No. Persona 4 gets easier the longer the game goes on IMO.
The bosses get harder; but yeah, most of the regular encounter difficulty disappears as you get stronger. Especially if you focused on the SLinks for party members you use regularly. And Rise. Seriously, having the "withstand mortal blow" for all party members, having Rise replenish SP and HP after battle, etc... all that goes a long way. But unless you have Rise's SLink @ 10, you can still get cheapshotted to death (ambush -> two strong attacks against MC).
Basically every spell becoming multi-target instead of single-target decreases the game difficulty by a significant margin in my opinion.
Sorta, but highly dependent on the group of enemies.
I was strong enough to just walk into battle and hit triangle most of the time. Or just spam the highest level target-all spells. That handled most regular encounters easily... but after a 20 minute battle against Ameno-sagiri and not being anywhere near winning and having him decimate me with a power attack after using fog... yikes.
Bosses can still catch you off guard especially if you haven't been grinding on purpose or were just running ignoring the shadows. Then again I played Golden on Hard, because I heard the complains about it being easier beforehand.
I played on normal and it was challenging enough at points. I know that I had an adverse reaction to Ameno-sagiri whooping my ass. I changed my party, I power-leveled and went and made specific personas said to help (Trumpeter for debilitate, etc.). When I went back, he wasn't hard at all. So it all depends on how much combat you've done too. Has the player gone back and killed the optional bosses? Has the player been grinding to fuse the most personas? I
Not necessarily, what when they throw a bunch of different enemies with different weaknesses/repels etc. at you?
My statement was more directed at buffs/debuffs, as well as healing spells.
This is true. Yukiko + accessory to half SP cost + Salvation = easy street.
Yes, but most native res games are usually much more impressive than non-native res games to me. Besides, PDf is pretty much made up of music videos, P4G is a PS2 port, and DoA5+ is full of jaggles. Hardly anything to talk about.
As much as I am not a fan of the core gameplay of the DoA series, DoA5+ is a technical marvel. Considering all the content they crammed into the port in addition to (1) not being able to lock out networking to get the highest level of GPU performance, (2) still running at a constant 60fps, and (3) being a 3D fighter to begin with... it might be the game I'm *most* impressed with on the system. With all that in mind... a few jaggies are more than acceptable.
Other developers within the same company made the native-res NGS+, which looked pretty at times but provided a gimped gameplay experience, and it's sequel NGS2+ which looked even worse all around and provided the same (or worse) gimped gameplay experience.
While not a fan of the core fighting systems in DoA5+, I can honestly say I will defend the job the developers did with the game til the end, because it sets a standard for the type of port we *SHOULD* be getting as Vita owners.
I disagree...
anyone that can make a flawed product be that great and that successful is obviously doing something right.
Shipping unplayable messes to 1/2 of the console market and then doing pretty much nothing to fix them while releasing paid-DLC which makes the performance worse is a good thing? :lol
I'll give some credit to them for trying to fix Skyrim on PS3. But it should have never shipped in the state it was in to begin with. I platinumed that game and sold it before the final patches, so I don't know if it got a lot better, but having to save and turn off my PS3 and reload everything because the game had become a <10 fps slideshow was something I considered "done right". And by all accounts the Fallout games on PS3 are worse and were never patched.
Really? I thought they were prerendered with only the character models rendered in real time. PDf is in my list of top 5 Vita games, but I never thought the graphics were impressive.
Well, there aren't exactly many other 3D fighting games on the Vita...
I guess it depends on your priorities and such as to what's 'impressive'.
As I mention above, I am blown away by DoA5+ and the level of graphics they achieved on Vita with all the other stuff they kept in check on the port.
I didn't think NGS+ looked that much better than anything else for being native-res and I would've given up some AA and lived with some jaggies if it bought me the TRUE 60fps console port.
After seeing NGS2+ come out with worse performance and graphics... I didn't think it was possible for newer 3D games to hit 60fps and look great doing it (especially if 2D fighters, as an example, had to drop a bunch of textures/animations/etc. to do it). And then DoA5+ came out and looks great and runs perfect.
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Of course there aren't.
Look what MK9 had to do to get their modified Unreal Engine to work on Vita.
Then take a look at what efforts from related development teams did with NGS+ and NGS2+ as I mention above. sechsterangriff is spot on.