piratepwnsninja
Member
Ahhhhhhh so excited! I guess I need to start downloading demos!
Same! I've literally researched nothing, so I don't even know where to look and what to get!
Ahhhhhhh so excited! I guess I need to start downloading demos!
Same! I've literally researched nothing, so I don't even know where to look and what to get!
It's a development kit. The only thing I tried so far which simply worked out of the box was HL2. (And even for that you have to configure your displays correctly and add the command line parameters)So if I were to order a dev kit, will it work straight out of the box or will it require all sorts of tinkering, etc?
I'm not very good on the tinkering side, but I'm awfully tempted to buy one...
It's a development kit. The only thing I tried so far which simply worked out of the box was HL2. (And even for that you have to configure your displays correctly and add the command line parameters)
Don't get me wrong, I don't think getting any of the currently supported demos/games to work is hard at all, but it's also not on the level of a consumer electronics product.Thanks. Sounds like it might not be for me just yet then.
from the pictures, it sure seems the horizontal field of view is narrow. Like playing on a 4:3 screen instead of 16:9, if not less!
No, it's really not like playing on any screen at all. Horizontal FoV is narrower than vertical, but that's primarily because vertical almost fills your entire vision. Horizontal FoV is still far bigger than any screen -- more like sitting directly in front of 3 side-by-side monitors in Eyefinity.from the pictures, it sure seems the horizontal field of view is narrow. Like playing on a 4:3 screen instead of 16:9
From what pictures? You mean the unwarped split screens? Because the Oculus Rift has a very good horizontal FoV and a pretty much perfect vertical FoV.from the pictures, it sure seems the horizontal field of view is narrow. Like playing on a 4:3 screen instead of 16:9, if not less!
Don't get me wrong, I don't think getting any of the currently supported demos/games to work is hard at all, but it's also not on the level of a consumer electronics product.
Easier than building most Ikea furniture though!
No, it's really not like playing on any screen at all. Horizontal FoV is narrower than vertical, but that's primarily because vertical almost fills your entire vision. Horizontal FoV is still far bigger than any screen -- more like sitting directly in front of 3 side-by-side monitors in Eyefinity.
No, it's really not like playing on any screen at all. Horizontal FoV is narrower than vertical, but that's primarily because vertical almost fills your entire vision. Horizontal FoV is still far bigger than any screen -- more like sitting directly in front of 3 side-by-side monitors in Eyefinity.
Ehhh... not really. It's wide, but 3 monitors side by side in eyefinity is generally wider. (Based off immediate first hand experience).
It's more like wearing a pair of snow goggles. Best way to approximate things is to place your hands to the side of your face to partially block your field of view.
Yeah, you are right. It's more like 3 monitor Eyefinity in pivot.Ehhh... not really. It's wide, but 3 monitors side by side in eyefinity is generally wider. (Based off immediate first hand experience).
No, that's not possible on the current Rift. Even if you don't move your eyes (which you shouldn't), the outermost horizontal edges are cut off.I've had second-hand impressions from people that the horizontal view covered their entire field of view, that they could not see the edge no matter how hard they tried. I guess it comes down to lens adjustments?
So it is like I thought. Its like wearing race horse track eye blinds
Yeah this has been my reasoning as well. But if the Oculus development kit 2.0 has an 1080p screen.... I may just have to bite the bullet and order it.
from the pictures, it sure seems the horizontal field of view is narrow. Like playing on a 4:3 screen instead of 16:9, if not less!
Wikipedia said:A 4:3 ratio mimics human eyesight visual angle of 155°h x 120°v, that is 4:3.075, almost exactly the same.
So it's probably safe to assume the consumer Rift will have an even larger FOV.
Oh, that would be amazing.
Keep in mind that the wider the field of view, the lower the perceived resolution (all other things being equal).
Just bear in mind that as far as I've heard, Mirror's Edge support through third-party drivers doesn't work that great. I don't know if head tracking works, and scaling/true 3D might not be fully there. If anyone can correct me that'd be great, since I'd love Mirror's Edge support.Going to be ordering one of these soon, and the VERY FIRST THING I'm going to do is bring my friend over who LOVES Mirror's Edge, put it on his head, not give him the controller, and walk his helpless ass off the side of a building.
With the customs stuff sorted out, think if I ordered one now I may actually expect it to come in August?
Yea, I think I would get it then, too. I keep seeing videos and impressions and I want this thing so bad... lol
This isn't really about the Rift but I just dusted off my Razer Hydra today to try Surgery Simulator 2013 with it and it was awesome. I really wish I had a Rift to play with too, it would be so much damn fun.
I did a video on it too, it's a blast (though you can't tell how much fun I'm having from my frustration lol)
http://www.youtube.com/watch?v=2K88nC2Gzzs
oooh, this is out? I have this, and a hydra, and a rift. I'll try it out later.
I'm jealous lol
this looks so awesome. Star Citizen has so much details
http://www.youtube.com/watch?v=76UF2gnLKho&feature=youtu.be&t=1m20s
I have never see sth. like this. You are not the ship, you are really in the ship.
This will be the main seller game for Rift in the first year, if no Half Life 3 get released.
If you are expecting to receive your Oculus next week and SPECIALLY if you have a Razer Hydra: Surgeon Simulator 2013 is 33% off as Steam's deal of the day. Just sayin'.
If I had to guess, late August? So probably.
He says he's using the stereoificator driver, but I can't find anything about it.
Googling "stereoificator" - http://stv.re/hmd-stereoificator/ ?