Thing is that with better lighting and texture even Madison's model can look better but undoubtedly the Jodie's model looks superior. But the question remains whether going from 30-60K will have the same effect. It may or it may not. It comes down where the polys are expended.
Here's a taste of what you posted in gif form and it shows that with better shaders these very models can look even better (they look fantastisch as they are; enough to elicit emotions):
Couldn't closer to the truth. It is a little known fact that girls in DoA (360) series are modelled with 55-60K polys and yet they look like plasticine dolls. Realism is down to imperfection, skin shader and lighting (sub surface scattering, translucency etc).
If that is how they will be used then all I want is 1:1 graphical fidelity between in-engine pre-rendered cutscene vs in-game visuals.
EDIT: It would remiss of me not to remind ourselves what characters can look like with only ~40k polys: