Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Subspace Emissary would have been a huge hit if a) it used classic baddies from across Nintendo instead of the baddies from Kingdom Hearts' cutting room floor and b) it was a bit more Metroidvania and a little less kill room brawler.

Nailed it. I don't know what the hell those guys were. If anything, just use enemies from Kid Icarus: Uprising, that shit's crazy at some points.
 
I might be a minority here, but I actually liked SSE (the idea and the gameplay... the enemies could have a little work).

I also liked SSE. I think it'd have been better if it had been split in smaller adventures through, rather than only the big subspace story. I think the Labyrinth especially really should have been a separate thing of its own. Smash Bros, and Subspace Emissary itself, takes obvious cues from Kirby Super Star, so they should have taken the structure from KSS too.

Of course, there's also the obligatory "I wanted to see more Nintendo representation, in both locations and enemies", but it didn't bother me that much, and having an original enemy is kind of necessary for a big crossover. I only wished they had introduced things slowly. I think the reception to the original elements would have been better if the game started with classic elements, before introducing the original ones as "bigger and stronger" foes halfway through or near the ending. Rather than that, we just get SSE enemies thrown in since the beginning, including even SSE original bosses without any context, with Mario enemies thrown in when Bowser is an enemy in the story and a few cameo bosses, some which were basically random cameos too, like Rayquaza.

And there's the issue of the locations, which I can't really understand. IIRC, Sakurai described SSE's development as in parallel to the other elements of the game, which likely explains why it doesn't share background assets with the main game aside from Metaknight's ship, which seemed to be done really early considering how it was in the game's initial reveal (I'd really have liked to get the Stadium as a stage), but it's really weird how they didn't even try to dress up the locations in Nintendo themes. They show Link getting the Master Sword in a forest, but they couldn't insert obvious Lost Woods references in the forest's design?
 
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1) You build the game for whatever resolution you're going for. Nintendo did 720p for NSMBU. Whether it can possibly run at 1080p, who knows? They made it targeting a 720p resolution for whatever reason.

cause wii u is weak as fuck

2) Namco is making this, not Nintendo.

But they have Namco helping them out.

shit I forgot about the magical tech wizards working at Namco helping out on the game

smash u will be 1080/60 for sure
 
cause wii u is weak as fuck





shit I forgot about the magical tech wizards working at Namco helping out on the game

smash u will be 1080/60 for sure

Tell me, will you feel like an ass at all if it does end up being 1080/60? Considering we have more evidence pointing to that conclusion than not, I'm not sure why you're being such a dick about it.
 
Tell me, will you feel like an ass at all if it does end up being 1080/60? Considering we have more evidence pointing to that conclusion than not, I'm not sure why you're being such a dick about it.

not at all

of course I'd be happy if it's actually rendered at 1080p

i just find it very hard to believe considering what has (and more importantly has NOT) run at 1080p on the wii u thus far
 
yup

I have a hard time believing they can get a game like Smash running at 1080p/60fps when they couldn't even get NSMBU to do that...

You are joking right?

NSMBU being 720p now determines what can and can't be 1080p?

Are you now saying The WW remake which is 1080p is less demanding than NSMBU?

X is 720p, so NSMBU is as demanding as X?

MK8 is 720p (Till we get an official screen or something confirming the 1080p reports), NSMBU = MK8 then?

We have a 1080p screenshot and the 720p screens according to the people with press kits have downsampling artifacts that indicate they are not at their original resolution.
 
You are joking right?

NSMBU being 720p now determines what can and can't be 1080p?

Are you now saying The WW remake which is 1080p is less demanding than NSMBU?

X as far as we know is 720p, so NSMBU is as demanding as X?

MK8 is 720p, NSMBU = MK8 then?

We have a 1080p screenshot and the 720p screens according to the people with press kits have downsampling artifacts that indicate they are not at their original resolution.

wind waker hd is running at 1080p 30fps

nsmbu was 720p 60fps

mk8 will be 720p 60fps

not sure about X. 720p 30fps?

I'm near certain the wii u can't pull off 1080p 60 fps for a game like smash bros.
 
I might be a minority here, but I actually liked SSE (the idea and the gameplay... the enemies could have a little work).

my only complain about SSE was the ending... Sonic saving the day a la "Deus Ex Machina" was like reading a bad fanart from deviantart.

I liked the idea but SSE felt off because of the gameplay, IMO. Using brawl's engine in a beat'em up doesn't work that well.
 
wind waker hd is running at 1080p 30fps

nsmbu was 720p 60fps

mk8 will be 720p 60fps

not sure about X. 720p 30fps?

I'm near certain the wii u can't pull off 1080p 60 fps for a game like smash bros.

And im near certain that you're not serious

-_- are you literally implying that if WW was 60fps (Which we do have conflicting reports about) it would look comparable to NSMBU....


Question still stands are you saying that NSMBU is as taxing or the graphical equivalent of X or MK8?

