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New Killzone: Shadow Fall gameplay

this looks so incredibly bland. it's great that they're at least trying to go for a different look this time around, but their art-direction leaves much to be desired. and it's nowhere near the graphical showcase for the ps4 that i thought it'd be. and this looks like it should easily be able to run at 60fps.
 
People still doubting this game graphically...

I remember everyone being so skeptical of KZ2 before release and that thing came out and blew everything else away at the time, with the exception of something like Crysis. Then Killzone 3 came out and again was a graphical powerhouse on PS3.

I'm not even worried in the slightest.

I'm just dumbfounded when people say this game looks graphically bad.
 
That looked great. Visually it looked incredible, even with the crappy Youtube compression. The environment looked very, very good. The plant life and overall look was really nice. I like the way everything had motion and the world looked alive.

It looked fun and certainly wasn't boring, but I do have concerns about the OWL being a bit too powerful. Seemed like it can just be sent out to do your dirty work for you and though it does have health or a time limit or something it regenerated way too fast. Can't say I'm a fan of the slow-mo ability, but I guess I'll have to take it. I love that the level was opened up a bit and I'm excited to see where they take that.

As for the A.I, I'm going to withhold judgement until I play the game myself. People were hammering Guerrilla on the A.I in Killzone 2 prior to release and then it came out and it was some of the best out there. I have faith in Guerrilla to have it working well by release. I wasn't bothered by the voice acting at all. Seemed completely fine to me.

Overall, I'm super excited for this. First game I'll be picking up at launch.

The AI here is idiotic.

Why is the second guy just standing there while his buddy is getting shot?

Looked like he was getting into a position. It doesn't help that you can soak up damage either. Hard to let the A.I do some work when the player is just rushing them and taking every hit without really having to do much work. I'm sure things will fall into place when you are taking a lot more damage and have to move into cover as that will give the A.I some time to work the environment.
 
People still doubting this game graphically...

I remember everyone being so skeptical of KZ2 before release and that thing came out and blew everything else away at the time, with the exception of something like Crysis. Then Killzone 3 came out and again was a graphical powerhouse on PS3.

I'm not even worried in the slightest.
People here always tend to do that, remember the Pax demo for TLoU and how people were claiming it looked like shit and that the game was disappointing? Yeah, it's better to wait for the releaseto judge, people should keep in mind these are work in progress not the final product.
 
Titanfall, easily.

Killzone wins the graphical battle, but I don't really care, Titanfall just seems a lot more fun.

Gunplay looks worse in this than in Killzone 2 which sucks.

We'll just agree to disagree, I personally thought Titanfall looked like COD trying to be Starhawk. But it's all way off topic and we could each cherry pick any game into oblivion.

This looks alot like Killzone to me, which is good. If you don't like Killzone as a franchise, there's a good chance you won't like Shadows Fall.
 
I honestly question if guys like him are serious. It's such a stark contrast that its stupefying to read the Stevie Wonder's who can't see the difference.

Sure the explosion is bigger and brighter but the loss of environment damage is disappointing.

But i guess thats what the beginning of next gen always is.. bigger and brighter to hide the tired ideas underneath.
 
Hey, I'm just wondering. Why do people complain about wall hacking and OWL shooting enemies for you? Why? Why are you complaining? You. Don't. Have. To. Use. It. No game that I've played has ever forced you to use wall hacking. Hell, in TLOU you could turn it off. What's the big deal? In my opinion, wall hacking is a feature that makes video games more accessible. People that don't normally play games can pick up and play without a steep learning curve. More people playing games is always welcome in my book. Especially if they're sexy ladies ;)
 
Game looks gorgeous and I'm happy to finally see this in direct feed. I am kind of confused why they are using flashlights during the day time though. =p

Interesting. Killzone 2's AI is probably among the best in all the shooters I've played. Most KZ2 players I know agree too...

