Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

No clue why they went with regular Brinstar when you already had Norfair with a nearly identical theme and layout. The revolving stage idea was cool as hell.

I just loved the scale of it all. Fucking Kraid emerges from the lava randomly, breathing smoke at the screen (scared me a bit when I was a lot younger), slashing and rotating the stage...

Goddamn, probably my favorite smash stage.
 
Hyrule Temple's an absolute classic between me and my friends, but 75m does little for us, and we actively hate New Pork City.
It's not just that it's too huge for its own good, the layout is as uninteresting and disorganized as it gets. Stage Builder vibes there.
This, exactly. 75m plain sucks, and New Pork City looks like they put zero effort into it.

Love Hyrule Temple though, and same thing, among friends it's a classic.
 
Do lady space dragons think that Ridley is "too big"?
 
New Pork City and 75 M are almost all platforms. It made for less fighting and more chasing.

EDIT: And then you had the occasional hazard. The Ultimate Chimera is fun but should have chased people it sees. Donkey Kong's springs and the moving flames effectively created "safe zones" you could turtle in.
 
Speaking of stages, is there anyone that actually likes huge stages like New Pork City, 75m, or Hyrule Temple? I feel like both 1v1 competitive and FFA casual types hate those stages.

Hyrule Temple is the best stage from all three games. It is completely awesome, for both 1 on 1 and four-man free-for-alls. It is big enough for a FFA to be broken up into two 1v1s, or you could end up with four people crammed into that small corridor in the middle. It was varied and used its space well, since it pushed the fighters into the three outer areas that were well-designed areas close to the edge. It also benefited from being free from distractions.

New Pork City is a bad stage, but that is because its space is poorly designed. Most of the fighting is funneled into the big pit in the center, far from the screen edges. As a result, most of the stage's size is wasted and KOing opponents takes forever. The chimera's forced camera zoom-out hurts the stage quite a bit too. It is closer to being a descendant of the comparatively poor Fourside than being similar to Hyrule Temple.

75m is awful, but that isn't due to its size. It is because of the constant stage hazards and complex platforming. You spend more time fighting the platforms and dodging stage hazards than actually fighting. I actually really like stages with complex stage hazards, but they don't mix with large stages.
 
Note especially the last one, which is actually comparing it to Melee directly. Sakurai never said anything about Melee being too complex and Brawl being made to simplify it until years after Brawl's release. The only times he references Brawl being casual and accessible, he talks about the Smash Bros series in general, not Brawl specifically being made more casual.

Sakurai seems very connected to gaming trends and systems (remember how he showcased having every system in the old Sora HQ?). I don't think someone like that would have no online presence. So, I think it's very possible that online reactions could have caused him to change his position regarding those games.

I'll need to look up exact questions and quotes later but I'd imagine the reason for the bolded is because the nature of the questions changed between the release of Brawl and now. Again, I'll need to look into it but I get the feeling that gaming journalists didn't even have a thought about what competitive Smash was (and how Brawl would fail or not fail to match up to that expectation) enough to ask the creator about it.

As for the bolded in the last qutoe, I don't think that sentiment is necessarily wrong. Nor do I think it contradicts thinking the game is easier to play either.
 
Genesect's going to be a Poké Ball summon -- I'm sure of it. He arrived too late to properly represent Black/White in a playable capacity. I still think Zoroark's more likely than people give it credit for. Pokémon is big enough to warrant two new characters, and it would be bizarre for Sakurai to gloss over an entire generation that sold tens of millions of copies. At the very least, I think Zoroark might be planned in the way that Plusle & Minun were slated for Brawl.

Zoroark is very irrelevant due to how audience reaction worked that Zorua was far more popular. With that said Lucario reclaimed its throne thus rendering Zoroark kinda "obsolete".

I want moe-sect to be playable for shits and giggles.
 
I have a bad feeling that every single veteran that were unlockables are going to be unlockables again. Made no sense Captain Falcon was an unlockable...
 
#TeamLucario

On the subject of stages I've already said many times the only stage that's most definitely needed is Bowser's Castle. Hopefully both games get their own unique version.
 
#TeamLucario

On the subject of stages I've already said many times the only stage that's most definitely needed is Bowser's Castle. Hopefully both games get their own unique version.

I'm surprised this never happened. Bowser's been in two (now three) games already and there's never a stage for him.
 
I have a bad feeling that every single veteran that were unlockables are going to be unlockables again. Made no sense Captain Falcon was an unlockable...

As said before, I think Brawl had a pretty damn great selection of newcomers looking back on it; the thing is, most of the interesting ones were starters, and many of the unlockable characters were veterans. Imagine if the likes of Pokémon Trainer and Olimar had been kept a secret.

