Metal Gear Solid V (PS3/360/PS4/XBO/Maybe PC) - Extended 9 minute E3 trailer

FYI there's a good chance anyone drawing any conclusions about this game before it comes out are gonna eat massive amounts of crow. This really is shaping up to be the most Kojimaesque Kojima game since MGS2, and we all know how that went. A lot of the footage we've seen so far has been altered or fabricated specifically for promotional material.

Don't get me wrong, the purpose of Quiet as she's been shown is to get people to buy the game because of sex appeal, because people who complain about the patriarchy and social justice on internet forums comprise one percent of one percent of MGS's potential audience, while dudebros who like shooting the dudes but would enjoy their COD and Gears more if they contained cleavage make up, like, a much larger group of people who would actually buy the damn game.

That's ultimately one of the main reasons why MGS2 and MGS3 were advertised as starring Solid Snake, and why MGS4 was advertised as an upbeat summer blockbuster: it sells better that way---It's just obvious to me that the final game is going to subvert those fan-servicey elements like it always has.
 
I'm voting on Ishmael, or the voice in Big's Boss' head. :B

Brawndo Addict, did Kojima decide to get a 3D scanner for KojiPro? And all the pictures we saw were from a few years ago?

Wouldn't Miller be the one providing all the info on the weapons?

Or it's going to be something stupid like... the father of that weapons dude from MGS4 I forgot the name of (goes to show how horrible this game was if I can't remember his name).

edit: Also, we can expect Ocelot to pretend to be on the Russian's side in this game.

edit2: Also the picture of the screaming guy with the scar, it looks like Zero a bit, like a younger Zero, except maybe the picture was flipped.

FYI there's a good chance anyone drawing any conclusions about this game before it comes out are gonna eat massive amounts of crow. This really is shaping up to be the most Kojimaesque Kojima game since MGS2, and we all know how that went. A lot of the footage we've seen so far has been altered or fabricated specifically for promotional material.

Don't get me wrong, the purpose of Quiet as she's been shown is to get people to buy the game because of sex appeal, because people who complain about the patriarchy and social justice on internet forums comprise one percent of one percent of MGS's potential audience, while dudebros who like shooting the dudes but would enjoy their COD and Gears more if they contained cleavage make up, like, a much larger group of people who would actually buy the damn game.

That's ultimately one of the main reasons why MGS2 and MGS3 were advertised as starring Solid Snake, and why MGS4 was advertised as an upbeat summer blockbuster: it sells better that way---It's just obvious to me that the final game is going to subvert those fan-servicey elements like it always has.

MGS3 was not advertised as starring Solid Snake........ All MGS games other than MGS2 were what you could expect from them to be.
 
Wouldn't Miller be the one providing all the info on the weapons?

Or it's going to be something stupid like... the father of that weapons dude from MGS4 I forgot the name of (goes to show how horrible this game was if I can't remember his name).

edit: Also, we can expect Ocelot to pretend to be on the Russian's side in this game.

edit2: Also the picture of the screaming guy with the scar, it looks like Zero a bit, like a younger Zero, except maybe the picture was flipped.

It looks like Miller will be taking a step up in his role and not always in the ear of Big Boss. I guess in GZ he will, but in TPP, I don't think Miller will have that role (he's also a POW and afterward he has to recover some). Maybe there will be no codecs in TPP.
 
Whoah where did you get that pic from?

It makes sense to have the Stinger. During the 19080s Afghanistan ordeal that was one of the main weapons that the US supplied the Mujahideen with.

The top left is a PSG1, fuck yea. And dat double barrell.

Looks like Big Boss will continue to use a 1911 instead of a Mk.23.

edit: Willing to bet that while there won't be as many guns as MGS4, you'll still be able to customize them with suppressors, flashlights, and whatnot.

The FOX engine presentation. But i'm afraid you're a bit off on the guns. The "PSG-1" is that M16 lookalike you see the camp guards holding in the first trailer (the scope is optional). Likewise the machine pistol looks very similar to the common PM-63, but bits of it are just off. Ditto on the FNC clone Snake uses. Leafing through some gun books I see Peruvian, Indian and Mexican weapons that look more similar, which makes sense to find them in 80s backwater conflict zones, but on the other hand it makes sense they look more similar as they themselves are bastardised clones of NATO and Russian weapons.
 
