Miles Quaritch
Member
I liked those games when I was younger, thought they were pretty decent.
Bayonetta is great.
Certainly more enjoyable than the UNS games.
Ah well...
I liked those games when I was younger, thought they were pretty decent.
Bayonetta is great.
Still a small but consistent community playing. There are always games going at all times of day, probably only a few hundred playing, but I rarely have trouble finding a game.Do people still play this on 360?
Yeah, i got the set for a bottle of Jack, polish sausage and some pot, so i wouldn't say no to these dudebro games for free, right?
Hmmmmmmm, so shinobi is german after all. Interesting.Missed that thread. I got my console from my pal from Germany. The same story as Shinobi. He played through everything, started to sell his stuff, but couldn't get rid of the console with the few last games, so he gifted it to me.
Still a small but consistent community playing. There are always games going at all times of day, probably only a few hundred playing, but I rarely have trouble finding a game.
Earth Defense Force 2017:One of the better games this gen, it's a budget game so the graphics are iffy and the controls, while good probably aren't what you are expecting.
Shadow Complex:It's a metroidvania done by the makers of Gears of War
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Oh yeah, also Ninja Gaiden 2. Try it if you haven't played Sigma 2 on PS3.
I like budget games. Especially if they're after pure fun. Played through a shit-ton of these B games on the PS1, so i'm immune to bad things.
Oh yeah, Ninja Gaiden. What about Black from the OG Xbox? Playable through emulation?
Ok GAF, i just got a 360 from my pal and i would like a list of essential games for the 360. Mostly console games, not the ones that can be played on the PC. I've got: Halo 3, Halo Reach, Halo CE, Black Ops, Fifa 12, Mortl Kombat, Fallout 3 GOTY. I know i HAVE TO play RDR (i got the onsole for it), but what are the other games? I love SC, should i get IV or V? I like obscure games. Very obscure.
Lost Odyssey.
What do people have against Halo 4? I think it's wicked. It's just Halo, but faster, prettier and more varied.Yeah, I wouldn't bother with this one.
Without being an expert in the genre as a whole, I'd say that Ikaruga is much more about learning the enemy patterns and perfecting the stages in a certain way in order to maximise the combo chain. Cave games need a lot of practice as well, but there's much more dodging and sensing the best ways to do that required. They usually also have various characters with unique shot types and different modes for alternative scoring mechanics. All of this result in a much more enjoyable package in my opinion.I enjoyed Ikaruga (XBLA). Does that compare at all?
aight ill be real, if you actually like Sonic.
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What do people have against Halo 4? I think it's wicked. It's just Halo, but faster, prettier and more varied.
It's the best game in the franchise by quite a margin IMO.
Halo 3 multi will always be King though.
Halo 4 added a LOT more to Halo than Reach added to 3.
In conclusion Halo 4 killed Halo more. I'm not saying Reach is the best Halo. I'm saying its better than 4. 4 is really really really bad. From terrible marketing in the beginning, Ughh whats in each version? Oh yea they flip flopped a hundred times so nobody knows, people pissed off they bought the season map pack cause the "14 day buy n try" marketing gimmick LOL. Tournaments of failure and being dropped from MLG and the whole BTB maps fiasco, still no small maps really. Terrible playlist management continues with 4. Vehicles suck, Create your own loadouts suck, Perks suck, Flinch sucks, No doubles and Snipers in beginning of Halo 4, how have they not realized those need to be launch playlists? My buddy I visited last weekend was like why doesnt Halo 4 have doubles? I had to tell him it did, cause he stopped playing cause it didnt have doubles in the beginning. The UI, OH GOD THE UI. What is with that shit, such a failure from the Active Roster and UI Reach had. The fact there is literally no ranking system until 6 months or so in and its still invisible in-game! No motivation to play the game. Did I mention personal ordnance? Randomness everywhere. Theres a sniper that gives you a kill in this game if you get a BODY shot. Yea and the beam rifle has auto aim so you can snapshot incredibly easy, autoaim in a warthog means you can snapshot over and over. The MANTIS. Literally everything Halo 4 has done is broken in some aspect. All of the patches were broken at first.KEVIN FRANKLIN. The flag changes, Indicator on flag making it babby level casual gaming. Objective is 6v6? WTF? Multi-Team is what 8 teams of 2? Regicide Mario Kart level scoring! And just look at the population dropoffs. 92% dropoff. You literally now have the game at the bottom out level, Its probably not going to get much lower because just by chance yyou happen to have ~30K players hop on Halo at peak hours. They probably dont even really want to its just their default action in life. Halo Waypoint Stats site which is still way too fancy and slow compared to bungie.net stats! The fileshare not working for like 5 months or something crazy like that!
Please Reach is far from perfect but Halo 4 is bad, like real bad. Look at how no one plays it, because its NOT fun. Its NOT competitive. Its nothing really.