Keeping in mind that MK8 also has 2 player 60fps split screen while at 720p.
 
not at all

of course I'd be happy if it's actually rendered at 1080p

i just find it very hard to believe considering what has (and more importantly has NOT) run at 1080p on the wii u thus far

Well in any case, if it does happen, I'll look back at you and laugh and I hope you have the good humor to admit you were being a bit of a doofus. Like I said, there's more actual hard evidence that you're wrong here and you're making your claims based on gut feeling, not facts.
 
That wouldn't make any sense. Why would he summon an enemy for his Final Smash? A stage hazard, Assist Trophy, or boss are all more sensible guesses.

Assist trophy could work as well. I don't see why it couldn't be his final smash either though.
 
Well in any case, if it does happen, I'll look back at you and laugh and I hope you have the good humor to admit you were being a bit of a doofus. Like I said, there's more actual hard evidence that you're wrong here and you're making your claims based on gut feeling, not facts.

I hope I'm wrong ;)





I also hope there's no elaborate single player mode for this game. Fuck SSE. If they could manage to get Smash out in 2014 and need to sacrifice Adventure Mode, so be it.
 
Man, we've really run out of things to talk about if we're arguing about what resolution the game will be rendered in. It'll be a huge improvement even if its only in 720p.

What Stages would you like to see return from previous smash games?
I'd like:
64
1. Hyrule Castle
2. Congo Jungle
3. Saffron City

Melee
1. Corneria
2. Onett
3. Poke Floats
4. Mushroom Kingdom
5. Temple
6. Princess Peach's Castle
7. Great Bay

Brawl
1. The Pirate Ship
2. Yoshi's Island
3. Spear Pillar
4. Castle Siege
5. Battleship Halberd

I really hope that there is a setting where we can turn off stage hazard for tournament purpose.
I hope so too.
 
From the videos they showed it seems like there will be enough stages with no hazards that it shouldn't be a problem. Smashville 2, Megaman stage, boxing arena, etc.

The Mega Man stage probably has significant stage hazards if the Yellow Devil and transforming platform stuff is anything to go on.
 
The Mega Man stage probably has significant stage hazards if the Yellow Devil and transforming platform stuff is anything to go on.
I'll be dissapointed if they don't incorporate the randomly appearing/disappearing blocks in some Megaman stage.
aaaaaaaaaallllllllllllllllll of them

do it as dlc i don't give a fuck
I'm inclined to agree. Nintendo would be stupid to not support this game with DLC, they'd practically be printing money.
 
From the videos they showed it seems like there will be enough stages with no hazards that it shouldn't be a problem. Smashville 2, Megaman stage, boxing arena, etc.

My gut feeling is telling me that Yellow Devil is a stage hazard for Mega Man, so I'm hoping for stage hazard switch feature so I can use Mega Man stage for tournament.

Playstation All Stars Battle Royale can do it then Smash can.
 
with the 64 stages I hope they actually remake them graphically

the fighters will look so weird fighting on N64 modeled stages if they just straight port them

Pretty much this right here. Even in Brawl a couple of the Melee stages looked out of place, but playing the N64 ones with the classic expansion stuff was just kind of awkward.

I'm not saying they shouldn't do it, but they really ought to just remake them if they are.
 
Given the choice of a straight port or not having them at all, I'll take the port.

But Saffron City remade in HD with a big city in the back and actual models for the Pokemon that appear (maybe adding more Pokemon) would be amazing to see.

Something like the Mario level from 64 would probably be pretty brainless to remake. Take a random screenshot of Peach's castle from NSMB and stick it in the back and remake the level itself which isn't really that complicated.
 
Mmmm a graphically updated Fountain of Dreams would be glorious. Why they put in Green Greens over Fountain of Dreams in Brawl is beyond me.
I'm pretty sure it's because of the reflections.

For some reason I remember someone explaining that to me pre-Brawl that the stage would probably not be in due to the complicated reflections that would have had to be remade for Brawl.

Similarly, I think the Ice Climbers level from Melee didn't return because it moved way too fast for Brawl's speed and instead of redoing the level to tune the speed they just skipped it.
 
Honestly, I really hope that they wouldn't focus on all recently games' stages since it would be awful nice if we are getting some of memorable stages in HD.

For example, a stage from Super Mario World, Dino Island.


I would be cool with PSABR's meshed stage, but only for few situation like

Yoshi's Cookie x Puzzle League (Lip's game) where you can see Lip and Yoshi duking it out in background with their puzzles.
 
No Smash Bros has really focused on the latest release. That's what makes it fun and interesting for long time Nintendo fans.

It's why those continuously posting "RIP Lucario" or "RIP Ike" and have them billed as being replaced by some random person from some new game is kind of silly. We've never had a character directly replaced by a newer character from the series, only people cut for being irrelevant or because they ran out of time.

Young Link is basically the only character replaced by a newer version, but isn't basically just a rename and a new model. He's still Young Link and I always just considered him Young Link with a more relevant name.
 
I would be cool with PSABR's meshed stage, but only for few situation like

Yoshi's Cookie x Puzzle League (Lip's game) where you can see Lip and Yoshi duking it out in background with their puzzles.
I could see that leading to some cool potential for stages, like combining rhythm games (Harmoknight, Rhythm Heaven, Ouendan/EBA, Band Bros/Jam with the Band, etc.) or if it's out by then, Yarn Yoshi with Kirby's Epic Yarn.
 
