Wired: Final Fantasy Isn’t Dying. It’s Already Dead

Seriosuly, I can't tell if you and Kagari are trolling or telling the truth and the worst part is I don't put it past SE to do something like that.

I don't think I have any reason to troll something of this nature... or any nature for that matter.
 
When was this discussed, I must have missed it. Even the gameplay? it looked plausible.

I believe certain shots were CG, ie the under water segment when you surface and see the dragon and the bit where you have the soldiers collapsing under you. Perhaps the inside home area as well?

Fully expect they will match it though, or come very close.
 
From this:

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To this:

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FFIV-RydiaSprite_DS.jpeg
 
No they can't.. if they re do the game they'll have to recreate everything from scratch.
This include new textures , new backgrounds ( the old ones are at a very low resolutions ) , new cinematics and of course new animations( battle and field ) do you have any idea how much work that would be ?

The nostalgia only get you so far .... This was possible with ff10 because the gap is not that big between ps2 & ps3 ( but with FF7 ? no way there is nothing to salvage in this game to help a remaster , they would have to restart from scratch )

Not to mention that they probably lost their original assets from back then.

Hell, HD mods that are out now do most of the stuff you are saying is 'hard'
 
No they can't.. if they re do the game they'll have to recreate everything from scratch.
This include new textures , new backgrounds ( the old ones are at a very low resolutions ) , new cinematics and of course new animations( battle and field ) do you have any idea how much work that would be ?

The nostalgia only get you so far .... This was possible with ff10 because the gap is not that big between ps2 & ps3 ( but with FF7 ? no way there is nothing to salvage in this game to help a remaster , they would have to restart from scratch )

Not to mention that they probably lost their original assets from back then.

Already been said numerous times. Yes all of that would need to happen, they would be starting from scratch.
 
Here’s an excerpt from a question-and-answer session on July 27 with Nobuhiro Goto and Motomu Toriyama, developers of the next game in the series, Lightning Returns: Final Fantasy XIII.

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Q: Has [main character] Lightning gone from a C cup to a D cup?

Goto: Well, Toriyama-san said he wanted them bigger, so…

Toriyama: Hey, don’t try to escape responsibility for this!

Goto: Yes, we made them bigger.

Q. Was it a C cup, up until now? Are her breasts going to jiggle, this time?

Goto: Yes!

Toriyama: It depends on the clothing. Like if she’s wearing corrective underwear.​

Dengeki Online’s report of the event noted further that since players can choose Lightning’s costume and weaponry, they can ensuretheir preferred amount and duration of boob jiggling through judicious equipment selection. If you want to get a better view of all those mammarial undulations, one developer noted, just have her hold a smaller shield!

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This is something I'd expect from a DOA developer, not Final Fantasy!
 
You didn't play it wrong. The game was designed wrong. There are design choices that the game implements where it's fundamentally flawed. Paradigm Shift in combination with the difficulty of the game is one of them.

There are plenty of situation in ff13 where you have to change your paradigm to win properly.

Sur going all comando works ,but the difference between being bored during 6 minutes and changing paradigms, finish the fight in 40 second and getting a 5 star result is there.

All the optional fights in ff13 required you to change paradigm to win them btw.
 
There are plenty of situation in ff13 where you have to change your paradigm to win properly.

Sur going all comando works ,but the difference between being bored during 6 minutes and changing paradigms, finish the fight in 40 second and getting a 5 star result is there.

All the optional fights in ff13 required you to change paradigm to win them btw.

XIII made use of the PS properly. XIII-2 did not.
 
The best thing about Final Fantasy is . . they are stand alone games. Don't like one? Come back for the next one, it'll be all new.

Obviously this doesn't count for XIII and its direct sequels, for which they picked the most horrible game to start making multiple sequels. But still, all this doom and gloom is just because most people hate XIII and want a fresh FF.

Final Fantasy ain't dead until SE goes bankrupt.
 
