Wired: Final Fantasy Isn’t Dying. It’s Already Dead

Honestly? If it was dead there wouldn't be at least two FF threads floating at the top of GAF, one of the biggest gaming forums out there, day by day. This generation has been tough but the interest, and the faith and hope that they can do better, is very much there.

Or maybe it's just because I've been playing Dissidia 012 all generation.
 
Dead and beaten to pulp since X for me, while the setting was nice I hated everything about Tidus, from the attitude to the outfit, not mentioning XII, or the train wreck that XIII was with it's future iterations.

Zidane and the whole cast for IX is my last FF worthy of mention, I didn't loved VIII but I can't deny I had good times there.

I have some little hope for (ex Versus) XV since it becoming more a mature (yeah yeah I know) Kingdom Hearts, but I have so little hope in SE for now.

I'm glad about Bravely Default existence tho, and it's only that pushing me in having faith.
 
Goto and Toriyama were talking about Lightning's cup size and jiggle because they were asked about it in that interview. They didn't bring it up.

Chris also states: "But if in 2013 this is what a Q&A session about Final Fantasy has become, then any claim that the series once had something approaching mainstream respectability done gone and caught the train out of town." He's using one interview and casting a very wide judgement about the franchise because of it. Meanwhile, there are literally dozens of perfectly normal, non-boob-centric interviews about Lightning Returns, Final Fantasy XIV, XV, etc.

Concludes with: "At this point, it’s tough to see a path back to relevance for Final Fantasy, if the caretakers of the series are spending their creative cycles thinking about the particulars of breast physics." Yes, I'm sure all they are thinking about are breast physics. They go into work every day, work 12 hour days and do nothing but think about breast physics. Give me a break.

This is a poorly thought out, inaccurate hit piece based on someone who got all flustered a dev dare talk about sexuality of the characters in his video game when asked about it. I expect way more from Chris.


hoooolleeee shit!!! bigger, realler boobs?! Wasn't sure on this game before but sign me up for them big ol titties! Super-fine, hard nosed, no-nonsense soldier dressed scantily and new boob job! So down for some

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Do you know how ignorant you sound? The framework of the remake would be laid out sure but they would still have to put a considerable amount of time reworking the entire game's narrative to make it fit in the compilation of VII, recreate a new battle system, recreate how the progression for the game works due to the changed narrative, rewrite lines, etc. It's a lot more than you think.

Reworking the story? Why would they have to rework the storyline? Its the same game. They don't need to add anything. They might need to tighten up the story a little bit, as it was somewhat convoluted in the original, but other than that, I don't see much else that is needed. Who cares about the compilation anyway? 98% of people who played this aren't even aware of the compilation.

As for a new battle system, they could largely stick with the original's mechanics and do just fine. I feel FF played better then than it does now with the "improved" battle system.

As long as they stick to the original game's framework and don't worry about that additional crap no one cares about, all that extra work would be completely unnecessary.
 
Gotta love this hyperbole.

XIII and XIV shit, yes, but XIII-2 and XIV:ARR are signs of serious improvement. Lighting Returns is going to be great, as is the HD releases. Not to mention the collosal handheld support.

Final Fantasy isn't dead. It's in the same situation it was in the PS2 era. Struggling.

Square in general is in chaos, though. Says a lot whena favorite RPG this generation isn't from Square at all
thank you based Tri-Crescendo
 
If by "every Final Fantasy after XIII," you mean a sequel and an MMO, I don't think that's a comparison that we can draw any conclusions from.
Eh, we'll see. The Final Fantasy games will always have the Japanese markets to propel them, but one of the greater long term issues is that the series' faltering relevance in the west. It'll be interesting to see how XV does on neophyte systems as opposed to the XIII series existing primarily on mature hardware, where certain gameplay precedents had been set in stone. It might actually help the series to participate in the early run of the generation, provided it can make it to 2014 or 2015.
 
