Killer Instinct coming to Xbox One

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Jago and sabrewulf were meh character designs to begin with

We have to see how fulgore, orchid and spinal look to critique the design... Glacius was alright but I need to see more of him... They talk about the crazy amount of shaders they have on him but its hard to see in the short crap footage we have on him

Also.. I love sabrewulfs idle animation in new KI...
 
For me, there is obviously a lot of nostalgia around the original games, but what I think the KIbone art direction fails at is bringing anything new to the table with its presentation style, as well, the characters are uninspired and remove the the light-hearted design that KI and KI2 characters had.

See, I can get where you're coming from with that. The difference for me, however, is that... I don't really feel like they were light-hearted, they were just kinda goofy, and poorly-modeled. Jago's "Arms and head extruded out of a triangle" body just looks like poor 3D design for me, now.

There was a cartoon quality to the old games that basically showed that the game didn't take itself too seriously. It was a nice middle ground between Street Fighter and Mortal Kombat. In the reboot, Jago has shaved the back (and sides?) of his head, has a very serious, non cartoony death scowl, and is covered in a tiger tatoo.

I find his shaved head to basically be a "how would a real / HD character receive this haircut?" ideal. I think his look in the old KI is also trying to look serious... but they just were not good at getting the look down, and because of that, he looks a bit goofy.

The big of goof here (through design and coloring) feels intentional, and proper, here. It doesn't feel 2D animated, but it feels much less reality-based than MKs stuff.

I also liked the simple cinematic nature of the original games. In the first KI, an FMV for each character played on the versus screen as the game queued up the fight. In the new game we get a static versus screen ripped right Def Jam fight for New York, followed by your standard SSIV rippoff intro cutscene.

I would like to see something of the cinematics coming back, but I don't think they mesh well with Online / Tourney play. (BUt heck, if they remake the old CG scenes using actual models this time, DO IT DO IT DO IT. Old and new ones. Screw the online players, lol) It's the kinda thing players just end up skipping, so I can see why they might want to cut down on it.

My preferred middle ground would be to allow one to hold a button at the "VS matchup" screen, and have it do a collection of taunts for your character, in real time. Orchid should totally flash her opponent, causing whatever they taunted with to instantly stop, and for them to look at her with goofy, googly eyes.

Basically, for me what it boils down to is that KIbone is the same old stage we have been used to with the PS3/360 gen except the players in this theater lack any interesting characteristics for me to be able to appreciate it. The old games were unique in their presentation(Comparatively to other games of the day) . The character design may have not been timeless but it wasn't offensive and again, I appreciated the balance between cartoon and realism.

I guess the most interesting characteristic for me, is that.. the game looks as good as it does? Normally, when western people make fighters, there's something inherently off about them to me; Animation, movements, trasitional frames, jump archs, emotions, secondary animations... all these generally feel off, to varying degrees. Even awesome ole Weaponlord had some stuff where I kinda thought "why... would anyone pose like that?!?"

This KI hasn't done that for me. It feels like, unlike MK (or War Gods, or anything of that ilk) that I can stop concentrating on how ugly the visuals are, and just enjoy the game... while actually finding some visuals that are cool, and I like. The pop and camerawork on Saberwolfs victory slash-and-growl is like perfect animation-timing; his feral snarling while standing still reminds me a lot of John Talbain, and I'm a fan of how smoothly he switches sides when dashing through enemies; it already looks like something I wanna do while fighting, which is a hallmark of good fighting game animation for me.

Thanks for the breakdown of what you see from it; it's weird for me, because I normally LOVE old, traditional styles for many things, and can appreciate a return... but KI is one of few things where, I saw the new designs and, I was instantly set at ease, at least for these 2 characters.

I personally think that the new character designs of Jago and Sabrewulf look better.

...

We will just have to wait and see how the other characters are redesigned. I wonder if they will change Cinder's design.

Old Saberwulf, to me, looked like he had badly-rendered cartoon bubble-muscles. And as a WOLF, he should be furry, not spherical. He felt like some of the "before fur shades" designs that Rare gave us with Donkey Kong Country, which is... still a style that I never really enjoyed, even.

Back then when I played that game at a friends house (never owned it) I thought the characters looked vicious and badass. Today I think the characters look goofy and slightly comical. In the new KI I think they look as badass and vicious as I remember the old ones, and they are also animated appropriately - that Sabrewulf is just hnnghn.