The best thing about Final Fantasy is . . they are stand alone games. Don't like one? Come back for the next one, it'll be all new.
This was fine until the games started taking eight fucking years+ to be made.

EDIT: Concerning how much CG target render there were is meaningless, the sheer fact that they are doing it at all this far into development (or even feel the need to do it this far into development) is incredibly telling of how far up their own ass Square Enix is.
 
I'll buy it in the bargain bin when it's $5. :P



I was playing Final Fantasy since the first one. They started to lose me at FF 7 and finally did at 10. Maturity won't help it. They need to remove all the jpop boyband crap and go back to their roots. Swords, shields, magic, monsters and massive environments to explore. No more guns and modern environments.

Curiously enough, FF success peaked around FF 7 and FF VIII. Going back to those roots won't help (FF XII) unless there's a proper change in mentality in the themes. When I talk about mature I don't mean blood and sex, I mean plots that aren't stright shonen quality.
 
This article is the classic "I'll look for the facts that prove my argument rather than have a more open perspective of things"
 
But the real problem here is: the target audience FF aims is no longer the same west FF fans belong now. Lots of people grew with FF games but no longer the themes and the arstyle resonate with them, we need more maturity in themes, designs that aren't offensive to our eyes, they need to look to the Dark Souls games and see how it's done (DS success is partially in how well it blended western fantasy with their own japanese touch).
While I love Souls, not every game needs to be Souls. Part of the reason Souls works so well is that it feels unique.

Maybe that's the problem with Final Fantasy; because it is so famous and popular among JRPGs, the cliches in it are associated with the cliches in JRPGs. Just look at all the people saying "JRPGs suck!" this generation because Final Fantasy XIII and XIII-2 weren't good. Taking a dramatic new direction with art style and characters might solve that problem. XV is at least making strides in that area.
 
Ruining an established character, the plot, the writing, the art, the J-poop music.

Who exactly did they ruin? What was wrong with the plot? The art was literally X's unless you're referring to the main three in which case, none of them were bad. The J-pop music...yeah those two songs? Both which were perfectly fine songs.

Elaborate on why these things are bad.
 
wait you guys are telling me that the "gameplay" trailer of final fantasy 15 wasn't really gameplay at all?!?

No.

Look it's time to clear this shit up once and for all.

E3 REVEAL TRAILER, PRE-RENDERED CUTSCENE WITH IN GAME ASSETS

GAMEPLAY TRAILER: IS ACTUAL IN GAME FOOTAGE(Except with that part at the end with the leviathan, which is again pre-rendered in game assets)
 
Hell, HD mods that are out now do most of the stuff you are saying is 'hard'

HD mods for FF7 are limited by the game horrible resolution ( for the background ) and even if one could argue that it's better , i don't see the point of all that work if it's to stay on a HD mod level.

Correct me if i'm wrong , but do the current the HD mods tweak FF7 Pc devious animations ?Did they magically uprez the backgrounds with the numerous animations too ?
 
The E3 trailer had about 12 seconds of real time footage. It was discussed in this thread: http://www.neogaf.com/forum/showpost.php?p=67106156&postcount=389

Is there really anything surprising in showing a target render of a next-gen game? I mean... most of companies did and do the same in current and past E3s. Not to the "infamous" level of Sony E3 2005 but most of them do that.

And also: where's the problem? Target renders suggest what they're aiming for. We all get hyped when companies just show us teaser FMVs, at least with target renders we touch the engine a bit :D
 
He is also talking about the gameplay trailer, which was in real-time. The gameplay trailer only had a few seconds at end, that were target render, particularly this Leviathan out of water scene and the Behemoth stealth scene.

Right, and it's pretty obvious they're using PS3-level models in that video. They look decidedly worse than the target rendered scenes.
 
After FFXIII I'm not willing to give square the benefit of the doubt anymore. The brand might not be dead but it has definitely been tarnished. Maybe FFXV will be amazing and wash away the bad after taste that was FFXIII.
 
Haven't played a FF game (outside the FF3 remake on DS which shouldn't count) since I tried FFX. Last game I played was FF9 and since then I have given up on the franchise
 
Can't disagree much, to be honest.


