Cronos The New Dawn new gameplay and hands previews

As I understand it, key / quest items take up inventory slots, rather than going into a magic bag. I can understand why that gets annoying.

On the other hand, it's meant to be a survival horror, so ...
Quest items taking inventory space is just bad design. There's no way to defend it and if we want a more realistic approach then we shouldn't have stuff like storage shared between containers either.

Anyway combat isn't looking that great, seems to lack that punch and a clear message you're doing a good job at weakening the monster you're attacking. The rest is looking good. It's definitely not going to be a blind purchase in this case, but I'll have it on my radar and wait for real impressions from people playing the final build.
 
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