Oculus Rift - Dev Kit Discussion [Orders Arriving]

Anyone tried and posted some impressions on Outerra plus Oculus Rift? I'd appreciate if someone could post that over in the Outerra thread because I am not checking the Oculus thread regularly:

http://www.neogaf.com/forum/showthread.php?t=513621

Bonus: A first person horror game with Oculus support called Maera: When Lights die:

http://www.whenlightsdie.com/

Outerra great for screenshots... but doesn't really play on VR's strengths. Too much popping in of elements and waiting for stuff to load... and simply not all that much to do.
 
After trying pretty much all demo and games. it's still missing that killer game right now (obviously its way to early)

I wonder what it will be?

I think HL2 VR is going to be THE killer game for the Rift, as soon as adoral84 gets it working with the Oculus Rift.
 
Motion Controlled Cover Shooter with Oculus

http://www.youtube.com/watch?v=iSoj9EU7pWs


Maybe wirth a own Thread? It´s just made buy one guy in his free time and already shows how much different motion control in VR is. And the possibilities with the new planned sixense motion controller would be even better and less complex to set up.

Despite the simplicity of the demo, that was one of the most impressive examples of motion controls I have ever seen. It definitely looks like a completely different experience when you can turn around and still have a screen in front of you. I also liked how he was experimenting with a HUD that exists around the player.
 
I suspect Hawken, Star Citizen and Theme Park Studio will be killer for me. I think it feel better when sitting down that you cannot move.

If you feel that way at this point, it might end up being nothing, if you'll pardon my cynicism. :P Half-life 2 and Team Fortress 2 are apparently pretty decent if you can avoid whatever latency/warping/blur/delay/resolution problems may be involved.

Toma, I downloaded Anteworld or Outerra or whatever the demo is called, since that seemed to be the only way I could find to easily buy the full version, but I still haven't actually launched it to try to find the full version purchase link.

Minecraft. Seriously.

When/If it has perfect support, and its sounding like it nearly does, it will impress a lot of people within its very loyal community. The game is all about escaping into/living in a world of your own, and your own creation, and apparently its scale is also a perfect fit for Rift.

I think HL2 VR is going to be THE killer game for the Rift, as soon as adoral84 gets it working with the Oculus Rift.

I am talking about absolute new experience. I have played HL2 . those games are nice but I can tell right away they are compromised experience.

I love what many of the amazing demos. But they just seem like ports. it just need something made for it and out of the box ground up.
 
I am talking about absolute new experience. I have played HL2 . those games are nice but I can tell right away they are compromised experience.

I love what many of the amazing demos. But they just seem like ports. it just need something made for it and out of the box ground up.

To me, HL2 doesn't feel "ported" or compromised at all in the Rift, using the official VR branch. Honestly, it doesn't even feel like the same game. After spending 15 minutes in the game, I felt like I'd never even played HL2 before, despite having played the heck out of the entire Orange Box. Coupled with the HL2 VR mod, it should blow away any tech demo including Hydra Cover Shooter.
 
I played a bunch of HL2 on the Rift yesterday and the experience definitely doesn't feel terribly tuned for the Rift. The biggest issue is that the scale of everything is just really off. Stand far away from a person, and they don't feel too big. Get right up to them, and they feel huge. My IPD setting isn't the problem either. Doors are also huge. People only come up around halfway up doors. Every door in the game feels like it's 10 feet tall. I also don't feel that crosshair aiming is terribly immersive. Finally, I feel the game is a bit too fast paced for the Rift...my discomfort mounts more quickly in HL2 than most other titles.

do you have a hydra too? being able to use two hands at once AND being able to easily see how far from your patient your tools are make things noticeably easier, although it's still the same fun 'oops I just stabbed him in the face' experience.

I wish I had a Hydra. Sadly, there hasn't been a good deal available to Canadians yet AFAIK.
 
So, finally got L4D2 to work.

