sf2fanatic
Member
Our controllers beg different on a loss..lolObviously, we are exceptions, either through sheer love of the genre or being able to shrug off a loss, or both.
Our controllers beg different on a loss..lolObviously, we are exceptions, either through sheer love of the genre or being able to shrug off a loss, or both.
I agree wholeheartedly. If I had to peg one single reason as to why fighters aren't more popular it would be the fact that you have to lose a lot. People hate to lose, and they hate not having an excuse other than "you were better". That's why you hear shit like "fighters are too obtuse" or "I dont have time to train, I have a life" or even "that shit is too cheap" it's all salty scapegoating. People just don't like to admit when someone else is better.
Obviously, we are exceptions, either through sheer love of the genre or being able to shrug off a loss, or both.
Beef and Fersis? They probably don't even know he lost EVO.
Well there's always next year.I've already moved past it.
I agree wholeheartedly. If I had to peg one single reason as to why fighters aren't more popular it would be the fact that you have to lose a lot. People hate to lose, and they hate not having an excuse other than "you were better". That's why you hear shit like "fighters are too obtuse" or "I dont have time to train, I have a life" or even "that shit is too cheap" it's all salty scapegoating. People just don't like to admit when someone else is better.
Obviously, we are exceptions, either through sheer love of the genre or being able to shrug off a loss, or both.
The sort of people that complain about execution barriers in fighting games are the same sorts of people that complain about bronze league cheese in SC2 and ELO hell in LoL, and I feel like having strict matchmaking facilitates a certain "scrub-class citizen" in the community. Even if fighting games ever get the sort of active player pool that allows for good matchmaking, I hope they let a mismatch squeeze in once in a while, just so people get a taste of how much they suck or how much they've improved. You can't do that in SC2 or a moba because it's a massive waste of the better player's time, but since fighting game matches are so short I think it might be a good thing to have.Better online matchmaking can alleviate a lot of that. I pretty frequently get paired up with dudes in SF4/Injustice who are way below my skill level.
Zod's combos are astounding.
Footage of Terry & Benimaru from XDZW/KoC
And after watching it would seem both characters are based off their KoF '98 incarnations with Terry being a hybrid of both his '98 & EX (RBFF2) modes.
Unknown to me what their HDM's are but for Terry here's hoping for the Rising Beat. He doesn't get a chance to use that move enough seeing as it's only been in 3 games (Chaos, MI2 & Reg A). More likely than not he'll end up with the Trinity Geyser or the Rising Force though.
Benimaru will probably get the Raiouken. No idea if he has the Gen'ei Hurricane or the Elec Trigger though.
Watson just said on stream chat that the 5th character is disappointing. So its prolly a clone of another character. One of Cammy's sisters?
Watson just said on stream chat that the 5th character is disappointing. So its prolly a clone of another character. One of Cammy's sisters?
What is this? New SNK?
Just make Asura in it. After the Ryu dlc it should be Asura
They're terrible for spectators.One thing is for sure, competitive FPS popularity for events is down the toilet. More people probably tune in for a Mario 64 speed run stream than any sponsored FPS tournament stream.
I would assume that it was in the works before Ono made that tweet.Has it been confirmed that the only reason new characters are in USF4 is because of the guy who made the mod for SFXT chars to be used in AE?
Has it been confirmed that the only reason new characters are in USF4 is because of the guy who made the mod for SFXT chars to be used in AE?
Since this is going to be the last version of SFIV, and SFIV comes before SFIII as far as 'timeline' goes, I'm going to bank on the 5th character being an ancillary character that would be included to make some of the story in three have more impact or whatever.
I'm guessing 'Tom' aka the fighter who raised and trained Alex and whose ass-whippin prompted Alex to enter the World Warrior tournament in the first place.
Can anybody else think of a character inclusion that would fit the parameters [never been in a fighting game but related to sf] but might advance the SFIV story into SFIII?
-or my dark horse bet, 'The guy on the bike in the China background'.
He's been around since SFII, everyone knows him and everyone has knocked him over.
TIME FOR REVENGE.
Since this is going to be the last version of SFIV, and SFIV comes before SFIII as far as 'timeline' goes, I'm going to bank on the 5th character being an ancillary character that would be included to make some of the story in three have more impact or whatever.
I'm guessing 'Tom' aka the fighter who raised and trained Alex and whose ass-whippin prompted Alex to enter the World Warrior tournament in the first place.
Can anybody else think of a character inclusion that would fit the parameters [never been in a fighting game but related to sf] but might advance the SFIV story into SFIII?
-or my dark horse bet, 'The guy on the bike in the China background'.
He's been around since SFII, everyone knows him and everyone has knocked him over.
TIME FOR REVENGE.
Hakan's wife with the same moveset as Hakan with a different model.
Don't forget that the Yatagarasu expansion is coming to PC! Why haven't you backed the IGG yet
http://www.indiegogo.com/projects/yatagarasu-attack-on-cataclysm
Greenlight seems like a trap.I hope this campaign does relatively well. It looks good.
I had dropped them a line about possibly going for a Steam release, but they weren't sure if they were going to pursue it because more popular games than Yatagarasu end up failing on the Greenlight. Hopefully they get enough support to change their minds.
Hakan's wife.
I hope this campaign does relatively well. It looks good.
I had dropped them a line about possibly going for a Steam release, but they weren't sure if they were going to pursue it because more popular games than Yatagarasu end up failing on the Greenlight. Hopefully they get enough support to change their minds.