• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Rubin on varying Call Of Duty’s gameplay: “You can’t change the rules too much”

Call Of Duty Ghosts executive producer Mark Rubin has spoken about the series’ progression, saying the studio is, “a little bit more conservative,” in terms of, “jump[ing] onto the tech bandwagon”. He also compared the franchise to a sport adding, “you can’t change the rules too much”.

Speaking about the possibilities of next-gen tech and the potential changes it could bring beyond graphics he replied: “Part of that is going to be a ‘wait and see’ obviously, I think. To be honest the first launch of next gen titles is sort of like that awkward first date you know it’s sort of not really sure where it is going to go”. As far as Infinity Ward‘s take on what PS4 could bring, Rubin outlined a cautious approach to new ideas and technology. “So you know, as a company in general, we don’t want to jump onto the tech bandwagon too early. We’re a little bit more conservative with that kind of thing. There is some cool new tech, but some of it we can’t talk about because we are not talking multiplayer yet”.

When it comes to broader changes to the series’ gameplay or other mechanics Rubin likened Call Of Duty to a sport: “You watch sports every year, but if you changed the rules dramatically of a sport every year who would watch that? I don’t think you would have as many people watching the sport. Like if soccer/football were all the sudden to switch from ‘OK you can’t use your feet, you have to use your hands’ Who’d watch that really?”

http://www.officialplaystationmagazine.co.uk/2013/08/01/cod-story/
 
Dedicated servers, tone down the perk / killstreak shit a bit so we can have a great shooter again and update the engine.
 
At least use a brand new, built from the ground-up engine. I hate them reusing the same one over and over with only slight updates.
 
Could you at least upgrade the damn engine?

Why? So it can look prettier?
Do you actually play COD multiplayer? Or any FPS competitively?

Last thnig any competitive player wants is an engine change in their game.
Look at Counter-Strike. Switching to source kinda killed teh game.
Yea its prettier, but does not feel teh same at all.

The longer COD an stay the same the more I would play.
Hell if they really wanted to push it as a eSport they would slow down on the sequels and just double up on DLC.
 
Hopefully they'll use it for Xbox One at least. It's free/cheap so why not?

Ghosts won't, Activision has already said P2P.

And honestly, why would they, the P2P architecture works great for them, it's not like Call of Duty isn't selling because of it. 95% of console gamers don't even know what a dedicated server is.
 
Why? So it can look prettier?
Do you actually play COD multiplayer? Or any FPS competitively?

Last thnig any competitive player wants is an engine change in their game.
Look at Counter-Strike. Switching to source kinda killed teh game.
Yea its prettier, but does not feel teh same at all.

?

Counter strike was always source engine wasn't it? It was a mod.
 
COD is like 2k or Fifa or Madden. People expect certain kind of game play, you can't change too much or it alienates/confuses their main playerbase. They'll have to think really hard about engine upgrades they make. COD has never been about the graphics. I don't play the games anymore, but when I did it wasn't because of the graphics or engine, but because it was fun and very competitive.
 
Ghosts won't, Activision has already said P2P.

And honestly, why would they, the P2P architecture works great for them, it's not like Call of Duty isn't selling because of it. 95% of console gamers don't even know what a dedicated server is.

Can you give me a source saying that? it's probably the most requested feature.
 
After seeing the hatemail the devs are getting for changing stuff around, I can completely understand this.
 
Yeah, true.

Imagine working at Infinity Ward and knowing that you'll be making Call of Duty games for the rest of your days?

How do they even get excited about it, anymore?
 
tone down the perk / killstreak shit a bit .

Please no.

Something that looks more appealing and more justifiable of the price they release these games for.

CoD games have some of the best bang for your buck. The original Black Ops had a campaign with collectables, Nazi Zombies, an arcade zombie shooter, multiplayer, and freaking Zork.
 
Why? So it can look prettier?
Do you actually play COD multiplayer? Or any FPS competitively?

Last thnig any competitive player wants is an engine change in their game.
Look at Counter-Strike. Switching to source kinda killed teh game.
Yea its prettier, but does not feel teh same at all.

