This is Splinter Cell: Blacklist's Perfectionist Mode

That's what it means, but you can't be a person who "mastered realistic mode" for the perfectionist mode if you didn't play through the realistic difficulty first.

What a hype killer after being sold on that mode to, now I'm going to sit back and wait till it's confirmed or what people say when the game releases.

I am pretty sure the perfectionist difficulty is available from the get go. Every Tom Clancy game lets you go for the hardest mode from the offset.
 
I was always gonna get this anyway and while it looks like a big improvement over Conviction I still have some critiques. It still looks way too fast and almost arcadey. Chaos Theory had a nice weight to the way Sam moved and a deliberate, realistic pace which made the game tenser and feel more realistic. Then we have this and Conviction where you leap around like a jaguar and sprint around while crouching, it just feels cheap and regressive to me. Almost more Metal Gear Solid than Splinter Cell. The graphics in Chaos Theory too were ground breaking. On PC aside from a few textures here and there it STILL looks on par if not better than a lot of newly released games in my opinion. I remember thinking at the time how are they going to top this next gen? Well to answer my question, they haven't even matched it since, let alone topped it.

Also I'm really bothered by all the button prompts that show up and the last known position silhouette. It makes this really feel like a "game" and a massive step back from what Chaos Theory had built on. Also the night vision goggles being green kind of bothers me, I thought it was more black and white in the originals because that's how they work in real life? And there was no need for sonar goggles, that's what thermal vision was for.

Having said all that, I can't wait to get it and see how it plays first hand and hope to be impressed. Definitely going through on perfectionist mode, in my opinion it should replace the realistic mode because how "realistic" is using mark and execute to auto kill 4 guys and seeing through walls?
Apparently they have said they made Sam slower, but it is more fluid and there are more blending animations that make him seem faster. I haven't tried it first-hand, so who knows.

Here is a 5 minute clip of Panama someone put up. I don't think you had a slower speed crouched in Conviction. Most preview clips have people talking over them which means you can only see but not hear the difference of sound you make. You can definitely tell you need to slow down as pretty much any and all attempts to sneak up to KO someone from behind cause them to hear you because it happens to whoever is demoing it up until the end (and this video is definitely not perfectionist mode).
 
No one has proved that's the case, and I have spent way too much time lurking the official forums for every scrap of information; I haven't seen anything to support "you have to unlock the hardest difficulty" or that it's ever even been discussed.

Besides, it's rather contradictory to their general philosophy of "play how you want" if they lock off the "hardcore, grit your teeth and take it" mode when they spent a good portion of time trying to court the hardcore stealth audience to pull the rug out from under them.

I am pretty sure the perfectionist difficulty is available from the get go. Every Tom Clancy game lets you go for the hardest mode from the offset.

Fair enough, it's me being reactionary mostly due to Unchaarted employing the same type of difficulty unlock and the wording doesn't inspire my confidence on the matter. But you are right that after hyping up this mode only to be locked behind a playwall wouldn't make sense.
 
Hope the game turns out well...

PC version is also looking mighty fine!
Featuring:
- DirectX 11 effects
- Tessellation and parallax mapping
- HBAO+ ambient occlusion
- Native NVIDIA Surround support
- NVIDIA TXAA Anti-Aliasing!!
(As well as the usual higher detailed textures and shadows)

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Holy shit. This looks 'next-gen'.
 
I hope this is a good faith move on Ubisoft's part, and the game is actually designed to be played without the abilities that are disabled in that mode.

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It will be tacked on bullshit just like every other of these fanbase appeasement difficulty levels. They announce them early on during the preorder hype phase to get people like us to shut the fuck up with empty promises to the fanbase that "don't worry, the game you love is still in here somewhere!". The end result is still the same vapid game with some sliders adjusted and hud elements removed.

Gamers need to stop falling for this shit.

It looks amazing, but i hope it runs good too. I'm looking at you pc version of Conviction

The mac version is worse. It requires a fucking i7 to run. An i7.
 
Never played Conviction after trying the demo.
it sucked
I am planning on buying this game however, pretty much for Perfectionist and Spies vs. Mercs. Game looks incredibly fun. Really hope it scratches that Chaos Theory itch.
 
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It will be tacked on bullshit just like every other of these fanbase appeasement difficulty levels. They announce them early on during the preorder hype phase to get people like us to shut the fuck up with empty promises to the fanbase that "don't worry, the game you love is still in here somewhere!". The end result is still the same vapid game with some sliders adjusted and hud elements removed.

Gamers need to stop falling for this shit.



The mac version is worse. It requires a fucking i7 to run. An i7.

This post is the truth. Want a good stealth game? Play mark of the ninja.
 
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