Both take practice, but using dual analogs is decidedly easier than making d-pad motions.
That's my point: for me, it's not, nor is it close.
Both take practice, but using dual analogs is decidedly easier than making d-pad motions.
Angelic posted his post EVO UMVC3 tier list.
Who cares if you did it competitively?As someone who's done both competitively, this isn't really true, even on console where FPSs are generally toned down.
Well, I suggest that your case is not the typical one.That's my point: for me, it's not, nor is it close.
For the general populace, doing a qcf consistently is really hard. There's more execution required in a single qcf motion than in any FPS.
Most people have trouble doing Hadoukens because they have hardly ever touched a stick and they try to learn on pad/keyboard. Learning QCF on those control methods is harder and less intuitive than learning on stick. A DP is even more difficult on pad/KB.
I refer to those control methods because these days when someone new gets a fighter they don't usually have a stick already, they usually have to first learn on the default control scheme. It's like playing your first DMC game on a keyboard, it's cumbersome and generally rather unintuitive.
I will also that playing a shooter for the first time ever on dual stick is rather cumbersome. Even long time PC shooter players will have a rough time adjusting to dual stick, I have seen it first hand myself.
I didn't see the link to it but off the top of my head these were the notables. Note that I don't agree with quite a few stuff on his list.What was it?
I will also that playing a shooter for the first time ever on dual stick is rather cumbersome. Even long time PC shooter players will have a rough time adjusting to dual stick, I have seen it first hand myself.
Well I know the more advanced motions in FPSs and I can tell you they're not easier than QCFs. In fact, you use QCFs to do certain movements in FPSs.Who cares if you did it competitively?
Well, I suggest that your case is not the typical one.
Color me unconvinced.Well I know the more advanced motions in FPSs and I can tell you they're not easier than QCFs. In fact, you use QCFs to do certain movements in FPSs.
So I agree with the first sentence of your statement:
"For the general populace, doing a qcf consistently is really hard."
However, the second part is incorrect.
"There's more execution required in a single qcf motion than in any FPS."
Color me unconvinced.
Play someone legitimately good (even in COD) instead of hopping online and you'll see that you're basically Hsien Ko vs a Magneto. Playing CoD online and forming an opinion is like playing ranked Marvel online when you're at Beginner level and forming an opinion. Yeah I guess you can do the basic shit in an FPS and be semi-competent, but you can also just do magic series in Marvel and be semi-competent.
Most basic classic FPS movementColor me unconvinced.
Don't worry, no one could do SPDs where I was either.I learned all my Street Fighter 2 motions on pad. The only thing I couldn't do was an SPD, but I was also around...10 or 11, I think? Did Hyper Fighting come out in '94 on SNES?
Yah but how many modern shooters incorporate similar air control mechanics to allow advanced movement like bunny hopping besides Quake Live? Skill-based movement in shooting games has really gone down hill and you only see it present in indy shooters.....Most basic classic FPS movement
Here's 2GD, accomplished Quake player and commentator, teaching how to do one basic map-specific jump.
Inputs are inputs, and execution, to me, is how well/appropriately and how consistently you use those inputs. If your drawing lines between different kinds of inputs in the first place then it's not worth comparing a stick + 8 buttons against a traditional controller or kb/m because they're so different.That's mobility though, not inflicting damage. Comparing strafing to fireballs is not an apt comparison... you should be comparing strafing to wave dashing/plink dashing.
Anyone can aim, move, shoot, melee and toss a grenade in a COD game on PC. The difference between bad and good comes from how well you do it and how well you combine all these elements.
And reaction time isn't execution.
This is going like every other conversation with you. You're not even on topic. This has very little to do with execution requirements. Map knowledge, gun knowledge, reaction times, etc. all play a huge role here. I don't doubt that FPS games require a ton of practice to get good at, and that a hardcore player would slaughter me. That's all completely unrelated to my claim.Play someone legitimately good (even in COD) instead of hopping online and you'll see that you're basically Hsien Ko vs a Magneto. Playing CoD online and forming an opinion is like playing ranked Marvel online when you're at Beginner level and forming an opinion. Yeah I guess you can do the basic shit in an FPS and be semi-competent, but you can also just do magic series in Marvel and be semi-competent.