The longer COD an stay the same the more I would play.
Hell if they really wanted to push it as a eSport they would slow down on the sequels and just double up on DLC.

They need to add better physics to the engine is what they need. I know it seems like a small deal, but it's one of the things that makes everything feel way too damn similar. I think that's one of the reasons you can get so many more unique looking kills in a game like Halo.

The running is janky. The death animations are janky, especially when reacting to explosions...looks so dumb.
 
I wish Halo would do this. Halo devs always try to reinvent the wheel and add random fluff. in turn it makes the game worse than the previous installment.
 
To be honest, COD plays like COD because of it's engine. I think they're biggest problem with a new engine will be that it won't play like COD any more. The feel will be gone and people won't be happy. He's got a point, you can be angry with the fact that it's been the same game for many years, but that's why it's been successful. If a completely new engine is developed for the series and feels/looks nothing like this one. People won't adjust and the series will end. Bad for business.
 
Well, he's got a point. People like COD and continue to buy it year after year because they like the tried and tested formula.

When you're selling 7.5 million copies on launch day in the US alone (Black Ops 2), you're going to be cautious about shaking up the boundaries too much, be stupid to.
 
Well, he's got a point. People like COD and continue to buy it year after year because they like the tried and tested formula.

When you're selling 7.5 million copies on launch day in the US alone (Black Ops 2), you're going to be cautious about shaking up the boundaries too much, be stupid to.

True, playing it safe will ensure success...until it ensures failure.
 
They need to add better physics to the engine is what they need. I know it seems like a small deal, but it's one of the things that makes everything feel way too damn similar. I think that's one of the reasons you can get so many more unique looking kills in a game like Halo.

The running is janky. The death animations are janky, especially when reacting to explosions...looks so dumb.


But that's the best part! It's like an old warner bros cartoon how they just keel over backwards and you expect the deceased to be holding a flower as well. Cracks me up every time.
 
This made sense when talking about current generation CoD. The series ability to maintain a solid 60FPS first person shooter is what defined it in comparison to gimped console ports of fundamentally better titles. With developers finally able to match the fluidity of the graphics and controle with the PS4 and Xbox One version fo their games, I really question the safe approach their taking.

Maybe the full fledged reinventing of the series that Treyarch is rumored to be working on will help the series transition.
 
True, playing it safe will ensure success...until it ensures failure.

Oh, there'll come a point where the formula has to be changed no doubt - but Call of Duty is still improving on sales with every iteration. That huge change will come when necessary, but what's the point of shaking things up now?
 
As a long time fan of the series I can tell you that not me, nor anyone I know that actually plays the game cares whether or not the change the engine. We keep coming back for the gameplay, which we obviously love, new maps, perks and killstreak/rewards or what have you.

Would it be awesome if it looks better? Sure as long as it maintains the feel we love so much. If anyone is unhappy with the look of the game or small iterations from year to year there are plenty of other options for you. Complaining about a game you don't really play or have an interet in is an absolute waste of time because you're not the audience for the game so your opinion doesn't matter. At all. Not trying to be a dick, just telling the truth.
 
Oh, there'll come a point where the formula has to be changed no doubt - but Call of Duty is still improving on sales with every iteration. That huge change will come when necessary, but what's the point of shaking things up now?

No reason for them, but selfish reasons for me :P ...the franchise has bored me to tears!
 
As a long time fan of the series I can tell you that not me, nor anyone I know that actually plays the game cares whether or not the change the engine. We keep coming back for the gameplay, which we obviously love, new maps, perks and killstreak/rewards or what have you.

Would it be awesome if it looks better? Sure as long as it maintains the feel we love so much. If anyone is unhappy with the look of the game or small iterations from year to year there are plenty of other options for you. Complaining about a game you don't really play or have an interet in is an absolute waste of time because you're not the audience for the game so your opinion doesn't matter. At all. Not trying to be a dick, just telling the truth.

This is a game forum, this is what we do. And personally I play it a little, but I'd play it more if it had more visual variety. Contrary to what you may believe, to some people visual feedback is important in a video game.