I hope they manage to make good looking female characters too, something that Netherrealm for example just can't seem to get right... *shudders*

That's about how I feel too. It's like the new arts are trying to make them appear as the old art tried to make us think then, too. The old art just wasn't good at it, from a modern day POV.

I think Orchid reveal will seal the deal for the art quality of this game. If she (and... well, Fulgore?) look good, everyone could be stick figures with face mask!

I never really cared about Jago (if you had asked me to list the cast of KI characters, I would probably have forgotten him), but I prefer the old look of Sabrewulf. He looked like a big dog then, now he's a hairy monster.

A big dog with bubble bodyparts, hehe. And that Painted-onto-his-not-fur shirt! Uegghh.

sabrewulf.gif


In a way, the fact a Werewolf gave you the impression of "dog", kinda makes me even more sure that much of KI's character designs were pretty badly modeled, haha.

...Except Glacius. Glacius will always be very cool. (Wohoo, Bias!)
 
If this game ends up being good, I will probably pick up an XBone for it. The number of quarters I spent on this, I shudder to think what it would add up to. Sorry if I missed it, but are they including all characters from KI and KI2?
 
Jago and sabrewulf were meh character designs to begin with

We have to see how fulgore, orchid and spinal look to critique the design... Glacius was alright but I need to see more of him... They talk about the crazy amount of shaders they have on him but its hard to see in the short crap footage we have on him

Also.. I love sabrewulfs idle animation in new KI...

sabrewulf is my main character. He's awesome!
 
If this game ends up being good, I will probably pick up an XBone for it. The number of quarters I spent on this, I shudder to think what it would add up to. Sorry if I missed it, but are they including all characters from KI and KI2?

Unknown. I think it's Jago, Saberwulf, Fulgore, Spinal, Cinder, and Glacius confirmed, for now. No mention of a final number. They did mention they wanted to do new characters, though.
 
Where did you hear about fulgore,spinal and cinder?

It was mentioned during E3, and a GaF thread was started on the Info. I think I still have the thread link, let me look:

Part of this Info Dump:

Thanks to RareFanDaBase! Check it out: http://www.rarefandabase.com/exclusive-fresh-details-from-the-developers-of-killer-instinct-for-xbox-one/

Development began on Xbox One. It was never in development for Xbox 360 as many seem to believe.
The demo at E3 was put together within five weeks time.
The game will be ready in time for Xbox One’s launch.
It is indeed “free-to-play”, but there will be different packages available to purchase.
No Mercy’s and Ultimate Combo’s are currently not planned for the game as the developers believe “they aren’t necessary”. This can change, however, if the fan community pushes for them to be included. This would mostly likely happen as patch later on, however.
Aside from Jago, Sabrewulf and Glacius, returning characters will currently include Fulgore, Spinal and Cinder. They promise to have Cinder more balanced than he was in the original Killer Instinct. There will also be brand new characters designed for the game.
The game is a blend of both the original Killer Instinct and Killer Instinct 2/Gold.
The developers are working very closely with Rare and Ken Lobb on the project. They are also getting feedback from professionals in the gaming fighting scene.
The E3 Demo alone is over two million lines of code.
It’s possible to enter an Ultra Combo, exit it, and then re-enter it again for a very powerful Ultra Combo. The developers say they’ve yet to see anyone pull it off.
The environments in the game are fully destructible. As combos are continually done, the level falls apart. If the match is finished with an Ultra Combo, then the entire arena will “explode”.
The voices in the game are being recorded by professional actors.
The combo system is a bit more “streamlined” so that anyone will be able to pull off big combos.
 
As a KI newbie, i think sabrewulf's design is genius. His neutral stance looks so savage and feral. he looks and moves great. I like the random snarls and growls and saliva driping out of his mouth.
 
To me this looks very cartoonish so I'm not sure what you're getting at.

With the exception of Jago's hair, the model isn't nearly as exaggerated as the original designs. The eyes, the the proportions of the body are much more realistic than Killer Instinct 1 or 2.
 
Even though I'm not getting an Xbone in the immediate future, I hope this turns out as good as the impressions and does well.

That being said, will you ever be able to get an Ultra combo off online before the other party ragequits? The answer is no. No you will not.
 
Jago's new character model looks bad (huge departure from the classic Jago)
Saberwolfs new character model looks good
The particle effects look awesome

where are Fulgore and Orchid....?
 