What shooters have you played? The AI in KZ2 is good, no doubt there, but other games have better AI.

Regardless, the AI here does raise some concerns, but it is a demo so I think it's best to wait for the final product before really judging it.
 
The graphics are crazy. But the gameplay doesnt look that good. Im personally not a big fan of that type of distraction in FPS games. The weapon he is using seems very OP too.
 
Please.
For the love of god.
Where is my M82.

If it comes with the underslung grenade launcher I'll be so happy

I think I'm the only person in the world who preferred the Helghast equivalent. It just sounded so much more menacing, and the ironsights made for more fun gameplay in my opinion.
 
Maybe it's a weird thing to look at, but the rock textures looked very nice, although they did make me think of some nice Skyrim textures after some modding.
 
Honestly your opinion loses alot of credibility when you use hyperbole. Saying that gif looks like anything remotely close to something like the gif shinobi posted is just BS. Your allowed to not like the graphics but still.

No. Hyperbole is saying that Killzone 2 "looks like shit" compared to Killzone: Shadow Fall.

This isn't about disliking the graphics, as I think is the case with most people who compare Shadow Fall to previous Killzone games. It's just that this game, relative to the competition, isn't that impressive. And that was a nigh impossible thing to say about Killzone 2.

My opinion loses credibility when people decide to think "Wait, is he saying that there isn't a big leap from Killzone 2/Killzone 3 ... wait a second, he's saying that Shadow Fall looks like shit". No.

Visually, this is not the game I expected from the creators of Killzone 2 and Killzone 3, on the next-generation of hardware. But, again, that's just me. Rather than saying "Heh, you must be blind", there are people who thoughtfully say things such as "Well, it is a launch title, and it is one of the earliest PS4 games in development. The mind-blowing stuff will come later".

I don't want to derail discussion about the demo. Just that, along with the gameplay that looks drab, I find it hard to be excited about Shadow Fall, other than the fact that it's a launch title.

You are trying way too hard.

You know, I'll stop. I'm just saying my honest impressions. I'm not trying to find fault.
 
Looks good. Every now and then (when all detail is not utterly destroyed by the awful YouTube compression) you can see some great texture work. Still a bit bothered by the very sudden and noticeable LOD changes that happen every now and then. Hopefully they'll smooth that out.
 
The end that isn't the OWL doesn't have anything that is modeled that attaches to something.

It's just a rope texture flying off into the distance, looks really bad.

It should have a hook on the other end.

z8dJ1EX.png

This is the kind of shit I don't want devs wasting time on. Attention to detail is fine but sometimes it's just unnecessary. That would add precisely nothing.

But aside from that, this game looks pretty boring to me. I, personally, need spectacle in my FPS games otherwise I'm bored. I like set pieces and such like we saw in the Battle Field 4 demo which KZ has lacked a bit (though some of what I saw at E3 looked alright). I'm not a big fan of just shooting stuff. This is why I've never really minded the COD games. They're fun to play around in.
 
Can people stop using this response as an easy way to dismiss a complaint

I'll gladly dismiss a complaint about how the zipline doesn't show a spike at the end of it.

Come on.

The zipline dissapears right after you use it. If you shoot it across the map and zipline you are never going to see the end for more than a few frames.


This is the kind of shit I don't want devs wasting time on. Attention to detail is fine but sometimes it's just unnecessary. That would add precisely nothing.

Exactly.
 
yeah I wont be getting this...

It doesn't look terrible but nothing about the game really stands out to me. Whatever floats your boat though
 
This is the kind of shit I don't want devs wasting time on. Attention to detail is fine but sometimes it's just unnecessary. That would add precisely nothing.

Honestly, there's probably going to be a bunch of times you won't even pay attention to that, or be able to see it for that matter. Who knows though, maybe someone will add that into the game before release.

#Addhooktoowl?
 
This is the kind of shit I don't want devs wasting time on. Attention to detail is fine but sometimes it's just unnecessary. That would add precisely nothing.

