KZ2/KZ3 looks more impressive than KZSF.
The Feb reveal was superb though.
Sorry but this is the perfect example of a wrong opinion.
KZ2/KZ3 looks more impressive than KZSF.
The Feb reveal was superb though.
What I mean by that is from a technical and artistic standpoint, KZ2/KZ3 looks more impressive as a PS3 game than KZSF does as a PS4 game.
(That probably doesn't make any sense).
What I mean by that is from a technical and artistic standpoint, KZ2/KZ3 looks more impressive as a PS3 game than KZSF does as a PS4 game.
(That probably doesn't make any sense).
Not a fan of input lag on FPS games.
Well, the E3 demo really didn't look very impressive.
Maybe 1080p is too much for this consoles, dunno.
Of course. Those weren't launch games.
Saying it is superior from a technical standpoint is impossible because Killzone shadowfall is using techniques that were not possible on the ps3. The LOD in shadowfall is 4x higher than that in Killzone 2/3. Art is subjective and i still don't feel its superior. The whole point of this game is to simulate east and west germany. All they have shown off so far is the good side and we have really seen only 2 levels so again, its a load of nonsense to make such a declaration.
Saying it is superior from a technical standpoint is impossible because Killzone shadowfall is using techniques that were not possible on the ps3. The LOD in shadowfall is 4x higher than that in Killzone 2/3. Art is subjective and i still don't feel its superior. The whole point of this game is to simulate east and west germany. All they have shown off so far is the good side and we have really seen only 2 levels so again, its a load of nonsense to make such a declaration.
What I mean by that is from a technical and artistic standpoint, KZ2/KZ3 looks more impressive as a PS3 game than KZSF does as a PS4 game.
(That probably doesn't make any sense).
Well, the E3 demo really didn't look very impressive.
Maybe 1080p is too much for this consoles, dunno.
Dev uses power pc to achieve target graphics = people cry foul and that the game will never look like that.
Dev uses actual hardware and a current build or build made just for that demo = What is this? Why is there pop in and why does it look so bad?
Starting to understand why devs use target renderings now. Seems they are actually better off to over promise and under deliver.
I agree, I think the art direction is kinda ass
Didn't they say that the February demo was running on PS4 hardware or am I mistaken?
People seemed impressed with that, just not the E3 demo.
Gorilla .
I'm on the opposite side of the fence, I personally think this look is a fantastic representation of what Gorilla is capable of. Everyone assumed all they could do was doom and gloom, then they show a completely new lighter side of the spectrum. We know they can do the darker portion better than most, and I'm personally impressed by what I'm seeing here.
The Feb demo looked much better to me because was not bland woods and showed a cool city with lots of nice lighting.
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Absolutely.Forests>Cities :I
Didn't they say that the February demo was running on PS4 hardware or am I mistaken?
People seemed impressed with that, just not the E3 demo.
The Feb demo looked much better to me because was not bland woods and showed a cool city with lots of nice lighting.
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No offense, but uhh, yeah, fuck that......
When I play the multiplayer, I want it to feel like I'm in a epic warzone with multiple soldiers (the same vibe the SP gives) not downsized like the franchises you described.
Killzone should lean more towards Battlefield Multiplayer wise, just with smaller players counts (24 to 32 is fine depending on level design) and more focus on infantry rather than vehicles to keep it more competitive. Not everything needs to be reduced to small player counts. I think just changing some game mechanics (which have been suggested since the release of KZ2) can stop how much of a clusterfuck some matches became. Just my opinion.
I think part of the problem is that people are so used to industrial settings for Killzone games that they go into convulsions when they see foliage. "This is not Killzone"
The forest itself might have been too big of a jump for some people, while the lighter and brighter city felt fresh, but at the same time not too distant.
The Feb demo looked much better to me because was not bland woods and showed a cool city with lots of nice lighting.
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This game is too.... mellow. It lacks the intensity of the previous KZ games.
By the way, since "L2" is for hacking I guess they did away with the "cover" system here. Yup.... it's turning into a generic "sandbox" style now.
More like, the forest level doesn't look that good graphically. The flat grass textures everywhere instead of fields of grass, some low res rock textures, a lot of pop-in -- it just doesn't look like it's running on a system 10x the PS3 in this footage.