Even though I'm not getting an Xbone in the immediate future, I hope this turns out as good as the impressions and does well.

That being said, will you ever be able to get an Ultra combo off online before the other party ragequits? The answer is no. No you will not.

Seeing how the devs are so much in touch with the community i hope they have already figured this and found a way to block you out of ragequiting during an ULTRAAAAA COMBOOOOOOOOOOOOO!!!!!
 
ULTRA ULTRA ULTRA ULtra Ultra ultra ulra ultra

Wow... after watching that ScrewAttack twitch footage, i've gotta say this game looks pretty badass. Very impressed.
Edit: the Jago vs Jago fight at 1:20 has some nice moves.
 
I would like to see something of the cinematics coming back, but I don't think they mesh well with Online / Tourney play. (BUt heck, if they remake the old CG scenes using actual models this time, DO IT DO IT DO IT. Old and new ones. Screw the online players, lol) It's the kinda thing players just end up skipping, so I can see why they might want to cut down on it.

My preferred middle ground would be to allow one to hold a button at the "VS matchup" screen, and have it do a collection of taunts for your character, in real time. Orchid should totally flash her opponent, causing whatever they taunted with to instantly stop, and for them to look at her with goofy, googly eyes.

Both great ideas. I'd love the return of FMV for at least local match ups.

I guess the most interesting characteristic for me, is that.. the game looks as good as it does? Normally, when western people make fighters, there's something inherently off about them to me; Animation, movements, trasitional frames, jump archs, emotions, secondary animations... all these generally feel off, to varying degrees. Even awesome ole Weaponlord had some stuff where I kinda thought "why... would anyone pose like that?!?"

That's a good point. Though NRS have improved their fighters significantly in recent years. And I do agree with you, although I hate the Jago(and to a lesser extent Sabrewulf) designs, the animation, timing, and the fact that jump in and footsie attacks seem worthwhile is a definite plus for this game.

At the end of the day, I love Killer Instinct 1 and 2 for all their faults and I was hoping that KIbone would recreate the WOW I experienced when I played the originals for the first time in the arcade. So far, from a visual standpoint, Jago and Sabrewulf's designs have not done that.
 
Seeing how the devs are so much in touch with the community i hope they have already figured this and found a way to block you out of ragequiting during an ULTRAAAAA COMBOOOOOOOOOOOOO!!!!!

So do I.

Still, since the very beginning of online multiplayer fighting games, this has been probably the second biggest complaint that is constantly harped on (after netcode), and yet comparatively few games bother implementing anything.

Just had a thought though, if KI has dedicated servers it will be easy to stop.
 
So do I.

Still, since the very beginning of online multiplayer fighting games, this has been probably the second biggest complaint that is constantly harped on (after netcode), and yet comparatively few games bother implementing anything.

Just had a thought though, if KI has dedicated servers it will be easy to stop.

AFAIK and i've read that dedicated servers don't work for FGs.
 
It seems like there's a lot of polarity in opinion of Jago's new design. For what it's worth, I like it.

Almost all of the old KI designs are corny and look weird. Even though I love the old KI, I am willing to admit this. I don't buy the "they were going for a cartoony look" excuse either: I'm convinced the old models were simply a product of otherwise-good comic book art design meshed with emerging 90's CG technology. There's nothing particularly wrong with them; they're just products of their era.

The new models look much better, in my opinion, and I can't wait to see the other returning cast members.
 
Seeing how the devs are so much in touch with the community i hope they have already figured this and found a way to block you out of ragequiting during an ULTRAAAAA COMBOOOOOOOOOOOOO!!!!!

Now with a Kinect required to plug in, you also get to hear your opponent's bitter tears as that final beatdown combo occurs on the screen.

Might as well add t-bagging as well or have the character fly off the screen to oblivion.

If the match is finished with an Ultra Combo, then the entire arena will “explode”.

Wow.
 
Now with a Kinect required to plug in, you also get to hear your opponent's bitter tears as that final beatdown combo occurs on the screen.

Might as well add t-bagging as well or have the character fly off the screen to oblivion.



Wow.

Exclusive to Kinect fighters...clip of shame as it shows the other player race for the ethernet cable/modem mid ultra.
 
I'm excited for KI3 because it's KI3 and I used to play KI until my thumbs blistered, but then I see it being played my excitement wanes - it doesn't have the panache that the KI and KI2 had when they came out. It just looks sadly bland.

