So, sure, DmC streamlined the combat more than a little, but as a whole game, it's markedly better. The way way your mobility powers interact with the evolving levels is just top notch, and the soft lock and everything that flows from that just works better with that more mobile style of gameplay.
I agreed with these problems with the color coded enemies on paper and read about them here before I had actually reached them in game. I wasn't looking forward to those encounters.I cannot agree. You are limiting the player to a specific set of moves in any given situation, even worse you are limiting movement of the players fingers and their ability to react to unexpected encounters.
You call it amateur, I call it solid design that motivates the player to learn what makes the game tick. *shrug*. It worked for me.You will figure out the best way to use your toolset to take down enemies - no need for the game to tell you how!
Edit: Also the correct answer would have been to remove platforming in DmC, not make a big chunk of the game boring platforming!
DmC's gameplay is superior.
You call it amateur, I call it solid design that motivates the player to learn what makes the game tick. *shrug*. It worked for me.
I don't get it. How does giving the player only one option to dispatch a particular foe motivate anyone to explore the game's combat options beyond finding the one thing that works and just doing that every time some color coded asshole hoves into view?
I don't get it. How does giving the player only one option to dispatch a particular foe motivate anyone to explore the game's combat options beyond finding the one thing that works and just doing that every time some color coded asshole hoves into view?
Even without the color-coding, it's completely possible to get through DMC games by finding the one thing that works and doing it every time. At least with the colored enemies, if you want to style on them, you'd need to explore all of the options available with a very specific weapon set. Then on the non-colored enemies, you can use this new knowledge to string together moves you probably would not have cared to check out.
But when I ran into my first color coded enemy - a death knight I think, I found myself spamming the same attack on him again and again - the only one I knew. Since no other weapons worked on him, I found myself going into training and looking into the full set of moves available and adding new ones through upgrades. Next time I fought those guys I had far more tricks available as I had come to learn that weapon better.
Its not "only one option", its one weapon, but that one weapon has its own set of moves. It gets you to focus on mastering that one weapon's moves in isolation. Then it does it with another weapon. Then the game throws you mixes of enemies to force you to blend your moves between the weapons.I don't get it. How does giving the player only one option to dispatch a particular foe motivate anyone to explore the game's combat options beyond finding the one thing that works and just doing that every time some color coded asshole hoves into view?
Yeah, I can't speak to second playthroughs. Still going through my first one, and am still unlocking moves.DevilPower said:In DmC however you are still forced to use the moves you acquired on first playthrough and there is no increase in variety of combat.
Yeah, this. That's exactly how it worked out for me.Even without the color-coding, it's completely possible to get through DMC games by finding the one thing that works and doing it every time. At least with the colored enemies, if you want to style on them, you'd need to explore all of the options available with a very specific weapon set. Then on the non-colored enemies, you can use this new knowledge to string together moves you probably would not have cared to check out.
Even without the color-coding, it's completely possible to get through DMC games by finding the one thing that works and doing it every time. At least with the colored enemies, if you want to style on them, you'd need to explore all of the options available with a very specific weapon set. Then on the non-colored enemies, you can use this new knowledge to string together moves you probably would not have cared to check out.
That's the keyword here, if you wanted to style on a color coded enemy then its fine but just think for one second, wouldn't it be even more awesome if you could have used all of your toolset to style on that enemy. In all DMC games you cannot get style by finding that one thing and doing it everytime (except maybe distorted real impact, but it is still very difficult to pull off in heat of battle).
I largely agree with Null here.
If I wanted to play the best fighting game with Dante in it, I'd play (U)MvC3.
The combat in DmC isn't sufficiently worse than DMC4 to take away from how much better the rest of the game is.
(Kat > Kyrie)
I agreed with these problems with the color coded enemies on paper and read about them here before I had actually reached them in game. I wasn't looking forward to those encounters.
But when I ran into my first color coded enemy - a death knight I think, I found myself spamming the same attack on him again and again - the only one I knew. Since no other weapons worked on him, I found myself going into training and looking into the full set of moves available and adding new ones through upgrades. Next time I fought those guys I had far more tricks available as I had come to learn that weapon better.
That seems to me to be exactly what that system was designed to accomplish. To put the focus on a single weapon and get me to use every move in that set. Both an organic learning experience and a test.
Do that for a few different enemies and you've not only learned each set of moves, but how to move between them in fluid motions.
But that was my experience, and it worked out well, so yeah, your mileage may vary and we can just agree to disagree. I've had fun with both DMC4 and DmC, I just find this latest one to resonate more with my play style.
You call it amateur, I call it solid design that motivates the player to learn what makes the game tick. *shrug*. It worked for me.
I also like flying through the air and pulling chunks of the level into place, so the traversal stuff has been just fine by me. Its not challenging, but its fun to explore the levels from different angles.
But I've taken heed of the complaints about DmC which is why I just now rebought Dmc4 to give it another shot. Now that I've found myself a fan through DmC, maybe I can find more fun in DmC4 with new eyes.
Color coded enemies are clowntown amateur hour action game shit.
Say NO to color coded enemies and VOTE DMC4. You will figure out the best way to use your toolset to take down enemies - no need for the game to tell you how!
Edit: Also the correct answer would have been to remove platforming in DmC, not make a big chunk of the game boring platforming!
Of course, but it's not like there's a shortage of non-coloured enemies.
Yes, you can't get style by finding the one thing and doing it everytime, but isn't the same also true for fighting coloured enemies? The extra restriction, I feel, forces you to try and make up combos with certain weapons that you may ignore otherwise (I'm looking at you Nevan from DMC3).
You are supposed to be doing that anyway, it's a DMC game. Seems like you are just really early into the game.To put the focus on a single weapon and get me to use every move in that set.
Holy shit. Thanks for theseBut yeah, let agree to disagree.
If you are going to really explore DMC4, these videos really help with understand Dantes combat system.
(shitton of links)
DmC's gameplay is superior. I hate Nero.
DmC is a phenomenal PC port as well.
Holy shit. Thanks for these![]()
That sounds amazing if true. But know that if I do ever reach such lofty heights, it was DmC that got me started ;pDMC4/NG2/Bayo all have a moment where you go beyond just playing the game to completion, to actually understanding it. Its at that point that each and every flaw that people and yourself have pointed out previously dont mean anything anymore. You get lost in the combat sandbox and its hard to go back.
DmC is a phenomenal PC port as well.
Just delete the sound files and DMC 3 port becomes playable. There's a tutorial on infernal works about it as well...
Hows the PC version of DMC3?
Horrible port.
There's a dual pack for $7.49 with 3 and 4. I came for 4, but bought both, since $2.49 is my "but it for the hell of it" price.
I figure this is as good a place to ask as any, but this asks for GeForce 6600. I have GeForce GT 650M. Is that comparable?
DMC3 is definitely playable/solid with mods.
noob question.
can i charge the sword when i'm doing a combo? i have to waste like 5 seconds before every encounter to have the sword charged.
noob question.
can i charge the sword when i'm doing a combo? i have to waste like 5 seconds before every encounter to have the sword charged.