That said, FF still has two things going for it: 1) a fairly rabid fanbase that won't abandon the series even after a solid decade of shit (FFXII being the only good entry during that time) and 2) that the mainline entries have mostly been disconnected, giving them a chance to start fresh again with XV after the disasters of recent years.
 
While I love Souls, not every game needs to be Souls. Part of the reason Souls works so well is that it feels unique.

Maybe that's the problem with Final Fantasy; because it is so famous and popular among JRPGs, the cliches in it are associated with the cliches in JRPGs. Taking a dramatic new direction with art style and characters might solve that problem. XV is at least making strides in that area.

Is unique because it dosn't feel western or japanese, it has an unique blend or both, that's what I want from FF, I don't mean to straight copy DS. JRPG cliches are just anime/manga cliches, and that's a problem, what's more, thanks to toriyama FF is making more and more strides to the otaku audience.
 
Is there really anything surprising in showing a target render of a next-gen game? I mean... most of companies did and do the same in current and past E3s. Not to the "infamous" level of Sony E3 2005 but most of them do that.

And also: where's the problem? Target renders suggest what they're aiming for. We all get hyped when companies just show us teaser FMVs, at least with target renders we touch the engine a bit :D

The problem, Perfo, is it's been 7 years since this game was revealed. They should be past relying on target renders,
 
Paradigm system might as well have been non-existent. The game didn't force you to use paradigms at all with the exception of the final boss.

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There are plenty of situation in ff13 where you have to change your paradigm to win properly.

Sur going all comando works ,but the difference between being bored during 6 minutes and changing paradigms, finish the fight in 40 second and getting a 5 star result is there.

All the optional fights in ff13 required you to change paradigm to win them btw.

thought he was talking about FF13, dont mind this ->
the battles were fun and challenging. kayos saying he didnt had to use paradigms until the last boss is the biggest bullshit i have ever seen on gaf.
 
Right, and it's pretty obvious they're using PS3-level models in that video. They look decidedly worse than the target rendered scenes.

Animations are the real difference imho. Something they'll never achieve to that level, nor other devs. BUT, as lighting and general graphics, they'll get close.

The problem, Perfo, is it's been 7 years since this game was revealed. They should be past relying on target renders,

Just proof the game never existed before now.
 
The best thing about Final Fantasy is . . they are stand alone games. Don't like one? Come back for the next one, it'll be all new.

Obviously this doesn't count for XIII and its direct sequels, for which they picked the most horrible game to start making multiple sequels.

Why Japan sees Lightning as a top-tier protag, I'll never know.
 
Is there really anything surprising in showing a target render of a next-gen game? I mean... most of companies did and do the same in current and past E3s. Not to the "infamous" level of Sony E3 2005 but most of them do that.

And also: where's the problem? Target renders suggest what they're aiming for. We all get hyped when companies just show us teaser FMVs, at least with target renders we touch the engine a bit :D

Let's not use the classic "everyone else does it so what it's not wrong" argument. Showing a target render is deceiving the audience in a way. In addition, it means that they spent time creating a target render to show "something" when in reality they had nothing to show for it.


What's so funny? Something particularly wrong with what I said?
 
So....lets just ignore the positive buzz of FF XIV ARR, the continued success of FFXI, and the impressive looking FFXV???

Oh right, lets focus on boob physics that only perverts or ...unusual taste players should really care about....
 
VIII is just as much of a Final Fantasy as VII. If you're going to say the series betrayed it's style, then you better lump VII in there too since that game was literally the biggest change to the franchise.

Yes I should have.

I'm not seeing how VIII set up the jail-bait stereotype. Please do enlighten me.

It doesn't. What it does perpetrate is a trend towards teenage melodrama and angst started by FFVII. And yes, the 16-bit games had their fair share of melodrama, but be it because of the sprite art or lack of voice acting, it never came across as grotesque as it does in the franchise's modern efforts.
 
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