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PS4 vs X1 multi-plats prediction

Even though PS4 has better specs, and will be getting an hour of exclusive content, the Xbox one might be the best version of the game. Watch_Dogs producer Dominic Guay has said that the Xbox one version of the game will have a more more dynamic world compared to the versions on other platforms:
http://www.gamingtarget.com/article.php?artid=13270

He was comparing XBO's version to consoles of this gen = 360/PS3

UbiSoft has shown the game by using the DS4, and this is all about the PS4

Maybe this is why the PS4 version is the one they want to show off - http://www.digitalspy.com/gaming/ne...hed-further-on-ps4-easier-to-develop-for.html
 
I may have badly worded that. I meant that the implementations that AMD/NVidia have shouldn't be used as an argument for how the Xbox will suddenly be better than Ps4 as in the OP.

Sony's libraries are not heavy and bloated, so there is simply not the fat there that MS could cut out to bridge that gap in the way described in the OP

Yes. Both systems will have a lean API. I fully expect PS4 to have a graphical edge in first party games.

In third party games I expect them to be very similar which is nothing to do with system performance and all to do with meeting schedules and the politics of ensuring customers have experience parity across platforms.
 
I really dont think the PS4 will have any issues regarding GPU drivers and the API.

Cort Stratton of Sony's ICE team (and Naughty Dog) has already confirmed that he is part of the team behind both.

So unless you think they cant do graphics for shit, no issues there I think
 
In third party games I expect them to be very similar which is nothing to do with system performance and all to do with meeting schedules and the politics of ensuring customers have experience parity across platforms.

Let me ask you, then why didn't that happen with most multiplatform games this generation?
 
Yes. Both systems will have a lean API. I fully expect PS4 to have a graphical edge in first party games.

In third party games I expect them to be very similar which is nothing to do with system performance and all to do with meeting schedules and the politics of ensuring customers have experience parity across platforms.

So if there's a Wii U version.... PS4 and XB won't look much better. Hell maybe that's why the latest video of Watch Dogs looks terrible, they have to have experience parity across platforms.
 
Here is something to chew over.

I wish PS4 had separate memory pools. 5Gb of GDDR5 memory for the GPU and 3GB for the OS and game code. So that they didn't share the memory bandwidth.
 
Even though PS4 has better specs, and will be getting an hour of exclusive content, the Xbox one might be the best version of the game. Watch_Dogs producer Dominic Guay has said that the Xbox one version of the game will have a more more dynamic world compared to the versions on other platforms:
http://www.gamingtarget.com/article.php?artid=13270

What a fantastically terrible post. At least read the article before posting.

Unless the xbone drivers were horrendous to start with a new driver will not automagically make their graphically capability even significantly higher.
 
Let me ask you, then why didn't that happen with most multiplatform games this generation?

I think they tried very hard to ensure that. And for the most part they succeeded. Only geeks like us noticed the minute difference.

So if there's a Wii U version.... PS4 and XB won't look much better. Hell maybe that's why the latest video of Watch Dogs looks terrible, they have to have experience parity across platforms.

This is a Xbox One vs PS4 thread. No one is mentioning the WiiU version. Back into the box you go.
 
So if there's a Wii U version.... PS4 and XB won't look much better. Hell maybe that's why the latest video of Watch Dogs looks terrible, they have to have experience parity across platforms.

False. PS360 versions are gonna both run and look like dogshit and I'm sure they're not gimping either next gen version for the Wii U
 
About the difference between 360 and ps3 multi plats. Reverse the manufacturers though.

PC is already way ahead.
 
Launch window - Nearly identical, some even either way. Nothing properly conclusive. PC versions not that different except in a few titles like BF4, but in games like COD, Witcher 3, NFS etc etc, differences are minor.

Post launch window - PS4 starting to show its hardware dominance over the Xbox One. Either a mix of better graphics, post process effects, AA, af, better frame rates or higher resolutions. Becomes more common and more noticeable.

End cycle - Same as above, but now consistently. PS4 titles are the defacto version for all multiplatform games. Sometimes the differences are quite noticeable or game changing (eg, constantly sub 30fps vs locked 30fps).

I also think PC versions of games will show less of a difference than ever before as diminishing returns are greater. This isn't 720p vs 1080p any more, it's 1080p vs 1080p. For people who are frame rate sensitive and have the cash and convenience to spare, PC will be the ideal choice, otherwise console versions of games will be more popular than ever before.
 
Launch window - Nearly identical, some even either way. Nothing properly conclusive. PC versions not that different except in a few titles like BF4, but in games like COD, Witcher 3, NFS etc etc, differences are minor.

Post launch window - PS4 starting to show its hardware dominance over the Xbox One. Either a mix of better graphics, post process effects, AA, af, better frame rates or higher resolutions. Becomes more common and more noticeable.