My gut feeling is telling me that Yellow Devil is a stage hazard for Mega Man, so I'm hoping for stage hazard switch feature so I can use Mega Man stage for tournament.

The yellow devil doesn't appear in the smash dev thing (though it doesnt show the stage for long), and it shows the moving platform things spawning and despawning, which is a nice touch. I have a feeling that he's either an assist trophy or his final smash. He seems extremely obtrusive for a stage hazard.

I think the level would be amazing without the yellow devil/whoknowswhatelese as a stage hazard, so i really hope it's a finalsmash/assist trophy.
 
wind waker hd is running at 1080p 30fps

nsmbu was 720p 60fps

mk8 will be 720p 60fps

not sure about X. 720p 30fps?

I'm near certain the wii u can't pull off 1080p 60 fps for a game like smash bros.

What do you say about PS3 HD remakes that do not bump the framerate to 60

Indications that the PS3 can't handle 1080p/60fps for anything or simply not wanting to redo the animations?
 
Man, we've really run out of things to talk about if we're arguing about what resolution the game will be rendered in. It'll be a huge improvement even if its only in 720p.

What Stages would you like to see return from previous smash games?

N64
1.)Dreamland (I was so sad that this was cut for Brawl)
2.)Yoshi's Island (I love trolling people by retreating to the clouds)
3.)Safron City

Melee
1.)Temple (This a big stage done right. I'm looking at you, New pork city)
2.)Termina Great Bay (That turtle saved my life more than once and it's always fun to pop Tingle's balloon)
3.)Onett (Watch out for the cars)
4.)Final destiantion (It's so simple but for some reason I like it way more than the Brawl version)

Brawl
1.)Yoshi's Island

Now that I think about it, I wasn't really a fan of Brawl's stages...
 
The new Smashville has me optimistic that they'll include stages that are the best fit for a franchise regardless of whether they already appeared in a past Smash Bros. For instance, Shadow Moses Island and Green Hill Zone are the most logical stages from Metal Gear and Sonic, and I'd hate for them to be ditched in favor of less iconic locales just for the sake of differentiation from Brawl.
 
The new Smashville has me optimistic that they'll include stages that are the best fit for a franchise regardless of whether they already appeared in a past Smash Bros. For instance, Shadow Moses Island and Green Hill Zone are the most logical stages from Metal Gear and Sonic, and I'd hate for them to be ditched in favor of less iconic locales just for the sake of differentiation from Brawl.

Only if they would be in the game. I hope so too.
 
Man, we've really run out of things to talk about if we're arguing about what resolution the game will be rendered in. It'll be a huge improvement even if its only in 720p.

What Stages would you like to see return from previous smash games?

64
All 8 Original Stages

Melee
1. Mute City
2. Fourside
3. Pokemon Stadium
4. Final Destination
5. Corneria
6. Hyrule Temple
7. Princess Peach's Castle
8. Great Bay

Brawl
1. The Pirate Ship
2. Yoshi's Island
3. Spear Pillar
4. Castle Siege
5. Battleship Halberd
6. Delfino Plaza
7. Pokemon Stadium 2
8. Skyworld
 
What Stages would you like to see return from previous smash games?

64 - Hyrule, Sector Z (always liked it more than Melee Corneria)
Melee - Yoshi's Story, Fountain of Dreams, Jungle Japes
Brawl - Pirate Ship, Yoshi's Island

My favorite competitive stage is Project M's non-transforming Pokemon Stadium 2, but that has zero chance. A flat 2-platform no-hazard stage would be great, anyway.
 
I'll be dissapointed if they don't incorporate the randomly appearing/disappearing blocks in some Megaman stage.

I'm inclined to agree. Nintendo would be stupid to not support this game with DLC, they'd practically be printing money.

Yoku blocks would be awesome, They'd just be a re-skin of existing blocks in Melee and Brawl anyways.

I thought the implications were that there wouldn't be DLC? Every stage should return but realistically, they don't even do that in MK. Also with characters like Snake's inclusion being in the air, Shadow Moses wouldn't return either.

They need to redo the Fire Emblem stage from the ground up, as it is in Brawl it's really generic. 64 stages also need to return. A good mixture of classics and its all good.
 
I'm pretty sure it's because of the reflections.

For some reason I remember someone explaining that to me pre-Brawl that the stage would probably not be in due to the complicated reflections that would have had to be remade for Brawl.

Don't forget that the reflections also caused matches to lag slightly in Teams/FFA. I'm sure it would be a lot worse with Brawl's more detailed/higher poly character models compared to Melee (especially in the case of Zelda and Peach). So it was probably more trouble than it was worth to try and include it with proper reflections.

But hey, even without proper reflections, the stage plays SO WELL (see: FoD stage created for Brawl/Project M). The idea of the plats height changing based on time is something that created a fantastic dynamic for the stage (even if it was a little annoying at times depending on if you were on the plat or not). I'm not quite sure why no other stage has that dynamic in Brawl as a replacement for FoD... missed opportunity I guess.
 
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