Devil May Cry 4 is $4.99 on Steam today

Bought, again. This game is so good! Second only to DMC3 in the series. Which is fine because DMC3 is the best action game of any series, ever.
 
So, sure, DmC streamlined the combat more than a little, but as a whole game, it's markedly better. The way way your mobility powers interact with the evolving levels is just top notch, and the soft lock and everything that flows from that just works better with that more mobile style of gameplay.

I dunno, there's really only one specific way to get through a platforming section in DmC and they're more or less just Simon Says sequences once you get over the visual novelty. DmC platforming gets really tedious on subsequent playthroughs. At least DMC4's combat system is meaty enough that there's fun to be had experimenting with multiple ways to tackle any given combat scenario.
 
More screens I just took

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I cannot agree. You are limiting the player to a specific set of moves in any given situation, even worse you are limiting movement of the players fingers and their ability to react to unexpected encounters.
I agreed with these problems with the color coded enemies on paper and read about them here before I had actually reached them in game. I wasn't looking forward to those encounters.

But when I ran into my first color coded enemy - a death knight I think, I found myself spamming the same attack on him again and again - the only one I knew. Since no other weapons worked on him, I found myself going into training and looking into the full set of moves available and adding new ones through upgrades. Next time I fought those guys I had far more tricks available as I had come to learn that weapon better.

That seems to me to be exactly what that system was designed to accomplish. To put the focus on a single weapon and get me to use every move in that set. Both an organic learning experience and a test.

Do that for a few different enemies and you've not only learned each set of moves, but how to move between them in fluid motions.

But that was my experience, and it worked out well, so yeah, your mileage may vary and we can just agree to disagree. I've had fun with both DMC4 and DmC, I just find this latest one to resonate more with my play style.

You will figure out the best way to use your toolset to take down enemies - no need for the game to tell you how!

Edit: Also the correct answer would have been to remove platforming in DmC, not make a big chunk of the game boring platforming!
You call it amateur, I call it solid design that motivates the player to learn what makes the game tick. *shrug*. It worked for me.

I also like flying through the air and pulling chunks of the level into place, so the traversal stuff has been just fine by me. Its not challenging, but its fun to explore the levels from different angles.

But I've taken heed of the complaints about DmC which is why I just now rebought Dmc4 to give it another shot. Now that I've found myself a fan through DmC, maybe I can find more fun in DmC4 with new eyes.
 
Color coded enemies are clowntown amateur hour action game shit.

Say NO to color coded enemies and VOTE DMC4. You will figure out the best way to use your toolset to take down enemies - no need for the game to tell you how!

Edit: Also the correct answer would have been to remove platforming in DmC, not make a big chunk of the game boring platforming!
 
You call it amateur, I call it solid design that motivates the player to learn what makes the game tick. *shrug*. It worked for me.

I don't get it. How does giving the player only one option to dispatch a particular foe motivate anyone to explore the game's combat options beyond finding the one thing that works and just doing that every time some color coded asshole hoves into view?
 
I don't get it. How does giving the player only one option to dispatch a particular foe motivate anyone to explore the game's combat options beyond finding the one thing that works and just doing that every time some color coded asshole hoves into view?

Even without the color-coding, it's completely possible to get through DMC games by finding the one thing that works and doing it every time. At least with the colored enemies, if you want to style on them, you'd need to explore all of the options available with a very specific weapon set. Then on the non-colored enemies, you can use this new knowledge to string together moves you probably would not have cared to check out.
 
I don't get it. How does giving the player only one option to dispatch a particular foe motivate anyone to explore the game's combat options beyond finding the one thing that works and just doing that every time some color coded asshole hoves into view?

I guess I can see it affecting button mashers because they'll see the Style meter decrease as they do the same combo over and over again.

For people who actually like exploring a combat system from the get go, the freedom aspect of the older games provides inherently more depth.


Even without the color-coding, it's completely possible to get through DMC games by finding the one thing that works and doing it every time. At least with the colored enemies, if you want to style on them, you'd need to explore all of the options available with a very specific weapon set. Then on the non-colored enemies, you can use this new knowledge to string together moves you probably would not have cared to check out.