Now this is convincing to some degree.Most basic classic FPS movement
Here's 2GD, accomplished Quake player and commentator, teaching how to do one basic map-specific jump.
That's incorrect. Anyone who is already used to FPS can aim and move. People who never played those type of games can be utterly lost on those basic things.Anyone can aim, move, shoot, melee and toss a grenade in a COD game on PC. The difference between bad and good comes from how well you do it and how well you combine all these elements. Not everyone can perform half circles, reverse DPs, double QCFs, plinks, weird charge motions and 1 frame links. The execution requirement to actually inflict damage is quite different between shooters and fighters.
By that logic anyone can press a button or walk forward in a fighting game, and advanced movement options are only necessary above a certain point. Getting a solid rocket/spinfuzor hit or a headshot in a classic shooter is quite difficult and executionally intensive as well. I guess bushido blade really needs to make a comeback.That's mobility though, not inflicting damage. Comparing strafing to fireballs is not an apt comparison... you should be comparing strafing to wave dashing/plink dashing.
Anyone can aim, move, shoot, melee and toss a grenade in a COD game on PC. The difference between bad and good comes from how well you do it and how well you combine all these elements. Not everyone can perform half circles, reverse DPs, double QCFs, plinks, weird charge motions and 1 frame links. The execution requirement to actually inflict damage is quite different between shooters and fighters.
And reaction time isn't execution.
Yeah, but it's important to make that distinction instead of painting it with a broad brush. It's a bad look to complain about ignorance towards fighting games while making inaccurate comparisons towards other genres.Yah but how many modern shooters incorporate similar air control mechanics to allow advanced movement like bunny hopping besides Quake Live? Skill-based movement in shooting games has really gone down hill and you only see it present in indy shooters.....
I never said anything about "need" I am talking about the difference in execution requirement to perform moves that lead into significant damage.That's incorrect. Anyone who is already used to FPS can aim and move. People who never played those type of games can be utterly lost on those basic things.
The other incorrect thing is that you don't need to perform special moves or 1 frame links (seriously ?) to inflict damage in a fighter.
To be fair, that's because CoD is a shitty game.I started fighters with SF2 at launch day at SHGL, so grew up playing on sticks, and fighters are in my dna. I got into FPS games later with calladoody MW, and watching pro matches of BO2 tournaments, the top players look just like i do play style wise. While someone like what chris g can do with morrigan is completely out of the realm of what im capable of in umvc3. Now, a game like quake is a LOT different then calladoody, but quake isnt even in the same realm of popularity as COD.
You seem to be basing your opinion on low level play if you think playing FPS games is so easy and doesn't take any execution. Making a precise quick snipe shot requires more "execution" than rolling your thumb across a dpad. It's not like rolling your thumb across the dpad is some godlike technique that you have to master. Yeah anyone can aim if you give them an hour to do so, but in the real world, you have moving targets that are strafing and also shooting at you. To hit them takes execution (being able to precisely maneuver your reticle onto a moving target instead of, again, just rolling your thumb across a dpad). I expect the failure rate of doing this to be higher than having someone chucking fireballs.This is going like every other conversation with you. You're not even on topic. This has very little to do with execution requirements. Map knowledge, gun knowledge, reaction times, etc. all play a huge role here. I don't doubt that FPS games require a ton of practice to get good at, and that a hardcore player would slaughter me. That's all completely unrelated to my claim.
Now this is convincing to some degree.
Agreed. Pretty much the only CoD that I've played (started at 4) that requires skill to be legitimately good at it. Probably why it wasn't very popular.World at War best COD
What's more difficult, the most advanced technique an FPS player uses or a qcf motion? That was the original argument, as ridiculous as it sounds.Watch the hands of some MLG pros playing CoD and compare it to the hands of the guys playing Melee and tell me which is more difficult.
What's more difficult, the most advanced technique an FPS player uses or a qcf motion? That was the original argument, as ridiculous as it sounds.
wotAgreed. Pretty much the only CoD that I've played (started at 4) that requires skill to be legitimately good at it. Probably why it wasn't very popular.
