Metroid Prime 3: Corruption Official thread of HOLY FREAKING CRAP

If Dark Samus is the final boss in Prime 3, I hope she fuses into some large creature. Would be cool if was Mother Brain somehow created by Phazon and Dark Samus gets so powerful that she forms into a new Mother Brain. Don't know if it makes sense, but it would be cool.
 
jehuty said:
There is another that bothers me though. In super metroid we come across a a dead federation troop and a downed ship. Was the story behind that? Why wasnt samus notified of hostilities on Zebes after she "destroyed it".

Read the Nintendo Power comic.
 
rhino4evr said:
If Dark Samus is the final boss in Prime 3, I hope she fuses into some large creature.
In some of the trailers we get a glimpse of a massive, glowing, tentacled thing flying through space. Many suspect that this is Metroid Prime's ultimate form.
 
rhino4evr said:
If Dark Samus is the final boss in Prime 3, I hope she fuses into some large creature. Would be cool if was Mother Brain somehow created by Phazon and Dark Samus gets so powerful that she forms into a new Mother Brain. Don't know if it makes sense, but it would be cool.

I hope that Phazon is used to "resurrect" the organic version of Ridley as well as Mother Brain and Kraid. Give Mother Brain her boday and Kraid his largeness (he isn't that big in 1). If they worked it into Prime 3 it would make sense and tie this series into the original.
 
AgentOtaku said:
ugh....I feel fucking terrible!

....here I am, getting super-hyped up for Prime3 and I've yet to even finish Prime1 or Start Prime2!!!

....I've finished every Metroid EXCEPT the Prime entries (don't count Hunters...ugh) and I feel like I'm not worthy or something....

Never finished prime1 because was so sick of backtracking that by the time I got the Phazon Suit and had to track down the rest of the Runes, I'd had enough =/

....I really wanna get back into it all, but IT IS EXCRUCIATINGLY painful to replay something AGAIN once you've gotten to that point of almost beating it ya know?.....not to mention I had the ending ruined for me awhile back so that really hurts my motivation as well.......

But yeah, I have this huge mental block with playing Prime3.....I just feel like I absolutely can't with out finishing 1 and 2 =/
My advice is to only play through the first 2 when you want to. If you play them just so you can play Corruption it will feel like work and you won't be able to fully enjoy them.
 
jjasper said:
I hope that Phazon is used to "resurrect" the organic version of Ridley as well as Mother Brain and Kraid. Give Mother Brain her boday and Kraid his largeness (he isn't that big in 1). If they worked it into Prime 3 it would make sense and tie this series into the original.
It would definitely kick ass to have Mother Brain and Kraid in the game, at the very least. It would be more than just a "little nod" to Metroid fans. I'm hoping for some references to the other games to tie it in, though I don't expect any beside the obvious ones.
 
How awesome would a re-enactment of the Super Metorid Kraid Battle be? He would start about your size and then after you destory him, would grow the size of a mountain. You would have to do serious platforming in order to get to his weakspot.

The addition of more traditional FPS controls makes this seem much more possible then ever before. PLEASE RETRO don't forget the series origins!!! This was Echos REAL problem.
 
TheGreatDave said:
Is the Preview Channel still not updated? Don't want to turn it on to check if GAF can tell me quicker.

Yeah its 5:35est and the vids are not up yet, someone better have died.
 
evilromero said:
Something tells me it has to be Dark Samus, which is already a letdown. I hope I'm wrong and that the story turns from Phazon to Space Pirates. I want a classic Samus versus Mother Brain showdown. Or maybe the Queen Metroid?

Well since Dark Samus is really
Metroid Prime
, a parasitic lifeform (from what I understand it), who's to say that Dark Samus' "suit" isn't destroyed in the middle of the game and that lifeform doesn't search for a new host? It's hard to see Retro giving us the exact same final boss battle two games in a row.

BrandNew said:
I would like a Phazon infected, Metroid Prime possesed Mother Brain as the final boss. Zomg that would rock.

Kinda like what he said.
 