It's just obvious to me that the final game is going to subvert those fan-servicey elements like it always has.

Actually I would argue that all the MGS games don't subvert those fan service elements and do in fact cater to them lol..MGS had Meryl panties, MGS2 had Jennifer's panties and posters of girls, MGS3 had Press R1 to Tits, and MGS4 was Fanservice: The Game. Not that I'd mind lol liking what I've seen so far of her mocap stuff.

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Kojima's chest is 2buff.

edit: Also with so much focus on animation these days I wonder if you could get a job in the videogame industry just working in mocap studios, and the devs just hire you to shoot and set up the stuff at your location with the actors they select.
 
The hatred so many of you have of MGS4 is beyond me. I've been a fan of this series since it first came to the U.S. in 1998. So please, explain to me what the problem with MGS4 was. It by no means was perfect, but it told the story it wanted to tell and had a satisfying ending. The bosses were dumb, yes, almost as dumb as the Rising bosses.
 
Because "the story it wanted to tell" was less of a message like past games and more of a labored hours-long explanation things that didn't need to be explained. The ending was terrible.
 
Because "the story it wanted to tell" was less of a message like past games and more of a labored hours-long explanation things that didn't need to be explained. The ending was terrible.

Is that even an explanation? At least back up your claim. It ended Solid Snake's story as well as Raiden's. What was so 'terrible' about it?
 
Is that even an explanation? At least back up your claim. It ended Solid Snake's story as well as Raiden's. What was so 'terrible' about it?

Raiden's story of becoming his own person and growing up and deciding what's real for himself was derailed so that he could grumble about being a cyborg ninja and whine about Rose "marrying" Campbell in the most obvious ruse ever. Snake, the optimist who wanted to live life in such a way to pass things on for a future generation, is now a grumpy old man who has to be convinced to stop Liquid.

Snake's final end is interrupted by a cop-out and a dead old war criminal and child abuser coming back to life for no reason to lecture Snake for half an hour about how MGS3 made him really sad and that's why things turned out bad, which we kind of gathered from MGS3 and the rest of MGS4.
 
I feel bad for people who hate on MGS4. Remains one of the best gaming experiences ive ever had. Take the game for what it is, roll with it and enjoy it
 
I feel bad for people who hate on MGS4. Remains one of the best gaming experiences ive ever had. Take the game for what it is, roll with it and enjoy it

Once next gen rolls around and PS3 prices drop further, I think I may have to pick one up purely to roll through MGS4. I've played and loved every other game in the series but this one just went completely under the radar for me.
 
Drebin's father... don't you mean
SIGINT?

Since when was he Drebin's father?
Drebin's a Ugandan orphan.
Donald Anderson
is a US national.

The hatred so many of you have of MGS4 is beyond me. I've been a fan of this series since it first came to the U.S. in 1998. So please, explain to me what the problem with MGS4 was. It by no means was perfect, but it told the story it wanted to tell and had a satisfying ending. The bosses were dumb, yes, almost as dumb as the Rising bosses.

It had an awful ratio of gameplay to cutscenes. The gameplay was great but when the difference between a normal run watching everything (~20+hrs) and a speed run (<2hrs) is so great then it does feel more like an interactive movie than a game.
 
Raiden's story of becoming his own person and growing up and deciding what's real for himself was derailed so that he could grumble about being a cyborg ninja and whine about Rose "marrying" Campbell in the most obvious ruse ever. Snake, the optimist who wanted to live life in such a way to pass things on for a future generation, is now a grumpy old man who has to be convinced to stop Liquid.

Snake's final end is interrupted by a cop-out and a dead old war criminal and child abuser coming back to life for no reason to lecture Snake for half an hour about how MGS3 made him really sad and that's why things turned out bad, which we kind of gathered from MGS3 and the rest of MGS4.

It didn't really take any convincing at all. Snake just didn't really like the idea of being Campbell's hitman.