In Nomura we trust!
In Shimomura we trust!

Watch the series rise from its ashes. What other choice do we have? D-Cup Lightning?
What happens after that, remains unknown.


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Is pretty clear that years and years of bad management, flops like XIV 1.0 and relying in Toriyama and his team to keep relevant the saga has done lot of damage to the brand.

But the real problem here is: the target audience FF aims is no longer the same west FF fans belong now. Lots of people grew with FF games but no longer the themes and the arstyle resonate with them, we need more maturity in themes, designs that aren't offensive to our eyes, they need to look to the Dark Souls games and see how it's done (DS success is partially in how well it blended western fantasy with their own japanese touch).

FF XV seems a decent step forward (people cries about their emo style, but at least is nothing offensive like Vanille design) and seems to embrace slightly more mature themes, But still is not enough, they either still cather to the lingering japanese fans or they try to conquer the 25-35 year old market that grew with FF, becuse the teen market in the west belongs to COD and others, FF benefitted from a time were anime was in the rise and managed to become very popular, but that's no longer the case.
 
I'll buy it in the bargain bin when it's $5. :P

Is pretty clear that years and years of bad management, flops like XIV 1.0 and relying in Toriyama and his team to keep relevant the saga has done lot of damage to the brand.

But the real problem here is: the target audience FF aims is no longer the same west FF fans belong now. Lots of people grew with FF games but no longer the themes and the arstyle resonate with them, we need more maturity in themes, designs that aren't offensive to our eyes, they need to look to the Dark Souls games and see how it's done (DS success is partially in how well it blended western fantasy with their own japanese touch).

FF XV seems a decent step forward (people cries about their emo style, but at least is nothing offensive like Vanille design) and seems to embrace slightly more mature themes, But still is not enough, they either still cather to the lingering japanese fans or they try to conquer the 25-35 year old market that grew with FF, becuse the teen market in the west belongs to COD and others, FF benefitted from a time were anime was in the rise and managed to become very popular, but that's no longer the case.

I was playing Final Fantasy since the first one. They started to lose me at FF 7 and finally did at 10. Maturity won't help it. They need to remove all the jpop boyband crap and go back to their roots. Swords, shields, magic, monsters and massive environments to explore. No more guns and modern environments.
 
Just for perspective, what about XIII-2 did you like?

The monster training, the paradigm system, the big game hunts, maxing out all the jobs and weapons, the music (keep sound track in my car), loved the graphics, I even liked the 'paradox' endings and the time travel. The only things I really didn't like were some of the ham fisted cameos (Sazh) and Chocolina's voice.
 
Which makes people claiming XV will save the series appear all the more hilarious.
Yeah, thinking more on it, it's just nuts. Even if the game has only really been in full development since 2011 like Famassu loved to claim (repeatedly, though Famassu is banned now I think?), that's still embarrassing.
 
I do not argue that they are good games. But are they good Final Fantasy games? I'm merely pointing to how the brand betrayed its style in favor of generic anime trends. There was a time when NO game looked or felt like a Final Fantasy game. Now we're stuck with teenage go-getter male stereotypes and melodramatic jailbait female leads to the tune of J-Pop themes, just like any other JRPG. There is no denying the trend those games set.
Yes, they are.

X-2 has the best battle system in the series and it takes from the classic job system and expands on it. The music is great, the storyline is decent and the characters are fine.

VIII is just as much of a Final Fantasy as VII. If you're going to say the series betrayed it's style, then you better lump VII in there too since that game was literally the biggest change to the franchise.

I'm honestly shocked someone is actually trying to argue VIII isn't a proper Final Fantasy. Airships, world map, summons, recurring monsters/characters, deep battle system that act's similar to a job system, towns, etc.

I'm not seeing how VIII set up the jail-bait stereotype. Please do enlighten me.

Nothing wrong with 10. 10-2 on the other hand....