It's been explained by many HaloGAF members, so I'm not going to.
Here's some examples of the problems with Halo 4:
- Instant Respawn
- Sprint
- Custom Loadouts
- Armor Abilities
- Perks
- Specializations (one allows you to essentially remove flinch when scoped)
- Personal Ordnance Drops
- Global Ordnance Drops (which I believe 343 has removed for the most part)
- Flinch
- Mediocre Maps
- Redundant Weapons
- Frame Rate Dips
- Poor skill-based matching
- Lack of custom game options
- Removal of legacy game modes (assault, juggernaut, 1 flag ctf, race, etc)
- FileShare didn't work for months with no explanation
- Shitty UI (jesus)
There's probably more, but that's just off the top of my head. The MAIN issue with Halo 4 is it's having an identity crisis. It's not sure whether it's supposed to be a generic 2012 FPS with custom classes, weapon skins, perks, and killstreaks. Or if it's supposed to be Halo 4, a medium paced arena shooter. This on top of 343's "it feels like Halo," and "trust us" pre-launch left a pretty bad taste in a lot of people's mouths.
I tweeted about this last night, but I wanted to elaborate on it a bit.
I went a couple weeks without playing Halo 4, and then came back to it over this weekend. And that time off, mulling stuff over, and then seeing the game again has helped me better understand some of my feelings about the game.
In short, it feels like there are two different, incompatible visions for what Halo is at work here. One is what Bungie created, the more methodically paced shooter with a two weapon limit, a 'golden tripod' combat sandbox, fluid movement and the shield recharge system. The other is this more frenetic "modern" shooter that 343 wanted to make.
In preserving Halo's "core", as has been said so often, and making the changes they did to the game, 343 has created a game with an identity crisis. Is it still the more methodically paced shooter with cool down times between encounters, or the one with rapid kill times and instant respawns? Is it a game where everyone starts out on equal footing, or one where people who have the better unlocks have advantages?
That's the gameplay. I've dumped enough text about it here already. But the same kind of schism is at play in the overall feature set, so I wanted to try and articulate what I see with Halo 4 there.
Over the course of Halo 1 and Halo 2, Bungie invested deeply in player customization and options. With Halo 3 they expanded that to include ways to share both community creations, but also experiences. Part of what I've loved about Halo has become the ways we can not only define how we experience Halo, but then to also share that and the ensuing experiences with the community. That brought us Forge, Theater, File Share, Campaign Scoring, Skulls, and deep multiplayer customization options.
It was a pretty cohesive vision for collaborative content creation and sharing within the community. And a big part of this community for a while; custom game types, screenshot stories, shared video clips (rendered on b.net).
Here's what 343 did to those features:
Forge
Development outsourced. Deeply flawed Forge World pieces carried over. New lighting and a handful of new items and features, and the loss of fine editing tools, among other problems. A decidedly incremental take, and given what the mode lost, perhaps even a sideways step.
Theater
Removed from Spartan Ops. Removed from Campaign. Vague promises of maybe coming later, but it's clearly not a priority.
Skulls
Featured in Campaign only, inexplicably not available in Spartan Ops. Uses the exact same set as Halo 3, ODST, and Reach. A token carry-over feature with no thought into moving the ideas forward.
Campaign Scoring
Gone.
File Share
Rendered almost useless by the lack of Waypoint functionality and neutered in-game functionality. And what will people be sharing? The scope of content available has dropped dramatically.
In fairness some of these things 343 has talked about adding at some point down the road to Halo 4. But they were clearly not a priority to them. But to me, they formed a cohesive suite of features that worked in concert, allowing players to have a great degree of control over their experience and then share those experiences with the community; creation and collaboration. (Play. Forge. Film. Share.) I used them extensively; they were part and parcel of how I played the game.
343 moved some token elements of Bungie's suite forward but key parts were lost. And they are not replaced with another vision. It's just a set of now fragmented, jumbled features that are there mostly because they used to be there. Well, some of them anyways. What's 343's vision for community collaboration, for player customization, for content sharing? I have no idea. I can only see fragments of Bungie's vision here. I think 343 didn't really have a vision, or at least one different from Bungie's, for that part of the game.
But those things were important to me, and had become a part of why I loved Halo. And it's just another way in which the Halo 4 moved away from what I wanted. It would be one thing if there was a new, different vision to embrace here. But there's not. I think 343 needs to step back and ask themselves what their overall vision for this kind of stuff is. Because some of Bungie's left overs, and only some, do not make for something very cohesive. They need to dream a little bigger, or dream a little different, next time around.
Certainly more enjoyable than the UNS games.
Ah well...
aight you want some obscure random shit?
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Shadow Complex
Shame on you GAF, Tales of Vesperia should've been mentioned 10+ times already.
You got a lot of shooters, here is an obscure one that is better than all of them.