End cycle - Same as above, but now consistently. PS4 titles are the defacto version for all multiplatform games. Sometimes the differences are quite noticeable or game changing (eg, constantly sub 30fps vs locked 30fps).

I also think PC versions of games will show less of a difference than ever before as diminishing returns are greater. This isn't 720p vs 1080p any more, it's 1080p vs 1080p. For people who are frame rate sensitive and have the cash and convenience to spare, PC will be the ideal choice, otherwise console versions of games will be more popular than ever before.
Good post, agreed. That's pretty much what I was saying. We may see identical and even some better at launch and launch window on the X1 but then later in 2014 the PS4 versions should consistently be better.
 
Even though PS4 has better specs, and will be getting an hour of exclusive content, the Xbox one might be the best version of the game. Watch_Dogs producer Dominic Guay has said that the Xbox one version of the game will have a more more dynamic world compared to the versions on other platforms:
http://www.gamingtarget.com/article.php?artid=13270

Wasn't that taken out context? I thought it ended up meaning the difference between current gen consoles and then he was describing how next gen would be better. I thought I remember In that instance he was actually comparing the 360 and XB1.
 
You know something interesting I've heard a few months back is this will be the era of the artist. The developers have the tools in hand to craft an experience that is symmetrical and visually competent on a technical level. However, things like facial animation, texture variety / work, asset number, and interactions within the world will define the fidelity of these titles.

Based on art alone- developers from Naughty Dog, 343 Industires, Guerilla, Santa Monica, etc. will find themselves head and shoulders ahead of developers who focus on the more sterile parts of technical competence (high poly count, super high resolution textures etc).

To answer the thread question I've said it a million times before:

PS4 1080p with better framerates / higher quality effects / shadows / AA.
Xbone modified 1080p or 900p / lower quality effects / FXAA.
 
So what happens if the PS4 outsells the XB1? What happens to the XB1 ports?

Nothing. It'll have been determined that all games are designed around the X1 at the start. If the PS4 games sell better then the current system works, if PS4 games sell worse then it isn't worth the effort. It's like any of the eastern publisher tests were they already decided the "reward" regardless of the answer.
 
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This is a Xbox One vs PS4 thread. No one is mentioning the WiiU version. Back into the box you go.

You're reasoning clearly implies that 3rd parties seek parity and that thought process won't allow for improved visuals. It's pretty simple, next gen engines are very scalable and it's further streamlined by identical architecture across the 3 big platforms (PC, PS4. XB).

This means that applying higher end "settings" on Ps4 vs Xbox One will be easy, or at the very least much easier than this gen where PS3 and Xbox360 didn't even share similar strengths. And keep throwing food for thought, but at the same time you should talk more in depth. What about separate memory pools? Tell us what that does to the bandwidth, how much of an impact it has.
 
So what happens if the PS4 outsells the XB1? What happens to the XB1 ports?

If PS4 outsells XONE at levels PS2 did with their competitors won't be multiplatform games.
If it's just few thousand units will be the same situation happened with some thirds on 360PS3, minor differences.
 
Launch window - Nearly identical, some even either way. Nothing properly conclusive. PC versions not that different except in a few titles like BF4, but in games like COD, Witcher 3, NFS etc etc, differences are minor.

Post launch window - PS4 starting to show its hardware dominance over the Xbox One. Either a mix of better graphics, post process effects, AA, af, better frame rates or higher resolutions. Becomes more common and more noticeable.

End cycle - Same as above, but now consistently. PS4 titles are the defacto version for all multiplatform games. Sometimes the differences are quite noticeable or game changing (eg, constantly sub 30fps vs locked 30fps).

I also think PC versions of games will show less of a difference than ever before as diminishing returns are greater. This isn't 720p vs 1080p any more, it's 1080p vs 1080p. For people who are frame rate sensitive and have the cash and convenience to spare, PC will be the ideal choice, otherwise console versions of games will be more popular than ever before.

Good post, I agree!
 
All developer effort considered equal, PS4 *will* have the upper hand in multiplats.

This isn't a previous situation like 360/ps3 or even any other home console generation ever since the CPU and gpus are almost identical save the ps4 having a more powerful gpu.

Plus the memory sub system is better with the ps4.

I just cannot envision a scenario where XB1 multiplats will be better, all things considered equal on the development side.
 
I've got a crazy prediction: Multiplats are nearly identical in most cases, just like this generation, because third-parties won't take the time to optimize them.

You don't have to optimize anything really. Just like games that were on the PC as well as the consoles looked better on the PC because they ran at higher settings you'll get the same results "for free" on this coming gen. PS4 games will simply have the graphics settings ratcheted up over the Xbone.

