Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

I'm sure that everyone remembered our leaked rumor about Little Mac, Pac-Man, Villager, Mega Man Mii and Wii Fit Trainer.

What if they are only 6 newcomers in the game. That would be it for newcomers. How would you felt about that. I'm saying that it's possible that it could happens that way.

That would terrible. I'd rather they scrap some of the old characters, so that we end up with at minimum 10 new ones. Honestly, any less than 15 is a bit of a let down.

Melee had 14ish newcomers, brawl had 16. I hope the number of newbies is similar, even if sakurai is struggling at the moment.

Smash Bros 3DS and Wii U are not different versions, they are different games.

Sort of. Wasn't it confirmed to be the same character roster, but different stages? I think the roster in a fighting game is more important than anything, so they're going to be quite similar at minimum.
 
I just wanted to say that the original dojo thread is one of my earliest memories here on gaf. Crushed is not forgotten, dude was hilarious.
 
Todays picture

hm6zdPG.jpg

Villager needs his axe to make the picture perfect
 
I'm sure that everyone remembered our leaked rumor about Little Mac, Pac-Man, Villager, Mega Man Mii and Wii Fit Trainer.

What if they are only 6 newcomers in the game. That would be it for newcomers. How would you felt about that. I'm saying that it's possible that it could happens that way.

I would be alright with that, less characters means they can make the balance better.

Also, not gonna happen, but I'd rather have Dr. Mario back than someone like Wolf or Falco.
 
I'm sure that everyone remembered our leaked rumor about Little Mac, Pac-Man, Villager, Mega Man Mii and Wii Fit Trainer.

What if they are only 6 newcomers in the game. That would be it for newcomers. How would you felt about that. I'm saying that it's possible that it could happens that way.
Doubt it would be that way, they would have revealed half the newcomers at E3. I'm happy with Little Mac and Mega Man but I would still find that a disappointing number, I would assume for there to be some substantial additions to make up for it.
 
I would only be happy with six newcomers if we saw some significant overhauls or revisions of the existing cast. The changes to Bowser do indicate that might be happening, though.
 
What if they are only 6 newcomers in the game. That would be it for newcomers. How would you felt about that. I'm saying that it's possible that it could happens that way.

If it is? Then I would sincerely hope that there would be an extensive DLC campaign, as that would be a quite small number of new entrants for a new game in the series.

Even so, I would be expecting a bit more than that (or at least shake-ups amongst the established roster). For example...there's no way that with the likes of FE: Kakusei/Awakening being the best performing game in that series for years, that at least one entrant from that game doesn't makes it in. Ike would likely get chopped in favor of Chrom and/or Lucina before that would be allowed to happen.

Furthermore, other characters getting swapped out for more "current" versions. For example, Toon Link could get swapped out for "Link Between Worlds'" Link, while Ganondorf could get swapped out with Ganon (classic Blue Boar with the Trident), thus finally putting an effective end to all of the "Falcon clone complaints" once and for all. And if Mewtwo comes back, he'll likely have his new Forme come into play.

In short, there's certainly ways that they can serve to "update" the roster to reinvigorate it, even if your mileage will vary on if they could really be considered wholly "new" or not.

I would only be happy with six newcomers if we saw some significant overhauls or revisions of the existing cast. The changes to Bowser do indicate that might be happening, though.

^ Exactly.
 
As I replay Kid Icarus: Uprising, i'm immediately reminded of why I thought this game is a masterpiece. There's plenty of good that can be said about that game, but the thing that stands above everything else is the fantastic set of characters. Seriously, KI:U arguably has the best set of Nintendo characters.

I'm at a point of no return guys, if KI:U doesn't get enough exposure in the next smash game, I'll lose it.
 
Doubt it would be that way, they would have revealed half the newcomers at E3. I'm happy with Little Mac and Mega Man but I would still find that a disappointing number, I would assume for there to be some substantial additions to make up for it.

I know most of people would doubt that but I'm saying BIG IF.
 
