Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

We need clarification! The reality of the situation unfortunately is that my hype is being reduced.
 
Thing SF, Tekken, and DOA don't have:
- 4 players in a match
- players can be characters that have a multitude of characters (Pikmin, Ice Climbers)
- all 4 players should potentially be able to play as one of those characters at the same time
- items/assist trophies/Pokémon
- more dynamic stages/hazards

The first point isn't really an issue, but when you consider the rest of it should perform like Melee/Brawl it makes one wonder how much the 3DS can handle.
I'm pretty sure 3DS can handle Olimar and the ICs if Wii / GCN could. Don't worry, I promise 4-player mode and items / trophies / dynamic stages won't be removed because of 3DS ;)
 
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HHHOOOOOWWWWW!?

I can hear the music!
 
I'm pretty sure 3DS can handle Olimar and the ICs if Wii / GCN could. Don't worry, I promise 4-player mode and items / trophies / dynamic stages won't be removed because of 3DS ;)

AFAIK, the CPU is a bottleneck for the 3DS compared to the GCN.

My point with those things is that I should be able to have whatever amount of Pokémon/assist trophies at the same time with all 4 people using ICs, Olimar and be on a stage that has the most things happening (WarioWare stage) and it should run at 60fps with no issues.
 
^ I really don't think that's going to be a problem. In any case, the only thing the 3DS and WiiU versions share is the roster - stuff can still be different between both versions. As in, on 3DS there might be a limit of Pokémon or Trophies, or something, and that doesn't mean it'll be like that on WiiU. But I -really- don't think it'll be the case, we know Smash Bros. can happen on N64. Sure, the extra characters were 2D, but N64 is rather limited in comparison to 3DS anyway :P

Diddy is too original and popular to go anywhere. As much as I hate his Brawl appearance >:(
 
Pichu and Dr. Mario are like sooooo much BETTER than Wolf and Diddy Kong. Wolf is just bleh, Diddy is just meh, and Pichu and Dr. Mario diversified the cast to the extreme bro! Brawl was lacking in the clones with new clothes department. It severely cripples the game, it isn't even playable!
 
Pichu and Dr. Mario are like sooooo much BETTER than Wolf and Diddy Kong. Wolf is just bleh, Diddy is just meh, and Pichu and Dr. Mario diversified the cast to the extreme bro! Brawl was lacking in the clones with new clothes department. It severely cripples the game, it isn't even playable!

Hey. I love Diddy like no one else does, but lay off the doc.
 
Pichu and Dr. Mario are like sooooo much BETTER than Wolf and Diddy Kong. Wolf is just bleh, Diddy is just meh, and Pichu and Dr. Mario diversified the cast to the extreme bro! Brawl was lacking in the clones with new clothes department. It severely cripples the game, it isn't even playable!

Lol this post. Acting like clones is a negative to any of the Smash games. Maybe in the case of Ganondorf, but the others? Nahh bro, they expanded the roster when there was no time to add completely unique move set filled characters.
 
^ I really don't think that's going to be a problem. In any case, the only thing the 3DS and WiiU versions share is the roster - stuff can still be different between both versions. As in, on 3DS there might be a limit of Pokémon or Trophies, or something, and that doesn't mean it'll be like that on WiiU. But I -really- don't think it'll be the case, we know Smash Bros. can happen on N64. Sure, the extra characters were 2D, but N64 is rather limited in comparison to 3DS anyway :P

The N64 comparison is not really apt since it doesn't have similar capabilities to the 3DS and the 3DS easily trounces it. The 3DS would be processing things similarly to the GCN/Wii.

Sakurai already mentioned that they will have to limit items on the 3DS.
 
I fail to understand how, though. We know 3DS can hold the data, and... well, we'll have to wait and see, but I can see 3DS easily having a 4-Olimar or 4-ICs match even on a busy stage.
 
Look I wouldn't even be mad if ICs had to function completely differently because of the 3DS. Nana's AI was bad and will always be bad because of the limitations of how they always program the CPUs to begin with in Smash games. It's really not a big deal if that's really the only major impact the 3DS has on the Wii U.

And if they get cut, okay, that removes any toxic chaingrabs/0-deaths the ICs could possibly have. All that means is then there's an open spot for some other retro character to take their place. All the better, no?

I do find it hard to believe the 3DS could handle 4 ICs on-screen when the GCN struggled to do even that on FoD at a consistent 60 FPS. And that was just a three platform stage with special reflective flooring...!
 
I do find it hard to believe the 3DS could handle 4 ICs on-screen when the GCN struggled to do even that on FoD at a consistent 60 FPS. And that was just a three platform stage with special reflective flooring...!
But weirdly it was a Fountain of Dreams-only thing, right? It's weird because Melee had way more busy, dynamic stages than that. PLUS 3DS is getting different stages.
 
Something to do with reflections being one of the most complex things to process.

