DeathbyVolcano
Banned
I would like a Phazon infected, Metroid Prime possesed Mother Brain as the final boss. Zomg that would rock.
jehuty said:There is another that bothers me though. In super metroid we come across a a dead federation troop and a downed ship. Was the story behind that? Why wasnt samus notified of hostilities on Zebes after she "destroyed it".
In some of the trailers we get a glimpse of a massive, glowing, tentacled thing flying through space. Many suspect that this is Metroid Prime's ultimate form.rhino4evr said:If Dark Samus is the final boss in Prime 3, I hope she fuses into some large creature.
rhino4evr said:If Dark Samus is the final boss in Prime 3, I hope she fuses into some large creature. Would be cool if was Mother Brain somehow created by Phazon and Dark Samus gets so powerful that she forms into a new Mother Brain. Don't know if it makes sense, but it would be cool.
My advice is to only play through the first 2 when you want to. If you play them just so you can play Corruption it will feel like work and you won't be able to fully enjoy them.AgentOtaku said:ugh....I feel fucking terrible!
....here I am, getting super-hyped up for Prime3 and I've yet to even finish Prime1 or Start Prime2!!!
....I've finished every Metroid EXCEPT the Prime entries (don't count Hunters...ugh) and I feel like I'm not worthy or something....
Never finished prime1 because was so sick of backtracking that by the time I got the Phazon Suit and had to track down the rest of the Runes, I'd had enough =/
....I really wanna get back into it all, but IT IS EXCRUCIATINGLY painful to replay something AGAIN once you've gotten to that point of almost beating it ya know?.....not to mention I had the ending ruined for me awhile back so that really hurts my motivation as well.......
But yeah, I have this huge mental block with playing Prime3.....I just feel like I absolutely can't with out finishing 1 and 2 =/
It would definitely kick ass to have Mother Brain and Kraid in the game, at the very least. It would be more than just a "little nod" to Metroid fans. I'm hoping for some references to the other games to tie it in, though I don't expect any beside the obvious ones.jjasper said:I hope that Phazon is used to "resurrect" the organic version of Ridley as well as Mother Brain and Kraid. Give Mother Brain her boday and Kraid his largeness (he isn't that big in 1). If they worked it into Prime 3 it would make sense and tie this series into the original.
TheGreatDave said:Is the Preview Channel still not updated? Don't want to turn it on to check if GAF can tell me quicker.
evilromero said:Something tells me it has to be Dark Samus, which is already a letdown. I hope I'm wrong and that the story turns from Phazon to Space Pirates. I want a classic Samus versus Mother Brain showdown. Or maybe the Queen Metroid?
BrandNew said:I would like a Phazon infected, Metroid Prime possesed Mother Brain as the final boss. Zomg that would rock.
UH OH USA TimeEnduin said:Yeah its 5:35est and the vids are not up yet, someone better have died.
rhino4evr said:2. The world in Prime was VERY easy to navigate, and not that difficult to get across. This is not true of Prime 2, which once again had several large worlds with only 1 elevator, and tons of different portals you had to go through, not to mention more keys to collect.
TwinIonEngines said:This is very wrong. Very very wrong.
Once you've collected all of the power-ups in Echoes, the light world map is more open and easier to navigate than any other Metroid map. It makes Prime's map look like a mess.
No world in Echoes has only one elevator. They all have at least three - one to each other main area.
Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus
The elevators are also located centrally in their worlds, so nowhere in the light world are you more than about four doors away from an elevator to any other region in the game. Any two rooms in the light world have a very short route between them, and you don't have to do any of the transit puzzles involving portals anymore. Once you've found the shadow of a key in the light world by following the easy clues and looking around with your dark visor, it's a short walk to the nearest portal for a quick mission into the dark world and back. AND you can teleport between energy controllers!
Metroid Prime, on the other hand, makes you walk through Magmoor again and again and again. Phendrana only communicates with Magmoor. Technically there's an elevator from Tallon overworld directly to the Phazon mines, but to get to it you've got to either walk through the entire crashed frigate water area or take the elevator to chozo ruins and walk to the other end of chozo ruins and take an elevator back to the other part of Tallon overworld so you can take a third elevator ride to the mines. Which is so damn inconvenient that you'll willingly walk through fucking MAGMOOR again once you've got the power bombs.
The hub for the game ends up being a big long tunnel. Which sucks, because Magmoor is pretty weak compared to every other area in Prime.
Yes! Echoes improved upon Prime's design considerably. I just got done playing through Prime start to finish and I completely agree with your statement. Constantly going through areas just to get one artifact was a chore, while Echoes made it quick and painless.TwinIonEngines said:This is very wrong. Very very wrong.
Once you've collected all of the power-ups in Echoes, the light world map is more open and easier to navigate than any other Metroid map. It makes Prime's map look like a mess.
No world in Echoes has only one elevator. They all have at least three - one to each other main area.
Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus
The elevators are also located centrally in their worlds, so nowhere in the light world are you more than about four doors away from an elevator to any other region in the game. Any two rooms in the light world have a very short route between them, and you don't have to do any of the transit puzzles involving portals anymore. Once you've found the shadow of a key in the light world by following the easy clues and looking around with your dark visor, it's a short walk to the nearest portal for a quick mission into the dark world and back. AND you can teleport between energy controllers!
Metroid Prime, on the other hand, makes you walk through Magmoor again and again and again. Phendrana only communicates with Magmoor. Technically there's an elevator from Tallon overworld directly to the Phazon mines, but to get to it you've got to either walk through the entire crashed frigate water area or take the elevator to chozo ruins and walk to the other end of chozo ruins and take an elevator back to the other part of Tallon overworld so you can take a third elevator ride to the mines. Which is so damn inconvenient that you'll willingly walk through fucking MAGMOOR again once you've got the power bombs.
