QisTopTier
XisBannedTier
The thing is though, that was never my argument in the first place.No, you just can't, or don't, read.
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I said reaction was the most important thing you need, I never said strategy was pointless.
The thing is though, that was never my argument in the first place.No, you just can't, or don't, read.
.
For crying out loud.I don't understand. Are you saying that you don't react in fighting games? As in, you trust in yourself and your moves alone?
For crying out loud.
If you are consistently putting yourself in a position where you have to react to your opponent's actions in order to win, i.e. consistently allowing your opponent to have the initiative, then you are conceding a lot of important ground in pretty much any fighting game and are, yes, a bad player.
So anyone that get's knocked down by cammy or akuma, are bad players?For crying out loud.
If you are consistently putting yourself in a position where you have to react to your opponent's actions in order to win, i.e. consistently allowing your opponent to have the initiative, then you are conceding a lot of important ground in pretty much any fighting game and are, yes, a bad player.
For crying out loud.
If you are consistently putting yourself in a position where you have to react to your opponent's actions in order to win, i.e. consistently allowing your opponent to have the initiative, then you are conceding a lot of important ground in pretty much any fighting game and are, yes, a bad player.
So anyone that get's knocked down by cammy or akuma, are bad players?
Kappa
Pick a top tier.So anyone that get's knocked down by cammy or akuma, are bad players?
Kappa
I have to kind of agreed to this.
Most of the time in fighting games you want to put your opponent in a situation where THEY are reacting to you. You just initiate your gameplan and go from there.
Reactions (imo) comes more into play when you're either in the neutral state or defending.
if you're "Always" in a position where you have to react, then it says more about you. There are exceptions but those are exceptions.
:lolPick a top tier.
Completely depends on characters you are fighting against and the character you are playing.Shit happens in fighting game matches, and some characters have tools that force players into a state where they have to depend on reacting no matter how good they are.
See every single Litchi match in BB
:lol
We do not disagree. I think the extent to which pure reaction plays a part in blocking things is often highly exaggerated.If you can train them, then it's not all reaction...which is my point.
Yeah, I sensed as much. I think when this is taken into account, the real number of frames you're required to react to in order to block certain moves becomes significantly smaller.Animation absolutely plays a part in it. See moves like Miguel's db+1 in Tekken, that's a 23 frame low that hits everyone unless they are looking for it, mainly because of the way it's animated.
Hey so I don't understand what
"Lex: You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3)"
means
Hey so I don't understand what
"Lex: You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3)"
means
I usually see the reactions argument come up quite a bit on forums (and twitter). And it's mostly about people arguing about raw reaction and reactions mixed with anticipation. Something about not being able to react to quick overheads unless it's one of the things you're expecting to happen at that very moment.
What Warpticon is arguing is the latter (from what I'm reading), which quite a bit of top players feel.
I didn't even know you could meter burn them? Clearly I suck.
After you see a move once, it's no longer raw reaction at that point.
I was arguing that being able to react is the most important, because even if you know the options they can do, and you guess right, if you dont have the reaction speed down you are screwed
Agreed. Most apparent one for me is offense in P4A. Bursts and GCs can be reacted to and punished (2 button dps lol).It's not just a defensive thing either, reaction works on offense as well when you need to keep your pressure on and they have a way out of the situation. You need to be able to stop and alter what you are doing on the fly.
Knowing what to do in that situation is not reaction based at all, but the actions that take place are.
Unless you are just guessing they are going to do it and do the counter for that situation. Which is part of training a foe to react to things. Playing against people that fall into that trap of things don't require high level reaction.
It's really a mix of different characters, different situations, and different players in the end. I just personally think having really good reaction ability covers you for the long haul.
I usually see the reactions argument come up quite a bit on forums (and twitter). And it's mostly about people arguing about raw reaction and reactions mixed with anticipation. Something about not being able to react to quick overheads unless it's one of the things you're expecting to happen at that very moment.
What Warpticon is arguing is the latter (from what I'm reading), which quite a bit of top players feel.
The two biggest habits to break in Tekken are holding down-back to recovery into a crouching block (I died so many times figuring this out) and getting used to the weird movement. Then it's all about memorizing the frame data on a few thousand moves...Maybe but I think it really wouldn't fit. The pace of a VF exchange happens at break-neck speeds so over exaggerating that stuff would kind of ruin the flow and look of the game. So I don't know how they could do it while keeping that VF essence intact.
And yeah, Tekken looks complicated but it really isn't from a basic standpoint. You gotta break a few mindset things to get started but all the systems are easy to learn. The issue? Like other 3D games, it takes a bit longer to get good at it because there's so much you have to parallel process.
Please stop researching the matchup. If you join others and get the character banned, none of this will matter.
Good man!So I think I figured out the problem Jebailey had with OP. twitch.tv/ceogaming was missing a "g" at the end. I am proud to report it has been fixed.
EDIT: MarlinPie just bodied Insaynne with his B team and he hasn't played Marvel in forever. Gatekeeper status still in full effect.
Do you have a preinstalled app on there called Google Play Store or something? That's your primary app portal.I just got my first smartphone (Droid DNA) - are there any good FGC apps I should think about getting?Now to figure out how to get apps...
I figured out how to make Twitter lists recently and block retweets from specific people and it kinda changed my life.Edit: Holy crap, I just figured out how to see who tweets me on Twitter. So many unread messages...
KOF13 is being streamed at UCI fight night right now.
Good skill level and really good stream quality check it out.
http://www.twitch.tv/mild_wallace/
I do, and thank you.Do you have a preinstalled app on there called Google Play Store or something? That's your primary app portal.
As for FGC stuff, I think the Twitch app (which I hear isn't that great) is the only real big thing.
What's a Twitter list?I figured out how to make Twitter lists recently and block retweets from specific people and it kinda changed my life.
VF5 actually does have flashes of light for counter hits and such. They're much easier to see when actually playing though.The aesthetics of VF can be changed without altering game flow. For example, a little flash of color or a spark can let people know something happened more easily. Maybe you're right, though, and the game is just better off as-is.
You can make lists of people you follow which makes separate timelines of tweets.Serves as a sort of filter of all the people you follow.What's a Twitter list?
Good to know. I've actually never played VF. Well, maybe the original back in arcades once...VF5 actually does have flashes of light for counter hits and such. They're much easier to see when actually playing though.
Cool, thank you.You can make lists of people you follow which makes separate timelines of tweets.Serves as a sort of filter of all the people you follow.
So I can follow everyone I want to but say I only want to read stuff from people in the FGC or people I know IRL at a given time, I can make a list of just those people and switch between those lists for what I want to read ATM. Makes following a ton of people more manageable (not that I follow many in the first place)
I've been messing with Lex since the game came out, I'm like 90% sure you haven't been able to meter burn them
I'd be pretty mad at myself for not having tried to MB them this whole time lol
KOF13 is being streamed at UCI fight night right now.
Good skill level and really good stream quality check it out.
http://www.twitch.tv/mild_wallace/
Aris defending his tickets in Tekken Rev: http://www.twitch.tv/avoidingthepuddle
http://www.twitch.tv/ultrachentv/old
ultrachen is on. david should announce it even if its on the front page if he is here posting.
Eat a dozen, really."Microsoft eat a dick"
-UltraDavid 2013
Take that Chavelo
uhh I saw this in the stream chat and I'm gonna assume it's real cause why not. But if it's not someone tell me. Also vet your sources