking about how I think each player should be able to customize the experience so we can accommodate different play styles. It's very important for me for everybody to have the play experience that they want. It's also very important for me to be able to accommodate the opinions of the most passionate players, of course, which tend to be the more advanced players.

This is one of the reasons why I love Smash Bros and why I'm glad tripping is out.

Whether I want to play competitively with some people or just have crazy fun with others, both options are viable. Except in Brawl where the former had some issues.
 
But that's not to say that I don't appreciate very high-level competitive play, the type of very refined competitive gameplay that happens in other fighting games. Personally, I have a lot of experience playing in the arcade scene, and personally came out as a champion of a 100-person battle in arcade Street Fighter II.

Kotaku: Recently?

Sakurai: A long, long time ago. So I don't wanna ignore that there's that type of pleasure to be had from the game.[/quote]

I knew it!

He seems like the type of person who was ultra competitive, back in the day.

Sakurai also just confirmed that they intentionally tried to the balance characters this time(none of this "he doesn't care" nonsense) with what I believe is a trial and error system. I'm keeping my fingers crossed for decent character balance.

"It's very important to have that system of checks and balances where if a character has some very strong point, you have to give him something weak."

I BELIEVE IN SAKURAI!
 
wait, the guy who got a few predictions correct is suddenly an insider now?

No, he posted in Smash thread, and mentioned unlikely prediction: Wit Fit Trainer, Animal Crosser, Mega Man, Little Mac, Pac-Man and Mii. That's it. Once person realized that source was correct when we saw first 3 characters being confirmed, so he posted it on Gemetsu and that they got the mail couple days before Nintendo Direct.

I only know second-hand tales but there's someone in the character prediction thread who is currently 3 for 3 on character reveals with 3 slots remaining to be determined. They're apparently affiliated with gemetsu or something that ran a story on character reveals earlier? or something? idk

Not Character Prediction. It's different thread but I don't remember which one.
 
We're most likely having ALttP Link taking the "Young Link" tunic this time around.

Well, technically, it's since been confirmed that the Link from "Link Between Worlds" is NOT the same Link as LTTP Link, but an all new Link separated by at least a generation or two from LTTP.

Depending on how much Sakurai was clued in to that game's development (which likely started around 2011), maybe even Blue Boar Ganon is a possibility. (Assuming he's involved... but let's face it, there's no reason for him not to be.)
 
Sakurai also just confirmed that they intentionally tried to the balance characters this time(none of this "he doesn't care" nonsense) with what I believe is a trial and error system. I'm keeping my fingers crossed for decent character balance.

This will also be the first time Sakurai doesn't handle the character balancing alone:

IGN said:
Sakurai noted in his discussion with Iwata that in the past he has done all of the balancing personally. He plans to involve his staff much more for these future installments.

http://www.ign.com/articles/2011/06/08/e3-2011-early-super-smash-bros-details-revealed

I'm expecting good character balance with Namco on board as well.
 
I think melee was a happy accident for the FGC.

It's been mentioned before, but melee wasn't an accident.
Sakurai: I would consider the changes that we're making this time around not as fixes, but that we're changing the direction. And so the vision for the overall balance of the game in Smash Bros. Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we're sort of aiming for something that is in between those as far as the speed of the game. Because I don't really think this time we're in a situation where we're trying to accommodate that many new players like we did last time.

Straight from the horse's mouth.
 
He brings up a good point that perfect balancing is near impossible because changing the stage layout changes which characters are good. That was true even for melee. Slightly lower platforms gave marth a competitive advantage, right?

He can only try to do his best, so i think balancing for the intermediate player is great. Also I REALLY REALLY REALLY hope he supports balancing via patches. A broken metaknight could be fixed via patch, etc.
 
He brings up a good point that perfect balancing is near impossible because changing the stage layout changes which characters are good. That was true even for melee. Slightly lower platforms gave marth a competitive advantage, right?

He can only try to do his best, so i think balancing for the intermediate player is great. Also I REALLY REALLY REALLY hope he supports balancing via patches. A broken metaknight could be fixed via patch, etc.

Perfect balancing is impossible in any fighting game.

I don't understand what balancing for the intermediate player even means. Character balance is character balance; how does that change when it comes to intermediate players or more advanced players?
 
Yeah it's obvious perfect balance is near impossible. It's would be great if some characters are slightly better than others than being marginally better.
 
Am I the only who doesn't care for the "Toon" moniker? It sounds so lame. There are more dignified ways of differentiating between Links: Wind Link, Twilight Link, Ocarina Link, etc..
"Shit Link"?

Sorry, but after 5 games using the same style he's worn out his welcome in my book.

At least he makes a good punching bag.
 
Interview with Sakurai pretty much solidifies that both versions will have the exact same roster.

Fundamentally we’re going to have the same characters on both systems," said Sakurai. "If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers.

He also explained that bringing back stages from Brawl will be slightly difficult in the 3DS version and that for some reason that also affects the Console version, despite Sakurai already stating that both versions will have dfferent stages. I personally don't like the 3DS version holding back the Wii U version, wish they were sort of more different experiences.

Source: http://www.nowgamer.com/news/1972435/super_smash_bros_the_difference_between_wii_u_3ds_versions.html

Edit: Its from yesterday, so I will assume know it was posted here before.
 
Perfect balancing is impossible in any fighting game.

I don't understand what balancing for the intermediate player even means. Character balance is character balance; how does that change when it comes to intermediate players or more advanced players?

It probably means that they are not presuming that the players are using extremely high-end tactics. Games tend to have a lot of high-end mechanics that only the very hard-core enthusiast will be able to master. If you use these mechanics to balance the characters, then you run into problems when 90% of the players can't use all of the characters to their limit.

In other words, balancing purely towards the high-end can result in situations where certain characters are disproportionately powerful at lower skill levels because they don't require advanced skills in order to use.

For example, I would consider myself an low to intermediate level fighting game player. I can pull off all of a character's special moves in a game like BlazBlue, but I can't combo for the life of me. I can link three or four attacks and special moves together, but nothing close at all to the stuff skilled players can do. For a player on my level, I can crush my opponents with Iron Tager (a C-Tier character), but will get absolutely wrecked when I try to fight using Hazama (an SS-Tier character). That is because Iron Tager is really simple to use compared to some of the really technical characters. All you have to do is land a few of his power throws and your opponent is pretty much dead. In comparison, Hazama takes a lot if practice and knowledge just to not get clobbered.

In other terms, I played Melee for five years on a near-daily basis and I am fairly confident in my ability to beat more than half of the game's players. However, I never learned how to wave-dash. Any balance built around wave-dashing would through the game balance off for me.
 
lmfao :( even the 3DS version is limiting and gimping past stages from returning

poke floats canceled, f-zero stages canceled- can't handle all dem cars.


jeez that sucks.
 
lmfao :( even the 3DS version is limiting and gimping past stages from returning

poke floats canceled, f-zero stages canceled- can't handle all dem cars.


jeez that sucks.

To be fair, those stages sucked.

I feel like that was just a question that was oddly worded to him. Why would one platform's development affect the viability of the stages on another when he already confirmed they're going to be separate?
 
I used to hate Ice Climbers, but after using them a few times they've become one of my mains to use. Very fun! I'd be upset if they were cut
 
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