Not really. You can mash one thing that works of one color, and that works just fine. I guess people just get motivated in different ways.
 
But when I ran into my first color coded enemy - a death knight I think, I found myself spamming the same attack on him again and again - the only one I knew. Since no other weapons worked on him, I found myself going into training and looking into the full set of moves available and adding new ones through upgrades. Next time I fought those guys I had far more tricks available as I had come to learn that weapon better.

That happens in every DMC game. You don't get any useful moves in the very first playthrough (even stinger is not available) so you have to mash the few moves at your disposal so the combat is limited.

On the other hand on subsequent playthroughs you do have all the available moves so the combat opens up. In DmC however you are still forced to use the moves you acquired on first playthrough and there is no increase in variety of combat.
 
I don't get it. How does giving the player only one option to dispatch a particular foe motivate anyone to explore the game's combat options beyond finding the one thing that works and just doing that every time some color coded asshole hoves into view?
Its not "only one option", its one weapon, but that one weapon has its own set of moves. It gets you to focus on mastering that one weapon's moves in isolation. Then it does it with another weapon. Then the game throws you mixes of enemies to force you to blend your moves between the weapons.

DevilPower said:
In DmC however you are still forced to use the moves you acquired on first playthrough and there is no increase in variety of combat.
Yeah, I can't speak to second playthroughs. Still going through my first one, and am still unlocking moves.

Even without the color-coding, it's completely possible to get through DMC games by finding the one thing that works and doing it every time. At least with the colored enemies, if you want to style on them, you'd need to explore all of the options available with a very specific weapon set. Then on the non-colored enemies, you can use this new knowledge to string together moves you probably would not have cared to check out.
Yeah, this. That's exactly how it worked out for me.
 
Even without the color-coding, it's completely possible to get through DMC games by finding the one thing that works and doing it every time. At least with the colored enemies, if you want to style on them, you'd need to explore all of the options available with a very specific weapon set. Then on the non-colored enemies, you can use this new knowledge to string together moves you probably would not have cared to check out.

That's the keyword here, if you wanted to style on a color coded enemy then its fine but just think for one second, wouldn't it be even more awesome if you could have used all of your toolset to style on that enemy. In all DMC games you cannot get style by finding that one thing and doing it everytime (except maybe distorted real impact, but it is still very difficult to pull off in heat of battle).
 
I largely agree with Null here.

If I wanted to play the best fighting game with Dante in it, I'd play (U)MvC3.

The combat in DmC isn't sufficiently worse than DMC4 to take away from how much better the rest of the game is.

(Kat > Kyrie)
 
That's the keyword here, if you wanted to style on a color coded enemy then its fine but just think for one second, wouldn't it be even more awesome if you could have used all of your toolset to style on that enemy. In all DMC games you cannot get style by finding that one thing and doing it everytime (except maybe distorted real impact, but it is still very difficult to pull off in heat of battle).

Of course, but it's not like there's a shortage of non-coloured enemies.

Yes, you can't get style by finding the one thing and doing it everytime, but isn't the same also true for fighting coloured enemies? The extra restriction, I feel, forces you to try and make up combos with certain weapons that you may ignore otherwise (I'm looking at you Nevan from DMC3).
 
I largely agree with Null here.

If I wanted to play the best fighting game with Dante in it, I'd play (U)MvC3.

The combat in DmC isn't sufficiently worse than DMC4 to take away from how much better the rest of the game is.

(Kat > Kyrie)

Different strokes for different folks. The only thing for me that DmC did better than DMC4 was the use of color.

And Kat is the worst fucking character in recent memory. Almost as bad as DmC Vergil.
 
I agreed with these problems with the color coded enemies on paper and read about them here before I had actually reached them in game. I wasn't looking forward to those encounters.

But when I ran into my first color coded enemy - a death knight I think, I found myself spamming the same attack on him again and again - the only one I knew. Since no other weapons worked on him, I found myself going into training and looking into the full set of moves available and adding new ones through upgrades. Next time I fought those guys I had far more tricks available as I had come to learn that weapon better.