The way you word it is the only reason it sounds foolish. I agree that MGS4 wasn't the best when it comes to a lot of the elements that make MGS - MGS. It had the weakest soundtrack, bosses, characters, and storyline, but it was by no means a terrible game. I'd say that gameplay wise, it was of the best of the series. Following up on MGS3's awesome story lead, it did turn out disappointing and there were a lot of things Kojima could've done better (a lot of what happened during Act 3 was stupid and nonsensical). I still enjoyed the game and accept its story for canon in the series. It wasn't the best story we got in the MGS universe, that's for sure. Rising holds the trophy for being the worst, but thankfully it's a spinoff and I can pretend it doesn't exist in the main canon.
 
MGS4 has great gameplay for two acts, and then quickly turns into dumb gimmicks like following the resistance member, rail shooting sequences, robot guards with bad AI, robot fights, and more. Past games managed to keep those constrained or spread out a bit - it felt like Kojima suddenly couldn't help himself anymore at a certain point and just went nuts in MGS4.
 
FYI there's a good chance anyone drawing any conclusions about this game before it comes out are gonna eat massive amounts of crow. This really is shaping up to be the most Kojimaesque Kojima game since MGS2, and we all know how that went. A lot of the footage we've seen so far has been altered or fabricated specifically for promotional material.

Don't get me wrong, the purpose of Quiet as she's been shown is to get people to buy the game because of sex appeal, because people who complain about the patriarchy and social justice on internet forums comprise one percent of one percent of MGS's potential audience, while dudebros who like shooting the dudes but would enjoy their COD and Gears more if they contained cleavage make up, like, a much larger group of people who would actually buy the damn game.

That's ultimately one of the main reasons why MGS2 and MGS3 were advertised as starring Solid Snake, and why MGS4 was advertised as an upbeat summer blockbuster: it sells better that way---It's just obvious to me that the final game is going to subvert those fan-servicey elements like it always has.
Konami was upset female gamers weren't buying MGS, so they tasked Kojima to put in a character that would get that audience. That's MGS2. And Mgs4 was split up and designed by half a dozen different directors.
MGS3 and MGS are much closer to what actually drifts through Kojima's brain. So if this is the most Kojimaesque thing ever, I believe we're all in for a treat.
Unless we all think too hard about PW...
 
I don't hate MGS4, and I can usually take in and accept the things Metal Gear games present, but in MGS4 I was having a hard time with how much of a cop-out nanomachines were. I guess my disappointment was twofold as after act 2 it doesn't even play that great, which is unlike any of the games before it. I've only played it once and found it difficult to go back to it, but to be fair my biggest gripe to replaying it originally was the need to reinstall every act on each playthrough which has since been alleviated. It just comes across as a game where Kojima needed to explain away everything to no satisfying conclusion.
 
MGS4 has great gameplay for two acts, and then quickly turns into dumb gimmicks like following the resistance member, rail shooting sequences, robot guards with bad AI, robot fights, and more. Past games managed to keep those constrained or spread out a bit - it felt like Kojima suddenly couldn't help himself anymore at a certain point and just went nuts in MGS4.

Denzel-Washington-Boom-Gif.gif
 
Is that even an explanation? At least back up your claim. It ended Solid Snake's story as well as Raiden's. What was so 'terrible' about it?

Always with the binaries...It's not hatred, at least not on my end. It just pushed everything I found questionable about the series to the forefront to extent where I'm just generally cautious about Kojima now. My love for the series is great, but it's not blind. I gave him a second chance, and I got Peace Walker...so yeah. Just because it satisfied you doesn't necessarily mean it was satisfying. He flat out admitted that he doesn't design the series with its own canon as the main priority. The canon IS the main draw for most people with these games as it's been outpaced mechanically in its own relatively niche genre for a while now (e.g. It took them until 2005 to add a camera that isn't inherently counter-productive to stealth).

Maybe you're looking at the discussion from the wrong angle. MGS4 did a lot of things right too. The first two acts were pretty damn good, but once the story and the game start fighting each other for the players' attention, it becomes almost comical (which happens very aggressively after Act 3). The presentation value couldn't save the otherwise overwrought and unedited (not to mention unnecessary) explanation of everything about everything. The Beauty and the Beast Corps. only stink when weighed against what initially Kojima promised with them. We didn't get war-torn women twisted by war and PTSD, we just got supermodels in mechs. Mechanically however, they may be the best playing bosses in the whole series thus far.