Here's the guide I followed:

http://riftmod.com/how-to-left-4-dead-2-in-the-rift-with-hud-addon/

Instructions

Download the L4D2.Rift addon then place it in the addons directory. An example of this would be c:\steam\SteamApps\common\Left 4 Dead 2\left4dead2\addons.
Run Vierio Perception, make sure that head tracking is off, and minimize the window.
Run Left 4 Dead 2
When you start, goto options->Addons and make sure the Rift addon has a check beside it.
Turn on the developer options (options->keyboard/mouse->Allow Developer Console) change this to “Enabled”.
When this is turned on, go back to the game and press the ‘~’ key to bring up the in-game console.
Type “cl_viewmodelforsurvivor 110″ to set the Field of View
Start a Game
Tweak your “Adjust Separation”. This tells the driver the distance between your eyes. If this is off, you’ll be seeing double, and will get a headache pretty quick. You change this with the f2 and f3 keys. Press one or the other, if the crosshairs of your gun start coming together, you’re on the right track.

There's a little addon developed by these guys that tells L4D2 you're using a rift.

It still uses VIREIO drivers, but this time it works.

The only issue is the tracking, which is perfectly working, but it's tied to your aim. So you either aim or look around.

You can aim with your head, if you want, though, it's cool for a while.

Does anyone know the differences between the various tracking solution the vireio drivers offer? Oculus track works fine, but as I said, it's tied to the aim.
 
I played a bunch of HL2 on the Rift yesterday and the experience definitely doesn't feel terribly tuned for the Rift. The biggest issue is that the scale of everything is just really off. Stand far away from a person, and they don't feel too big. Get right up to them, and they feel huge. My IPD setting isn't the problem either. Doors are also huge. People only come up around halfway up doors. Every door in the game feels like it's 10 feet tall. I also don't feel that crosshair aiming is terribly immersive. Finally, I feel the game is a bit too fast paced for the Rift...my discomfort mounts more quickly in HL2 than most other titles.

weird. What lens cups are you using? If it's not the A cups you have to use a console command to specify. Is your FOV slider all the way to the left? If your FOV slider is anywhere but all the way to the left things get really screwy.
 
Anybody know when this next batch is supposed to ship? I'veb been sitting in that pre-ship phase for about a week now :/

I'm in the same boat. It isn't uncommon for people to receive their rift the same day that they get the shipping notification. I come home every day lately, hoping that this is going to be the case for me.
 
I'm in the same boat. It isn't uncommon for people to receive their rift the same day that they get the shipping notification. I come home every day lately, hoping that this is going to be the case for me.

I was in the same boat, until the UPS guy came by this morning and dropped off my Rift :)
 
I was in the same boat, until the UPS guy came by this morning and dropped off my Rift :)

You guys are killing me..... I had no idea this was happening and now that I do my expectations are set. I will proceed to go home and be disapointed each day from now on
 
Germany, #52xxx

You guys can already track your order through UPS if lucky.

RiftForums said:
Go to ups.com -> Tracking -> Track by Reference -> Reference = Your Order ID (don't forget your Post Code)

Try your Order ID with and without the first 0.
 
Germany, #52xxx

You guys can already track your order through UPS if lucky.



Try your Order ID with and without the first 0.

Yeah no luck with that but I'm 53xxx and in Ohio.... if yours has made it through customs in 2 countries and over an ocean, I would hope that mine would be out shortly....
 
Anyone have a basic guide on getting the rift to work? just got mine but having difficulty setting as primary since I'm only see the wallpaper no taskbar only a part of the screen
 
Anyone have a basic guide on getting the rift to work? just got mine but having difficulty setting as primary since I'm only see the wallpaper no taskbar only a part of the screen

As far as I know you can't use Rift for Windows/MacOS. Run it as a clone of the primary. Only supported software will display properly.
 
Love how Oculus doesn't send their shipping notices UNTIL it's right next to you being delivered.

ARRIVED!

47xxx, Ireland.
(From March)
Took about a week from Processing.

Beautiful casing it comes in I must say.

Stuff included apart from lenses/kit;

3ft HDMI cable
6ft HDMI cable
3ft DVI cable
3ft Micro USB cable
HDMI-DVI converter
Power plugs for every territory.
 