I think one of the biggest reasons might be that KI1 and Ki2 were literally the best looking videogames of all time when they came out. Some folks forget how huge that was to have near full CG high res characters fighting with FMV backgrounds. I'm still impressed they pulled it off.

Being wowed by graphics nowadays is something far in-between due to an 8 year generational gap.
 
Any word on whether no mercys will make it back in? Just seems odd to me to revitalize an old franchise where a lot of your consumers are tuning in because of nostalgia but leaving out important elements that made the game. It was a direct competitor to MK and the new game doesn't feel like that at all. It's not a bad thing to look at MK 9 for inspiration on how to successfully bring back a brand IMO.

Edit: it's great to make something worthy of being a contender in the FGC but I'd like to see a return of the MK vs KI era :)
 
I think one of the biggest reasons might be that KI1 and Ki2 were literally the best looking videogames of all time when they came out. Some folks forget how huge that was to have near full CG high res characters fighting with FMV backgrounds. I'm still impressed they pulled it off.

Being wowed by graphics nowadays is something far in-between due to an 8 year generational gap.

They had a unique style, and some of it was REALLY nice looking in ways, but things like monochromatic-theme backgrops and uninvolved-with-background lighting still kinda stood out.

It was never the same kind of pretty as many other things, but it did feel expensive and futuristic, at the time.

I do remember being crazy disappointed when the SNES KI didn't have the CG victory scenes & background animation, though.

It was a great "Ultra 64" Hype Machine, though. Along with that 3D Final Fantasy 6 mockup and Robotech - Crystal Dreams :/

Any word on whether no mercys will make it back in? Just seems odd to me to revitalize an old franchise where a lot of your consumers are tuning in because of nostalgia but leaving out important elements that made the game. It was a direct competitor to MK and the new game doesn't feel like that at all. It's not a bad thing to look at MK 9 for inspiration on how to successfully bring back a brand IMO.

Edit: it's great to make something worthy of being a contender in the FGC but I'd like to see a return of the MK vs KI era :)

Last we heard it mentioned, it was said to be possible, but not a priority to have No Mercy; it was even possible that they'd put them in at a later date, and work on completing the actual gameplay and vital stuff first.

I could care less about them, personally... it seems like a "Me too!" feature VS MK. Even looking back at videos of them again, only a few of them are even memorable, most of them just look. meh.

Would prefer a variety of stage-related KOs!
 
I'd honestly rather No Mercy's stay away. As is the game is just a T rating (though depending on orchid or Maya it may get Dead or Alived and unfairly bumped to an M) which leaves it open to be a preinstall option on Xbox One. Getting the game in more gamers hands is better than some missing flash imo.

Course there's nothing stopping them from going the MK Vs DC route I guess...still I like the more mature take on KI they seem to be pushing for atm over trying to ape Mortal Kombat.
 
B/c I'm crazy and need to know that the character select screen music is in the new KI (music is so important in this game b/c prior KI's music were classics) I reached out to the composer on the game via twitter (@mickgordon) and asked. He basically confirms it's in and will be heard at EVO. Here is the convo:

Mick: Oh you like that piece? To me, it’s the most bad-ass piece of music ever written for a video game! I love it!
Me: Glad to hear you agree! Is it safe to say that some variation of it will be included in the new KI? Many are wondering.
Mick: hmmm….maybe I could do a Polka version? Or should I turn it into Dubstep?
Me: How about smooth jazz ; ) Seriously though, can you make my day and confirm that some (normal) version of it will be in?
Mick: hmmm….best to wait for Evo, then you’ll see!
MICK: Hidden in the Vine is that which you seek.

Then he sends me this vine of what appears to be a sample from the revised character select screen music. He says hidden in the vine is that which you seek.

vine.co/v/hzAgLie1wd0

I was able to play it in reverse and it still doesn't sound right though. I can send the files if it helps people. I've uploaded them to MEGA but I'm not sure I can post.
 
I'd honestly rather No Mercy's stay away. As is the game is just a T rating (though depending on orchid or Maya it may get Dead or Alived and unfairly bumped to an M) which leaves it open to be a preinstall option on Xbox One. Getting the game in more gamers hands is better than some missing flash imo.

Course there's nothing stopping them from going the MK Vs DC route I guess...still I like the more mature take on KI they seem to be pushing for atm over trying to ape Mortal Kombat.

I take it the blood has been removed entirely? Unfortunate. I am not one for violence for the sake of violence but IMO removing things like No Mercy, Stage KOs, and Blood makes it more "me too" in the fighting genre than the opposite.

Edit: ^ good news about the stage select music, loved that.
 
B/c I'm crazy and need to know that the character select screen music is in the new KI (music is so important in this game b/c prior KI's music were classics) I reached out to the composer on the game via twitter (@mickgordon) and asked. He basically confirms it's in and will be heard at EVO. Here is the convo:

Mick: Oh you like that piece? To me, it’s the most bad-ass piece of music ever written for a video game! I love it!
Me: Glad to hear you agree! Is it safe to say that some variation of it will be included in the new KI? Many are wondering.
Mick: hmmm….maybe I could do a Polka version? Or should I turn it into Dubstep?
Me: How about smooth jazz ; ) Seriously though, can you make my day and confirm that some (normal) version of it will be in?
Mick: hmmm….best to wait for Evo, then you’ll see!
MICK: Hidden in the Vine is that which you seek.

Then he sends me this vine of what appears to be a sample from the revised character select screen music. He says hidden in the vine is that which you seek.

vine.co/v/hzAgLie1wd0

I was able to play it in reverse and it still doesn't sound right though. I can send the files if it helps people. I've uploaded them to MEGA but I'm not sure I can post.
I dont know whats going on here but its fucking awesome.
 
B/c I'm crazy and need to know that the character select screen music is in the new KI (music is so important in this game b/c prior KI's music were classics) I reached out to the composer on the game via twitter (@mickgordon) and asked. He basically confirms it's in and will be heard at EVO. Here is the convo:

Mick: Oh you like that piece? To me, it’s the most bad-ass piece of music ever written for a video game! I love it!
Me: Glad to hear you agree! Is it safe to say that some variation of it will be included in the new KI? Many are wondering.
Mick: hmmm….maybe I could do a Polka version? Or should I turn it into Dubstep?
Me: How about smooth jazz ; ) Seriously though, can you make my day and confirm that some (normal) version of it will be in?
Mick: hmmm….best to wait for Evo, then you’ll see!
MICK: Hidden in the Vine is that which you seek.

Then he sends me this vine of what appears to be a sample from the revised character select screen music. He says hidden in the vine is that which you seek.

vine.co/v/hzAgLie1wd0

I was able to play it in reverse and it still doesn't sound right though. I can send the files if it helps people. I've uploaded them to MEGA but I'm not sure I can post.

Didn't Orchid turn into a black panther?
 
I think one of the biggest reasons might be that KI1 and Ki2 were literally the best looking videogames of all time when they came out. Some folks forget how huge that was to have near full CG high res characters fighting with FMV backgrounds. I'm still impressed they pulled it off.

Being wowed by graphics nowadays is something far in-between due to an 8 year generational gap.

Hey Max, It's Matt! I registered for the KI OT in the community section. Wanna help me with it when the time comes?

Any word on whether no mercys will make it back in? Just seems odd to me to revitalize an old franchise where a lot of your consumers are tuning in because of nostalgia but leaving out important elements that made the game. It was a direct competitor to MK and the new game doesn't feel like that at all. It's not a bad thing to look at MK 9 for inspiration on how to successfully bring back a brand IMO.

Edit: it's great to make something worthy of being a contender in the FGC but I'd like to see a return of the MK vs KI era :)

Can anyone explain how No Mercys were important at all? They weren't even GOOD fatalities, or particularly gory. People got killed off camera, got uppercutted into the moon, or had dumb shit like cars or elephants fall on them. At least Ultimates had some sorta impact on gameplay, but having an instant kill combo with no way to break it is a bad idea.
 
I take it the blood has been removed entirely? Unfortunate. I am not one for violence for the sake of violence but IMO removing things like No Mercy, Stage KOs, and Blood makes it more "me too" in the fighting genre than the opposite.

Edit: ^ good news about the stage select music, loved that.

Honestly I'm not sure if blood is gone or not. I've not noticed any if it's there but it's hard to tell in average quality youtube feeds. The Combo announcements are printed on blood splatter but not sure if ESRB cares about that.

That said they were going to be seen as a me too fighter either way. At least this way they're getting compared more to street fighter than Mortal Kombat. Much as I enjoyed the new Mortal Kombat game you have to admit most people seem to gravitate towards the Capclones.
 