As I said, gameplay like Halo stays interesting to me because of the variety of things that can happen visually. Recently I chucked a random grenade; it blew up after the bounce as some guy was jetpacking up from a lower level, splattered him into a wall. He then bounced off and landed on a railing directly on his nuts, stayed there for a second and slowly fell off. It was hilarious to watch a replay of this. Shit like that doesn't happen in Call of Duty.

But that's the best part! It's like an old warner bros cartoon how they just keel over backwards and you expect the deceased to be holding a flower as well. Cracks me up every time.

Ha, it definitely has it's own charm to it, that's for sure.
 
Many people don't play competitive shooters for the graphics. If that were the case nobody would be playing CS 1.6 or TF2 anymore.

I do wish they would offer dedicated servers and more experimental playlists. Particularly I wish they would create playlist specific maps. Instead of designing maps to work with every playlist, design them so they excel at one or two playlists. Perhaps a SOCOM-ish playlist. No respawns and a long 5 minute round timer on specially designed huge wide open maps with a wide array of mission objectives. Just to try it out to see if it works. Nobody has to play it, but for those who would like to try it it would be there. There's countless other ideas they could try.

The brilliance of the playlist structure is that it allows to them to throw ideas up at the community and see what sticks. But they don't seem to be taking advantage of that to the extent they could. We got a few crazy playlists on MW3 but not really to the extent we should have.
 
What I get from this interview is that they aren't changing anything in this iteration.

That is very disappointing.
You should go back and read then, because he specifically mentions new tech for the multiplayer portion that they haven't revealed yet.
 
This is a game forum, this is what we do. And personally I play it a little, but I'd play it more if it had more visual variety. Contrary to what you may believe, to some people visual feedback is important in a video game.

As I said, gameplay like Halo stays interesting to me because of the variety of things that can happen visually. Recently I chucked a random grenade; it blew up after the bounce as some guy was jetpacking up from a lower level, splattered him into a wall. He then bounced off and landed on a railing directly on his nuts, stayed there for a second and slowly fell off. It was hilarious to watch a replay of this. Shit like that doesn't happen in Call of Duty.
And that's great but I play a lot and none of that matters to those that enjoy the game for what it provides. You just said yourself that you can get that from Halo, so enjoy Halo. Halo doesn't give me things I want so I don't play it. I've made a joke or two about Halo but I wouldn't go into every thread about the game saying what I think Bungie should have done and now 343 should do to make the game relevant to me. I'm not its audience.
 
And that's great but I play a lot and none of that matters to those that enjoy the game for eat it provides. You just said yourself that you can get that from Halo, so enjoy Halo. Halo doesn't give me things I want so I don't play it. I've made a joke or two about Halo but I wouldn't go into every thread about the game saying what I think Bungie should have done and now 343 should do to make the game relevant to me. I'm not its audience.

So only the people that still play a lot and don't want things to change should have a say. Sounds good. Or maybe you're in the group that shouldn't say anything precisely because you don't want anything changed.
 
You should go back and read then, because he specifically mentions new tech for the multiplayer portion that they haven't revealed yet.

Sure he mentions that, but he keeps harping on how they can't change much, how sports don't change from year to year so they have to do the same, etc etc. He wouldn't be going to so much trouble to set our expectations like that if he was planning to announce huge innovations to the multiplayer gameplay.
 
I don't see what wrong with the engine. What I would like for them to add is what BF 3 has: Destructible environments. Not sure if they can add that to the engine or if they need a whole new one. Dedicated servers would be nice as well.

Not sure what else they can change. I do like what black ops 2 did with their pick 10 and their points system though.
 