The way I see it in most cases:

PC -> Extreme settings
PS4 -> High settings
Xbox One -> Medium settings
 
I know a lot of people here assume that all multiplatform devs care about is version parity, but that isn't exactly the case. Multiplatform devs will want to push the envelope as well to come out with games that can compete visually with the first party efforts from Sony/Microsoft. They won't give up once they reach parity just for the sake of it, they'll want to push the envelope in the most cost effective but rewarding way. Else they'll be seen as providing a sub par product.
 
I can hang with just an XboxOne for a long time with its list of exclusives but if I start seeing multiplats with better frames per second on the PS4 I'm going to need one ASAP. That's my weak spot. If it does other things better I don't think I'll care but FPS will get to me.
 
It not really a debate. It just comes down to how much more the ps4 version will look better.

Will it be a little bit better or a lot. It most cases it will be a little bit better.

Its never going to be alot. In most cases on PC cards if one is 50% more powerful than the other the games usually look exactly the same on the same settings...they just run slightly worse maybe 5-10fps on the lesser card. The rendering techniques available to both cards is equal....you will never see a difference like XB vs PS2 where some Xbox games were using far more advanced rendering. Games will probably "look" the same...but probably not perform the same - depending on developers preference for visuals over fps goals.
 
I know a lot of people here assume that all multiplatform devs care about is version parity, but that isn't exactly the case. Multiplatform devs will want to push the envelope as well to come out with games that can compete visually with the first party efforts from Sony/Microsoft. They won't give up once they reach parity just for the sake of it, they'll want to push the envelope in the most cost effective but rewarding way. Else they'll be seen as providing a sub par product.

Is it about the developers or publishers though? Would any publisher really want to risk alienating X1 consumers?
 
PS4:
1080p
60fps
MSAAx8
AFx16
high-res alpha blending
real-time global illumination
high res shadows

Xbone
720p
30fps
no AA or some cheap FXAA
no AF
low res alpha blending
rudimentary lighting
shadows turned off

Xbone with cloud computing enabled
8640p
Too many FPS for current science to count
AA disabled because it's for wusses anyway
AFx32
blendes fruits and PS4 for you
shadows and lighting to make the real life look like Doom 1

Fixed that for you.
 
You're reasoning clearly implies that 3rd parties seek parity and that thought process won't allow for improved visuals. It's pretty simple, next gen engines are very scalable and it's further streamlined by identical architecture across the 3 big platforms (PC, PS4. XB).

This means that applying higher end "settings" on Ps4 vs Xbox One will be easy, or at the very least much easier than this gen where PS3 and Xbox360 didn't even share similar strengths. And keep throwing food for thought, but at the same time you should talk more in depth. What about separate memory pools? Tell us what that does to the bandwidth, how much of an impact it has.

At this point CC. I've now had more then several pints of Stella and need to go to bed. We'll talk more tomorrow mate.
 
I'm still not sure why people think the Xbox One will have better MP games. The PS4 easily outpaces the Xbox One in on-paper GPU and RAM. They also both use x86 architecture.

Even if you do a spec scenario like DF did where the PS4 uses the lowest possible analogous card and the Xbox One uses the highest possible analogous care, there is still a 20%+ difference in framerate.

PS4 has a spec advantage. Major Nelson talking about how great their drivers are doesn't change the components in the box.
 
I expect better performance on PS4, all else equal. Moving forward, maybe IQ enhancements or better simulation with the CUs. Nothing groundbreaking, but the framerate advantage is enough for me either way.
 
Is it about the developers or publishers though? Would any publisher really want to risk alienating X1 consumers?

The only alienation is if they took out content outright from one version to the other like some WiiU games, it was never an issue when PS2 recieved Xbox or Gamecube ports.
 
Both systems to be extremely similar with PS4 having marginally higher quality only discernible to people who get a perfectly captured stills and then thoroughly analyze it while comparing to xbone. Differences not noticeable to the naked eye in motion. Also, I think the PS4 will have a more stable framerate. Not much else, except maybe for exceptional devs (both ways) such as CDPR and BethSoft. I'm sure TW3 will be optimized for the best experience properly on each console and I'm sure that BethSoft will find a way to fuck up ES6/ESO on 1 console.
 
A lot of X1 games are already confirmed to be running at 60fps, Battlefield 4 included. This is all that matters to me. Eye candy be damned. If this is the standard in the launch window its highly doubtful games will revert to worse performances down the line. For example - if Halo 4 is confirmed to be running at 60fps, no way in hell will Halo 6 go back to 30. Devs get better with hardware experience, not worse.
 
A lot of X1 games are already confirmed to be running at 60fps, Battlefield 4 included. This is all that matters to me. Eye candy be damned. If this is the standard in the launch window its highly doubtful games will revert to worse performances down the line. For example - if Halo 4 is confirmed to be running at 60fps, no way in hell will Halo 6 go back to 30. Devs get better with hardware experience, not worse.

A targeted frame rate does not mean actual frame rate. Many games target 30fps or 60fps, but that doesn't mean they rigidly stick to it or do not dip below it.
 
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