In terms of Sakurai's supposed bias towards Kirby in Brawl, it's greatly overstated. Outside of SSE storyline importance (which wasn't written by Sakurai), I see nothing unfair about its representation as a series.
 
In terms of Sakurai's supposed bias towards Kirby in Brawl, it's greatly overstated. Outside of SSE storyline importance (which wasn't written by Sakurai), I see nothing unfair about its representation as a series.

It's not overstated. The entire single-player experience WAS a Kirby game. That last mind-numbing dungeon could have been inhabited by nothing but Waddle Dees and I wouldn't have even blinked. Sure, character-wise Kirby wasn't more repped than any other franchise, but SSE's level design and gameplay was more or less pure pink puff.

EDIT: That said, I don't hate the game or anything. Heck, I kinda loved SSE in a weird way. It just became really apparent from the outset that I was playing a more advanced version of Kirby Super Star for Wii.
 
It's not overstated. The entire single-player experience WAS a Kirby game. That last mind-numbing dungeon could have been inhabited by nothing but Waddle Dees and I wouldn't have even blinked. Sure, character-wise Kirby wasn't more repped than any other franchise, but SSE's level design and gameplay was more or less pure pink puff.

EDIT: That said, I don't hate the game or anything. Heck, I kinda loved SSE in a weird way. It just became really apparent from the outset that I was playing a more advanced version of Kirby Super Star for Wii.

Well, considering Smash Bros. owes much of its engine to Kirby Super Star I see nothing surprising about that. It didn't strike me as much as Sakurai sitting down and saying "How much of a Kirby game could I make this thing?" and more a byproduct of the engine's origins and Sakurai's previous 2D platformer experience being entirely Kirby game creation. I don't see it as a bias.
 
As I replay Kid Icarus: Uprising, i'm immediately reminded of why I thought this game is a masterpiece. There's plenty of good that can be said about that game, but the thing that stands above everything else is the fantastic set of characters. Seriously, the KI:U is arguably the best set of Nintendo characters.

I'm at a point of no return guys, if KI:U doesn't get enough exposure in the next smash game, I'll lose it.

I feel you, man. Totally agree. Either put at least one of them in the game as a character, or have a ton of dialogue on the Kid Icarus stage where Hades and Viridi just make fun of all the fighters.
 
This says confirmed 1080p: http://www.eurogamer.net/articles/2013-06-11-super-smash-bros-for-wii-u-and-3ds-due-2014

EDIT: wait, "run 1080p"... Hmmm, why can't they never be clear with that stuff...

It's actually the only first hand source on the internez that says so, and originates from a speak no other apparently has heard or recorded.
Only other index of the possible native 1080p is a single true 1080p screen in the press kit, opposed to all the others being 720p (and in fact that screen lacks any form of antialiasing, because isn't rescaled).

I wonder why no journalist openly asked to Sakurai, was I in charge of an interview this would have been a basic question. These things always surprise me.
 
Well, considering Smash Bros. owes much of its engine to Kirby Super Star I see nothing surprising about that. It didn't strike me as much as Sakurai sitting down and saying "How much of a Kirby game could I make this thing?" and more a byproduct of the engine's origins and Sakurai's previous 2D platformer experience being entirely Kirby game creation. I don't see it as a bias.

Oh, I don't think it was bias at all. I don't think much of it was really intentional on his part, I just think he tends to veer towards trends and methods he's familiar with, which luckily for us is (mostly) excellent trends and methods. Unfortunately, in the case of SSE, it was waaaay too familiar. Like copy/paste familiar. And it made it seem far more shallow than I think it was actually meant to be.

Really, my point isn't to hate on Brawl or SSE at all, because I love both. Rather, I want to encourage the idea that we'll probably see a pretty solid amount of representation from KI:U, as that was Sakurai's last baby, and it's enjoyed a good bit of success.
 