Conclusions are rarely done well in any medium, so I never held it too personally against KP for MGS4, but I don't excuse it either. Some of us didn't need nor ask for a conclusion (I would have been just fine if we never got anything past Metal Gear Solid 3), though if Kojima was insistent on coming back (...again) I imagine somebody somewhere told him we did.

I want to find that person. We need to have a talk.
 
Is that even an explanation? At least back up your claim. It ended Solid Snake's story as well as Raiden's. What was so 'terrible' about it?

It didn't really end things the way I personally wanted them to.

I thought that despite turning Raiden into a ninja he would somehow still be a unique character, but he became pretty dry and goes through the same "I don't know who I am" to "I believe in my family" arc he does in MGS2. And they never really illustrate how he got to that point, just that he rescued Sunny but got captured and experimented on by a character who was also supposed to be dead and then somehow meets up with Eva and other stuff that is never shown. So he goes through quite a bit but he's just kind of there in Act 2 as a different character than the one at the end of MGS2. Also him shooting lightning bolts was silly.

Snake doesn't have much of a character for the game. He's pretty tired and just goes around doing stuff. He doesn't have the cold bloodedness he did in 1, the wisdom or air of experience he did in 2, or the sympathetic nature of Big Boss in 3. Old Snake is like an empty house that once upon a time had lots of furniture in it and a family but is now empty. He doesn't display any sort of emotions for his friends until the very last part of Act V where you get a sense of the old hero, and of course the Epilogue in the cemetary was moving.

Otacon is truly annoying in MGS4. I think he was kind of like Kojima's self-insert. Nerdy and weird, but kind hearted. The annoying part comes in the form of hammy jokes (this is PS3 remember?! No disc swap!), constant regurgitation of the circumstances and the stakes therein (Snake this is our responsibility! We have to do this Snake! This is our destiny Snake!), and he's involved in another dumb piece of writing: him and Naomi getting together with Naomi dieing afterwards. I think Emma's death in MGS2 stands out to people because it brought up a weird stepmom storyline and may have felt like drama for the sake of drama, but Emma at least starts the drama with Otacon right from her introduction as a character and she is even foreshadowed a bit in the Tanker. With Naomi (a pre-established character): she meets Otacon one moment, and they're both nerds and stuff so they bang, and then she gets cancer and dies.

And then there's the bosses. MGS is famous for death speeches, but it's like no effort went into them this time. Fortune was meant to be melodramatic about everything, but holy goddamn the Beauty and Beast storylines are more "emo" than Fortune every could be. Every single one comes in the same format too. Sniper Wolf was a pretty different character than Vulcan Raven. Vamp was different than Fatman. The COBRAs were similar to each other in the sense that they were just kinda there as obstacles but MGS3 didn't give them much exposition. MGS4 takes the COBRAs and DOES give them exposition and it SUCKS. The COBRAs all got a cool explosion and that was that. The Beauties got a boring and weird scenario where they try to walk up to Snake slowly and grab him followed by a trite Drebin conversation.

And there's other stuff too like Sunny, a 7 year old who writes a virus that completely erases the Patriot AIs while leaving society's infrastructure mostly intact. I understand the concept of savants but holy shit dude she's 7. And the MGS3 codec members all somehow being Patriots in one form or another. And you know the arm thing from MGS2 was dumb, but saying that Ocelot was pretending to be possessed through "psychotherapy" is exponentially even more dumb. And the stupidity really does culminate at the end of MGS4 when Big Boss comes back after canonically being killed twice...once I could understand but you're really going to bring your fictional character back twice? That's some dragonball z level shit and while I don't look to MGS for the meaning of life I'd appreciate just a little more seriousness in the storyline. There was no need to go batshit insane to that level. And he supposedly had all this collaboration with other characters like Naomi and it becomes this big convoluted mess that makes the S3 plan from MGS2 seem like the most straightforward children's popup book about counting apples that you could ever read.

But I mean that's just me.
 