It's a tricky scenario. Look at Wii Fit Trainer. I'm really, really doubting whatever lies within SSB4's unlockable roster (if there's gonna be unlockables to begin with) is gonna blow my mind more than WFT's reveal did. Literally thought it was a prank, then an assist trophy. That's inventive as hell ... and yet, because it is representing a very mainstream franchise for Nintendo, it doesn't make sense to keep it secret instead of offering it to people right from the beginning. I think that if we're in for any surprises, it'll be characters that would be more recognizable to hardcore fans. Like Mr. Game & Watch in Melee, or R.O.B. in Brawl.
 
Fuck tradition, the original 12 and the majority of the returning characters from Melee should be unlocked from the get-go!
 
Fuck tradition, the original 12 and the majority of the returning characters from Melee should be unlocked from the get-go!

This is something I can get behind. Maybe keeping Luigi unlocked with a ridiculously easy way to obtain him for the lulz. "You unlocked Luigi! Didn't even notice he wasn't available, did you?"
 
Fuck tradition, the original 12 and the majority of the returning characters from Melee should be unlocked from the get-go!

Yes, they should. And the "Challenger Approaching" thing needs to come back

Poke floats back up in this thread.

you can easily add the new pokemon from the new gen

It should actually take place in a Pokemon town high above the street rather than up in teh stratosphere. Who could see the floats from there?
 
Fuck tradition, the original 12 and the majority of the returning characters from Melee should be unlocked from the get-go!

I really agreed with you there. I had a post about secret character and how they should change it.

Since we are on topic of secret and starter characters so I would predict that we have 32 starter characters and 18 secret characters However the characters is from my opinion so I'm sure that Sakurai's roster would be different.

* - Secret

Mario
Princess Peach
Bowser
Luigi*

Donkey Kong
Diddy Kong
King K Rool*

Yoshi
Wario

Link
Zelda/Sheik
Ganondorf*

Samus/Zero Suit Samus
Ridley*

Pit
Palutena*
Medusa/Dark Pit*

Ice Climbers
Mr. Game and Watch
R.O.B*
Takamaru*
Laughing Dog*
Mike Jones*

Kirby
Metaknight
King Dedede

Fox
Wolf*

Captain Falcon
Olimar

Pikachu
Pokemon Trainer
Jigglypuff
Mewtwo/Newtwo*

Marth
Ike
Roy/Chrom*

Ness
Lucas

Villager
Wii Fit Trainer
Little Mac
Isaac
Mii
Shulk*
Wonder-Red

Mega Man*
Pac-Man*
Snake*
Sonic*

The characters is just subjective but it's meant to be an example how secret characters should work for SSB4.
 
yesterday a couple of friends and my brother came to my place to play all SSB, we played 2 hours each game, and I have reached 2 conclusions:

1. Brawl is the weakest entry by far, it is even worse if you play all the games like we did.

2. They need to bring back fuckin Saffron City from SSB 64, that map is fucking amazing.
 
Unlocking Marth for the third time doesn't sound that exciting, but unlocking some of the newcomers adds another spoonful of hype, especially if you are able to avoid spoilers.
 
Well I'm in the UK and I don't rememeber it when growing up and I watched the two Sonic the Hedgehog cartoons and Mario shows. But on the flipside I never saw the Zelda show but I was aware of its existence. First time I heard of Captain N was online from Americans and on top of that the Wikipedia article doesn't seem to list anything for it outside of the N.Americas.

I would guess the English Wikipedia is simply incomplete.
Other Wikipedias and IMDB imply, that the show aired in:
Gemrany
France
Spain
Italy
Poland
Norway

yesterday a couple of friends and my brother came to my place to play all SSB, we played 2 hours each game, and I have reached 2 conclusions:

1. Brawl is the weakest entry by far, it is even worse if you play all the games like we did.

Waht made the game the worst for you and your friends?
 
Please don't let Newtwo Super Mario Bros. replace Mewtwo.

My hope is that Newtwo is Mewtwo's final smash.
 
I would guess the English Wikipedia is simply incomplete.
Other Wikipedias and IMDB imply, that the show aired in:
Gemrany
France
Spain
Italy
Poland
Norway



Waht made the game the worst for you and your friends?

-It is much slower than the others.
-It is "Floaty"
-It seems the -> + A smash lack the punch they had in the previous games.
-can't make as many combos, something Melee is guilty two, but is not as bad as brawl
-tripping, but it's been discussed to death
-Character weight seems off, I guess it is because of the "floatiness" I mentioned above

Those are some of the things we talked about wen finished.
 
It isn't really Smash Bros. without items. This is particularly true in Melee, which had a very well-designed set of items. The Melee items added a staggering amount of depth to the gameplay. Beating up an enemy is one thing, beating up an enemy while remembering the exact position of the mine they placed forty seconds ago is a lot more complicated.