Meanwhile BF4 at 60FPS
*Tons of Gifs*
No offense, but uhh, yeah, fuck that......
When I play the multiplayer, I want it to feel like I'm in a epic warzone with multiple soldiers (the same vibe the SP gives) not downsized like the franchises you described.
Killzone should lean more towards Battlefield Multiplayer wise, just with smaller players counts (24 to 32 is fine depending on level design) and more focus on infantry rather than vehicles to keep it more competitive. Not everything needs to be reduced to small player counts. I think just changing some game mechanics (which have been suggested since the release of KZ2) can stop how much of a clusterfuck some matches became. Just my opinion.
Meanwhile BF4 at 60FPS (sorry, I'm not trying to hate on SF, still looking forward to its MP portion)
This game is too.... mellow. It lacks the intensity of the previous KZ games.
By the way, since "L2" is for hacking I guess they did away with the "cover" system here. Yup.... it's turning into a generic "sandbox" style now.
I hope a lot of the game is like that. I was hoping playing as a shadow marshal would be more stealthy.This game is too.... mellow. It lacks the intensity of the previous KZ games.
Meanwhile BF4 at 60FPS (sorry, I'm not trying to hate on SF, still looking forward to its MP portion)
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I don't see how this is an excuse when BF4 and all the other launch titles are going up against similar things and also have to deal with last gen consoles.
Look at a game like Halo which was a launch title for Xbox. Bungie was working with a totally new architecture as well and yet the game was still tremendous in scope and was doing stuff that had not been done in any other game. Sony needs a game with that sort of technical and creative ambition. Killzone 2 was close to that but ever since then nothing particularly amazing has happened with this franchise. Killzone 3 was mediocre and everything that has been shown for this game looks like a graphically nicer version of KZ3.
Never really gotten into KZ before, so I don't really care either way. After leading with the city section, the scope of this forest level just doesn't seem particularly impressive.I think part of the problem is that people are so used to industrial settings for Killzone games that they go into convulsions when they see foliage. "This is not Killzone"
The forest itself might have been too big of a jump for some people, while the lighter and brighter city felt fresh, but at the same time not too distant.
I have to admit that this guy ^ spent more time admiring the reloading animation of the M82 in KZ2 than killing enemies. It seems the quality of the animations as well as the audio has decayed terribly since then. I have not been blown away by weapon animations either since KZ2s release.
Cover system is still in. Just watch the Feb reveal.This game is too.... mellow. It lacks the intensity of the previous KZ games.
By the way, since "L2" is for hacking I guess they did away with the "cover" system here. Yup.... it's turning into a generic "sandbox" style now.
We don't know that, do we? The fact that some developer had dual cards in their workstation doesn't mean the game was demoed on that.Running on dual 7970's.
We don't know that, do we? The fact that some developer had dual cards in their workstation doesn't mean the game was demoed on that.
AMD and EA DICE are proud partners in gaming, with a recent history that includes the award-winning Battlefield 3 in 2011. That relationship continues today with the worlds first public demonstration of Battlefield 4, powered by the AMD Radeon HD 7990the worlds fastest graphics card! Todays unveiling not only demonstrates the commitment EA DICE makes to state-of-the-art PC graphics, it stands as further proof that the critically-acclaimed Graphics Core Next architecture in the AMD Radeon HD 7000 Series is the best choice for truly advanced PC games.
Another thing that seems to be missing in SF is the way the weapons handled in KZ2. None of them were perfectly accurate despite where you aimed, which gave the weapons a more realistic heavy feeling compared to that extremely tight twitch shot placement that you get in games like COD or CS. The weapons of SF seem to be too accurate. It is a shame because that mechanic was one thing that set KZ2 apart from most shooters.
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The Feb. demo looked way better than this jungle section.
Another thing that seems to be missing in SF is the way the weapons handled in KZ2. None of them were perfectly accurate despite where you aimed, which gave the weapons a more realistic heavy feeling compared to that extremely tight twitch shot placement that you get in games like COD or CS. The weapons of SF seem to be too accurate. It is a shame because that mechanic was one thing that set KZ2 apart from most shooters.
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Oh, I know, but nowhere it said it was dual. That assumption came to be when some of the DICE devs posted a photo of his workstation that had dual 7990s. Unless I missed some news on this.It was a 7990.