No. Why would they?Are the pictures ever going to show new things?
No, that'd be stupid. Can't be that hard to have another fluke like Melee without having many times it's budget.Anybody else wish they'd just ditch the 3DS version and focus all money, talent and efforts into the Wii U game?
I want a game as competitive, deep and addictive as Melee or even moreso. And feature and OST rich as Brawl. I also want a amazing netcode, and maybe better visuals by the end product.
Are the pictures ever going to show new things?
Anybody else wish they'd just ditch the 3DS version and focus all money, talent and efforts into the Wii U game?
I want a game as competitive, deep and addictive as Melee or even moreso. And feature and OST rich as Brawl. I also want a amazing netcode, and maybe better visuals by the end product.
Where the heck is Yoshi? Third game in a row that I tell myself I wanna main him when it's announced and the darn thing isn't even here to be so terrible I change my mind again!Yoshi betrayed again.
If this is gimped...I'm not liking the whole "Wii U ver will be gimped due to 3DS" talk.
No it will not. Sakurai knows what he's doing and by the sounds of it, it's working.
Have you seen the 3DS version? Looks fantastic. I hate it when people keep assuming the Wii U one'll lack because of the 3DS.
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Competitive, you don't need to cancel the 3DS version for that. Half of it comes from design decisions. Plus, Melee was made in a much shorter time frame than Brawl did and 4 will be. I don't think the 3DS would be at fault for this.
OST-wise, I don't see how the 3DS is going to prevent it either.
Netcode is pretty much up to the programmers. From what I've heard, Namco is pretty good with netcoding, so here's hoping it'll be good.
Sigh... The only problem with the 3DS version is that it's apparently restricting the roster in some way, but we don't know how bad it is. We don't know how much affect the 3DS version has on the Wii U version otherwise.I'd rather ALL resources and energy be spent on the Wii U version. You know, time and energy spent crushing bugs, time and energy spent developing assets and possible communication between the two, time and energy spent on Q&A testing for both versions, time and energy spent on netcode for both versions, so on and so forth. All requiring a far larger sum of time and money.
So my take ditch the stupid 3DS version, most fans will end up buying the Wii U version by a mile. I don't think it's a investment that will sell 3DS systems, and it's only really there to broaden the library.
Although, I would love the option of multiple artstyles in the game, including the celshading from 3DS, and other stuff. Hopefully by way of earning them.
Sigh
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The 3DS game will probably sell much much more due to a bigger install base(32 million+ compared to the Wii U's 3.5 million+) and Pokemon this October will only help the install base grow a lot more. Heck I bet that's why a 3DS game was considered.I'd rather ALL resources and energy be spent on the Wii U version. You know, time and energy spent crushing bugs, time and energy spent developing assets and possible communication between the two, time and energy spent on Q&A testing for both versions, time and energy spent on netcode for both versions, so on and so forth. All requiring a far larger sum of time and money.
So my take ditch the stupid 3DS version, most fans will end up buying the Wii U version by a mile. I don't think it's a investment that will sell 3DS systems, and it's only really there to broaden the library.
Although, I would love the option of multiple artstyles in the game, including the celshading from 3DS, and other stuff. Hopefully by way of earning them.
Where the heck is Yoshi? Third game in a row that I tell myself I wanna main him when it's announced and the darn thing isn't even here to be so terrible I change my mind again!
In the last page, people were starting to wonder if Sakurai's talk about not cutting characters from the IGN interview (so far) wasn't just about the 3DS vs the Wii U version, but this older article from another site has a similar statement and it's clearly about Brawl characters here.
http://www.nowgamer.com/news/197055...t_have_time_to_bring_all_characters_back.html
I think his general statements really make it sound like he's trying to keep Brawl's entire cast right now. There's no basis to "Sakurai is aiming to remove X characters" at this point. He isn't going to bring back the Melee characters just to inflate the cast, but it seems like he's trying to keep Brawl's characters, since he obviously used Brawl's engine as the base of the new Smash.
The 3DS game will probably sell much much more due to a bigger install base(32 million+ compared to the Wii U's 3.5 million+) and Pokemon this October will only help the install grow a lot more. Heck I bet that's why a 3DS game was considered.
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He's busy making sure his egg colors match his dalternate colors instead of all of them being green...hopefully.
Pretty sure he is more into cats.Cute. I bet Sakurai is a dog lover. Best developer ever.
Pretty sure he is more into cats.
Am I really wrong to suggest that every single bit of blood sweat and tears be spent on the superior version of a game? What people don't seen to realize is, every second wasted on 3DS version is a sec they could have crushed a bug on Wii U or got more content started. Enabling a closer release date, possibly.
Make no mistake two simultaneous versions of a game by a developer (when we're talking console to handheld) DOES mean that there will be time, money and energy put aside for one version or another. And all I'm saying is, I'd rather ALL of those secs be for the Wii U version.
Haha, I remember McMillen requesting that.If they did include Meat Boy, what would his move set be?
Cute. I bet Sakurai is a dog lover. Best developer ever.
Twilight Princess!I just realized something, is this the first time Nintendo releases a game on two different systems at the same time.
Except that if you (as a publisher) anticipate increased revenue from releasing the second version, you can afford to increase the budget proportionally to do so. This is *bound* to have significantly greater resources available to it than previous Smash titles.
Your main argument is that you don't expect Nintendo to put enough polish on a game. Nintendo. Of all publishers.I fully understand the argument for the increased revenue due to install base, but even that isn't guaranteed. Especially on handhelds these days. But I'm well aware of the profits argument.
I'm simply coming at it from the point of view as a gamer and wanting the absolute best product they can make for my money. I'm an advocate for the better game ultimately, not the better sales. Unfortunately the real world doesn't work that way...![]()
Really?
Really?
Really?
Good Dog.
Best Friend.
Really?
Yoshi is one of the few characters where not picking default feels okay. Different colour yoshi's are a thing after all.
I always pick Pink Ranger , Black, or Teal Captain Falcon.
I hope we can get real suit changes, instead of just a different color palette swap. Like Mario can become Dr. Mario (with new abilities)
I suggested this a month ago but made the mistake of using Daisy for Peach as an example which caused some people to freak out. I personally think it's a great concession for characters who aren't ever going to get in as a proper characterEven more so, I'd like to see some Tekken style Panda/Kuma type costumes, that even change the characters' names. So, they could have, say, have Blood Falcon as an actual model change from Captain Falcon (with the skulls and other details thrown to his suit, not only the skull emblem on the back), and that'd change his voice and narrator call, even while the moveset and gameplay continued to be identical to Captain Falcon's. It seems like an easy way to add more representation for various series without actually adding more characters.