The hub for the game ends up being a big long tunnel. Which sucks, because Magmoor is pretty weak compared to every other area in Prime.
Xeke said:Thats how a Metroid game should be.
evilromero said:Yes! Echoes improved upon Prime's design considerably. I just got done playing through Prime start to finish and I completely agree with your statement. Constantly going through areas just to get one artifact was a chore, while Echoes made it quick and painless.
I absolutely loved this about Prime. It was a very unique gameplay element. I felt quite immersed the first time I did this.Windu said:I have always liked the scanning aspect of the prime games. It really made you feel like a bounty hunter alone on a planet trying to figure out what had happened. I hope they don't dumb it down for all the idiots.
It's not a parasite, it's a constantly mutating lifeform that can incorporate technology and other organisms' DNA into its being (taking Samus' Phazon Suit and DNA in order to become Dark Samus). It doesn't join, it assimilates. What's more, it seems to have developed the ability to reform itself even after being "destroyed". It currently is content with its Dark Samus form, but considering how rapidly adaptable it is (and how much Phazon it's been eating) it could probably switch forms in a split second.Tristam said:Well since Dark Samus is really, a parasitic lifeform (from what I understand it), who's to say that Dark Samus' "suit" isn't destroyed in the middle of the game and that lifeform doesn't search for a new host?Metroid Prime
TwinIonEngines said:This is very wrong. Very very wrong.
Once you've collected all of the power-ups in Echoes, the light world map is more open and easier to navigate than any other Metroid map. It makes Prime's map look like a mess.
No world in Echoes has only one elevator. They all have at least three - one to each other main area.
Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus
The elevators are also located centrally in their worlds, so nowhere in the light world are you more than about four doors away from an elevator to any other region in the game. Any two rooms in the light world have a very short route between them, and you don't have to do any of the transit puzzles involving portals anymore. Once you've found the shadow of a key in the light world by following the easy clues and looking around with your dark visor, it's a short walk to the nearest portal for a quick mission into the dark world and back. AND you can teleport between energy controllers!
Metroid Prime, on the other hand, makes you walk through Magmoor again and again and again. Phendrana only communicates with Magmoor. Technically there's an elevator from Tallon overworld directly to the Phazon mines, but to get to it you've got to either walk through the entire crashed frigate water area or take the elevator to chozo ruins and walk to the other end of chozo ruins and take an elevator back to the other part of Tallon overworld so you can take a third elevator ride to the mines. Which is so damn inconvenient that you'll willingly walk through fucking MAGMOOR again once you've got the power bombs.
The hub for the game ends up being a big long tunnel. Which sucks, because Magmoor is pretty weak compared to every other area in Prime.
TwinIonEngines said:No world in Echoes has only one elevator. They all have at least three - one to each other main area.
Temple grounds has elevators to: Agon, Torvus and Sanctuary
Agon wastes has elevators to: Temple, Torvus and Sanctuary
Torvus bog has elevators to: Temple, Agon and Sanctuary
Sanctuary fortress has elevators to: Temple, Agon and Torvus.
i think it's probably the thing with being able to get some of the stuff in metroid prime before the end of the game that makes it more swallowable... but i haven't reached the end game fetch quest in prime 2 yet.rhino4evr said:it's been a while so maybe I had forgotten, I just remember the collection at the end wasn't as annoying. I think it had something to do with the dark world in Echoes. No biggie I love both games.
rhino4evr said:it's been a while so maybe I had forgotten, I just remember the collection at the end wasn't as annoying. I think it had something to do with the dark world in Echoes. No biggie I love both games.
Leondexter said:I noticed this about Prime 2 vs. Prime 1 while playing, and I also noticed that when you look at the whole world map, two of those elevators (I forget which two) cannot physically connect their end points--they go horizonally across the entire map during their vertical trip. So they should've been teleporters, not elevators.
In Prime 1, the elevators match up to the physical points they connect just fine.
nah, metroid is fundamentally different, however i would be able to understand if they're playing the bioshock demo. i'd be playing it all day too if i had a 360...TheGreatDave said:I guess the guys at Nintendo played the Bioshock demo and just wondered what the point was?
TheGreatDave said:I guess the guys at Nintendo played the Bioshock demo and just wondered what the point was?
ksamedi said:Im pretty sure there are people around here who would prefer to play Metroid first.
evilromero said:This sucks. Nintendo is letting us just hang out to dry with these scant updates. The game hits in two weeks. Open the fucking floodgates.
Don't even joke about stuff like that. My heart might explode at the thought.ksamedi said:Maybe theres a demo coming, that would be cool.
TwinIonEngines said:No, the Echoes points work just fine if you remember that Sanctuary is high above Torvus and Agon. Temple grounds is in-between. Even if they didn't it would still be preferable to Prime, where e.g. if you are in Phendrana the only area you can load is Magmoor.
evilromero said:FUKC
IT'S UUUUPP!
MOOOOOTHER BRAAAAAIN!!!!!!!
MOTHER BRAIN CONFIRMED!!! CODENAMED "AURORA". There are MANY. HOLY ASS. I LOVE YOU RETRO!
WOW Hype +1000evilromero said:FUKC
IT'S UUUUPP!
MOOOOOTHER BRAAAAAIN!!!!!!!
MOTHER BRAIN CONFIRMED!!! CODENAMED "AURORA". There are MANY. HOLY ASS. I LOVE YOU RETRO!