Shadow Moses would've been an awesome spot had they populated it with actual guards. I figured the dwarf gekkos were an allusion to how basic the genome soldiers were and that they could only ever disappear when taken out, but that just feels like a missed opportunity. The rest of the game as I remember it after act 2: bike turret sequence, following a dude for a half hour, running forward in a section of a ship to start the final boss sequence. It just started feeling like the game itself was being sacrificed for bad payoffs.
 
MGS4 has great gameplay for two acts, and then quickly turns into dumb gimmicks like following the resistance member, rail shooting sequences, robot guards with bad AI, robot fights, and more. Past games managed to keep those constrained or spread out a bit - it felt like Kojima suddenly couldn't help himself anymore at a certain point and just went nuts in MGS4.

Too really see the beauty of MGS4, you kinda have to focus on snake, and block out everything happening around him.
It's sounds stupid, but honestly, even though MGS4 is the worst MGS, it's also kinda the best, just because of that one, flawless and unnerving character performance.
I mean, I honestly feel like playing MGS4 made me a better person. It taught me an invaluable life lesson. I'm not even sure I can say that about another game.
MGS and MGS3 were certainly better games, but at the end of the day, they were just mindless escapism. Very well crafted and written escapism, but that none the less.
But the combination of Snake's established and beloved character, and that horrifying, Passion of Christ esque ordeal made a drama that could hit home harder than any other. Anyways, that's the reason I like it.
Also, that metal gear sequence and the Ocelot fight were friggin awesome.
 
I swear Kojima was trolling with MGS4, never wanted to make the game in the first place so he "gave us what we wanted".

MGS4 deconstructed the series itself and turned all the elements that people complain about up to 11. I mean damn you would expect the ending of the series(at the time) to end on a big climatic high note but instead it ends with the biggest mind numbing monologue ever, hilarious.
 
Is that even an explanation? At least back up your claim. It ended Solid Snake's story as well as Raiden's. What was so 'terrible' about it?

You have got to be kidding. Everything about it was fucking dumb. The submarine with Mount Rushmore Snakes on it, Raiden being able to fricking teleport, the B&B porn shoots (and their complete lack of ANYTHING, they are literally nobodies), Ocelot's "I was really possessed by Liquid, but then just chopped off the arm and hypnotized myself to fool the Patriots, and I was really trying to take the Patriots down all along", Meryl's stupid wedding, Big Boss and Zero in the cemetary and Big Boss' horribly-written speech, etc. Sunny. Rose and Raiden.

It was all bad.

I'm not even getting into the implications of how much it basically took MGS2 and MGS3 and made their stories pointless. Oh the list of The Patriots was nothing! Raiden is not a cyborg, forget all that stuff from the ending! Etc. Eva is really fighting the Patriots and is Snake's mom!
 
Also, that metal gear sequence and the Ocelot fight were friggin awesome.

That was one of the cooler parts but then you remember that it's two old guys fighting on top of Mount Snakemore

metal-gear-solid-4-outer-haven.jpg


and the whole emotional gravity of the situation just kinda goes into the trash. imo.
 
MGS4 has great gameplay for two acts, and then quickly turns into dumb gimmicks like following the resistance member, rail shooting sequences, robot guards with bad AI, robot fights, and more. Past games managed to keep those constrained or spread out a bit - it felt like Kojima suddenly couldn't help himself anymore at a certain point and just went nuts in MGS4.

I actually really liked that Act where you had to follow someone . . . I was like "Oh snap some old school sleuthing complete with a trench coat" in fact I didn't even take off the coat just to make it more genuine/harder. What an awesome act :)
 
I swear Kojima was trolling with MGS4, never wanted to make the game in the first place so he "gave us what we wanted".

MGS4 deconstructed the series itself and turned all the elements that people complain about up to 11. I mean damn you would expect the ending of the series(at the time) to end on a big climatic high note but instead it ends with the biggest mind numbing monologue ever, hilarious.

That's my delusional rationalization as well.
Going by what i've heard about the game, he must have been "trolling" with Peace Walker, too.

That was one of the cooler parts but then you remember that it's two old guys fighting on top of Mount Snakemore

metal-gear-solid-4-outer-haven.jpg


and the whole emotional gravity of the situation just kinda goes into the trash. imo.
That's why i said you have to take MGS as a weird comedy.
Not much different than a Suda game (only , usually fun to actually play).
 