I don't see them updating this today. This stuff usually hits by noon at the latest. I hope I'm wrong. I just beat Prime and I want some goodies.
 
rhino4evr said:
2. The world in Prime was VERY easy to navigate, and not that difficult to get across. This is not true of Prime 2, which once again had several large worlds with only 1 elevator, and tons of different portals you had to go through, not to mention more keys to collect.

This is very wrong. Very very wrong.

Once you've collected all of the power-ups in Echoes, the light world map is more open and easier to navigate than any other Metroid map. It makes Prime's map look like a mess.

No world in Echoes has only one elevator. They all have at least three - one to each other main area.

Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus

The elevators are also located centrally in their worlds, so nowhere in the light world are you more than about four doors away from an elevator to any other region in the game. Any two rooms in the light world have a very short route between them, and you don't have to do any of the transit puzzles involving portals anymore. Once you've found the shadow of a key in the light world by following the easy clues and looking around with your dark visor, it's a short walk to the nearest portal for a quick mission into the dark world and back. AND you can teleport between energy controllers!

Metroid Prime, on the other hand, makes you walk through Magmoor again and again and again. Phendrana only communicates with Magmoor. Technically there's an elevator from Tallon overworld directly to the Phazon mines, but to get to it you've got to either walk through the entire crashed frigate water area or take the elevator to chozo ruins and walk to the other end of chozo ruins and take an elevator back to the other part of Tallon overworld so you can take a third elevator ride to the mines. Which is so damn inconvenient that you'll willingly walk through fucking MAGMOOR again once you've got the power bombs.

The hub for the game ends up being a big long tunnel. Which sucks, because Magmoor is pretty weak compared to every other area in Prime.
 
TwinIonEngines said:
This is very wrong. Very very wrong.

Once you've collected all of the power-ups in Echoes, the light world map is more open and easier to navigate than any other Metroid map. It makes Prime's map look like a mess.

No world in Echoes has only one elevator. They all have at least three - one to each other main area.

Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus

The elevators are also located centrally in their worlds, so nowhere in the light world are you more than about four doors away from an elevator to any other region in the game. Any two rooms in the light world have a very short route between them, and you don't have to do any of the transit puzzles involving portals anymore. Once you've found the shadow of a key in the light world by following the easy clues and looking around with your dark visor, it's a short walk to the nearest portal for a quick mission into the dark world and back. AND you can teleport between energy controllers!

Metroid Prime, on the other hand, makes you walk through Magmoor again and again and again. Phendrana only communicates with Magmoor. Technically there's an elevator from Tallon overworld directly to the Phazon mines, but to get to it you've got to either walk through the entire crashed frigate water area or take the elevator to chozo ruins and walk to the other end of chozo ruins and take an elevator back to the other part of Tallon overworld so you can take a third elevator ride to the mines. Which is so damn inconvenient that you'll willingly walk through fucking MAGMOOR again once you've got the power bombs.

The hub for the game ends up being a big long tunnel. Which sucks, because Magmoor is pretty weak compared to every other area in Prime.

Thats how a Metroid game should be.
 
TwinIonEngines said:
This is very wrong. Very very wrong.

Once you've collected all of the power-ups in Echoes, the light world map is more open and easier to navigate than any other Metroid map. It makes Prime's map look like a mess.

No world in Echoes has only one elevator. They all have at least three - one to each other main area.

Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus

The elevators are also located centrally in their worlds, so nowhere in the light world are you more than about four doors away from an elevator to any other region in the game. Any two rooms in the light world have a very short route between them, and you don't have to do any of the transit puzzles involving portals anymore. Once you've found the shadow of a key in the light world by following the easy clues and looking around with your dark visor, it's a short walk to the nearest portal for a quick mission into the dark world and back. AND you can teleport between energy controllers!

Metroid Prime, on the other hand, makes you walk through Magmoor again and again and again. Phendrana only communicates with Magmoor. Technically there's an elevator from Tallon overworld directly to the Phazon mines, but to get to it you've got to either walk through the entire crashed frigate water area or take the elevator to chozo ruins and walk to the other end of chozo ruins and take an elevator back to the other part of Tallon overworld so you can take a third elevator ride to the mines. Which is so damn inconvenient that you'll willingly walk through fucking MAGMOOR again once you've got the power bombs.