That seems to me to be exactly what that system was designed to accomplish. To put the focus on a single weapon and get me to use every move in that set. Both an organic learning experience and a test.

Do that for a few different enemies and you've not only learned each set of moves, but how to move between them in fluid motions.

But that was my experience, and it worked out well, so yeah, your mileage may vary and we can just agree to disagree. I've had fun with both DMC4 and DmC, I just find this latest one to resonate more with my play style.


You call it amateur, I call it solid design that motivates the player to learn what makes the game tick. *shrug*. It worked for me.

I also like flying through the air and pulling chunks of the level into place, so the traversal stuff has been just fine by me. Its not challenging, but its fun to explore the levels from different angles.

But I've taken heed of the complaints about DmC which is why I just now rebought Dmc4 to give it another shot. Now that I've found myself a fan through DmC, maybe I can find more fun in DmC4 with new eyes.

Youve just proved my point. You found what works and stuck with it. When it stopped working you moved on to B. You might of found new moves through the training mode, but it sounds more like, A didnt work, so let me try B. I approach any action game like this "A looks cool, lets see what happens if i mix it with B, go back to A add a dash of C and finish with D".

But yeah, let agree to disagree.

If you are going to really explore DMC4, these videos really help with understand Dantes combat system.

Basics
http://www.youtube.com/watch?v=XXHxdOZXRU0



Dante
http://www.youtube.com/watch?v=8RucwUbvWgQ
http://www.youtube.com/watch?v=f_HM10PunTs
http://www.youtube.com/watch?v=TCQVtI1mxpg
http://www.youtube.com/watch?v=KQ_39yeeMh4

Advance dante tech.
http://www.youtube.com/watch?v=BYh-qMn6UNo
http://www.youtube.com/watch?v=YALYaSVjyBU
http://www.youtube.com/watch?v=XOIc5m6PwNY

Nero stuff is harder to find

http://www.youtube.com/watch?v=ZqYvsutwgc4
http://www.youtube.com/watch?v=Ic2UXCASnzI
http://www.youtube.com/watch?v=GRH1FVkwTNw
http://www.youtube.com/watch?v=8Gu5LVzufiI
http://www.youtube.com/watch?v=vwFNnz29VFk
 
Color coded enemies are clowntown amateur hour action game shit.

Say NO to color coded enemies and VOTE DMC4. You will figure out the best way to use your toolset to take down enemies - no need for the game to tell you how!

Edit: Also the correct answer would have been to remove platforming in DmC, not make a big chunk of the game boring platforming!

I lol'ed! Such a funny way to describe it. I like it. A lot of truth ringing in this post. Going to go download DMC4 now. Will be the third copy I own! =/
 
Of course, but it's not like there's a shortage of non-coloured enemies.

Yes, you can't get style by finding the one thing and doing it everytime, but isn't the same also true for fighting coloured enemies? The extra restriction, I feel, forces you to try and make up combos with certain weapons that you may ignore otherwise (I'm looking at you Nevan from DMC3).

I'm not saying there's shortage, I'm merely indicating that it is a missed opportunity.

Style is just a relative term. One day you would find a move stylish (for example jump cancel) but after the 100th time you have used that move you would no longer feel stylish doing so (I'm not talking about the style meter) it is only then you would try to master difficult moves and hard to use weapons (nevan and lucifer and moves like showdown and shuffle). Color coded enemies pose the restriction that even if you wanted to broaden your combat techniques, the game itself imposes restrictions.
 
To put the focus on a single weapon and get me to use every move in that set.
You are supposed to be doing that anyway, it's a DMC game. Seems like you are just really early into the game.

Say no to "key in hole" combat design.
 
DMC4 is one of the best PC ports i have ever played.

This is from my 5870 maxed out running at silky smooth 60FPS. (down from 1920x1080)

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Outside of the combat system, DMC4 is my least favourite DMC. I can understand someone who doesn't want to dig into the combat (seeing as there's nothing else, terrible campaign) wouldn't like it. The game is really stingy with the upgrades so you'll probably be playing a good while before you get the whole toolset available to you. That's something that DmC did a lot better.
 