In terms of Sakurai's supposed bias towards Kirby in Brawl, it's greatly overstated. Outside of SSE storyline importance (which wasn't written by Sakurai), I see nothing unfair about its representation as a series.
But what about Metaknight, isn't he the best character in the game?
 
Really, my point isn't to hate on Brawl or SSE at all, because I love both. Rather, I want to encourage the idea that we'll probably see a pretty solid amount of representation from KI:U, as that was Sakurai's last baby, and it's enjoyed a good bit of success.
Hm, I'm not as sure. Again, I don't see any real evidence that Sakurai purposefully treats the series he's worked on as any more sacred than they aught to. The only series in Brawl that I felt was over represented was Star Fox, and Sakurai has nothing to do with that series.

But what about Metaknight, isn't he the best character in the game?
So? Sakurai is a terrible character balancer, there's no way to tell if this was intentional or not. Kirby in Melee, the only Sakurai created character in that game, is shit awful.
 
Hm, I'm not as sure. Again, I don't see any real evidence that Sakurai purposefully treats the series he's worked on as any more sacred than they aught to. The only series in Brawl that I felt was over represented was Star Fox, and Sakurai has nothing to do with that series.


So? Sakurai is a terrible character balancer, there's no way to tell if this was intentional or not. Kirby in Melee, the only Sakurai created character in that game, is shit awful.

But Kirby in 64 is fucking amazing.
 
Somebody just fucking ASK SAKURAI what's the game's internal Resolution and AA method. How is this so difficult to ask, E3s been almost a month ago and still no specifics...


or Let Digital Foundry get a hold of a direct feed gameplay (possibly the live Sakurai Match at the Show Floor?) they can discern resolution and AA methods from that like nothing.
 
I don't think it was intentional, but rofl at MetaKnight. Like, really ROFL at MetaKnight.

- All his B-moves are okay-to-broken recovery moves
- All his sword attacks are "transcending priority" moves. Basically, they don't connect with any other moves, they always win, period
- All his aerial moves are fast and don't have any lag
- ...Except for his grounded Up-B... which has invincibility frames, rofl
- Uber quick, easy to spam, effective KO moves like d-air and d-smash
- Tornado
- Shuttle Loop's STUPID knock-back even at really low % and safety (arguably the best move in the game)
- Infinite tilt locks
- Infinite cape glitch
- The best gliding in the game
- Impossible to edge-guard
- Not bad match-ups at all, not even one
- His lag-less aerials are amazing momentum-cancel tools which means he can live until really high % for such a light character
- You really can't do anything a good planking MetaKnight (see: M2K's team technique with Lucario)

Lol. Lol at whoever thought any of those was a good idea.
 
I don't think that was ever intentional.

I don't think people give enough credit to Sakurai. I'm pretty confident that he deliberately made MK to pretty much play like a boss character. There is just no way you can give MK all the tools he has and think "I think this guy will be merely ok".
 
I don't think it was intentional, but rofl at MetaKnight. Like, really ROFL at MetaKnight.

- All his B-moves are okay-to-broken recovery moves
- All his sword attacks are "transcending priority" moves. Basically, they don't connect with any other moves, they always win, period
- All his aerial moves are fast and don't have any lag
- ...Except for his grounded Up-B... which has invincibility frames, rofl
- Uber quick, easy to spam, effective KO moves like d-air and d-smash
- Tornado
- Shuttle Loop's STUPID knock-back even at really low % and safety (arguably the best move in the game)
- Infinite tilt locks
- Infinite cape glitch
- The best gliding in the game
- Impossible to edge-guard
- Not bad match-ups at all, not even one
- His lag-less aerials are amazing momentum-cancel tools which means he can live until really high % for such a light character
- You really can't do anything a good planking MetaKnight (see: M2K's team technique with Lucario)

Lol. Lol at whoever thought any of those was a good idea.

lets not forget he has(had?) his own ruleset for keeping him legal in tourneys. XD
 
I don't think people give enough credit to Sakurai. I'm pretty confident that he deliberately made MK to pretty much play like a boss character. There is just no way you can give MK all the tools he has and think "I think this guy will be merely ok".