I was amazed at how potentially logical (for the series) explanations were discarded in favour of nanomachines, as if Kojima just wanted to piss off the fans. Ocelot being The Sorrow's son could've explained the whole arm bullshit. But no, that element wasn't used at all. Vamp receiving his power from water (Fortune's tears revive him, he falls into water after his boss battle and after being sniped by Raiden) could've explained his immortality. But no, nanomachines. Overall, it's easily my least favourite out of the series. But still one of my favourite games.
 
That was one of the cooler parts but then you remember that it's two old guys fighting on top of Mount Snakemore

metal-gear-solid-4-outer-haven.jpg


and the whole emotional gravity of the situation just kinda goes into the trash. imo.

I don't remember that at all.... then again, like I said, I was blocking out everything but Snake, lol.
 
I actually really liked that Act where you had to follow someone . . . I was like "Oh snap some old school sleuthing complete with a trench coat" in fact I didn't even take off the coat just to make it more genuine/harder. What an awesome act :)

I'd say that act was good as well, except it's not that long and it's followed by a motorcycle chase and a lame boss fight.

Plus it's the woooorrrrsssst part to watch on speedruns
 
OH! I had a question; Does anyone know if there's like a list somewhere with all the confirmed details/features in the game so far? Or is someone planning on doing that with the OT for the game sometime down the line right around release? Thanks !
 
That's my delusional rationalization as well.
Going by what i've heard about the game, he must have been "trolling" with Peace Walker, too.

I didn't like the story much in MGS4, but really loved the stuff in PW since it felt like Kojima had the passion for it and really wanted to make it. I suggest you try it out, at least.

I don't see any trolling with PW. It's more like an experimental game with Kojima toying with new stuff for the game. Now, MGSV is the sequel to it obviously. It's pretty good for a handheld game.
 
You have got to be kidding. Everything about it was fucking dumb. The submarine with Mount Rushmore Snakes on it, Raiden being able to fricking teleport, the B&B porn shoots (and their complete lack of ANYTHING, they are literally nobodies), Ocelot's "I was really possessed by Liquid, but then just chopped off the arm and hypnotized myself to fool the Patriots, and I was really trying to take the Patriots down all along", Meryl's stupid wedding, Big Boss and Zero in the cemetary and Big Boss' horribly-written speech, etc. Sunny. Rose and Raiden.

It was all bad.

I'm not even getting into the implications of how much it basically took MGS2 and MGS3 and made their stories pointless. Oh the list of The Patriots was nothing! Raiden is not a cyborg, forget all that stuff from the ending! Etc. Eva is really fighting the Patriots and is Snake's mom!

No, it wasn't all bad. It was the weakest in the series, but it wasn't all bad. If you can't find anything redeemable or enjoyable about it, then that sucks for you. I'm a big fan of the series, but I'm not blind. There were a lot of things I loved about MGS4, but also a lot of things I disliked. I don't disagree with you on a lot of your points, but I don't agree with the "it was all bad" part.

The bit about Eva being Snake's mom we saw a mile away since MGS3. No big surprise. The part about the list of Patriots was pretty clear cut as being fake since the post-credits conversation between Otacon and Snake. By no means did it make the entirety of MGS2 and 3's story lines 'pointless.'
 
I'd say that act was good as well, except it's not that long and it's followed by a motorcycle chase and a lame boss fight.

Plus it's the woooorrrrsssst part to watch on speedruns

Yeah Sub_Level, I wished it was longer too, I remember Kojima mentioned before he actually had a whole sequence where you had to lead Big Mama somewhere but it was cut? Maybe that's why its so much shorter?
 
Metal Gear Rising was a perfect follow up story wise after MGS4. Goofy, ridiculous, over the top, 90's action anime all rolled into one soulful package. Metal Gear can be a lot of things, Rising proved that in spades.

The fiction of Metal Gear is fantastic pre-MGS4. MGS4 felt like pandering and fan service for how characters and narrative was treated in MGS2, and quite honestly, Kojima shouldn't listen or pander to people that detest MGS2.
 
Metal Gear Rising was a perfect follow up story wise after MGS4. Goofy, ridiculous, over the top, 90's action anime all rolled into one soulful package. Metal Gear can be a lot of things, Rising proved that in spades.