They're off in competitive Melee because container items can't be turned off. Capsules/boxes could spawn with the random chance of having an explosion in it, so add in that random chance of that + the random spawning and you could lose a game because of something you actually can't control. (Oh, fancy that, that's the same reason why people hate tripping)

Though, yeah, Melee's items were a lot... more controlled than Brawl's, talking from the short time I messed with Brawl's items anyway.
 
They're off in competitive Melee because container items can't be turned off. Capsules/boxes could spawn with the random chance of having an explosion in it, so add in that random chance of that + the random spawning and you could lose a game because of something you actually can't control. (Oh, fancy that, that's the same reason why people hate tripping)

Though, yeah, Melee's items were a lot... more controlled than Brawl's, talking from the short time I messed with Brawl's items anyway.

But you can take that into account. You know that there is a chance that any capsule you pick up might be a bomb. That is why you treat every one you pick up like it will explode. It is a manageable risk. I like finding capsules that explode, since they are incredibly good weapons. I consider myself lucky if the capsule I just chucked at an enemy explodes.

If you are getting blown up by your own capsule it just means that you are not playing well. If you are blowing up your enemies with capsules, then you are. All of the items in Melee had a manageable element of risk, with reasonable percentages of getting any particular result. Just because something has some degree of randomness doesn't mean that it is devoid of skill. Just look at poker for an example.
 
But you can take that into account. You know that there is a chance that any capsule you pick up might be a bomb. That is why you treat every one you pick up like it will explode. It is a manageable risk. I like finding capsules that explode, since they are incredibly good weapons. I consider myself lucky if the capsule I just chucked at an enemy explodes.

If you are getting blown up by your own capsule it just means that you are not playing well. If you are blowing up your enemies with capsules, then you are. All of the items in Melee had a manageable element of risk, with reasonable percentages of getting any particular result. Just because something has some degree of randomness doesn't mean that it is devoid of skill. Just look at poker for an example.

The problem is there's no way to manage the explosive risk if it's spawning right in front of you in the middle of an attack, and there's no way to avoid that outside of turning off all items. At least in brawl if you want to play with items but without exploding at complete random you can disable things like capsules.
 
So I only saw about a third of the smash matches at EVO. Does anyone remember some of the highlight matches?
Well, I recall Wobbles having an amazing comeback during one of his last fights against Mango, where he, without Nana, managed to get Popo back on top of the stage from the very bottom of it, while somehow causing Mango to SD down there.

I forget if that's the one he won, or one of the ones he lost.
 
Well, I recall Wobbles having an amazing comeback during one of his last fights against Mango, where he, without Nana, managed to get Popo back on top of the stage from the very bottom of it, while somehow causing Mango to SD down there.

I forget if that's the one he won, or one of the ones he lost.

Holy moly I need to see this to believe it.
 
Well, I recall Wobbles having an amazing comeback during one of his last fights against Mango, where he, without Nana, managed to get Popo back on top of the stage from the very bottom of it, while somehow causing Mango to SD down there.

I forget if that's the one he won, or one of the ones he lost.

Yeah I saw that match. There was so much hype for smash, it was NUTS.
 
Well, I recall Wobbles having an amazing comeback during one of his last fights against Mango, where he, without Nana, managed to get Popo back on top of the stage from the very bottom of it, while somehow causing Mango to SD down there.

I forget if that's the one he won, or one of the ones he lost.

I think it was 2-0 in the first finals matchup on Fountain of Dreams, with popo at a very high percent and Fox at a very low percent with 2 stocks. Fox still won that game to reset the bracket.

This is something I can get behind. Maybe keeping Luigi unlocked with a ridiculously easy way to obtain him for the lulz. "You unlocked Luigi! Didn't even notice he wasn't available, did you?"

No man, this is the game that finally makes Luigi a unique character worth paying attention to. I mean it has to, right? Year of Luigi and everything? ... Please?...

*various Hyrule Temple love*

Fine I guess I'm in the minority. For me it always turned into people with high damage just camping the middle ramp that links the upper and lower levels. I mean who wouldn't? You don't have to be a Smash veteran to know if you're high on damage stay away from ledges and find a ceiling so you don't get killed upwards. That type of campy play was just way more annoying than fun. I'm guessing you guys either had the honor to not camp, or just don't find camping on those maps as annoying as I.
 
But you can take that into account. You know that there is a chance that any capsule you pick up might be a bomb. That is why you treat every one you pick up like it will explode. It is a manageable risk. I like finding capsules that explode, since they are incredibly good weapons. I consider myself lucky if the capsule I just chucked at an enemy explodes.

If you are getting blown up by your own capsule it just means that you are not playing well. If you are blowing up your enemies with capsules, then you are. All of the items in Melee had a manageable element of risk, with reasonable percentages of getting any particular result. Just because something has some degree of randomness doesn't mean that it is devoid of skill. Just look at poker for an example.

I think if the consequences of it being a bomb were smaller, it wouldn't be such a big deal. If it often leads to instant death, it's hard to crunch the numbers around those scenarios.
 
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