Can anyone explain how No Mercys were important at all? They weren't even GOOD fatalities, or particularly gory. People got killed off camera, got uppercutted into the moon, or had dumb shit like cars or elephants fall on them. At least Ultimates had some sorta impact on gameplay, but having an instant kill combo with no way to break it is a bad idea.

I can attempt to explain from my perspective. The easiest way to describe why I liked those things is because it made it different. It's silly, sure, but it also made the game stand out from everything else. It's like questioning why Mario is iconic for being a plumber and jumping on turtles, it's what made the game stand out, you expect that from the series. There are a ton of fighters available right now, I play a good portion of them and I love each one for what they bring to the table different. KI to me will need more than just bringing back some fan favorite characters to pull on my nostalgia strings.

Being a technically sound fighter is a great foundation but what else is it doing? Having a good base game is not going to cut it when every other company is jumping back into the fighting genre.
 
I can attempt to explain from my perspective. The easiest way to describe why I liked those things is because it made it different. It's silly, sure, but it also made the game stand out from everything else. It's like questioning why Mario is iconic for being a plumber and jumping on turtles, it's what made the game stand out, you expect that from the series. There are a ton of fighters available right now, I play a good portion of them and I love each one for what they bring to the table different. KI to me will need more than just bringing back some fan favorite characters to pull on my nostalgia strings.

Being a technically sound fighter is a great foundation but what else is it doing? Having a good base game is not going to cut it when every other company is jumping back into the fighting genre.

I would say having a good base game is the MOST essential thing to a fighter, you can have all the flashiness in the world but it doesn't mean much if the underlying game sucks.
 
Hey Max, It's Matt! I registered for the KI OT in the community section. Wanna help me with it when the time comes?

Doood, f*ck yes I am in.

About the blood, as many have mentioned there's actually an assload of blood spatter in KI, you just have to slow the game down to see it. The devs at E3 pointed out how much gore actually spills out of their bodies, but I felt it disperses a little too fast and the color needed to be more vibrant. We'll see.
 
About the blood, as many have mentioned there's actually an assload of blood spatter in KI, you just have to slow the game down to see it. The devs at E3 pointed out how much gore actually spills out of their bodies, but I felt it disperses a little too fast and the color needed to be more vibrant. We'll see.
It's definitely more noticable with some characters than others. I noticed it with Sabrewulf in the trailer but not Jago (probably because claws vs fists/feet)

EDIT: Wait why am I telling you this? You know it already.
 
Doood, f*ck yes I am in.

About the blood, as many have mentioned there's actually an assload of blood spatter in KI, you just have to slow the game down to see it. The devs at E3 pointed out how much gore actually spills out of their bodies, but I felt it disperses a little too fast and the color needed to be more vibrant. We'll see.

Yeah, there's definitely blood. It's more noticeable when you're playing the game. I'm hoping they find a good balance between that and the particle effects though. As it stands, too much particle, too little blood. But that may be necessary if their intentions is to keep the game T-rated.
 
The blood is in, but instead of being the old KI "teardrop tendrils" from the past, it's more like a red mist spray behind the characters.

I personally don't care much about more dynamic blood, without damage models; it'd feel half done, and really pretty stupid, in HD.

I can attempt to explain from my perspective. The easiest way to describe why I liked those things is because it made it different. It's silly, sure, but it also made the game stand out from everything else. It's like questioning why Mario is iconic for being a plumber and jumping on turtles, it's what made the game stand out, you expect that from the series. There are a ton of fighters available right now, I play a good portion of them and I love each one for what they bring to the table different. KI to me will need more than just bringing back some fan favorite characters to pull on my nostalgia strings.

Being a technically sound fighter is a great foundation but what else is it doing? Having a good base game is not going to cut it when every other company is jumping back into the fighting genre.

There's basically 2 western fighters of worth right now: Injustice and Skullgirls. KI being a 3rd isn't that bad. The Japanese Fighters are almost separate in a way. And lets not forget 2D VS 3D.

But between fans, not all of them have a strong base that everyone wants to play. If KI offers fun accessibility with approachable solidarity, that alone is good enough to make it stand out. KI is a combo-frenzy game; that's it's biggest claim to fame. Not shoddy fatalities.

I'm sure if they DO bring them back, they'd end up being cool, if they get to spend as much time on them as they'd like. But if they'd end up as lame as some of the old ones, I'd rather just seem them leave them out entirely.

Humiliations wouldn't be so bad, though. Even MK has mostly dropped it's comedy side, so including it here might actually be different.
 
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