Shipping notice received! Woot!!! I fully expected it to be late August at the soonest, or based on other's stories, September, October.... who knows.

My order number was #558xx to New York, and should be here Friday as well.

Seems their production is really ramping up, and that they really are on pace to have ever dev-kit order filled this month!

Ahhhhhhhhhhhhh... I haven't been this excited in forever.

NINTENDO SIXTY-FOOOOOOOOOOUUUUUUUUUURRRRRRRRRRRRRRRRRRRR
 
Good lord Oculus Rift is intense!

Made the rookie mistake of moving contrary to what my eyes saw in the Tuscany demo= vomit inducing vertigo in an instant. :D

There's definitely a "breaking in" period for the brain with this.

A bit blurrier than I expected, going to play around with the lens distance and test the different lenses and see if I'm using the 'wrong' ones for my eyes.

But man, the instant I fired up even the basic OculusConfigUtil and saw that dummy standing there and then looking behind me... sold!
 
Shipping notice received! Woot!!! I fully expected it to be late August at the soonest, or based on other's stories, September, October.... who knows.

My order number was #558xx to New York, and should be here Friday as well.

Seems their production is really ramping up, and that they really are on pace to have ever dev-kit order filled this month!

Ahhhhhhhhhhhhh... I haven't been this excited in forever.

NINTENDO SIXTY-FOOOOOOOOOOUUUUUUUUUURRRRRRRRRRRRRRRRRRRR

Fuck, I'm #596xx to New York. Now I'm all hyped and shit.
 
So guys... Now that another BIG batch of Gaffers are about the join the club, myself included... can anyone with veteran Oculus Rift experience give us some best practices, collected from your wisdom?

HDMI or DVI, for example? Cloned monitor or extended? I see a lot of debate, but would appreciate anything resembling a collected list of truths people have generally agreed upon. Wading through Mtbs3D is grueling for example, where even a single game through has advice which changes sooooo much over time, but then the original post is never updated to reflect it.

So, do people NOT us TF2 to setup IPD anymore? If I do want to use source games do I need to configure it in some odd resolution? Etc...

Any general us tips would be amazing.

For what its worth, i'm going to make every effort to go in using my glasses. My astigmatism is going to be nightmare fuel if I go in with other lenses, and just roll the dice. :-p
 
So guys... Now that another BIG batch of Gaffers are about the join the club, myself included... can anyone with veteran Oculus Rift experience give us some best practices, collected from your wisdom?

HDMI or DVI, for example? Cloned monitor or extended? I see a lot of debate, but would appreciate anything resembling a collected list of truths people have generally agreed upon. Wading through Mtbs3D is grueling for example, where even a single game through has advice which changes sooooo much over time, but then the original post is never updated to reflect it.

So, do people NOT us TF2 to setup IPD anymore? If I do want to use source games do I need to configure it in some odd resolution? Etc...

Any general us tips would be amazing.

For what its worth, i'm going to make every effort to go in using my glasses. My astigmatism is going to be nightmare fuel if I go in with other lenses, and just roll the dice. :-p

I don't really even know where to start, but here's a few tips:

Use the top strap! At first I was like "meh I don't need it," and I played those first couple of days without it. But slowly I realized I was having to tighten the side straps pretty hard to keep the rift firmly in position while looking around, and I think it was slowly adding to discomfort, headaches, and even nausea on the longer play sessions. I you use the top strap you can leave all the straps a bit looser and still keep it firmly in position. Makes longer sessions much more comfortable.

Stick to demos without tons of fast lateral movement in the beginning. Messing around a few minutes in Tuscany is fine, but on your first day you really want to let your brain get used to the optics and such before trying to tackle games where ur running, strafing, and jumping around. Proton Pulse, Blue Marble, Titans of Space, Super Mega Mega, VR Cinema 3D, Greebles, Riftcoaster, and other demos where there is either no movement or guided movement not controlled directly by the player. Then you can start dabbling in the crazier stuff. As tempting as it may be, don't just jump into TF2, HL2, or Minecrift right out of the gate.

When you do get into the player controlled movement stuff, standing up while playing a game where your character is standing goes a LONG way for immersion.