The hub for the game ends up being a big long tunnel. Which sucks, because Magmoor is pretty weak compared to every other area in Prime.
Yes! Echoes improved upon Prime's design considerably. I just got done playing through Prime start to finish and I completely agree with your statement. Constantly going through areas just to get one artifact was a chore, while Echoes made it quick and painless.
 
Xeke said:
Thats how a Metroid game should be.

Which part?

evilromero said:
Yes! Echoes improved upon Prime's design considerably. I just got done playing through Prime start to finish and I completely agree with your statement. Constantly going through areas just to get one artifact was a chore, while Echoes made it quick and painless.

I don't know if Echoes is a better Metroid game than Metroid Prime. But I think it's a better Prime game than Metroid Prime.
 
i struggled all the way through the artifact hunt in Metroid Prime (i had only gotten one or two of them by the time I had all the beams... it was actually easier than i expected though, albeit duller than almost anything I've ever experienced in a game) only to find defeating Meta Ridley extremely difficult (i actually remember having a problem with locking-on... i think i died a few times simply because i couldn't lock on to ridley at a few pivotal moments) and Metroid Prime completely impossible. >_> i still haven't beaten him/her/it to this day.
 
Windu said:
I have always liked the scanning aspect of the prime games. It really made you feel like a bounty hunter alone on a planet trying to figure out what had happened. I hope they don't dumb it down for all the idiots.
I absolutely loved this about Prime. It was a very unique gameplay element. I felt quite immersed the first time I did this.
 
You know what's awesome? In the art galleries for Echoes, there's an alphabet for the Luminoth holograms. The holograms in the three doors in the great temple actually spell out AGON, TORVUS and SANCTUARY.
 
Tristam said:
Well since Dark Samus is really
Metroid Prime
, a parasitic lifeform (from what I understand it), who's to say that Dark Samus' "suit" isn't destroyed in the middle of the game and that lifeform doesn't search for a new host?
It's not a parasite, it's a constantly mutating lifeform that can incorporate technology and other organisms' DNA into its being (taking Samus' Phazon Suit and DNA in order to become Dark Samus). It doesn't join, it assimilates. What's more, it seems to have developed the ability to reform itself even after being "destroyed". It currently is content with its Dark Samus form, but considering how rapidly adaptable it is (and how much Phazon it's been eating) it could probably switch forms in a split second.
 
TwinIonEngines said:
This is very wrong. Very very wrong.

Once you've collected all of the power-ups in Echoes, the light world map is more open and easier to navigate than any other Metroid map. It makes Prime's map look like a mess.

No world in Echoes has only one elevator. They all have at least three - one to each other main area.

Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus

The elevators are also located centrally in their worlds, so nowhere in the light world are you more than about four doors away from an elevator to any other region in the game. Any two rooms in the light world have a very short route between them, and you don't have to do any of the transit puzzles involving portals anymore. Once you've found the shadow of a key in the light world by following the easy clues and looking around with your dark visor, it's a short walk to the nearest portal for a quick mission into the dark world and back. AND you can teleport between energy controllers!

Metroid Prime, on the other hand, makes you walk through Magmoor again and again and again. Phendrana only communicates with Magmoor. Technically there's an elevator from Tallon overworld directly to the Phazon mines, but to get to it you've got to either walk through the entire crashed frigate water area or take the elevator to chozo ruins and walk to the other end of chozo ruins and take an elevator back to the other part of Tallon overworld so you can take a third elevator ride to the mines. Which is so damn inconvenient that you'll willingly walk through fucking MAGMOOR again once you've got the power bombs.

The hub for the game ends up being a big long tunnel. Which sucks, because Magmoor is pretty weak compared to every other area in Prime.

it's been a while so maybe I had forgotten, I just remember the collection at the end wasn't as annoying. I think it had something to do with the dark world in Echoes. No biggie I love both games.
 
TwinIonEngines said:
No world in Echoes has only one elevator. They all have at least three - one to each other main area.

Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus.

I noticed this about Prime 2 vs. Prime 1 while playing, and I also noticed that when you look at the whole world map, two of those elevators (I forget which two) cannot physically connect their end points--they go horizonally across the entire map during their vertical trip. So they should've been teleporters, not elevators.

In Prime 1, the elevators match up to the physical points they connect just fine.
 
so, anyone know if the new trailers are up on the metroid channel yet? as much as all this MP2 talk is reminding me that i have to get the damn game, i would like to know when it would be effective to pry my bro away from the TV for a couple of seconds.
 
rhino4evr said:
it's been a while so maybe I had forgotten, I just remember the collection at the end wasn't as annoying. I think it had something to do with the dark world in Echoes. No biggie I love both games.
i think it's probably the thing with being able to get some of the stuff in metroid prime before the end of the game that makes it more swallowable... but i haven't reached the end game fetch quest in prime 2 yet.

doubt it'll piss me off though, cause i had fun doing the triforce quest in wind waker and got every last treasure map and treasure chest.
 
rhino4evr said:
it's been a while so maybe I had forgotten, I just remember the collection at the end wasn't as annoying. I think it had something to do with the dark world in Echoes. No biggie I love both games.

That's cool. It was the comment about 'large areas with one elevator' that got me, because that's just untrue. Maybe you should take another look at Echoes' map and endgame and you can love the game even more.
 
Leondexter said:
I noticed this about Prime 2 vs. Prime 1 while playing, and I also noticed that when you look at the whole world map, two of those elevators (I forget which two) cannot physically connect their end points--they go horizonally across the entire map during their vertical trip. So they should've been teleporters, not elevators.

In Prime 1, the elevators match up to the physical points they connect just fine.

No, the Echoes points work just fine if you remember that Sanctuary is high above Torvus and Agon. Temple grounds is in-between. Even if they didn't it would still be preferable to Prime, where e.g. if you are in Phendrana the only area you can load is Magmoor.
 
TheGreatDave said:
I guess the guys at Nintendo played the Bioshock demo and just wondered what the point was?
nah, metroid is fundamentally different, however i would be able to understand if they're playing the bioshock demo. i'd be playing it all day too if i had a 360...
 
TheGreatDave said:
I guess the guys at Nintendo played the Bioshock demo and just wondered what the point was?

Im pretty sure there are people around here who would prefer to play Metroid first.
 
This sucks. Nintendo is letting us just hang out to dry with these scant updates. The game hits in two weeks. Open the fucking floodgates.
 
evilromero said:
This sucks. Nintendo is letting us just hang out to dry with these scant updates. The game hits in two weeks. Open the fucking floodgates.

Maybe theres a demo coming, that would be cool.
 
I'm going to blame IGN... Matt's whining probably got them some hi-res videos or some crap that are delaying things.
 
FUKC
IT'S UUUUPP!

MOOOOOTHER BRAAAAAIN!!!!!!!


MOTHER BRAIN CONFIRMED!!! CODENAMED "AURORA". There are MANY. HOLY ASS. I LOVE YOU RETRO!
 
TwinIonEngines said:
No, the Echoes points work just fine if you remember that Sanctuary is high above Torvus and Agon. Temple grounds is in-between. Even if they didn't it would still be preferable to Prime, where e.g. if you are in Phendrana the only area you can load is Magmoor.

No, they don't. Look at the world map (the one made up of hexagons). Torvus Bog and Agon Waste don't touch at all, but there's an elevator from the far side of the bog to the middle of the waste.

It's not possible to physically link the elevators so that they can all function--some of them would have to go sideways, a very long distance. Put them on paper and try it ('cause I don't want to).
 
evilromero said:
FUKC
IT'S UUUUPP!

MOOOOOTHER BRAAAAAIN!!!!!!!


MOTHER BRAIN CONFIRMED!!! CODENAMED "AURORA". There are MANY. HOLY ASS. I LOVE YOU RETRO!

What?

WHAT?

WHAT THE FUCK YOU BETTER NOT BE TOYING WITH ME!
 
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