The fiction of Metal Gear is fantastic pre-MGS4. MGS4 felt like pandering and fan service for how characters and narrative was treated in MGS2, and quite honestly, Kojima shouldn't listen or pander to people that detest MGS2.

Please tell me you're trolling.
 
I think this about covers it:

puravPY.png


I was hoping for the story of Snake and Otacon against the world. I was hoping it would recapture the vibe of MGS2 particularly the first chapter. You know the dark blue atmosphere and suspense (also found in MGS1). Instead I got Johnny Sasaki getting married, bosses nobody gave a shit about (did they just copy/paste those backstories?), Arsenal Gear with a fucking Mnt Rushmore on its bow, inconsequential "war" between the two factions, the copout ending and all the rest of it.

[edit:] Don't get me wrong, it was still GOTY. But not by merits of its story. I just expected something completely different both in story and gameplay. And I don't think I was the only one.
 
Please tell me you're trolling.

Rising is an outstanding game by an outstanding development studio yes. It had literally perfect hack and slash gameplay, mechanically perfect bosses and one of the most rocking soundtracks in action game history. By far one of the best games I've played since well, Bayonetta.

In any case, MGS4 was a sterling game. I never had any problems with the story. For me suprisingly MGS was always about the gameplay and the cutscene direction rather than the writing so I never felt in was any worse than the other games in those regards.
 
Please tell me you're trolling.

Nope. The true Metal Gear holy trinity is MGS2, MGS3, and Metal Gear Rising. The mechanics and visuals of MGS1 feel archaic and timid compared to MGS2, the story beats and themes of MGS1 feel one note and flat compared to how narrative and themes were handled in MGS2.

MGS3 was brilliant in delivering a simple story in a stylish and brisk fashion. People and situations are incredibly strange simply because reality itself is incredibly strange. Nicely wrapped narrative along with drastically different and tweaked mechanics make MGS3 a timeless Metal Gear.

Not going to go into detail on Rising, since you detest it so much. But Raiden is more entertaining and lively than Solid Snake for me. I don't need a Metal Gear story to be serious or dramatic for me to enjoy said Metal Gear story. Rising might be my favorite character based action game.
 
Rising is an outstanding game by an outstanding development studio yes. It had literally perfect hack and slash gameplay, mechanically perfect bosses and one of the most rocking soundtracks in action game history. By far one of the best games I've played since well, Bayonetta.

To each his own, I guess. The hack and slash part I agree with, everything else, no.
 
Shadow Moses would've been an awesome spot had they populated it with actual guards. I figured the dwarf gekkos were an allusion to how basic the genome soldiers were and that they could only ever disappear when taken out, but that just feels like a missed opportunity. The rest of the game as I remember it after act 2: bike turret sequence, following a dude for a half hour, running forward in a section of a ship to start the final boss sequence. It just started feeling like the game itself was being sacrificed for bad payoffs.

It felt a lot more to me like after Act2, the production of the game was rushed. I doubt the last stage was really supposed to be a submarine of which the layout is basically a straight line. Kojima wanted to do with MGS4 what he is doing with MGS5: big open dynamic battle field. It was that for two acts, sort of, and then it's just cutting corners.
 
Metal Gear Rising was a perfect follow up story wise after MGS4. Goofy, ridiculous, over the top, 90's action anime all rolled into one soulful package. Metal Gear can be a lot of things, Rising proved that in spades.

The fiction of Metal Gear is fantastic pre-MGS4. MGS4 felt like pandering and fan service for how characters and narrative was treated in MGS2, and quite honestly, Kojima shouldn't listen or pander to people that detest MGS2.

QFT to the maximum

How amazing was that soundtrack? It's in my workout playlist now, bosses were fantastic too. Far better than mgs4
 
It felt a lot more to me like after Act2, the production of the game was rushed. I doubt the last stage was really supposed to be a submarine of which the layout is basically a straight line. Kojima wanted to do with MGS4 what he is doing with MGS5: big open dynamic battle field. It was that for two acts, sort of, and then it's just cutting corners.

Sony done goofed with the PS3 specs, now angry Kojima is a regular at the Microsoft E3 conferences.
 
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