Watch the hands of some MLG pros playing CoD and compare it to the hands of the guys playing Melee and tell me which is more difficult.
I never said anything about "need" I am talking about the difference in execution requirement to perform moves that lead into significant damage.
Is it easier to press left click on mouse or QCF??
Is it easier to press Q for melee or DP?
Press F to throw grenade or half circle?
Obviously you don't NEED to use special moves to inflict damage just like you don't need to use grenades and melee.
Performing a jump rocket is like performing a super jump Iron Man hit confirm into full combo. It's an advance tactic, we are just talking about basic requirements here. Shooters are just much easier to get into for your average gamer. I can pick up and play the next Halo game to a point where I am not ass in a short time where as if I tried to pick up KOF it would take me a long time to get to a comparable level.
Meh. In some ways, it did. In others, it was complete BS. The learning curve was harder in WaW IMO because you had to know how to take tanks out with two satchels, which limited your ability to use other secondaries. You also had to watch your surroundings for dogs and be able to take them out instead of getting shot at by helicopters that have a one pixel line of sight on you. Most of the guns sucked more in WaW which meant it was harder to actually kill people. Betties were more cheap than Clays, but also easy to counter if you were aware of your surroundings (and they were proneable). MP40/Juggs was pretty damn good, but you could counter it with most of the other SMGs with Double Tap (I think that was my counter; it's been a long time). I believe Time To Kill was faster for you than it was for them if you used what I just said. Maps were also big enough where you had to be careful how you engaged because weapon ranges actually meant something. I will agree that it's probably easier to get to a moderate skill level in WaW since MP40/Juggs was so dominating, but I think to excel a little further took more skill in WaW. That might just be because pretty much everyone relied on crutches that won 95% of gun matchups though. Drop shotting also became popular in WaW, but I'm annoyed that they had a tactical layout which made it insanely easy. I always did it on the classical layout (when I used it).wot
cod4 took more skill
Great let's get off this ridiculous topic thenYou can't compare the two. They're completely different.
Basically all the things that you mentioned are why the game was horrible. Tanks, betties, dogs, mp40, all that shit was wack. WaW wasn't popular because the game straight up sucked, and when the game came out people went back to cod4 because it was superior in every way.Meh. In some ways, it did. In others, it was complete BS. The learning curve was harder in WaW IMO because you had to know how to take tanks out with two satchels, which limited your ability to use other secondaries. You also had to watch your surroundings for dogs and be able to take them out instead of getting shot at by helicopters that have a one pixel line of sight on you. Most of the guns sucked more in WaW which meant it was harder to actually kill people. Betties were more cheap than Clays, but also easy to counter if you were aware of your surroundings (and they were proneable). MP40/Juggs was pretty damn good, but you could counter it with most of the other SMGs with Double Tap (I think that was my counter; it's been a long time). I believe Time To Kill was faster for you than it was for them if you used what I just said. Maps were also big enough where you had to be careful how you engaged because weapon ranges actually meant something. I will agree that it's probably easier to get to a moderate skill level in WaW since MP40/Juggs was so dominating, but I think to excel a little further took more skill in WaW. That might just be because pretty much everyone relied on crutches that won 95% of gun matchups though. Drop shotting also became popular in WaW, but I'm annoyed that they had a tactical layout which made it insanely easy. I always did it on the classical layout (when I used it).
Basically all the things that you mentioned are why the game was horrible. Tanks, betties, dogs, mp40, all that shit was wack. WaW wasn't popular because the game straight up sucked, and when the game came out people went back to cod4 because it was superior in every way.
Aris: He looks like an actor in a movie!
:shakes hands with beef with the SF loveI learned all my Street Fighter 2 motions on pad. The only thing I couldn't do was an SPD, but I was also around...10 or 11, I think? Did Hyper Fighting come out in '94 on SNES?
Why are you guys talking about CoD and not something that actually takes skill like Quake or Counterstrike?
Executional requirements for fighting games are way overstated, I think. It exists, but it's neither the core of the game nor the most difficult thing about them, and honestly I don't believe it's what's keeping people from playing them, it's just the most obvious scapegoat.