Brad Grenz
Member
I've been thinking about how the multi-platform games are gonna look between the consoles, how much of an advantage PS4 will have and so on.
Here is a curveball... I predict some MPs will look and/or run better on X1 due to the drivers and other software things.
"You start with the base [DirectX] driver, and then you take out all parts that don't look like Xbox One and you add in everything that really optimises that experience. Almost all of our content partners have really picked it up now, and I think it's made a really nice improvement."
That's a quote from Nelson.
You know what it could be like? Nvidia vs AMD driver situation where AMD used to have performance issues due to their drivers despite the cards being the same power or even AMD's being faster. I'm thinking X1's drivers and other optimization tools might be better since MS is a software company so some early multi-plats might look better. And then later on in the gen the PS4 versions will look better. Another reason could be maybe devs take their familiarity with the superior dev tools from the 360 and use them for X1.
Idk, probably a stupid thread but just a gut feeling I have. I've only got a PS4 pre-ordered, this isn't a fanboy post. But can anyone else see this happening or am I crazy?
That "mono driver" stuff is complete nonsense. Every closed console platform ever has used "mono drivers". He's bragging that they're tearing all the cruft out of the normal DirectX driver, but most systems have their drivers built from the ground up for that specific hardware. They may be trying to promote this as some kind of advantage, but it's just industry standard.
As for an AMD versus nVidia type situation, well, AMD is largely going to be providing the drivers for both of these systems. It's not like MS is writing theirs and Sony is writing theirs. AMD will be heavily involved on both sides so it's silly to assume there will be some large difference in quality.
Additionally, while MS is making DirectX as thin as they can for the Xbox One hardware, it will never be as slim and low level as libgcm which is what most Playstation games have traditionally been developed in. It provides far more direct access to the hardware with very little performance overhead.