Holy shit. Thanks for these :)

Dont expect to get through it all. But listen to one or two while playing and slowly, things will click in a way they never did even with DmC.

DMC4/NG2/Bayo all have a moment where you go beyond just playing the game to completion, to actually understanding it. Its at that point that each and every flaw that people and yourself have pointed out previously dont mean anything anymore. You get lost in the combat sandbox and its hard to go back.
 
The fundamental backbone of a game is critically important to a game, but it can rarely make one all on its own. Playing DMC4 (and Vanquish) is a basic study in how much good level design really adds to the experience...and by extension, how bad or not much level design takes away from it.

Undying combat system be damned, that dice game was so obviously a bad idea, and yet Nero is forced to contend with it twice while Dante flips the bird at it like we all want to. Add in the recycling of environments and bosses (and those two shadow enemies who took too many hits to die) and the idea that I should redeem this game's numerous, but more insultingly, obvious faults is laughable.

I did love a couple of those boss fights, though.
 
DMC4/NG2/Bayo all have a moment where you go beyond just playing the game to completion, to actually understanding it. Its at that point that each and every flaw that people and yourself have pointed out previously dont mean anything anymore. You get lost in the combat sandbox and its hard to go back.
That sounds amazing if true. But know that if I do ever reach such lofty heights, it was DmC that got me started ;p

The fact that both games exist seems OK to me. Maybe the next game can start players off ala DmC but grow into what you're talking about.
 
You have to go beyond the completion of DmC to get the full grasp of the combat as well. There are still quite a few tricks that you will never learn on your first walkthrough. This is still something that DmC has over most other action games, it's still replayable and there is still a skill cap to achieve.

If DmC had come out after DMC2 it would've been considered one of the best action games on just on its mechanics alone. Too bad a lot has changed since DMC2, what was considered revolutionary then is fairly standard stuff now. For people new to the genre or DMC games in general, DmC is great.
 
Tempted to get it even though I beat the game after purchasing it last year on my PS3 lol.

I'll wait I guess.

Any way to fix the problems of DMC3 through mods or is it a lost cause on PC?

Edit: Loved 3 - its my fav though not sure if PC ver is worth it if GAF says so ;(?
 
You don't NEED to delete music files in DMC3. That was applicable like years ago on crappy systems. If you have a modern system it's fine. The port has this weird problem where it doesn't really eat much power, but still needs beefier specs to run more smoothly.

The most broken aspect is the shoddy controller support where you have to manually edit a file. There's some vital graphical effects missing here and there. It's not an unplayable port.
 
There's a dual pack for $7.49 with 3 and 4. I came for 4, but bought both, since $2.49 is my "but it for the hell of it" price.

I figure this is as good a place to ask as any, but this asks for GeForce 6600. I have GeForce GT 650M. Is that comparable?
 
There's a dual pack for $7.49 with 3 and 4. I came for 4, but bought both, since $2.49 is my "but it for the hell of it" price.

I figure this is as good a place to ask as any, but this asks for GeForce 6600. I have GeForce GT 650M. Is that comparable?

650M is muuuuuch much better. 6600 is like nearly 10 years old.
 
XBL sales are starting to get pretty good. I just bought Asura's Wrath today for a tenner and here I am buying DMC4 for another $5. I might not ever play it, but shit, $5. I spend less money on parking just to go to school!

DMC4 at $5: the feel of being free on PS+.
 
noob question.

can i charge the sword when i'm doing a combo? i have to waste like 5 seconds before every encounter to have the sword charged.
 
Hnnng...Is this a flash sale thing, or can I wait it out a little before I decide? I have the PS2 collectors edition of the first three and it annoys me that I don't own 4.
 
I was like, "YES I AM GONNA BUY FUCKING DMC4 TODAY."
Then I opened steam and saw that I already bought the game awhile ago.

The steam experience.
 
noob question.

can i charge the sword when i'm doing a combo? i have to waste like 5 seconds before every encounter to have the sword charged.

Tap the rev button after you swing your sword. Timing is different for every attack, but everything can be revved. It's a really great system.
 
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