8 has major plot holes that don't quite come together (unless you decide they don't by filling in the blanks yourself).
Plus the battle system wasn't fully thought out.
VIII does not have major plot-holes. The battle system was thought out however it still needed some tuning. Even then, it has ton's of customization options which makes it very easy to keep fresh when replaying. The only flaw is the draw system which you literally never have to use.
 
Dead and beaten to pulp since X for me, while the setting was nice I hated everything about Tidus, from the attitude to the outfit, not mentioning XII, or the train wreck that XIII was with it's future iterations.
My mind, you read it.

While I do not believe it's dead as people will gladly keep buying them, whatever they used to have and interest me as an RPG fan has long ago been put to rest. But I hated X even when it came out so I imagine I'm in the minority of the fan base that remains, because they've only increased the telenovela JPOP shit.
 
Dead and beaten to pulp since X for me, while the setting was nice I hated everything about Tidus, from the attitude to the outfit, not mentioning XII, or the train wreck that XIII was with it's future iterations.

Zidane and the whole cast for IX is my last FF worthy of mention, I didn't loved VIII but I can't deny I had good times there.

I have some little hope for (ex Versus) XV since it becoming more a mature (yeah yeah I know) Kingdom Hearts, but I have so little hope in SE for now.

I'm glad about Bravely Default existence tho, and it's only that pushing me in having faith.

I don't understand why they can't make Bravely Default-level titles in HD available via digital download? That kind of aethetic is perfect for remakes of VII-IX as well as older entries.
 
The monster training, the paradigm system, the big game hunts, maxing out all the jobs and weapons, the music (keep sound track in my car), loved the graphics, I even liked the 'paradox' endings and the time travel. The only things I really didn't like were some of the ham fisted cameos (Sazh) and Chocolina's voice.

Paradigm system might as well have been non-existent. The game didn't force you to use paradigms at all with the exception of the final boss. Why have a system in place if the game doesn't encourage you to use it?

I don't understand why they can't make Bravely Default-level titles in HD available via digital download? That kind of aethetic is perfect for remakes of VII-IX as well as older entries.

SE is of the mindset that full turn-based games aren't interesting enough for consoles. At least... that's the vibe I'm getting.
 
The odd thing about FF, is that FFXIV:ARR is one of the best damn looking Final Fantasies I've seen in years. If they had actually took that world, made it a single player game with a classic Final Fantasy battle system (or something along those lines) it would of been a clear winner to me.

They got these great ideas here and there... they just can't pull it together into one damn game.
 
Paradigm system might as well have been non-existent. The game didn't force you to use paradigms at all with the exception of the final boss. Why have a system in place if the game doesn't encourage you to use it?

I used the hell out of it, I guess I played it wrong.
 
Huh? Just a remake of the game with updated graphics/sound is the bare bones of what's required and they will sell truck tons and at the same time give their customers what they want. The lightning is already there.

No they can't.. if they re do the game they'll have to recreate everything from scratch.
This include new textures , new backgrounds ( the old ones are at a very low resolutions ) , new cinematics and of course new animations( battle and field ) do you have any idea how much work that would be ?

The nostalgia only get you so far .... This was possible with ff10 because the gap is not that big between ps2 & ps3 ( but with FF7 ? no way there is nothing to salvage in this game to help a remaster , they would have to restart from scratch )

Not to mention that they probably lost their original assets from back then.
 
I used the hell out of it, I guess I played it wrong.

You didn't play it wrong. The game was designed wrong. There are design choices that the game implements where it's fundamentally flawed. Paradigm Shift in combination with the difficulty of the game is one of them.
 
That hes right?

14 bombed once. Its already a hard sell for any MMO let alone one with the same name as one of the biggest debacles in the history of the genre. The fact they chose to sink more money into that game rather than writing it off was telling in a lot of ways.

Glad they did that because it's turning out to be the best FF evah. Plus I don't think we were speaking of sales here, especially because sales is obviously not the problem with the series.
 
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