As I said, gameplay like Halo stays interesting to me because of the variety of things that can happen visually. Recently I chucked a random grenade; it blew up after the bounce as some guy was jetpacking up from a lower level, splattered him into a wall. He then bounced off and landed on a railing directly on his nuts, stayed there for a second and slowly fell off. It was hilarious to watch a replay of this. Shit like that doesn't happen in Call of Duty.
What doesn't happen? I've seen some hilarious replays playing call of duty. one time I was playing capture the flag in black ops and (can't remember the map, the snowy one from BO1 with the truck in the middle of the base and the misses domes... was it silo?) I hid behind a wall with the flag because I knew I was being followed. So like 5 enemy guys come diving onto the flag hole and I'm just sitting behind them taking names out lol. But eventually one guy spotted me while I was planting :/

The only thing you mentioned that isn't in cod is jetpacks...
Sure he mentions that, but he keeps harping on how they can't change much, how sports don't change from year to year so they have to do the same, etc etc. He wouldn't be going to so much trouble to set our expectations like that if he was planning to announce huge innovations to the multiplayer gameplay.
I feel like alot of that was interview framing but even still you don't have to have huge innovations to see change. Sometimes its the little things that make the most impact. In fact it usually is when it comes down to gameplay. I was one of the people celebrating when they put out a patch for black ops that tinkered with the second chance perk.

E: this one:

[Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
 
So only the people that still play a lot and don't want things to change should have a say. Sounds good. Or maybe you're in the group that shouldn't say anything precisely because you don't want anything changed.
Sigh. You're not the audience, you can have a say, but considering the games still sell over 10 million copies your say doesn't matter so it's pretty much wasting time and energy. What you're doing is like telling record labels to stop signing shitty bands even though they sell multiplatinum year after year. That doesn't mean you shouldn't listen to music.

I want a lot to change about CoD. The same things I've wanted every year. Better match making, eliminate quick-scoping, bring back the mp5, etc. With the exception of match making its fairly minor stuff that only serves a small audience so I don't expect it.
 
Something that looks more appealing and more justifiable of the price they release these games for.

Compared to something that people play for countless of hours to no end? That seems to justify the pay wall.

This is basically the USF4 thread all over again.
 
Sigh. You're not the audience, you can have a say, but considering the games still sell over 10 million copies your say doesn't matter so it's pretty much wasting time and energy. What you're doing is like telling record labels to stop signing shitty bands even though they sell multiplatinum year after year. That doesn't mean you shouldn't listen to music.

I want a lot to change about CoD. The same things I've wanted every year. Better match making, eliminate quick-scoping, bring back the mp5, etc. With the exception of match making its fairly minor stuff that only serves a small audience so I don't expect it.

I don't think their business plan is "we can definitely sell 10 million copies so lets just please the people that are still playing multiplayer right now." I played black ops 2, I played black ops, I am their audience. Their audience is prospective buyers as much as it is current players. Are there 10 million people playing the game right now? Sigh.

I want a lot to change about CoD. The same things I've wanted every year. Better match making, eliminate quick-scoping, bring back the mp5, etc. With the exception of match making its fairly minor stuff that only serves a small audience so I don't expect it.

Edit: nevermind, scratch what I said here.
 
That analogy is is terrible and also confirms that getting off the CoD train was a good idea.

My thoughts exactly. Playing an army shooter is not a sport. You can change the rules especially if there others of the same genre that have different rules as well. What a crappy excuse.
 
What doesn't happen? I've seen some hilarious replays playing call of duty. one time I was playing capture the flag in black ops and (can't remember the map, the snowy one from BO1 with the truck in the middle of the base and the misses domes... was it silo?) I hid behind a wall with the flag because I knew I was being followed. So like 5 enemy guys come diving onto the flag hole and I'm just sitting behind them taking names out lol. But eventually one guy spotted me while I was planting :/

The only thing you mentioned that isn't in cod is jetpacks...

No doubt cool stuff can still happen, I'm just speaking of visual details that keep things different and more replayable (to me). In call of duty you certainly can't bounce off a wall and nutshot on a railing ;P. If you threw a grenade in Call of Duty, the enemy would jankily knock back (with no physics algorithms in the coding thus the jankiness), and you would fall to your knees on an invisible ground in the air as it was happening. It just looks like the same pre-rendered animation every time is all I'm saying. It may sound like a small or meaningless complaint, but I think it really adds to the feeling that "anything can happen", giving it a more sandboxy feel.
 
Top Bottom