And yet you probably want grenades to shoot particles out the ass?

Heck, Killzone is based on detail.
 
I'm a Killzone fan, and I like this new direction they're going in, and this definitely looks pretty great, but I'm not as impressed as I thought I would be. I just figured it would be more...I don't know...mind-blowing, coming from the studio who has blown my mind with its technical prowess on Killzone 2 and 3. There's still a little time to flesh out the bugs and pop-in, but I think this may end up being the first Killzone that doesn't just blow me away, but rather simply looks great.
 
Lots...Halo, COD, Battlefield, Deus Ex, Half-Life, Bioshock, Quake, Metroid Prime, UT, Perfect Dark, Doom, FEAR, Chronicles of Riddick, The Darkness, etc.

Again I'm not bashing the AI in KZ, I thought it was really good in KZ2. However I don't know what to say if you really think the AI is better than other games such as HL, Halo, and FEAR.
 
And yet you probably want grenades to shoot particles out the ass?

Heck, Killzone is based on detail.

Lol I don't but I can see how someone would. You interact with grenades countless times throughout the game so it should be treated with care. How many times am I going to stare at a rock to make sure it hooked in correctly?
 
Yep that's exactly what's happening

seems like an overly complex and redundant way to get around, if the owl can carry your weight while ziplining, then why cant you just grab onto the owl directly and have it fly you directly to where you want to go.

Just seems like a lame gameplay gimmick in these videos.
 
And yet you probably want grenades to shoot particles out the ass?

Heck, Killzone is based on detail.

There is a difference between having a huge particle explosion that takes up most of your screen and a hook that takes up 1% of the screen for a few frames. If you don't know the difference I don't know what to tell you.
 
Again I'm not bashing the AI in KZ, I thought it was really good in KZ2. However I don't know what to say if you really think the AI is better than other games such as HL, Halo, and FEAR.

Been a while since I've played FEAR, but I agree HL and Halo have better AI. Still, my point was that I would list Killzone's as one of the ones up there.
 
Again I'm not bashing the AI in KZ, I thought it was really good in KZ2. However I don't know what to say if you really think the AI is better than other games such as HL, Halo, and FEAR.

I personally think the A.I is MUCH better than Halflife or Halo. Fear was definitely good, but I'd say it rivals that and surpasses it in some instances. What the A.I is capable of versus what you might see on one playthrough can vary exponentially. I've seen mild A.I and extreme A.I right next to each other in the Killzone franchise, similar units acting completely differently etc etc etc. As mentioned earlier though, anyone can cherry pick anything to death. Name me a game where you can't find an instance of poor A.I.
 
Looks damn impressive for a launch title. However, I think the PS4 is definitely capable much more. I'm surprised they didn't announce a Winter 2014 launch for this game to allow the dev team enough time to squeeze some real juice from the system.
 
As a Killzone fan and somebody who has this pre-ordered. This demo isn't very good. I understand the vertical slice presentation and all of that, but they should have shown something more impressive. Following Guerrilla over the years, I know they have A LOT more to show of this game. Just thinking about the trickle of new info we were getting before Killzone 2 was so awesome.

EDIT: That said, I hope they don't reveal everything, because I would definitely like to be surprised when I play this.
 
seems like an overly complex and redundant way to get around, if the owl can carry your weight while ziplining, then why cant you just grab onto the owl directly and have it fly you directly to where you want to go.

Just seems like a lame gameplay gimmick in these videos.

Damn, just give me a jetpack.

There is a difference between having a huge particle explosion that takes up most of your screen and a hook that takes up 1% of the screen for a few frames. If you don't know the difference I don't know what to tell you.

You don't have to tell me anything. You're clearly just trying to defend Killzone: Shadow Fall, even when that defence is weak. My point is that there is unnecessary detail, sure, but that's what Killzone prides itself on. Why even have semi-reflective surfaces? That kind of detail is at the same level as something like a hook for your zip-line. Heck, we could have shiny hook that light interacts with, telling you what exactly you attached the zip-line to.

