There is one somewhere in gridania that's level 25 if I remember right, if you win it becomes a camp, if you lose it becomes a bandit camp. The fate you do depends on if you lose or won the last one.Where?
I'm level 23 and all the FATEs I've participated in didn't affect anything at all except my experience bar.
Are we going to keep our beta characters when the game launches?
The sky is so freakin beautiful at night :3
So this minstrel guy. Can I only get one blessing?
Is there a point to rented chocobos? They seem to go the same speed as sprinting, while costing money and only being usable once before dismounting.
That was one of my favorite activities in FFXI before Square nerfed trains, was being a high level character hanging around in a zone guarding noobs from trains (I spent many a day in the Dunes doing just that). It gave me something cool to do in the game that the game itself didn't guide you to, made it feel that much more like living in the world, as well as allowing more interaction with the other random MMO players without having to party up.I don't have the same memories of FFXI.
...
And all that progress you made the past hour? Yeah, that doesn't matter. Because here comes a train of mobs. Those memories with everyone rushing to the Konschtat Highlands for their life are etched into me. Burned into me.
Did my first dungeon and visited all the 3 cities...
Wasn't really impressed. It was pretty boring and lacked of the charm of areas like Phomiuna Aqueducts or the Promies. Granted, one can make an argument about the fact they actually felt like dungeons and not some kind of game of hide-and-seek like in XI.
With this, I saw all i wanted to see. I'll still play it for a while, but i then... dunno. After XI i can't see myself playing another mmorpg full time and a lot of this XIV feels polarizing.
That was one of my favorite activities in FFXI before Square nerfed trains, was being a high level character hanging around in a zone guarding noobs from trains (I spent many a day in the Dunes doing just that). It gave me something cool to do in the game that the game itself didn't guide you to, made it feel that much more like living in the world, as well as allowing more interaction with the other random MMO players without having to party up.
I don't think the very first dungeons in the game should feel like the Promies at all. The game needs to ease its way towards stuff like that or else it would just peak early. (Promy runs were my favourite thing in FFXI ever)
The sky is so freakin beautiful at night :3
I've read that characters in Beta 4 won't be wiped for retail unless there are major bugs, but do they mean they'll only carry over your name and looks? Or, are they saying that all of your progress and gear will carry over as well?
Promys were my favorite thing in FFXI as well and everyone wiped when they first attempted it. It was just part of the game and it made it so memorable and satisfying when you finally did accomplish it. The most brutal part of failing (exp loss and down leveling) is gone in FFXIV so they most definitely better have stuff like Promys again.
All progress (except for PvP) will carry over.I've read that characters in Beta 4 won't be wiped for retail unless there are major bugs, but do they mean they'll only carry over your name and looks? Or, are they saying that all of your progress and gear will carry over as well?
I'm thinking of taking a break after B3, but if they're saying I can potentially get a huge head start by playing B4, I might keep going.
Yep, if theres no major problems, all the progress and stuff will carry on.
All progress (except for PvP) will carry over.
Did my first dungeon and visited all the 3 cities...
Wasn't really impressed. It was pretty boring and lacked of the charm of areas like Phomiuna Aqueducts or the Promies. Granted, one can make an argument about the fact they actually felt like dungeons and not some kind of game of hide-and-seek like in XI.
With this, I saw all i wanted to see. I'll still play it for a while, but i then... dunno. After XI i can't see myself playing another mmorpg full time and a lot of this XIV feels polarizing.
Have you been near drybone at night? wow.The sky is so freakin beautiful at night :3
Promys were my favorite thing in FFXI as well and everyone wiped when they first attempted it. It was just part of the game and it made it so memorable and satisfying when you finally did accomplish it. The most brutal part of failing (exp loss and down leveling) is gone in FFXIV so they most definitely better have stuff like Promys again.
Where?
I'm level 23 and all the FATEs I've participated in didn't affect anything at all except my experience bar.
Every mmo takes until max level to get interesting. MMOs are about raiding raiding raiding. Or grouped pvp if they have it. I'm not saying your criticisms are wrong, I basically said the same thing above, but I also know that everything before max level in every mmo is pointlessssssssssssssss. It's about the end game. Get yourself up to instance level and try it out to see how everything gels. That's my one goal with this beta. I'm guessing I need level 15.
Huh... how'd you manage that?They seem to have optimized the game quite a bit with this build, I'm noticing smoother performance on both PS3 and PC. Game is addicting as hell. I swore I'd never preorder another MMO, but...
My PC is ready.
Huh... how'd you manage that?
If anyone's wondering what the chocobo bardings look like, I slaved away all weekend just for you:
Leather Saddle
Lominsan Saddle
Lominsan Half Barding
Lominsan Barding
Lominsan Crested Barding
Looks cool. I have the Gridanian barding back in FFXIV 1.0, but I didn't have it in the ARR beta. I think I have to go rejoin the grand company to get it back. Hopefully I won't have to rebuy everything again - that would suck.
Will everyone who's a part of Phase 3 be automatically brought into Phase 4?
We don't need to acquire beta keys again will we?
Crafting is oddly addicting once you gain some skills for it.
I have been making leathers for like an hour straight and I DON'T KNOW WHY.
And with that I'm done with beta for the most part
I thought Sastasha was pretty bland, yeah. I've had no interest in going back to that one.
Copperbell, Tam-Taru, Halatali, and Thousand Maws are much more impressive. Thousand Maws was really something, actually. I enjoyed that one a lot. But Promyvions were CoP-defining spaces. I don't think dungeons were meant to have that amount of importance to the game's content.
The second dungeon was much better, but still, linear, and very easy. Doesn't feel like you are adventuring in some dark secret passage much.
Traps, secret passages, switches, etc. They really need to add them. The Shadow Lord Castle, The Aqueduct.. those were dungeons.