I fail to understand how, though. We know 3DS can hold the data, and... well, we'll have to wait and see, but I can see 3DS easily having a 4-Olimar or 4-ICs match even on a busy stage.

Yea, we'll just have to wait and see I guess. I really don't want characters cut, but I want a 3DS version and Wii U version of Smash Bros. I only posted my understanding of what is happening and what I've read. I do feel some people are overreacting, but I don't think we shouldn't expect everything to be all fine and dandy.
 
I fail to understand how, though. We know 3DS can hold the data, and... well, we'll have to wait and see, but I can see 3DS easily having a 4-Olimar or 4-ICs match even on a busy stage.

I think the biggest push is to hold a solid 60 fps with 3D one. People keep bringing up Street Fighter 4 3DS as an example of the full roster, but that game doesn't hold 60 with 3D on. I'm sure that's something Sakurai wants to emphasize, right?
 
I think the biggest push is to hold a solid 60 fps with 3D one. People keep bringing up Street Fighter 4 3DS as an example of the full roster, but that game doesn't hold 60 with 3D on. I'm sure that's something Sakurai wants to emphasize, right?
But Tekken does 60fps even with 3D on, and it's a 3D fighter. Street Fighter was a launch game, right there with stuff like Steel Diver and that awful port of Rayman 2 :P
 
But weirdly it was a Fountain of Dreams-only thing, right? It's weird because Melee had way more busy, dynamic stages than that. PLUS 3DS is getting different stages.

I don't find it that weird, FoD's reflections aren't mere shadows; it's certainly a lot more taxing than Pokefloats which uses pretty low poly big Pokemon models, for instance.
 
I don't find it that weird, FoD's reflections aren't mere shadows; it's certainly a lot more taxing than Pokefloats which uses pretty low poly big Pokemon models, for instance.
But then that's pretty much decorative, removing fancy reflections in one stage shouldn't be a problem. 4-ICs were a-ok in stages like Mute City and PokéFloats. I really don't think it's such a big issue - the ICs didn't even get mentioned by Sakurai in the first place IIRC.
 
That defeats the purpose of the Ice Climbers.
To be fair it's not like you control both in their own game. Nana is player two, kind of like Luigi. So having only one IC on 3DS wouldn't be so bad, I think. And yeah, g'bye zero-to-death chaingrabs.
 
You could conceivably fix their chaingrabs without getting rid of one of them.

Yes, you could, but it was just a positive side to one or both being gone as you completely stomp it into the ground from happening that way.

I don't even know if Sakurai would know the easiest solution to fixing it (if he kept Nana) which would be, whenever she gets the grab, she would always just do Up Throw instead.
 
I'm looking at the positive aspects of the hypothetical scenario where 3DS gets single-ICs, which hasn't been even hinted by Sakurai himself to happen IIRC.

He didn't allude to it but he used Ice Climbers as an example of something the 3DS could have troubles with if I recall.
 
Instead of killing off unique characters how about not allowing mirror matches on the 3DS version instead? If that is a potential problem...
 
I hope they bail on this 3ds thing.

I'm just as excited about the 3DS version as the Wii U one, and I think both will be great. Don't be down on the 3DS version just because it won't be exactly the same as the Wii U one.

Also this is no reason for them to entirely drop the game, that's crazy.
 
Instead of killing off unique characters how about not allowing mirror matches on the 3DS version instead? If that is a potential problem...
That's kind of worse. Especially if there aren't a lot of clones. Want to play Mario online? Shame, he was choosen by other player before you.

BTW - Guys, the 3DS version will probably outsell the WiiU version, it's not going anywhere :)
 
I'm just as excited about the 3DS version as the Wii U one, and I think both will be great. Don't be down on the 3DS version just because it won't be exactly the same as the Wii U one.

Also this is no reason for them to entirely drop the game, that's crazy.

That would be optimal, sakurai suggests the opposite.
 
That's kind of worse. Especially if there aren't a lot of clones. Want to play Mario online? Shame, he was choosen by other player before you.

I am fine with that classic arcade style if it means the Wii U version isn't gimped.
 
That would be optimal, sakurai suggests the opposite.
Sakurai says the amount of characters will be the same. That's where the similarities end as far as I know. If we know 3DS will have different stages and a limit on items, well, I personally don't think the WiiU version will be gimped at all. The fact that he might be struggling with something doesn't mean he can't work it out successfully.
 
Sakurai says the amount of characters will be the same. That's where the similarities end as far as I know. If we know 3DS will have different stages and a limit on items, well, I personally don't think the WiiU version will be gimped at all. The fact that he might be struggling with something doesn't mean he can't work it out successfully.

We will see.

If they can fit pokemon on there, Anything can fit in a 3ds card I guess.

What do you mean by this? That Melee isn't a better game than Brawl?

That is exactly what I mean.
 
Sakurai should of just made a remastered version of Smash 64 and thrown that on the 3DS while spending the majority of his time and effort on the Wii U game.
 
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