It'll probably have a hook at release, too.

It's all unnecessary detail. Sorry, I don't get your point.
 
Been a while since I've played FEAR, but I agree HL and Halo have better AI. Still, my point was that I would list Killzone's as one of the ones up there.

Again I'm not bashing the AI in KZ, I thought it was really good in KZ2. However I don't know what to say if you really think the AI is better than other games such as HL, Halo, and FEAR.



I just played through HL1, a good way into HL2 ( sooo long since I last played, playing it basically this week non stop) and the AI is not only mediocre, but compared to KZ2 is it quite bad.

The only good thing about the AI is that the AI pushes up a lot to attack you, which is also bad/ stupid since I have very easily been able to lure AI into a smaller room and basically kill em all off.

Something like that never worked in KZ2, the way the AI used cover to there advantage and flanked you is way beyond pretty much any game.

I have only played 3, reach and 4 so can't comment on 1 and 2, but those 3 have, again in comparison to KZ2, have pretty average AI. Not bad, but not once did I say " wow, this AI is good" or been impressed with how the battle.


BUT, I guess it is to to what you experience yourself, you could have experienced better ai in those games, and that is fine.


Never played Fear.
 
Anyone else think it looks strangely muddy?

Like it has a 'Paint Daubs' filter on it?

In addition to this, the jumping down kills are so fucking stupid, and look really stunted.

And in fact I really hate the environment completely. And the concept of ISA and Helghast being so nearby after such insane interplanetary conflict 30 years before.
 
seems like an overly complex and redundant way to get around, if the owl can carry your weight while ziplining, then why cant you just grab onto the owl directly and have it fly you directly to where you want to go.

Just seems like a lame gameplay gimmick in these videos.

ugh that will just look really stupid. You call creating a zipline gimicky/lame and instead suggest the owl carries you? Lol

There's absolutely nothing about it that's complex. If you need to get a certain point in the distance, especially to take some advantage of the terrain, you command the owl to create a zipline for you...what's complex about it? It's a design choice and one that gives players more freedom.

You guys are trying way too hard.
 
Damn, just give me a jetpack.



You don't have to tell me anything. You're clearly just trying to defend Killzone: Shadow Fall, even when that defence is weak. My point is that there is unnecessary detail, sure, but that's what Killzone prides itself on. Why even have semi-reflective surfaces? That kind of detail is at the same level as something like a hook for your zip-line. Heck, we could have shiny hook that light interacts with, telling you what exactly you attached the zip-line to.

It'll probably have a hook at release, too.

It's all unnecessary detail. Sorry, I don't get your point.

It's not unnecessary detail though, it's usually all about the awe and amazement. A hook at the end of a zipline is a non-issue, your grenades looking like ass? Different story. Do walls need to blow out in KZ2? No, it really doesn't add anything in particular to the gameplay, but it makes your grenades feel awesome. As a developer they seem to focus on whatever gives the most lasting gameplay experience. The weapons sound and look amazing, the hit animations (at least in KZ 2) were amazing and they made your gun feel more powerful, the physics for explosions etc etc etc.

Yeah I think it's shabby to not just add something so seemingly simple, but like you said, we'll see.
 
I don't even know why these companies invest so much into making and marketing these next gen games and then decide a heavily compressed Youtube video is a good way to promote them.
 
People still doubting this game graphically...

I remember everyone being so skeptical of KZ2 before release and that thing came out and blew everything else away at the time, with the exception of something like Crysis. Then Killzone 3 came out and again was a graphical powerhouse on PS3.

I'm not even worried in the slightest.

Yes I'm laughing at these comments, guerilla only did the best looking shooters on the current gen. No big deal... Once they show a level on the other side of the wall I expect massive amount of crow eating.

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