I think that we misunderstand who he is balancing the game for. The game plays completely differently for casual players, moderate players and hardcore players. It's impossible to balance it for all three groups. Stronger-slower types are going to be better for the casual group, because that group will walk right into punches, and less effective among the hardcore, where every frame of lag matters because the players can exploit gaps so effectively. I don't think that meta-knight is overpowered because Sakurai failed to play-test, I think he's overpowered because he wasn't balancing for the hardcore crowd.

I also think that because we in the community read tier lists, and are interested in the opinions of those who play the best, it seems to us that the higher tier characters are better because we play them more, and because it is our nature as humans to respect the authority of those who know better than us. I love smash bros, but I don't play any where near the level of those who care about frames of invincibility in an up - b. The meta-game at my level is completely different from the meta-game of the best few players, who are the ones who write the tier lists. I suspect that if you polled a group of dedicated but moderate players who had never gone to smashboards or neogaf, they would have a different list of players they thought were overpowered.
 
I think that we misunderstand who he is balancing the game for. The game plays completely differently for casual players, moderate players and hardcore players. It's impossible to balance it for all three groups. Stronger-slower types are going to be better for the casual group, because that group will walk right into punches, and less effective among the hardcore, where every frame of lag matters because the players can exploit gaps so effectively. I don't think that meta-knight is overpowered because Sakurai failed to play-test, I think he's overpowered because he wasn't balancing for the hardcore crowd.
Nope. Especially in casual play you suck if you're a big, slow target with no mobility and laggy attacks that are easy to punish by 3 other players with access to items. Plus as a large, slow target you're more prone to be killed by stage hazards. Plus, man, Melee and 64 didn't have their own MetaKnight. MetaKnigh is great even for casual play, lol, he can evade the danger at will, grab the items faster, avoid stage hazards better, etc.

I also think that because we in the community read tier lists, and are interested in the opinions of those who play the best, it seems to us that the higher tier characters are better because we play them more, and because it is our nature as humans to respect the authority of those who know better than us. I love smash bros, but I don't play any where near the level of those who care about frames of invincibility in an up - b. The meta-game at my level is completely different from the meta-game of the best few players, who are the ones who write the tier lists. I suspect that if you polled a group of dedicated but moderate players who had never gone to smashboards or neogaf, they would have a different list of players they thought were overpowered.
Not the case and why Japan has its own tier list, for example.
 
It's funny because in Melee I hated playing as Fox and in Brawl I didn't like playing as Metaknight. Basically I'm a mirror image of the tourney scene.
 
Isn't he banned now?

No, he's not, he hasn't been banned for... over a year now (at least it feels that way? Someone correct me if I'm wrong). Some tourneys still ban him but it's usually the locals and not anything major (except WHOBO5 for whatever reason...).

He was unbanned for three reasons:

1. The people who created the Unity Ruleset or whatever that had him banned disbanded, therefore the "enforcement" of the banning was lifted

2. There's an alarming number of MK players such as M2K who is extremely important to their scene where if MK was banned, he wouldn't go to those tourneys with him banned. And their international competition also had a few MK players, so if MK was banned they likely wouldn't show up to any of their big international tourneys.

3. The character isn't on the same level as Akuma in ST (I think it's ST?) where he has 100:0 match-ups or whatever. His worst match-up is a 50:50 I think... with Pikachu? Or something like that. Basically, he's still "beatable" but it's ridiculously hard for most of the cast.

I don't know how some people haven't heard he's been unbanned, the news was even on SRK! >_>
 
Smash Bros 3DS and Wii U are not different versions, they are different games.

I cannot believe you actually felt the need to jump on me because of my word choice.
Anyways. I was saying because it's understood that the two games will have the same roster, if character DLC were to happen it would need to be made for both versions, the Wii U version of Smash and the 3DS version. And I'm sure that makes things more difficult.

Oh sorry about the word choice again.
 
Top Bottom