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New PGR4 Hands-on + Pics

http://e3.gamespot.com/story.html?sid=6173516&pid=935830&tag=top_stories;title;4

Not all of their images work at the moment.

Whether you're a four- or two-wheel fan, you'll be able to fly your colors in PGR4, thanks to a team-livery system that will let you create not only a team of drivers between you and your friends, but also a livery you can wear when out on the virtual roads either offline or online. We didn't get a look at the livery editor, but we understand it won't be as flexible as the paint/vinyl tools in Forza 2; still, it should be a nice way to give you and your buddies an online identity you can all rally behind. Teams in PGR4 can be made up of drivers who prefer bikes to cars or vice versa, and you'll be able to test your vehicular loyalties on the track, as the game will let you pit cars against bikes in any combination. In the single-player game's career mode, as you rack up some wins, you'll begin to see crowd members wearing your team colors in an indication of your team's growing reputation.

Photo mode will also be part of PGR4, and you'll be able to share both your pictures and video of your best drives with an online service dubbed PGR On Demand--essentially a YouTube-like feature that will let you share clips and pictures with other PGR fans. Producers said the game will have a Web presence that will tie in to this feature but haven't released details yet on how it will all work together.

935830_20070703_screen001.jpg
 
Nice rain! Bikes confirmed!

Awesome :D
 
Livery editor?!??!?! modus in my weathery awesomeness arcade racer?!?!?!?!

Edit: Was the Michelin test track confirmed before this?
 
Some info on the bikes (I was just interested in this bit and maybe it saves some other poor soul from having to click the link):

gamespot said:
One of the biggest pieces of news with PGR4 is the arrival of motorcycles to the lineup of vehicles. Past games have been solely focused on cars, so the arrival of bikes in the game means a whole new set of challenges for the developer. For one thing, bikes handle much differently than automobiles, and this is certainly the case in the game. The extreme acceleration of the bike we tried during our hands-on time with the game took some getting used to, as did its extremely twitchy nature while making turns. Second, in addition to taking extreme detail when modeling motorcycles from makers like Ducati and Honda (among others), the team behind PGR4 had to model the riders themselves. When popping a wheelie, you can have your rider pull off more advanced tricks such as bringing his right leg over to the left side of the bike simply by keeping the wheelie going for an extended period of time. During a stoppie, you can have your rider extend his arm to "wave" at opponents by pressing the A button.

Motorcycles will account for roughly a quarter of the approximately 130 vehicles that will be part of PGR4.
 
vspectra06 said:
Whether you're a four- or two-wheel fan, you'll be able to fly your colors in PGR4, thanks to a team-livery system that will let you create not only a team of drivers between you and your friends, but also a livery you can wear when out on the virtual roads either offline or online. We didn't get a look at the livery editor, but we understand it won't be as flexible as the paint/vinyl tools in Forza 2; still, it should be a nice way to give you and your buddies an online identity you can all rally behind. Teams in PGR4 can be made up of drivers who prefer bikes to cars or vice versa, and you'll be able to test your vehicular loyalties on the track, as the game will let you pit cars against bikes in any combination. In the single-player game's career mode, as you rack up some wins, you'll begin to see crowd members wearing your team colors in an indication of your team's growing reputation.


Photo mode will also be part of PGR4, and you'll be able to share both your pictures and video of your best drives with an online service dubbed PGR On Demand--essentially a YouTube-like feature that will let you share clips and pictures with other PGR fans. Producers said the game will have a Web presence that will tie in to this feature but haven't released details yet on how it will all work together.


Those Bizarre chaps are very smart.
 
Loved PGR3, but I'm worried that I might have since been spoiled by Forzas physics. I'll definitely be trying PGR4 though, bike riders that do tricks for the woot!
 
HokieJoe said:
I think it's the real deal dude.

Sad that now even devs are sinking to the level of the average GAF poster.

But on topic, I'm loving this trend of uploading games/races to XBL and sharing them with friends. I think the next step is somehow getting those onto our PCs, but I guess that's for the XBOX 720s and PS4s.
 
Not a driving game guy here, but Forza = More Simulation while PGR = More Arcade like. Correct?
 
It comes from the fact that they can't get cars shading right, they got amazing enviroments and last generation cars shading.
IMHO of course, feel free to think otherwise :D
 
Kintaro said:
Not a driving game guy here, but Forza = More Simulation while PGR = More Arcade like. Correct?

PGR = Sim mix with Arcade. It's not as arcadey as the Need For Speed games, but not as realistic as GT or Forza either.
 
Nostromo said:
It comes from the fact that they can't get cars shading right, they got amazing enviroments and last generation cars shading.
IMHO of course, feel free to think otherwise :D

That smiley really makes your point valid.
 
Kintaro said:
Not a driving game guy here, but Forza = More Simulation while PGR = More Arcade like. Correct?


That's about it. PGR isn't nearly as arcade-ish as NFS or Burnout IMO; but it doesn't aspire to being as technical as FM2.


EDIT: Crap. vspectra beat me to it.
 
Nostromo said:
It comes from the fact that they can't get cars shading right, they got amazing enviroments and last generation cars shading.
IMHO of course, feel free to think otherwise :D
golfclap.gif


GTFO.jpg
 
:lol Aren't you guys just a little too trigger happy? I mean, yeah, it was troll...but usually you can get away with a few dissenting comments before someone has officially overstayed their welcome in a given thread.
 
vspectra06 said:
PGR = Sim mix with Arcade. It's not as arcadey as the Need For Speed games, but not as realistic as GT or Forza either.

Hmm, I see. Thanks for the info. The trailer looked crazy, but I'm not a sim-style racing fan at all. Maybe I'll give PGR3 a rental to see if I should get pumped for this one.
 
MightyHedgehog said:
:lol Aren't you guys just a little too trigger happy? I mean, yeah, it was troll...but usually you can get away with a few dissenting comments before someone has officially overstayed their welcome in a given thread.

Pretty much :lol

E3 is coming, everyones on edge
 
MightyHedgehog said:
:lol Aren't you guys just a little too trigger happy? I mean, yeah, it was troll...but usually you can get away with a few dissenting comments before someone has officially overstayed their welcome in a given thread.

Harry_Callahan.JPG


Feel lucky punk? E3 time lucky?
 
whoa... i didnt know there's going to be bikes in this game.

and a "team livery" system... looks like it's time to start up a car club full of street smart badasses.
 
MightyHedgehog said:
:lol Aren't you guys just a little too trigger happy? I mean, yeah, it was troll...but usually you can get away with a few dissenting comments before someone has officially overstayed their welcome in a given thread.
But being from a developer working on Heavenly Sword makes the troll extra sweet!!!
 
it was NOT trolling, I truly, sincerely believe their car shading sucks, it does, I write shaders for a living I believe I'm entitled to my own opinion, I usually don't go around trolling threads. (btw..I have stated the SAME opinion on B3D many times before..but hey..no one accused me of trolling, maybe you guys you should open your eyes, observe that image VERY carefully, and then reply to me).
Don't agree with me? fine, It's not like I won't sleep tonight :lol
EDIT: thanks for the the last pics, I'm even more convinced about my statement now.
 
MightyHedgehog said:
:lol Aren't you guys just a little too trigger happy? I mean, yeah, it was troll...but usually you can get away with a few dissenting comments before someone has officially overstayed their welcome in a given thread.

I agree. If it was just some random dude you let it slide. But he's a developer. You'd think they'd try to set an example or something. Bish doesn't run around insulting other's games.
 
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