As for a couple of your questions, personally I use straight DVI and clone instead of extending desktop. My computer automatically sees the Rift as display output 1 and my monitor is 2 tho, so I didn't have to switch priority, it worked automatically and I get no screen tearing or anything.

The TF2 calibration tool is still recommended as far as I know. But when I had my resolution set to 1920x1080 while calibrating it was way off, trying to say my IPD was like 32mm. I switched the game's resolution back down to 1280x800 and then the calibration worked great. I've since switched back to 1920x1080 and don't notice any ill effects. EDIT: This is of course only for use in TF2/HL2 as Plagiarize mentions below.

For the real games with support, RoattoVR and MTBS3D have some good articles and guides(not just forum posts).
 
I'm happy to answer any questions. TF2 is only really useful to setup HL2 and the episodes. Going forwards, new things should use the standardized settings in the SDK. Most calibrations that games have however aren't IPD calibrations, but motion calibrations to prevent drift. You don't notice drift in a lot of games, but things which use the hydra really reveal, for example. There are others.

I have a Moon Unit Zappa (or whatever) coupon for anyone that wants it. Send me a PM!

Cloning is the most convenient way to play, and it also lets other people see what's going on inside there. If you are especially sensitive to input/image lag go with extended, but for most people I'd say cloned would be the best option. Just make sure you set the rift display to be the primary one to minimize tearing (though turn off vsync if, again, you're noticing input / image lag).

Oh, and don't overlook Doom 3. It's equally compelling a gaming experience to HL2 in VR, once you get it properly configured.
 
Swapped lenses to the B cups, less blurry now! Tried Delta Draconis, fucking ace!

The best thing in Delta Draconis is tailing right behind and underneath one of the other ships scanning the surface. It honest to god looks like a life sized, operating spaceship flying just inches away outside of your cockpit. I still don't get tired of that.
 
The best thing in Delta Draconis is tailing right behind and underneath one of the other ships scanning the surface. It honest to god looks like a life sized, operating spaceship flying just inches away outside of your cockpit. I still don't get tired of that.

Just flying around and leaning into turns as you flew in the valleys were damn eerily realistic. My VR-newbie brain could only take so much though before vertigo sensations started cropping up and I had to stop.
Even more fucking stoked for Star Citizen now
. It's still not as sharp as I'd like but it seems that's more resolution's fault than the lenses, playing in downscaled 1080p is sharper than just 800p.
 
Just flying around and leaning into turns as you flew in the valleys were damn eerily realistic. My VR-newbie brain could only take so much though before vertigo sensations started cropping up and I had to stop.
Even more fucking stoked for Star Citizen now
. It's still not as sharp as I'd like but it seems that's more resolution's fault than the lenses, playing in downscaled 1080p is sharper than just 800p.

Yea the visuals are a bit muddy in that demo. The muted browns and grays of the setting don't lend themselves very well to the low resolution.
 
Thanks for the valuable tips guys!

I'll be sure to take them all to heart... where I will promptly ignore the one about standing up helping immersion (I'm in a wheelchair, remember?) :-p I'm sure for others, though, that must be amazing, and really help add to the experience.

Ironically enough. If you wanted to emulate the world from MY perspective for immerison, you'd keep the scale "wrong" so you're "sitting" three feet off the ground, and then turn off head-bob so as to "roll" rather than walk. :-p

Edit: As for games/demos, I believe i'm set. I own Doom 3 BFG edition specifically for this purpose, obviously own all the Source engine games, have Minecrift downloaded, Dear Esther, Lunar Flight, Mirror's Edge (with Vireio drivers), and all the most popular/commonly discussed tech demos. If i'm missing anything, let me know, but I know if I can get my VR legs (har har) and fit my damn glasses into the OR, i'll be set for gaming for a good LONG time.
 
Do any Canadians happen to know if they've finally "fixed" the brokerage charges from UPS (either by dealing with them upfront, or switching carrier)?

The idea of ordering one and getting reamed by UPS unless I go an hour out of my way to clear the package myself isn't very enticing...
 
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